244 lines
8.0 KiB
C
244 lines
8.0 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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bool func_8034A6FC(f32, f32);
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void func_8035E84C(Actor *this);
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/* .data */
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ActorAnimationInfo D_80372F10[] ={
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{0, 0.0f},
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{0x5E, 1.2f},
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{0x5F, 0.7f},
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{0x5E, 1.2f},
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{0x5F, 0.7f},
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{0, 0.0f},
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{0x256, 0.7f},
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};
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/* .code */
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void func_8035DFD0(Actor *this) {
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this->velocity[0] = randf2(5.0f, 12.0f);
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}
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void func_8035E008(Actor *this) {
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if ((this->velocity[0] - 0.1 <= this->unk28) && (this->unk28 <= this->velocity[0] + 0.1)) {
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this->unk28 = this->velocity[0];
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} else {
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this->unk28 += (this->velocity[0] < this->unk28)? -0.2 : 0.2;
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}
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animctrl_setDuration(this->animctrl, ml_map_f(this->unk28, 5.0f, 12.0f, 0.54f, 0.36f));
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}
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void func_8035E0D0(Actor *this) {
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this->velocity[1] = ((2*randf() * 3.1) - 3.1);
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this->velocity[1] += (this->velocity[1] >= 0.0f) ? 3.1 : -3.1;
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}
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void func_8035E150(Actor *this) {
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s32 temp_f10;
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s32 phi_v1;
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temp_f10 = (s32) (this->velocity[1] + this->yaw);
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if (temp_f10 >= 0x168) {
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this->yaw = (f32) (temp_f10 - 0x168);
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return;
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}
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phi_v1 = (temp_f10 < 0) ? temp_f10 + 0x168 : temp_f10;
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this->yaw = (f32) phi_v1;
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}
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void func_8035E1B0(Actor *this) {
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f32 sp24[3];
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f32 sp20;
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func_8024C5CC(&sp24);
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sp20 = ml_map_f( (300.0f - sp24[0])*(300.0f - sp24[0]) + (this->position[1] - sp24[1])*(this->position[1] - sp24[1]) + (-858.0f - sp24[2])*(-858.0f - sp24[2])
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, 7617600.0f, 8236900.0f
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, 8000.0f, 1000.0f
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);
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if (actor_animationIsAt(this, 0.4f)) {
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func_8030E6A4(SFX_3D_TICKER_WALKING, 0.85f, (s32) sp20);
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}
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if (actor_animationIsAt(this, 0.9f)) {
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func_8030E6A4(SFX_3D_TICKER_WALKING, 1.15f, (s32) sp20);
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}
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}
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void func_8035E2A8(ParticleEmitter *pCtrl, f32 position[3]){
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particleEmitter_setPosition(pCtrl, position);
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func_802EFA70(pCtrl, 2);
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func_802EF9F8(pCtrl, 0.7f);
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func_802EFA18(pCtrl, 5);
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func_802EFA20(pCtrl, 0.8f, 1.0f);
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func_802EF9EC(pCtrl, 0x1F, 10000);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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func_802EFEC0(pCtrl, 3.5f, 3.5f);
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func_802EFA5C(pCtrl, 0.0f, 0.65f);
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}
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void func_8035E360(ParticleEmitter *pCtrl, f32 position[3]){
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func_8035E2A8(pCtrl, position);
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particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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particleEmitter_setModel(pCtrl, 0x393);
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func_802EFB70(pCtrl, 0.5f, 0.8f);
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func_802EFE24(pCtrl, -800.0f, -800.0f, -800.0f, 800.0f, 800.0f, 800.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -200.0f, 850.0f, -200.0f, 400.0f, 1000.0f, 400.0f);
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particleEmitter_emitN(pCtrl, 6);
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}
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void func_8035E44C(ParticleEmitter *pCtrl, f32 position[3]){
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func_8035E2A8(pCtrl, position);
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particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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particleEmitter_setModel(pCtrl, 0x394);
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func_802EFB70(pCtrl, 1.0f, 1.0f);
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func_802EFE24(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f);
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particleEmitter_emitN(pCtrl, 1);
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}
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void func_8035E540(ParticleEmitter *pCtrl, f32 position[3]){
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func_8035E2A8(pCtrl, position);
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particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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particleEmitter_setModel(pCtrl, 0x395);
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func_802EFB70(pCtrl, 1.0f, 1.0f);
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func_802EFE24(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f);
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particleEmitter_emitN(pCtrl, 1);
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}
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void func_8035E634(ParticleEmitter *pCtrl, f32 position[3]){
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func_8035E2A8(pCtrl, position);
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particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1400.0f, 0.0f, 0.0f, -1400.0f, 0.0f);
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particleEmitter_setModel(pCtrl, 0x396);
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func_802EFB70(pCtrl, 1.0f, 1.0f);
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func_802EFE24(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -80.0f, 400.0f, -80.0f, 160.0f, 860.0f, 160.0f);
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particleEmitter_emitN(pCtrl, 2);
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}
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void func_8035E724(ActorMarker *marker, ActorMarker *other_marker){
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Actor *this;
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this = marker_getActor(marker);
