2353 lines
76 KiB
C
2353 lines
76 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "fight.h"
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extern f32 func_8025715C(f32, f32);
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extern void func_8025727C(f32, f32, f32, f32, f32, f32, f32*, f32*);
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extern void func_8028F4B8(f32[3], f32, f32);
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extern void func_80320ED8(ActorMarker *, f32, s32);
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void func_80387110(ActorMarker *, f32[3], f32, s32);
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void func_8038856C(Actor *actor, f32 *arg1);
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void chfinalboss_update(Actor *this);
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void bundle_setYaw(f32);
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s32 func_803297C8(Actor*, f32*);
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Actor *func_8032813C();
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void fight_func_803900DC(ActorMarker *, f32 *, f32, f32);
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extern Actor* func_80329958(ActorMarker *this, s32 arg1);
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extern void func_803298D8();
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void timed_exitStaticCamera(f32);
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extern void func_80324CFC(f32, enum comusic_e, s32);
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extern void sfxsource_setSampleRate(u8, s32);
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extern void func_80328FF0(Actor *arg0, f32 arg1);
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extern f32 func_80257204(f32, f32, f32, f32);
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extern void func_8028F85C(f32[3]);
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extern void player_setIdealRotation(f32[3]);
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extern f32 func_8033229C(ActorMarker *);
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Actor *chfinalboss_draw(ActorMarker *arg0, Gfx **arg1, Mtx **arg2, Vtx **arg3);
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void chfinalboss_phase1_setState(Actor *arg0, s32 arg1);
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void chfinalboss_phase5_setState(Actor *, s32);
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void func_8038B780();
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void chbossjinjo_spawnParticles(Actor *, s32, s32, f32);
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void chjinjonator_attack(ActorMarker *, s32 arg1, s32 arg2);
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void chjinjonator_finalAttack(ActorMarker *);
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typedef struct ch_fight_180_s{
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u8 phase;
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u8 hits;
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u8 unk2;
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u8 unk3;
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u8 unk4;
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u8 unk5;
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u8 unk6;
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u8 mirror_phase5;
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u8 unk8;
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u8 unk9;
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u8 unkA;
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u8 unkB;
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u8 unkC;
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u8 unkD;
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u8 unkE;
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u8 unkF;
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s32 unk10;
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f32 unk14;
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f32 unk18;
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f32 unk1C;
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f32 unk20;
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u8 pad24[4];
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f32 unk28;
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f32 unk2C;
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}ActorLocal_fight_180;
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/* .data */
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f32 fight_D_80391380[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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f32 fight_D_80391390[4] = {0.33f, 0.33f, 0.33f, 1.0f};
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ActorAnimationInfo D_803913A0[] = {
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{ 0, 0.0f},
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{ 0x1C5, 0.6f},
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{ 0x1C5, 0.6f},
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{ 0x1C5, 0.6f},
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{ 0x1C5, 0.8f},
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{ 0x1C5, 0.6f},
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{ 0x25C, 1.0f},
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{ 0x25C, 1.0f},
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{ 0x25E, 6.5f},
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{ 0x25E, 6.5f},
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{ 0x25A, 1.1f},
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{ 0x1C5, 1.0f},
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{ 0x257, 2.5f},
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{ 0x259, 1.4f},
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{ 0x1C5, 0.6f},
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{ 0x1C5, 0.8f},
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{ 0x25A, 1.1f},
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{ 0x257, 2.5f},
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{ 0x1C5, 0.8f},
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{ 0x258, 1.0f},
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{ 0x259, 1.4f},
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{ 0x1C5, 0.6f},
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{ 0x1C5, 0.8f},
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{ 0x1C5, 0.8f},
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{ 0x25A, 1.1f},
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{ 0x259, 1.4f},
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{ 0x267, 3.0f},
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{ 0x1C5, 0.8f},
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{ 0x1C5, 0.6f},
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{ 0x1C5, 0.8f},
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{ 0x25A, 1.1f},
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{ 0x1C5, 0.8f},
