250 lines
9.4 KiB
C
250 lines
9.4 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include <core1/viewport.h>
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bool func_8034A6FC(f32, f32);
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void chTermite_update(Actor *this);
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/* .data */
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ActorAnimationInfo chTermiteAnimations[] ={
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{0, 0.0f},
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{ASSET_5E_ANIM_BSANT_IDLE, 1.2f},
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{ASSET_5F_ANIM_BSANT_WALK, 0.7f},
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{ASSET_5E_ANIM_BSANT_IDLE, 1.2f},
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{ASSET_5F_ANIM_BSANT_WALK, 0.7f},
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{0, 0.0f},
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{ASSET_256_ANIM_TERMITE_OW, 0.7f},
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};
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/* .code */
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void __chTermite_updateRandomSpeed(Actor *this) {
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this->velocity[0] = randf2(5.0f, 12.0f);
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}
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void __chTermite_updateAnimationSpeed(Actor *this) {
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if ((this->velocity[0] - 0.1 <= this->actor_specific_1_f) && (this->actor_specific_1_f <= this->velocity[0] + 0.1)) {
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this->actor_specific_1_f = this->velocity[0];
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}
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else {
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this->actor_specific_1_f += (this->velocity[0] < this->actor_specific_1_f) ? -0.2 : 0.2;
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}
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animctrl_setDuration(this->animctrl, ml_map_f(this->actor_specific_1_f, 5.0f, 12.0f, 0.54f, 0.36f));
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}
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void __chTermite_updateRandomRotationSpeed(Actor *this) {
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this->velocity[1] = ((2*randf() * 3.1) - 3.1);
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this->velocity[1] += (this->velocity[1] >= 0.0f) ? 3.1 : -3.1;
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}
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void __chTermite_updateYaw(Actor *this) {
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s32 temp_f10;
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s32 phi_v1;
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temp_f10 = (s32) (this->velocity[1] + this->yaw);
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if (temp_f10 >= 360) {
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this->yaw = (f32) (temp_f10 - 360);
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return;
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}
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phi_v1 = (temp_f10 < 0) ? temp_f10 + 360 : temp_f10;
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this->yaw = (f32) phi_v1;
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}
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void __chTermite_updateWalkSFX(Actor *this) {
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f32 sp24[3];
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f32 sp20;
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viewport_getPosition_vec3f(sp24);
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sp20 = ml_map_f( (300.0f - sp24[0])*(300.0f - sp24[0]) + (this->position[1] - sp24[1])*(this->position[1] - sp24[1]) + (-858.0f - sp24[2])*(-858.0f - sp24[2])
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, 7617600.0f, 8236900.0f
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, 8000.0f, 1000.0f
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);
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if (actor_animationIsAt(this, 0.4f)) {
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func_8030E6A4(SFX_3D_TICKER_WALKING, 0.85f, (s32) sp20);
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}
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if (actor_animationIsAt(this, 0.9f)) {
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func_8030E6A4(SFX_3D_TICKER_WALKING, 1.15f, (s32) sp20);
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}
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}
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void __chTermite_setupParticleEmitter(ParticleEmitter *pCtrl, f32 position[3]){
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setDrawMode(pCtrl, 2);
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particleEmitter_func_802EF9F8(pCtrl, 0.7f);
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particleEmitter_func_802EFA18(pCtrl, 5);
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func_802EFA20(pCtrl, 0.8f, 1.0f);
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particleEmitter_setSfx(pCtrl, SFX_1F_HITTING_AN_ENEMY_3, 10000);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 3.5f, 3.5f);
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particleEmitter_setFade(pCtrl, 0.0f, 0.65f);
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}
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void __chTermite_emitLegs(ParticleEmitter *pCtrl, f32 position[3]){
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__chTermite_setupParticleEmitter(pCtrl, position);
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particleEmitter_setAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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particleEmitter_setModel(pCtrl, ASSET_393_MODEL_TERMITE_LEG);
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particleEmitter_setStartingScaleRange(pCtrl, 0.5f, 0.8f);
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particleEmitter_setAngularVelocityRange(pCtrl, -800.0f, -800.0f, -800.0f, 800.0f, 800.0f, 800.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -200.0f, 850.0f, -200.0f, 400.0f, 1000.0f, 400.0f);
