65 lines
1.3 KiB
C
65 lines
1.3 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern f32 D_80365E04[3][3];
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void func_8038A3B0(Actor *this);
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/* .data */
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ActorAnimationInfo D_8038AFF0[] = {
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{0, 0.0f},
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{0x248, 1.816f},
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{0x248, 9e+09f},
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};//chBanjosBedAnimations
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ActorInfo D_8038B008 = {
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0xE1, 0x198, 0x530,
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2, D_8038AFF0,
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func_8038A3B0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosBed
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ActorAnimationInfo D_8038B02C[] = {
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{0, 0.0f},
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{0x247, 3.0f},
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{0x247, 9e+09f},
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};//chBanjosChairAnimations
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ActorInfo D_8038B044 ={
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0xE2, 0x199, 0x52F,
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2, D_8038B02C,
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func_8038A3B0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosChair
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ActorAnimationInfo D_8038B068[] = {
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{0, 0.0f},
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{0x249, 1.0f},
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{0x249, 9e+09f},
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};//chBanjosStoveAnimations
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ActorInfo D_8038B080 ={
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0xE3, 0x19A, 0x337,
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2, D_8038B068,
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func_8038A3B0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosStove
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/* .code */
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void func_8038A3B0(Actor *this){
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s32 sp24 = this->marker->unk14_20 - 0xe1;
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if(this->marker->unk14_21)
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func_8034A174(this->marker->unk44, 0x1f, D_80365E04[sp24]);
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actor_collisionOff(this);
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if(this->state == 2 && levelSpecificFlags_get(sp24 + 0x35)){
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subaddie_set_state(this, 1);
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actor_playAnimationOnce(this);
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}
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}
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