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{ 0x259, 1.4f},
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{ 0x263, 0.5f},
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{ 0x25D, 7.0f},
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{ 0x25F, 1.0f},
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{ 0x25F, 1.0f},
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{ 0x260, 1.1f},
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{ 0x261, 2.5f},
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{ 0x25F, 1.0f},
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{ 0x279, 3.0f},
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{ 0x283, 0.25f},
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{ 0x27A, 1.0f},
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{ 0x266, 4.0f}
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};
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ActorInfo chFinalBoss = {
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MARKER_25E_GRUNTILDA_FINAL_BOSS, ACTOR_38B_GRUNTILDA_FINAL_BOSS, ASSET_53D_MODEL_GRUNTILDA_FINAL_BOSS,
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1, D_803913A0,
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chfinalboss_update, func_80326224, chfinalboss_draw,
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0, 0, 0.0f, 0
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};
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f32 fight_D_80391524[3] = {0.0f, -8.0f, 400.0f};
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f32 D_80391530[3] = {0.0f, -8.0f, 0.0f};
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ParticleScaleAndLifetimeRanges D_8039153C ={
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{1.0f, 1.0f},
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{1.0f, 1.0f},
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{0.0f, 0.01f},
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{2.8f, 3.2f},
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0.5f, 0.7f
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};
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struct43s D_80391564 ={
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{{-300.0f, -300.0f, -300.0f}, {300.0f, 500.0f, 300.0f}},
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{{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}},
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{{-100.0f, -20.0f, -100.0f},{100.0f, 100.0f, 100.0f}}
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};
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s32 D_803915AC[3] = {0x24, 0x24, 0x24};
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struct42s D_803915B8 = {
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{{-70.0f, -50.0f, -70.0f}, {70.0f, 50.0f, 70.0f}},
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{{-100.0f, -20.0f, -100.0f},{100.0f, 100.0f, 100.0f}}
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};
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struct40s D_803915E8 ={
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{
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{1.8f, 2.1f},
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{1.3f, 1.4f},
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{0.0f, 0.01f},
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{1.1f, 1.3f},
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0.15f, 0.3f
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},
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4.0f, 1.0f
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};
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struct42s D_80391618 = {
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{{-10.0f, -10.0f, -10.0f}, {10.0f, 10.0f, 10.0f,}},
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{{0.0f, 30.0f, 0.0f}, {0.0f, 30.0f, 0.0f}}
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};
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struct40s D_80391648 = {
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{{0.2f, 0.3f}, {0.5f, 0.6f}, {0.0f, 0.01f}, {1.1f, 1.3f}, 0.01, 0.7}, 4.0f, 1.0f
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};
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struct43s D_80391678 = {
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{{-50, -50, -50}, {50, 50, 50}},
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{{0, -50, 0}, {0, -50, 0}},
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{{-60, 60, -60}, {60, 60, 60}}
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};
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s32 D_803916C0[3] = {0xff, 0xff, 0xff};
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s32 D_803916CC[3] = {0xff, 0, 0};
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s32 fight_D_803916D8[3] = {0x4B, 0x4B, 0x4B};
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f32 D_803916E4[4] = {0.1f, 0.2f, 1.9f, 3.9f};
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f32 D_803916F4[3] = {0.0f, 0.0f, 0.0f};
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f32 D_80391700[3] = {0.0f, 0.0f, 0.0f};
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s32 D_8039170C = 0;
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f32 D_80391710[3] = {0.0f, 0.0f, 600.0f};
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f32 D_8039171C[3] = {0.0f, 0.0f, -600.0f};
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f32 D_80391728[4] = {0.1f, 0.2f, 3.9f, 4.9f};
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s32 D_80391738[4] = {0xCE4, 0x10C2, 0x14A0, 0x187E};
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f32 D_80391748[4] = {1.4f, 1.1f, 0.8f, 0.5f};
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f32 D_80391758[4] = {1000.0f, 1100.0f, 1200.0f, 1300.0f}; //phase2 velocities
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f32 D_80391768[3] = {-1290.0f, 0.0f, 1290.0f}; //orange jinjo spawn position
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f32 D_80391774[3] = {-1290.0f, 0.0f, -1290.0f};
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f32 D_80391780[3] = {1290.0f, 0.0f, -1290.0f};
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f32 D_8039178C[3] = {1290.0f, 0.0f, 1290.0f};
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f32 D_80391798[3] = {0.0f, 0.0f, 0.0f};
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f32 D_803917A4[4] = {500.0f, 650.0f, 800.0f, 950.0f};
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f32 D_803917B4[4] = {3.75f, 3.0f, 2.25f, 1.5f};
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s32 D_803917C4[3] = {230, 230, 230};
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f32 D_803917D0[4] = {2.4f, 2.1f, 1.8f, 1.5f};
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f32 D_803917E0[3] = {0.0f, 186.0f, 0.0f};
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f32 D_803917EC[3] = {-827.0f, 793.0f, 1700.0f};
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f32 D_803917F8[3] = {827.0f, 793.0f, -1700.0f};