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particleEmitter_emitN(pCtrl, 6);
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}
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void __chTermite_emitHead(ParticleEmitter *pCtrl, f32 position[3]){
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__chTermite_setupParticleEmitter(pCtrl, position);
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particleEmitter_setAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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particleEmitter_setModel(pCtrl, ASSET_394_MODEL_TERMITE_HEAD);
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particleEmitter_setStartingScaleRange(pCtrl, 1.0f, 1.0f);
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particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f);
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particleEmitter_emitN(pCtrl, 1);
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}
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void __chTermite_emitBody(ParticleEmitter *pCtrl, f32 position[3]){
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__chTermite_setupParticleEmitter(pCtrl, position);
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particleEmitter_setAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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particleEmitter_setModel(pCtrl, ASSET_395_MODEL_TERMITE_BODY);
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particleEmitter_setStartingScaleRange(pCtrl, 1.0f, 1.0f);
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particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f);
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particleEmitter_emitN(pCtrl, 1);
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}
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void __chTermite_emitEyes(ParticleEmitter *pCtrl, f32 position[3]){
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__chTermite_setupParticleEmitter(pCtrl, position);
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particleEmitter_setAccelerationRange(pCtrl, 0.0f, -1400.0f, 0.0f, 0.0f, -1400.0f, 0.0f);
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particleEmitter_setModel(pCtrl, ASSET_396_MODEL_TERMITE_EYES);
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particleEmitter_setStartingScaleRange(pCtrl, 1.0f, 1.0f);
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particleEmitter_setAngularVelocityRange(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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particleEmitter_setParticleVelocityRange(pCtrl, -80.0f, 400.0f, -80.0f, 160.0f, 860.0f, 160.0f);
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particleEmitter_emitN(pCtrl, 2);
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}
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void __chTermite_ow(ActorMarker *marker, ActorMarker *other_marker){
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Actor *this;
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this = marker_getActor(marker);
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subaddie_set_state_forward(this, 6);
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}
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void __chTermite_die(ActorMarker *marker, ActorMarker *other_marker){
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Actor *this;
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this = marker_getActor(marker);
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__chTermite_emitLegs(partEmitMgr_newEmitter(6), this->position);
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__chTermite_emitHead(partEmitMgr_newEmitter(1), this->position);
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__chTermite_emitBody(partEmitMgr_newEmitter(1), this->position);
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__chTermite_emitEyes(partEmitMgr_newEmitter(2), this->position);
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marker->collidable = FALSE;
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this->unk138_27 = 1;
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FUNC_8030E624(SFX_D1_SNORKEL_WAH, 1.4f, 32750);
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marker_despawn(marker);
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}
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void __chTermite_testCallback(ActorMarker *caller, enum asset_e text_id, s32 arg2) {
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Actor *this;
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this = marker_getActor(caller);
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this->has_met_before = FALSE;
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levelSpecificFlags_set(LEVEL_FLAG_D_MM_UNKNOWN, FALSE);
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}
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void chTermite_update(Actor *this) {
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s32 sp34;
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static s32 D_80372F48 = 0;
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static s32 D_80372F4C = 0;
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sp34 = globalTimer_getTime();
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if (!this->volatile_initialized) {
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marker_setCollisionScripts(this->marker, NULL, __chTermite_ow, __chTermite_die);
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this->unk124_0 = this->unk138_31 = FALSE;
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this->has_met_before = FALSE;
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this->unk16C_0 = TRUE;
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this->volatile_initialized = TRUE;
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}
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if( map_get() == MAP_C_MM_TICKERS_TOWER
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&& !mapSpecificFlags_get(0)
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&& func_80329530(this, 700)
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&& !func_80329530(this, 150)
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&& func_8028ECAC() == 0
