Files
banjo-kazooie/src/MMM/ch/motzhand.c
mariob92 c8598c2677 documentations:
- various particle system functions/structs
- more in src/fight
- beehive
- added prototypes (reduced compiler warnings)
2024-09-07 12:52:35 +02:00

203 lines
5.5 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct{
f32 alpha; //motzhand_alpha
u8 *pattern_ptr;
u8 unk8; //pattern_id
u8 unk9; //end_current seq?
f32 unkC[3];
}ActorLocal_Motzhand;
void chmotzhand_update(Actor *this);
Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo chMotzhand = {
MARKER_49_MOTZHAND, ACTOR_3A_MOTZHAND, ASSET_88C_MODEL_MOTZHAND,
0x0, NULL,
chmotzhand_update, func_80326224, chMotzhand_draw,
0, 0, 0.0f, 0
};
u8 sMotzhandPattern1[] = {7, 14, 13, 9, 17, 0xFF};
u8 sMotzhandPattern2[] = {10, 18, 15, 9, 14, 13, 9, 17, 11, 15, 0xFF};
/* .code */
void func_80387410(f32 dst[3]){
dst[0] = 0.0f;
dst[1] = 1500.0f;
dst[2] = -2400.0f;
}
void chMotzhand_setState(Actor *this, s32 next_state){
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
if(next_state == 1 && this->state == 0){
skeletalAnim_set(this->unk148, ASSET_A7_ANIM_MOTZHAND_IDLE, 0.0f, 1.8f);
func_80387410(this->position);
}
if(next_state == 2){
skeletalAnim_set(this->unk148, ASSET_A7_ANIM_MOTZHAND_IDLE, 0.9f, 1.8f);
}
if(next_state == 3){
skeletalAnim_set(this->unk148, ASSET_A8_ANIM_MOTZHAND_PLAY, 0.9f, 1.8f);
}
if(next_state == 4){
local->alpha = 1.0f;
}
if(next_state == 5){
marker_despawn(this->marker);
}
this->state = next_state;
}
Actor *chMotzhand_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
f32 sp3C[3];
if(this->state == 0 || this->state == 5)
return this;
modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
if(this->state == 4){
modelRender_setAlpha((s32) (local->alpha * 255.0f));
}
else{
modelRender_setAlpha((s32) 255);
}
sp3C[0] = sp3C[1] = sp3C[2] = 0.0f;
sp3C[1] = 180.0f;
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, marker_loadModelBin(marker));
this->marker->unk14_21 = func_8033A170();
return this;
}
void func_80387654(ActorMarker* marker) {
Actor* actor = marker_getActor(marker);
if ((actor->state != 4) && (actor->state != 5)) {
chMotzhand_setState(actor, 4);
}
}
bool func_8038769C(ActorMarker *marker) {
return marker_getActor(marker)->state == 1;
}
// chMotzhand_startPattern
void func_803876C8(ActorMarker *marker, s32 arg1){
Actor *this = marker_getActor(marker);
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
local->unk8 = arg1;
if(arg1 == TRUE){
local->pattern_ptr = sMotzhandPattern1;
}
else{
local->pattern_ptr = sMotzhandPattern2;
}
chMotzhand_setState(this, 2);
}
void func_80387720(ActorMarker *marker) {
Actor * this = marker_getActor(marker);
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
local->unk9 = TRUE;
}
void chmotzhand_update(Actor *this){
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
f32 sp48;
f32 sp3C[3];
f32 sp30[3];
sp48 = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)){
marker_despawn(this->marker);
return;
}
local->unk8 = FALSE;
local->unk9 = FALSE;
local->unkC[0] = this->position_x;
local->unkC[1] = this->position_y;
local->unkC[2] = this->position_z;
chMotzhand_setState(this, 1);
}//L803877CC
if(this->state == 2){
if(local->unk9){
while(*local->pattern_ptr != 0xff){
*local->pattern_ptr++; //find_seq end
}
local->unk9 = FALSE;
}//L80387820
if(0xff == *local->pattern_ptr){
func_80387410(sp30);
}
else{
organMinigame_getKeyPosition(*local->pattern_ptr, sp30);
sp30[0] += local->unkC[0];
sp30[1] += local->unkC[1];
sp30[2] += local->unkC[2];
}//L80387880
sp3C[0] = sp30[0] - this->position_x;
sp3C[1] = sp30[1] - this->position_y;
sp3C[2] = sp30[2] - this->position_z;
if(gu_sqrtf(sp3C[0]*sp3C[0] + sp3C[1]*sp3C[1] + sp3C[2]*sp3C[2]) < 5.0f){
if(*local->pattern_ptr == 0xff){
chMotzhand_setState(this, 1);
}
else{
chMotzhand_setState(this, 3);
}
}
else{//L80387930
ml_vec3f_set_length(sp3C, ((local->unk8 == TRUE) ? 150.0f : 225.0f)*sp48);
this->position_x = sp3C[0] + this->position_x;
this->position_y = sp3C[1] + this->position_y;
this->position_z = sp3C[2] + this->position_z;
}
}//L803879A4
if(this->state == 3){
if(skeletalAnim_getLoopCount(this->unk148) > 0){
func_80389D9C(*local->pattern_ptr);
if(local->unk9){
while(*local->pattern_ptr != 0xff){
*local->pattern_ptr++; //find_seq end
}
local->unk9 = FALSE;
}
else{//L80387A18
*local->pattern_ptr++;
}
chMotzhand_setState(this, 2);
}
}//L80387A2C
if(this->state == 4){
local->alpha -= 0.25*sp48;
if(local->alpha <= 0.0f){
chMotzhand_setState(this, 5);
}
}
}