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f32 D_80391804[3] = {0.0f, 0.0f, 1350.0f};
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/* .bss */
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f32 D_80392750;
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f32 D_80392758[3];
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f32 D_80392768[3];
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f32 D_80392778[3];
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f32 D_80392788[3];
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f32 D_80392798[3];
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ActorMarker *__chFinalBossShadowMarker;
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ActorMarker *__chFinalBossFlightPadMarker;
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ActorMarker *__chFinalBossJinjoStatueMarker[4];
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f32 D_803927C0;
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u8 D_803927C4;
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u8 __chFinalBossSpellBarrierActive;
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u8 __chFinalBossJinjonatorHits;
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u8 D_803927C7;
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u8 D_803927C8;
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u8 D_803927C9;
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f32 D_803927D0[0x13][3];
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f32 D_803928B8[3];
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s32 D_803928C4;
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f32 D_803928C8[3];
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/* .code */
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Actor *chfinalboss_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *this;
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ActorLocal_fight_180 *local;
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this = marker_getActor(marker);
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local = (ActorLocal_fight_180 *)&this->local;
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func_8033A45C(3, local->unkD);
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func_8033A45C(4, local->unkE);
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func_8033A45C(5, local->unkC);
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if (local->phase == 1) {
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func_8033A25C(0);
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}
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_80386600(ActorMarker *arg0, s32 arg1) {
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Actor *this;
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ActorLocal_fight_180 *local;
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this = marker_getActor(arg0);
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local = (ActorLocal_fight_180 *)&this->local;
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local->unkC = arg1;
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}
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void func_80386628(ActorMarker *arg0, s32 arg1) {
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Actor *temp_v0;
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ActorLocal_fight_180 *local;
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temp_v0 = marker_getActor(arg0);
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local = (ActorLocal_fight_180 *)&temp_v0->local;
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local->unkD = arg1;
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local->unkE = arg1;
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}
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void func_8034DF30(Struct6Ds *, f32[3], f32[3], f32);
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void func_80386654(f32 arg0, f32 arg1[4], f32 arg2[4]) {
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Struct6Ds *temp_v0;
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temp_v0 = func_8034C528(0x190);
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if (temp_v0 != NULL) {
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func_8034DF30(temp_v0, arg1, arg2, arg0);
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}
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}
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void func_80386698(f32 arg0) {
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Struct6Ds * temp_v0;
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temp_v0 = func_8034C528(0x19A);
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if (temp_v0 != NULL) {
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func_8034DDF0(temp_v0, fight_D_80391524, D_80391530, arg0, 1);
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}
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}
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void chfinalboss_spawnBroomstickParticles(f32 position[3], enum asset_e model_id, s32 n) {
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ParticleEmitter *temp_s0;
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temp_s0 = partEmitMgr_newEmitter(n);
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particleEmitter_setModel(temp_s0, model_id);
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particleEmitter_setPosition(temp_s0, position);
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particleEmitter_setAngularVelocityRange(temp_s0, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
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particleEmitter_setPositionVelocityAndAccelerationRanges(temp_s0, &D_80391564);
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particleEmitter_setScaleAndLifetimeRanges(temp_s0, &D_8039153C);
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func_802EFA78(temp_s0, 1);
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particleEmitter_emitN(temp_s0, n);
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}
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void func_8038679C(f32 arg0[3], s32 arg1, f32 arg2[4]) {
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ParticleEmitter *temp_s0;
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temp_s0 = partEmitMgr_newEmitter(arg1);
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particleEmitter_setSprite(temp_s0, ASSET_70E_SPRITE_SMOKE_2);
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particleEmitter_setRGB(temp_s0, D_803915AC);
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particleEmitter_setStartingFrameRange(temp_s0, 0, 7);
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particleEmitter_setPosition(temp_s0, arg0);
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particleEmitter_setPositionAndVelocityRanges(temp_s0, &D_803915B8);
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particleEmitter_setStartingScaleRange(temp_s0, arg2[0], arg2[1]);