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&& player_getTransformation() == TRANSFORM_1_BANJO
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) {
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gcdialog_showText(ASSET_B43_DIALOG_TERMITE_MEET_AS_BEAR, 7, this->position, this->marker, __chTermite_testCallback, NULL);
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mapSpecificFlags_set(0, TRUE);
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levelSpecificFlags_set(LEVEL_FLAG_D_MM_UNKNOWN, TRUE);
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this->has_met_before = TRUE;
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}
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if( func_80329530(this, 300)
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&& !func_80329530(this, 150)
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&& func_8028ECAC() == 0
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&& player_getTransformation() == TRANSFORM_2_TERMITE
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) {
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if (!levelSpecificFlags_get(LEVEL_FLAG_B_MM_UNKNOWN)) {
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if (gcdialog_showText(ASSET_B41_DIALOG_TERMITE_COOL_SHORTS, 0, NULL, NULL, NULL, NULL)) {
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levelSpecificFlags_set(LEVEL_FLAG_B_MM_UNKNOWN, TRUE);
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this->unk138_23 = TRUE;
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}
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}
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else if (!levelSpecificFlags_get(LEVEL_FLAG_C_MM_UNKNOWN) && !this->unk138_23 && (gcdialog_showText(ASSET_B42_DIALOG_TERMITE_COOL_BACKPACK, 0, NULL, NULL, NULL, NULL))) {
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levelSpecificFlags_set(LEVEL_FLAG_C_MM_UNKNOWN, TRUE);
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}
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}
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switch (this->state) {
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case 1:
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if (subaddie_maybe_set_state_position_direction(this, 2, 0.0f, 1, 0.06f)) {
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__chTermite_updateRandomRotationSpeed(this);
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__chTermite_updateRandomSpeed(this);
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this->actor_specific_1_f = 0.0f;
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return;
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}
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return;
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case 2:
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if (sp34 != D_80372F48) {
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D_80372F48 = sp34;
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D_80372F4C = 1;
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__chTermite_updateWalkSFX(this);
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} else if (D_80372F4C != 0) {
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D_80372F4C--;
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__chTermite_updateWalkSFX(this);
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}
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if (this->unk38_31 != 0) {
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this->unk38_31--;
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} else {
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__chTermite_updateYaw(this);
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if ((sp34 & 0x1F) == 0xE && 0.45 < randf()) {
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__chTermite_updateRandomRotationSpeed(this);
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}
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if (func_8034A6FC(0.73f, 0.76f) && func_80329078(this, (s32) this->yaw, 750) ) {
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this->yaw_ideal = this->yaw;
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this->velocity[0] = 35.0f;
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this->actor_specific_1_f = 19.4444447f;
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this->unk38_31 = 0x3A;
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}
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if ((sp34 & 0x1F) == 3 && 0.58 < (f64) randf()) {
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__chTermite_updateRandomSpeed(this);
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}
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}
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__chTermite_updateAnimationSpeed(this);
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func_80329030(this, 0);
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subaddie_maybe_set_state_position_direction(this, 1, 0.0f, 1, 0.047f);
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return;
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case 6:
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if (actor_animationIsAt(this, 0.95f) != 0) {
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subaddie_set_state_forward(this, 1);
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}
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break;
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}
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}
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// this data struct is at the end of the file so the local static vars
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// in chTermite_update are in correct .data location
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ActorInfo chTermite = {
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MARKER_4_TERMITE, ACTOR_5_TERMITE, ASSET_350_MODEL_TERMITE,
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0x1, chTermiteAnimations,
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chTermite_update, actor_update_func_80326224, actor_draw,
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2000, 0, 0.0f, 0
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};
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