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func_80328AC8(this, 6);
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}
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void func_8035E750(ActorMarker *marker, ActorMarker *other_marker){
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Actor *this;
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this = marker_getActor(marker);
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func_8035E360(partEmitList_pushNew(6), this->position);
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func_8035E44C(partEmitList_pushNew(1), this->position);
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func_8035E540(partEmitList_pushNew(1), this->position);
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func_8035E634(partEmitList_pushNew(2), this->position);
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marker->collidable = FALSE;
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this->unk138_27 = 1;
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FUNC_8030E624(SFX_D1_SNORKEL_WAH, 1.4f, 32750);
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marker_despawn(marker);
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}
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void func_8035E810(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this;
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this = marker_getActor(caller);
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this->unk138_24 = FALSE;
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levelSpecificFlags_set(0xd, FALSE);
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}
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void func_8035E84C(Actor *this) {
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s32 sp34;
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static s32 D_80372F48 = 0;
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static s32 D_80372F4C = 0;
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sp34 = func_8023DB5C();
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if (!this->unk16C_4) {
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marker_setCollisionScripts(this->marker, NULL, func_8035E724, func_8035E750);
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this->unk124_0 = this->unk138_31 = FALSE;
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this->unk138_24 = FALSE;
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this->unk16C_0 = TRUE;
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this->unk16C_4 = TRUE;
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}
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if( map_get() == MAP_C_MM_TICKERS_TOWER
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&& !mapSpecificFlags_get(0)
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&& func_80329530(this, 700)
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&& !func_80329530(this, 150)
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&& func_8028ECAC() == 0
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&& player_getTransformation() == TRANSFORM_1_BANJO
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) {
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func_80311480(0xB43, 7, this->position, this->marker, func_8035E810, NULL);
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mapSpecificFlags_set(0, TRUE);
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levelSpecificFlags_set(0xD, TRUE);
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this->unk138_24 = TRUE;
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}
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if( func_80329530(this, 300)
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&& !func_80329530(this, 150)
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&& func_8028ECAC() == 0
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&& player_getTransformation() == TRANSFORM_2_TERMITE
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) {
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if (!levelSpecificFlags_get(0xB)) {
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if (func_80311480(0xB41, 0, NULL, NULL, NULL, NULL)) {
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levelSpecificFlags_set(0xB, TRUE);
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this->unk138_23 = TRUE;
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}
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} else if (!levelSpecificFlags_get(0xC) && !this->unk138_23 && (func_80311480(0xB42, 0, NULL, NULL, NULL, NULL))) {
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levelSpecificFlags_set(0xC, TRUE);
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}
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}
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switch (this->state) {
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case 1:
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if (func_80328BD4(this, 2, 0.0f, 1, 0.06f)) {
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func_8035E0D0(this);
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func_8035DFD0(this);
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this->unk28 = 0.0f;
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return;
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}
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return;
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case 2:
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if (sp34 != D_80372F48) {
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D_80372F48 = sp34;
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D_80372F4C = 1;
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func_8035E1B0(this);
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} else if (D_80372F4C != 0) {
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D_80372F4C--;
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func_8035E1B0(this);
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}
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if (this->unk38_31 != 0) {
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this->unk38_31--;
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} else {
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func_8035E150(this);
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if ((sp34 & 0x1F) == 0xE && 0.45 < randf()) {
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func_8035E0D0(this);
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}
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if (func_8034A6FC(0.73f, 0.76f) && func_80329078(this, (s32) this->yaw, 750) ) {
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this->yaw_ideal = this->yaw;
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this->velocity[0] = 35.0f;
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this->unk28 = 19.4444447f;
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this->unk38_31 = 0x3A;
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}
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if ((sp34 & 0x1F) == 3 && 0.58 < (f64) randf()) {
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func_8035DFD0(this);
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}
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}
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func_8035E008(this);
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func_80329030(this, 0);
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func_80328BD4(this, 1, 0.0f, 1, 0.047f);
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return;
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case 6:
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if (actor_animationIsAt(this, 0.95f) != 0) {
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func_80328AC8(this, 1);
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}
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break;
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}
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}
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// this data struct is at the end of the file so the local static vars
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// in func_8035E84C are in correct .data location
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ActorInfo D_80372F50 = {
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0x4, 0x5, 0x350,
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0x1, D_80372F10,
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func_8035E84C, func_80326224, func_80325888,
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2000, 0, 0.0f, 0
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};
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