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particleEmitter_setFinalScaleRange(temp_s0, arg2[2], arg2[3]);
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particleEmitter_setSpawnIntervalRange(temp_s0, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(temp_s0, 2.8f, 3.2f);
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particleEmitter_setFade(temp_s0, 0.3f, 0.4f);
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func_802EFA78(temp_s0, 1);
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particleEmitter_emitN(temp_s0, arg1);
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}
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void func_803868A0(f32 arg0[3], s32 arg1[3]) {
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ParticleEmitter * temp_s0;
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temp_s0 = partEmitMgr_newEmitter(1);
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particleEmitter_setSprite(temp_s0, ASSET_45A_SPRITE_GREEN_GLOW);
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particleEmitter_setStartingFrameRange(temp_s0, 2, 2);
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particleEmitter_setRGB(temp_s0, arg1);
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particleEmitter_setPosition(temp_s0, arg0);
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func_802EFA78(temp_s0, 1);
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particleEmitter_setPositionAndVelocityRanges(temp_s0, &D_80391618);
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func_802EFC28(temp_s0, &D_803915E8);
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}
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void func_80386934(f32 position[3], enum asset_e sprite_id) {
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ParticleEmitter * temp_s0;
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temp_s0 = partEmitMgr_newEmitter(1);
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particleEmitter_setSprite(temp_s0, sprite_id);
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particleEmitter_setStartingFrameRange(temp_s0, 1, 6);
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particleEmitter_setPosition(temp_s0, position);
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func_802EFA78(temp_s0, 1);
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particleEmitter_setPositionVelocityAndAccelerationRanges(temp_s0, &D_80391678);
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func_802EFC28(temp_s0, &D_80391648);
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}
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void func_803869BC(Actor *this) {
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s32 sp3C;
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s32 sp30[3];
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s32 sp2C;
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f32 sp20[3];
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u32 temp_t3;
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if (this->marker->unk14_21) {
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sp3C = globalTimer_getTime();
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temp_t3 = (u32) this->state;
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if ((temp_t3 == 6) || (temp_t3 == 7)) {
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sp30[0] = D_803916CC[0];
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sp30[1] = D_803916CC[1];
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sp30[2] = D_803916CC[2];
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sp2C = 0x715;
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} else if ((temp_t3 == 8) || (temp_t3 == 9)) {
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sp30[0] = fight_D_803916D8[0];
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sp30[1] = fight_D_803916D8[1];
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sp30[2] = fight_D_803916D8[2];
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sp2C = 0x000;
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} else {
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sp30[0] = D_803916C0[0];
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sp30[1] = D_803916C0[1];
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sp30[2] = D_803916C0[2];
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sp2C = 0x713;
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}
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func_8034A174(this->marker->unk44, 7, sp20);
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if (((sp2C == 0x715) && ((sp3C & 1) != 0)) || ((sp2C == 0x713) && ((sp3C & 3) == 0))) {
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func_803868A0(sp20, sp30);
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}
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if (sp2C == 0) {
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func_8038856C(this, D_803916E4);
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}
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if ((sp2C != 0) && ((sp2C == 0x715) || (sp2C = sp2C, (randf() < 0.62)))) {
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func_80386934(sp20, sp2C);
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}
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}
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}
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void fight_func_80386B54(f32 *arg0, f32 arg1) {
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f32 sp34;
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f32 sp28[3];
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s32 i;
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sp34 = time_getDelta();
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player_getPosition(sp28);
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for(i = 0; i < 3; i++){
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arg0[i] = (i == 1) ? sp28[i] : sp28[i] + ((sp28[i] - D_80392788[i]) * arg1) / sp34;
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}
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}
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bool fight_func_80386BEC(Actor *this, f32 arg1) {
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this->yaw_ideal = (f32) func_80329784(this);
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func_80328FB0(this, arg1);
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if ((this->yaw_ideal < (this->yaw + arg1)) && ((this->yaw - arg1) < this->yaw_ideal)) {
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return TRUE;
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}
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return FALSE;
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}
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|
|
bool func_80386C68(Actor *this, f32 arg1) {
|
|
f32 sp2C[3];
|
|
|
|
chjinjonator_8039129C(&sp2C);
|
|
this->yaw_ideal = (f32) func_803297C8(this, sp2C);
|
|
func_80328FB0(this, arg1);
|
|
|
|
if ((this->yaw_ideal < ( this->yaw + arg1)) && (( this->yaw - arg1) < this->yaw_ideal)) {
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void fight_func_80386CF8(Actor *actor) {
|
|
f32 sp4C[3];
|
|
f32 sp40[3];
|
|
f32 sp34[3];
|
|
f32 sp28[3];
|
|
|
|
sp28[0] = actor->position[0];
|
|
sp28[1] = actor->position[1];
|
|
sp28[2] = actor->position[2];
|
|
sp28[1] += 220.0f;
|
|
sp34[1] = 0.0f;
|
|
sp34[0] = 0.0f;
|
|
sp34[2] = 1000.0f;
|
|
ml_vec3f_yaw_rotate_copy(sp34, sp34, actor->yaw);
|
|
sp4C[0] = sp28[0] + sp34[0];
|
|
sp4C[1] = sp28[1] + sp34[1];
|
|
sp4C[2] = sp28[2] + sp34[2];
|
|
func_8025727C(sp28[0], sp28[1], sp28[2], sp4C[0], sp4C[1], sp4C[2], &sp40[0], &sp40[1]);
|
|
sp40[0] = 360.0f - sp40[0];
|
|
sp40[2] = 0.0f;
|
|
ncStaticCamera_setPositionAndRotation(sp4C, sp40);
|
|
}
|
|
|
|
void __chfinalboss_dropHealth(ActorMarker *arg0) {
|
|
Actor *actor;
|
|
|
|
actor = marker_getActor(arg0);
|
|
bundle_setYaw(func_803297C8(actor, D_803916F4));
|
|
bundle_spawn_f32(0x14, actor->position);
|
|
}
|
|
|
|
void chfinalboss_despawnFlightPad(void) {
|
|
marker_despawn(__chFinalBossFlightPadMarker);
|
|
__chFinalBossFlightPadMarker = NULL;
|
|
}
|
|
|
|
void chfinalboss_spawnFlightPad(s32 arg0) {
|
|
s16 *temp_v1;
|
|
Actor *flight_pad;
|
|
|
|
flight_pad = actor_spawnWithYaw_f32(ACTOR_39F_FIGHT_FLIGHT_PAD, D_80391700, D_8039170C);
|
|
flight_pad->alpha_124_19 = 0;
|
|
flight_pad->unk38_31 = 6;
|
|
__chFinalBossFlightPadMarker = flight_pad->marker;
|
|
}
|
|
|
|
void func_80386EC0(s32 arg0) {
|
|
ActorMarker *marker;
|
|
|
|
marker = actor_spawnWithYaw_f32(0x38A, D_80392758, 0)->marker;
|
|
func_8030E878(SFX_147_GRUNTY_SPELL_ATTACK_2, randf2(0.95f, 1.05f), 32000, D_80392758, 5000.0f, 12000.0f);
|
|
fight_func_803900DC(marker, D_80392758, D_80392768[1], D_80392768[2]);
|
|
}
|
|
|
|
void func_80386F5C(ActorMarker * arg0, f32 arg1[3], f32 arg2, f32 arg3) {
|
|
arg1[1] += 100.0f;
|
|
D_80392758[0] = (f32) arg1[0];
|
|
D_80392758[1] = (f32) arg1[1];
|
|
D_80392758[2] = (f32) arg1[2];
|
|
D_80392768[1] = arg2;
|
|
D_80392768[2] = arg3;
|
|
SPAWNQUEUE_ADD_1(func_80386EC0, arg0);
|
|
}
|
|
|
|
void func_80386FD8(s32 arg0) {
|
|
ActorMarker *marker;
|
|
|
|
marker = actor_spawnWithYaw_f32(0x389, D_80392758, 0)->marker;
|
|
func_8030E878(SFX_146_GRUNTY_SPELL_ATTACK_1, randf2(0.95f, 1.05f), 32000, D_80392758, 5000.0f, 12000.0f);
|
|
fight_func_8038FB84(marker, D_80392758, D_80392768, D_80392778);
|
|
}
|
|
|
|
void func_80387074(s32 arg0) {
|
|
ActorMarker *marker;
|
|
|
|
marker = actor_spawnWithYaw_f32(0x3AA, D_80392758, 0)->marker;
|
|
func_8030E878(SFX_146_GRUNTY_SPELL_ATTACK_1, randf2(0.95f, 1.05f), 32000, D_80392758, 5000.0f, 12000.0f);
|
|
fight_func_8038FB84(marker, D_80392758, D_80392768, D_80392778);
|
|
}
|
|
|
|
void func_80387110(ActorMarker *marker, f32 arg1[3], f32 arg2, s32 arg3) {
|
|
Actor *temp_v0;
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp2C[3];
|
|
s32 i;
|
|
|
|
temp_v0 = (Actor*) marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&temp_v0->local;
|
|
D_80392758[0] = arg1[0];
|
|
D_80392758[1] = arg1[1];
|
|
D_80392758[2] = arg1[2];
|
|
D_80392758[1] += 80.0f;
|
|
|
|
if (arg3 == 0) {
|
|
fight_func_80386B54(sp2C, arg2);
|
|
} else if (local->mirror_phase5 == 0) {
|
|
sp2C[0] = D_80391710[0];
|
|
sp2C[1] = D_80391710[1];
|
|
sp2C[2] = D_80391710[2];
|
|
} else {
|
|
sp2C[0] = D_8039171C[0];
|
|
sp2C[1] = D_8039171C[1];
|
|
sp2C[2] = D_8039171C[2];
|
|
}
|
|
|
|
D_80392778[0] = 0.0f;
|
|
D_80392778[1] = (arg3 == 0) ? -1000.0 : -500.0;
|
|
D_80392778[2] = 0.0f;
|
|
|
|
for(i = 0; i < 3; i++){
|
|
D_80392768[i] = (sp2C[i] - arg1[i]) / arg2 - (D_80392778[i] * arg2 / 2);
|
|
}
|
|
if (arg3 == 0) {
|
|
SPAWNQUEUE_ADD_1(func_80386FD8, marker);
|
|
}
|
|
else{
|
|
SPAWNQUEUE_ADD_1(func_80387074, marker);
|
|
}
|
|
}
|
|
|
|
void func_803872F8(Actor *arg0) {
|
|
f32 vec[3];
|
|
|
|
func_8034A174(arg0->marker->unk44, 0xA, vec);
|
|
func_80387110(arg0->marker, vec, 3.0f, 1);
|
|
}
|
|
|
|
s32 fight_func_80387340(Actor *this, f32 arg1) {
|
|
f32 sp24[3];
|
|
|
|
if (actor_animationIsAt(this, 0.50f) != 0) {
|
|
if (this->marker->unk14_21) {
|
|
func_8034A174(this->marker->unk44, 5, sp24);
|
|
} else {
|
|
sp24[0] = this->position_x;
|
|
sp24[1] = this->position_y;
|
|
sp24[2] = this->position_z;
|
|
}
|
|
func_80387110(this->marker, sp24, arg1, 0);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void func_803873DC(Actor *actor, f32 arg1, f32 arg2) {
|
|
f32 vec[3];
|
|
ActorMarker *marker;
|
|
|
|
if (actor_animationIsAt(actor, 0.5f) != 0) {
|
|
marker = actor->marker;
|
|
if (marker->unk14_21) {
|
|
func_8034A174(marker->unk44, 6, vec);
|
|
} else {
|
|
vec[0] = actor->position[0];
|
|
vec[1] = actor->position[1];
|
|
vec[2] = actor->position[2];
|
|
}
|
|
func_80386F5C(actor->marker, vec, arg1, arg2);
|
|
}
|
|
}
|
|
|
|
bool func_80387470(Actor *this, f32 arg1[3], f32 v_max, f32 arg3, f32 arg4, f32 arg5, f32 arg6) {
|
|
f32 dt;
|
|
f32 diff[3];
|
|
TUPLE(f32, pos) temp;
|
|
f32 next[3];
|
|
dt = time_getDelta();
|
|
|
|
diff[0] = arg1[0] - this->position[0];
|
|
diff[1] = arg1[1] - this->position[1];
|
|
diff[2] = arg1[2] - this->position[2];
|
|
|
|
if (arg5 != 0.00f) {
|
|
if (ml_distance_vec3f(this->position, arg1) < arg5) {
|
|
ml_vec3f_set_length(diff, arg3 * 4.00f);
|
|
} else {
|
|
ml_vec3f_set_length(diff, arg3 * 1.00f);
|
|
}
|
|
} else {
|
|
ml_vec3f_set_length(diff, arg3);
|
|
}
|
|
|
|
this->position[0] += (this->velocity[0] * dt) + (diff[0] * dt * dt);
|
|
this->position[1] += (this->velocity[1] * dt) + (diff[1] * dt * dt);
|
|
this->position[2] += (this->velocity[2] * dt) + (diff[2] * dt * dt);
|
|
|
|
this->velocity[0] += (diff[0] * dt);
|
|
this->velocity[1] += (diff[1] * dt);
|
|
this->velocity[2] += (diff[2] * dt);
|
|
|
|
if (v_max < gu_sqrtf(LENGTH_SQ_VEC3F(this->velocity))) {
|
|
ml_vec3f_set_length(this->velocity, v_max);
|
|
}
|
|
|
|
next[0] = this->position[0] + this->velocity[0];
|
|
next[1] = this->position[1] + this->velocity[1];
|
|
next[2] = this->position[2] + this->velocity[2];
|
|
|
|
func_80258A4C(this->position, this->yaw - 90.0f, next, &temp.pos_z, &temp.pos_y, &temp.pos_x);
|
|
|
|
this->yaw += (arg4 * temp.pos_x * dt);
|
|
|
|
if (ml_distance_vec3f(this->position, arg1) < arg6) {
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void func_8038770C(Actor *actor) {
|
|
ActorLocal_fight_180 *local;
|
|
|
|
local = (ActorLocal_fight_180 *)&actor->local;
|
|
local->hits = 0;
|
|
local->unk2 = 0;
|
|
local->unk3 = 0;
|
|
local->unk4 = 0;
|
|
local->unk6 = 0;
|
|
local->unkA = 0;
|
|
}
|
|
|
|
void chfinalboss_setPhase(ActorMarker *this, u32 phase_id)
|
|
{
|
|
Actor *actor = marker_getActor(this);
|
|
ActorLocal_fight_180 *local = (ActorLocal_fight_180 *) &actor->local;
|
|
|
|
local->phase = phase_id;
|
|
func_8038770C(actor);
|
|
func_80386600(actor->marker, 0);
|
|
func_80386628(actor->marker, 1);
|
|
|
|
switch(phase_id)
|
|
{
|
|
case 0:
|
|
subaddie_set_state_with_direction(actor, 1, 0.0001f, 1);
|
|
timed_setStaticCameraToNode(0.0f, 0);
|
|
timed_exitStaticCamera(2.0f);
|
|
timed_setStaticCameraToNode(2.0f, 1);
|
|
timedFunc_set_1(2.0f, (GenFunction_1)func_8038B780, reinterpret_cast(s32, actor->marker));
|
|
return;
|
|
|
|
case 1:
|
|
subaddie_set_state_with_direction(actor, 2, 0.0001f, 1);
|
|
func_8030E878(SFX_EA_GRUNTY_LAUGH_1, randf2(0.95f, 1.05f), 32000, actor->position, 5000.0f, 12000.0f);
|
|
local->unk5 = 0x0;
|
|
actor->unk1C_x = D_803927D0[(local->unk5)][0];
|
|
actor->unk1C_y = D_803927D0[(local->unk5)][1];
|
|
actor->unk1C_z = D_803927D0[(local->unk5)][2];
|
|
local->unk10 = 0;
|
|
if (actor->unk44_31 == 0)
|
|
{
|
|
actor->unk44_31 = (u8)sfxsource_createSfxsourceAndReturnIndex();
|
|
sfxsource_setSfxId(actor->unk44_31, SFX_152_MOTOR_BREAKDOWN_01);
|
|
func_8030DD14(actor->unk44_31, 3);
|
|
sfxsource_playSfxAtVolume(actor->unk44_31, 1.0f);
|
|
sfxsource_setSampleRate(actor->unk44_31, 32000);
|
|
}
|
|
return;
|
|
|
|
case 2:
|
|
subaddie_set_state_with_direction(actor, 0xE, 0.0001f, 1);
|
|
local->unk5 = 0x8;
|
|
actor->unk1C_x = D_803927D0[(local->unk5)][0];
|
|
actor->unk1C_y = D_803927D0[(local->unk5)][1];
|
|
actor->unk1C_z = D_803927D0[(local->unk5)][2];
|
|
gcdialog_showText(randi2(0, 5) + 0x1106, 4, NULL, NULL, NULL, NULL);
|
|
return;
|
|
|
|
|
|
case 3:
|
|
subaddie_set_state_with_direction(actor, 0x15, 0.0001f, 1);
|
|
local->unk5 = 0xC;
|
|
actor->unk1C_x = D_803927D0[(local->unk5)][0];
|
|
actor->unk1C_y = D_803927D0[(local->unk5)][1];
|
|
actor->unk1C_z = D_803927D0[(local->unk5)][2];
|
|
actor->lifetime_value = 15.0f;
|
|
return;
|
|
|
|
case 4:
|
|
subaddie_set_state_with_direction(actor, 0x1C, 0.0001f, 1);
|
|
local->unk5 = 0x10;
|
|
actor->unk1C_x = D_803927D0[(local->unk5)][0];
|
|
actor->unk1C_y = D_803927D0[(local->unk5)][1];
|
|
actor->unk1C_z = D_803927D0[(local->unk5)][2];
|
|
return;
|
|
|
|
case 5:
|
|
func_80386628(actor->marker, 0);
|
|
chfinalboss_phase5_setState(actor, 0x24);
|
|
actor_loopAnimation(actor);
|
|
}
|
|
}
|
|
|
|
void func_80387ACC(Actor *arg0, f32 arg1) {
|
|
func_80328CA8(arg0, 0);
|
|
func_80328FF0(arg0, arg1);
|
|
}
|
|
|
|
void func_80387B00(Actor *this) {
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp28[3];
|
|
|
|
local = (ActorLocal_fight_180 *) this->local;
|
|
|
|
fight_func_80386B54(sp28, 0.80f);
|
|
this->unk1C_x = sp28[0];
|
|
this->unk1C_y = sp28[1];
|
|
this->unk1C_z = sp28[2];
|
|
this->unk1C_y = 0;
|
|
|
|
this->velocity_x = this->position_x - sp28[0];
|
|
this->velocity_y = this->position_y - sp28[1];
|
|
this->velocity_z = this->position_z - sp28[2];
|
|
this->velocity_y = 0;
|
|
|
|
local->unk14 = gu_sqrtf(
|
|
(this->velocity_z * this->velocity_z) +
|
|
((this->velocity_x * this->velocity_x) +
|
|
(this->velocity_y * (this->velocity_y)))
|
|
);
|
|
|
|
ml_vec3f_normalize(this->velocity);
|
|
this->yaw_ideal = func_8025715C(this->velocity_x, this->velocity_z) + 180.0f;
|
|
|
|
local->unk18 = this->position_y;
|
|
local->unk1C = (f64) sp28[1];
|
|
local->unk20 = local->unk14;
|
|
}
|
|
|
|
void func_80387BFC(Actor *this, f32 arg1) {
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp58;
|
|
f32 sp54;
|
|
f32 sp50;
|
|
f32 sp44[3];
|
|
|
|
local = (ActorLocal_fight_180 *) this->local;
|
|
sp58 = local->unk14 * local->unk14;
|
|
sp54 = local->unk20 * local->unk20;
|
|
sp50 = local->unk18 - local->unk1C;
|
|
func_80328CA8(this, (s32)func_8025715C((2.0 * local->unk20 * sp50), sp58));
|
|
func_80328FF0(this, arg1);
|
|
this->position[0] = this->unk1C[0] + this->velocity[0] * local->unk20;
|
|
this->position[1] = this->unk1C[1] + this->velocity[1] * local->unk20;
|
|
this->position[2] = this->unk1C[2] + this->velocity[2] * local->unk20;
|
|
this->position[1] = local->unk1C + ((sp50 * sp54) / sp58);
|
|
sp44[0] = this->velocity[0] * sp58;
|
|
sp44[1] = 2.0 * local->unk20 * sp50;
|
|
sp44[2] = this->velocity[2] * sp58;
|
|
ml_vec3f_normalize(sp44);
|
|
sp44[0] *= this->actor_specific_1_f;
|
|
sp44[1] *= this->actor_specific_1_f;
|
|
sp44[2] *= this->actor_specific_1_f;
|
|
}
|
|
|
|
void fight_func_80387D4C(Actor *actor) {
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp20[3];
|
|
|
|
local = (ActorLocal_fight_180 *) actor->local;
|
|
|
|
actor->position[0] = actor->unk1C[0] + actor->velocity[0] * local->unk20;
|
|
actor->position[2] = actor->unk1C[2] + actor->velocity[2] * local->unk20;
|
|
actor->position[1] = local->unk1C - local->unk2C * local->unk20;
|
|
|
|
sp20[0] = actor->velocity[0] * local->unk14;
|
|
sp20[1] = -2.0 * (100.0f - local->unk1C);
|
|
sp20[2] = actor->velocity[2] * local->unk14;
|
|
|
|
ml_vec3f_normalize(sp20, actor);
|
|
sp20[0] = sp20[0] * actor->actor_specific_1_f;
|
|
sp20[1] = sp20[1] * actor->actor_specific_1_f;
|
|
sp20[2] = sp20[2] * actor->actor_specific_1_f;
|
|
}
|
|
|
|
void func_80387E1C(Actor *this, f32 arg1[3]) {
|
|
ActorLocal_fight_180 *local;
|
|
f32 dz;
|
|
f32 distance;
|
|
f32 dx;
|
|
f32 min_distance;
|
|
s32 i;
|
|
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
min_distance = 1e+8f;
|
|
for(i = 0; i < 8; i++){
|
|
dx = D_803927D0[i][0] - this->position[0];
|
|
dz = D_803927D0[i][2] - this->position[2];
|
|
distance = (dx * dx) + (dz * dz);
|
|
if (distance < min_distance) {
|
|
local->unk5 = i;
|
|
min_distance = distance;
|
|
arg1[0] = D_803927D0[local->unk5][0];
|
|
arg1[1] = D_803927D0[local->unk5][1];
|
|
arg1[2] = D_803927D0[local->unk5][2];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void func_80387F70(Actor *actor, f32 *arg1, f32 arg2) {
|
|
ActorLocal_fight_180 *temp_v0;
|
|
f32 vec[3];
|
|
f32 playerPos[3];
|
|
|
|
temp_v0 = (ActorLocal_fight_180 *) &actor->local;
|
|
player_getPosition(playerPos);
|
|
vec[0] = D_803927D0[temp_v0->unk5][0] - playerPos[0];
|
|
vec[1] = D_803927D0[temp_v0->unk5][1] - playerPos[1];
|
|
vec[2] = D_803927D0[temp_v0->unk5][2] - playerPos[2];
|
|
ml_vec3f_normalize(vec);
|
|
arg1[0] = D_803927D0[temp_v0->unk5][0] + (arg2 * vec[0]);
|
|
arg1[1] = D_803927D0[temp_v0->unk5][1] + (arg2 * vec[1]);
|
|
arg1[2] = D_803927D0[temp_v0->unk5][2] + (arg2 * vec[2]);
|
|
}
|
|
|
|
void func_803880A0(Actor *actor, f32 arg1) {
|
|
actor->velocity[2] = arg1;
|
|
actor->velocity[1] = 0.0f;
|
|
actor->velocity[0] = 0.0f;
|
|
ml_vec3f_yaw_rotate_copy(actor->velocity, actor->velocity, actor->yaw);
|
|
}
|
|
|
|
void func_803880E0(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
|
chfinalboss_phase1_setState(marker_getActor(marker), 0xC);
|
|
}
|
|
|
|
void func_80388110(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
|
Actor *actor;
|
|
ActorLocal_fight_180 *actorLocal;
|
|
|
|
actor = marker_getActor(marker);
|
|
actorLocal = (ActorLocal_fight_180 *)&actor->local;
|
|
ncStaticCamera_exit();
|
|
gcdialog_showText(randi2(0, 5) + 0x1101, 4, NULL, actor->marker, func_803880E0, NULL);
|
|
actorLocal->unk9 = (u8)1;
|
|
}
|
|
|
|
void chfinalboss_phase1_setState(Actor *this, s32 next_state) {
|
|
ActorLocal_fight_180 *local;
|
|
s32 sp40;
|
|
f32 sp3C;
|
|
f32 temp_f12;
|
|
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp40 = globalTimer_getTime();
|
|
sp3C = animctrl_getAnimTimer(this->animctrl);
|
|
local->phase = 1;
|
|
subaddie_set_state_with_direction(this, next_state, 0.0001f, 1);
|
|
actor_loopAnimation(this);
|
|
func_80386600(this->marker, 0);
|
|
if (next_state != 9) {
|
|
if (func_8030E3FC(this->unk44_31)) {
|
|
func_8030E394(this->unk44_31);
|
|
FUNC_8030E624(SFX_162_MOTOR_RUCKUS, 1.0f, 32000);
|
|
|
|
}
|
|
}
|
|
switch (next_state) {
|
|
case 2:
|
|
func_80387E1C(this, this->unk1C);
|
|
break;
|
|
case 5:
|
|
if ((sp40 & 1) == 0) {
|
|
func_8030E878(SFX_142_GRUNTY_LAUGH_3, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
} else {
|
|
func_8030E878(SFX_14B_GRUNTY_LAUGH_4, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
}
|
|
this->actor_specific_1_f = 0.0f;
|
|
this->lifetime_value = 0.0f;
|
|
break;
|
|
case 6:
|
|
local = local;
|
|
func_80386600(this->marker, 1);
|
|
func_80324D54(0.4f, SFX_C1_BUZZBOMB_ATTACK, 0.85f, 32000, this->position, 5000.0f, 12000.0f);
|
|
this->actor_specific_1_f = 0.0f;
|
|
func_80387B00(this);
|
|
local->unkA = 0;
|
|
break;
|
|
case 7:
|
|
local->unk14 = (local->unk14 > 2000.0f) ? local->unk14 : 2000.0f;
|
|
local->unk14 = (local->unk14 < 2700.0f) ? local->unk14 : 2700.0f;
|
|
local->unk18 = 400.0f;
|
|
local->unk28 = (-this->actor_specific_1_f * this->actor_specific_1_f) / (2.0 * local->unk14);
|
|
func_80386600(this->marker, 1);
|
|
animctrl_setAnimTimer(this->animctrl, sp3C);
|
|
break;
|
|
case 8:
|
|
temp_f12 = 1150.0f;
|
|
local->unk28 = (-this->actor_specific_1_f * this->actor_specific_1_f) / (2.0 * temp_f12);
|
|
local->unk2C = (100.0f - local->unk1C) / temp_f12;
|
|
break;
|
|
case 9:
|
|
actor_playAnimationOnce(this);
|
|
animctrl_setAnimTimer(this->animctrl, sp3C);
|
|
break;
|
|
case 10:
|
|
func_8030E878(SFX_EA_GRUNTY_LAUGH_1, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
break;
|
|
case 12:
|
|
func_8025A6EC(SFX_GRUNTY_SPELL_POWERUP, 30000);
|
|
break;
|
|
case 13:
|
|
func_8030E878(SFX_131_GRUNTY_WEEEGH, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
if ((s32) local->hits >= 4) {
|
|
SPAWNQUEUE_ADD_1(__chfinalboss_dropHealth, this->marker);
|
|
func_80388110(this->marker, 0, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void func_8038856C(Actor *actor, f32 *arg1) {
|
|
f32 vec[3];
|
|
ActorMarker *marker;
|
|
|
|
marker = actor->marker;
|
|
if (marker->unk14_21) {
|
|
func_8034A174(marker->unk44, 7, vec);
|
|
} else {
|
|
vec[0] = actor->position[0];
|
|
vec[1] = actor->position[1];
|
|
vec[2] = actor->position[2];
|
|
}
|
|
func_8038679C(vec, 2, arg1);
|
|
}
|
|
|
|
void func_803885DC(Actor *this) {
|
|
s32 sp24 = globalTimer_getTime();
|
|
|
|
if (func_8030E3FC(this->unk44_31) == 0) {
|
|
func_8030E2C4(this->unk44_31);
|
|
}
|
|
if (((sp24 & 7) == 0) && (randf() < 0.5)) {
|
|
func_8038856C(this, D_80391728);
|
|
}
|
|
if ((actor_animationIsAt(this, 0.30f) != 0) || (actor_animationIsAt(this, 0.78f) != 0)) {
|
|
FUNC_8030E8B4(SFX_1E_HITTING_AN_ENEMY_2, 1.0f, 25000, this->position, 2000, 10000);
|
|
FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 1.0f, 25000, this->position, 2000, 10000);
|
|
}
|
|
if ((actor_animationIsAt(this, 0.40f) != 0) || (actor_animationIsAt(this, 0.88f) != 0)) {
|
|
FUNC_8030E8B4(SFX_1E_HITTING_AN_ENEMY_2, 1.0f, 25000, this->position, 2000, 10000);
|
|
FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 0.9f, 25000, this->position, 2000, 10000);
|
|
|
|
}
|
|
}
|
|
|
|
s32 func_8038871C(Actor *arg0, f32 arg1, f32 arg2) {
|
|
if (arg0->position[1] + arg2 > arg1) {
|
|
arg0->position[1] = arg1;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
arg0->position[1] = arg0->position[1] + arg2;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void chfinalboss_phase1_update(ActorMarker *marker) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp54;
|
|
f32 sp50;
|
|
s32 var_a0;
|
|
f32 sp40[3];
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp54 = time_getDelta();
|
|
switch (this->state) {
|
|
case 2:
|
|
func_80386600(this->marker, 0);
|
|
func_803869BC(this);
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
func_80387F70(this, this->unk1C, 950.0f);
|
|
if (func_80387470(this, this->unk1C, 1000.0f, 1800.0f, 200.0f, 1000.0f, 600.0f)) {
|
|
chfinalboss_phase1_setState(this, 3);
|
|
this->unk1C[0] = D_803927D0[local->unk5][0];
|
|
this->unk1C[1] = D_803927D0[local->unk5][1];
|
|
this->unk1C[2] = D_803927D0[local->unk5][2];
|
|
}
|
|
break;
|
|
case 3:
|
|
func_80386600(this->marker, 0);
|
|
func_803869BC(this);
|
|
sp50 = ml_map_f(ml_distance_vec3f(this->position, this->unk1C), 300.0f, 1000.0f, 100.0f, 1000.0f);
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
if (func_80387470(this, this->unk1C, sp50, 1800.0f, 200.0f, 500.0f, 300.0f)) {
|
|
chfinalboss_phase1_setState(this, 4);
|
|
}
|
|
break;
|
|
case 4:
|
|
func_80386600(this->marker, 0);
|
|
func_803869BC(this);
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
if (fight_func_80386BEC(this, 240.0f * sp54)) {
|
|
chfinalboss_phase1_setState(this, 5);
|
|
func_80386654(1.0f, fight_D_80391380, fight_D_80391390);
|
|
}
|
|
break;
|
|
case 5:
|
|
func_80387B00(this);
|
|
this->lifetime_value += sp54;
|
|
if (this->lifetime_value < 0.3333333333333333) {
|
|
this->actor_specific_1_f += 3300.0 * sp54;
|
|
} else if (0.7333333333333334 < this->lifetime_value) {
|
|
this->actor_specific_1_f -= 3300.0 * sp54;
|
|
}
|
|
local->unk20 += this->actor_specific_1_f * sp54;
|
|
func_80387BFC(this, 45.0f * sp54);
|
|
func_80328FB0(this, 30.0f * sp54);
|
|
if (this->lifetime_value > 1.0) {
|
|
chfinalboss_phase1_setState(this, 6);
|
|
}
|
|
break;
|
|
case 6:
|
|
func_803869BC(this);
|
|
if (local->unk4 >= (local->hits + 1)) {
|
|
this->actor_specific_1_f += (D_80391738[local->hits] * sp54) * 0.66;
|
|
} else {
|
|
this->actor_specific_1_f += D_80391738[local->hits] * sp54;
|
|
}
|
|
local->unk20 -= this->actor_specific_1_f * sp54;
|
|
func_80387BFC(this, 180.0f * sp54);
|
|
func_80328FB0(this, 30.0f * sp54);
|
|
if ((local->unkA == 0) && (local->unk20 < (local->unk14 * 0.65))) {
|
|
local->unkA = 1U;
|
|
FUNC_8030E8B4(SFX_C4_TWINKLY_MUNCHER_GRR, 0.6f, 28000, this->position, 2000, 10000);
|
|
}
|
|
if ((local->unk14 * 0.75) < local->unk20) {
|
|
fight_func_80386B54(sp40, 0);
|
|
this->unk1C[0] = sp40[0];
|
|
this->unk1C[1] = sp40[1];
|
|
this->unk1C[2] = sp40[2];
|
|
this->unk1C[1] = 0.0f;
|
|
this->velocity[0] = this->position[0] - sp40[0];
|
|
this->velocity[1] = this->position[1] - sp40[1];
|
|
this->velocity[2] = this->position[2] - sp40[2];
|
|
this->velocity[1] = 0.0f;
|
|
ml_vec3f_normalize(this->velocity);
|
|
this->yaw_ideal = func_8025715C(this->velocity[0], this->velocity[2]) + 180.0f;
|
|
}
|
|
if (local->unk20 < 0.0) {
|
|
var_a0 = (local->hits == 0) ? 1 : 0;
|
|
if (local->unk4 >= (var_a0 + local->hits)) {
|
|
chfinalboss_phase1_setState(this, 8);
|
|
local->unk4 = 0;
|
|
}
|
|
else{
|
|
chfinalboss_phase1_setState(this, 7);
|
|
local->unk4++;
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
func_803869BC(this);
|
|
this->actor_specific_1_f = this->actor_specific_1_f + local->unk28 * sp54;
|
|
local->unk20 = local->unk20 - this->actor_specific_1_f * sp54;
|
|
func_80387BFC(this, 180.0f * sp54);
|
|
func_80328FB0(this, 30.0f * sp54);
|
|
if (this->actor_specific_1_f < 0) {
|
|
chfinalboss_phase1_setState(this, 4);
|
|
func_80386654(1.5f, fight_D_80391390, fight_D_80391380);
|
|
}
|
|
break;
|
|
case 8:
|
|
func_803885DC(this);
|
|
func_803869BC(this);
|
|
this->actor_specific_1_f = this->actor_specific_1_f + local->unk28 * sp54;
|
|
local->unk20 = local->unk20 - this->actor_specific_1_f * sp54;
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
fight_func_80387D4C(this);
|
|
func_80328FB0(this, 30.0f * sp54);
|
|
if (this->actor_specific_1_f < 0) {
|
|
chfinalboss_phase1_setState(this, 9);
|
|
func_80386654(2.0f, fight_D_80391390, fight_D_80391380);
|
|
this->lifetime_value = 4.0f;
|
|
}
|
|
break;
|
|
case 9:
|
|
func_803885DC(this);
|
|
if (this->lifetime_value > 0.0) {
|
|
this->lifetime_value -= sp54;
|
|
}
|
|
else{
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase1_setState(this, 2);
|
|
func_803880A0(this, 2000.0f);
|
|
}
|
|
}
|
|
break;
|
|
case 10:
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
fight_func_80386BEC(this, 30.0f);
|
|
func_8038871C(this, 460.0f, 400.0f * sp54);
|
|
fight_func_80387340(this, 1.0f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase1_setState(this, 2);
|
|
func_803880A0(this, 2000.0f);
|
|
}
|
|
break;
|
|
case 11:
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
fight_func_80386BEC(this, 30.0f);
|
|
if (local->unk9) {
|
|
func_8038871C(this, 460.0f, 400.0f * sp54);
|
|
}
|
|
break;
|
|
case 12:
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
fight_func_80386BEC(this, 30.0f);
|
|
func_8038871C(this, 460.0f, 400.0f * sp54);
|
|
func_803873DC(this, 600.0f, 2000.0f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
func_8030DA44(this->unk44_31);
|
|
this->unk44_31 = 0U;
|
|
chfinalboss_setPhase(this->marker, 2);
|
|
}
|
|
break;
|
|
case 13:
|
|
func_80387ACC(this, 60.0f * sp54);
|
|
fight_func_80386BEC(this, 30.0f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
if (local->hits >= 4) {
|
|
chfinalboss_phase1_setState(this, 0xB);
|
|
}
|
|
else{
|
|
chfinalboss_phase1_setState(this, 0xA);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void chfinalboss_phase2_setState(Actor *this, s32 arg1){
|
|
ActorLocal_fight_180 *local;
|
|
s32 sp28;
|
|
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp28 = globalTimer_getTime();
|
|
local->phase = 2;
|
|
subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
|
|
actor_loopAnimation(this);
|
|
switch (arg1) {
|
|
case 14:
|
|
local->unk5 = local->hits + 8;
|
|
this->unk1C[0] = D_803927D0[local->unk5][0];
|
|
this->unk1C[1] = D_803927D0[local->unk5][1];
|
|
this->unk1C[2] = D_803927D0[local->unk5][2];
|
|
break;
|
|
case 19:
|
|
if (sp28 & 1) {
|
|
FUNC_8030E8B4(SFX_132_GRUNTY_YOW, 1.0f, 32000, this->position, 7000, 12000);
|
|
}
|
|
else{
|
|
FUNC_8030E8B4(SFX_133_GRUNTY_OHW, 1.0f, 32000, this->position, 7000, 12000);
|
|
}
|
|
break;
|
|
case 20:
|
|
FUNC_8030E8B4(SFX_131_GRUNTY_WEEEGH, 1.0f, 32000, this->position, 5000, 12000);
|
|
|
|
local->unkA = 0;
|
|
break;
|
|
case 17:
|
|
func_8025A6EC(SFX_GRUNTY_SPELL_POWERUP, 30000);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void chfinalboss_phase2_endTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
|
SPAWNQUEUE_ADD_1(chfinalboss_spawnFlightPad, marker);
|
|
}
|
|
|
|
void chfinalboss_phase2_update(ActorMarker *marker) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp4C;
|
|
s32 sp48;
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp4C = time_getDelta();
|
|
sp48 = local->hits;
|
|
switch (this->state) {
|
|
case 14:
|
|
func_803869BC(this);
|
|
func_80387ACC(this, 30.0f * sp4C);
|
|
if (func_80387470(this, this->unk1C, ml_map_f(ml_distance_vec3f(this->position, this->unk1C), 70.0f, 1000.0f, 100.0f, D_80391758[sp48]), D_80391758[sp48] * 2, 160.0f, 500.0f, 70.0f)) {
|
|
local->unkA = 1;
|
|
chfinalboss_phase2_setState(this, 0xF);
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (fight_func_80386BEC(this, 9.0f)) {
|
|
chfinalboss_phase2_setState(this, 0x10);
|
|
}
|
|
break;
|
|
case 16:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
fight_func_80387340(this, 1.3f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase2_setState(this, 0x12);
|
|
local->unk3++;
|
|
if (local->unk3 >= 4) {
|
|
local->unk3 = 0U;
|
|
this->lifetime_value = D_80391748[sp48] * 3.0f;
|
|
}
|
|
else{
|
|
this->lifetime_value = D_80391748[sp48];
|
|
}
|
|
}
|
|
break;
|
|
case 17:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
func_803873DC(this, 1200.0f, 2400.0f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_setPhase(this->marker, 3);
|
|
}
|
|
break;
|
|
case 18:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
if (this->lifetime_value > 0.0) {
|
|
this->lifetime_value = this->lifetime_value - sp4C;
|
|
break;
|
|
}
|
|
if (fight_func_80386BEC(this, 3.0f)) {
|
|
chfinalboss_phase2_setState(this, 0x10);
|
|
}
|
|
break;
|
|
case 19:
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase2_setState(this, 0xE);
|
|
}
|
|
break;
|
|
case 20:
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
if (local->hits >= 4) {
|
|
gcdialog_showText(randi2(0, 5) + 0x1115, 0x20, NULL, NULL, NULL, NULL);
|
|
gcdialog_showText(randi2(0, 3) + 0x111A, 4, NULL, this->marker, NULL, chfinalboss_phase2_endTextCallback);
|
|
chfinalboss_phase2_setState(this, 0x11);
|
|
}
|
|
else{
|
|
chfinalboss_phase2_setState(this, 0xE);
|
|
func_803880A0(this, 2000.0f);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void __chfinalboss_spawnStatue(enum bossjinjo_e statue_id) {
|
|
s32 pad24_A;
|
|
f32* D_80392750_ptr = &D_80392750;
|
|
Actor *sp1C;
|
|
ActorLocal_fight_180 *local;
|
|
|
|
local = (ActorLocal_fight_180 *)&actorArray_findActorFromActorId(ACTOR_38B_GRUNTILDA_FINAL_BOSS)->local;
|
|
|
|
switch (statue_id) {
|
|
case BOSSJINJO_ORANGE:
|
|
sp1C = actor_spawnWithYaw_f32(ACTOR_3A2_JINJO_STATUE_BASE, D_80391768, 135);
|
|
__chFinalBossJinjoStatueMarker[0] = sp1C->marker;
|
|
break;
|
|
|
|
case BOSSJINJO_GREEN:
|
|
sp1C = actor_spawnWithYaw_f32(ACTOR_3A2_JINJO_STATUE_BASE, D_80391774, 45);
|
|
__chFinalBossJinjoStatueMarker[1] = sp1C->marker;
|
|
break;
|
|
|
|
case BOSSJINJO_PINK:
|
|
sp1C = actor_spawnWithYaw_f32(ACTOR_3A2_JINJO_STATUE_BASE, D_80391780, 315);
|
|
__chFinalBossJinjoStatueMarker[2] = sp1C->marker;
|
|
break;
|
|
|
|
case BOSSJINJO_YELLOW:
|
|
sp1C = actor_spawnWithYaw_f32(ACTOR_3A2_JINJO_STATUE_BASE, D_8039178C, 225);
|
|
__chFinalBossJinjoStatueMarker[3] = sp1C->marker;
|
|
break;
|
|
|
|
case BOSSJINJO_JINJONATOR:
|
|
*D_80392750_ptr = ((local->mirror_phase5) ? 0.0f : 180.0f);
|
|
sp1C = actor_spawnWithYaw_f32(ACTOR_3A9_JINJONATOR_STATUE_BASE, D_80391798, (s32)*D_80392750_ptr);
|
|
break;
|
|
}
|
|
sp1C->lifetime_value = (statue_id == BOSSJINJO_JINJONATOR) ? 5.25f : 1.54f;
|
|
sp1C->unkF4_8 = statue_id;
|
|
}
|
|
|
|
void chfinalboss_spawnStatue(s32 statue_id) {
|
|
SPAWNQUEUE_ADD_1(__chfinalboss_spawnStatue, statue_id);
|
|
}
|
|
|
|
void __chfinalboss_spawnSpellBarrier(ActorMarker *marker) {
|
|
Actor *actor;
|
|
|
|
actor = marker_getActor(marker);
|
|
actor->unk100 = spawn_child_actor(ACTOR_3AB_GRUNTY_SPELL_BARRIER, &actor)->marker;
|
|
__chFinalBossSpellBarrierActive = TRUE;
|
|
}
|
|
|
|
void chfinalboss_spawnSpellBarrier(ActorMarker *arg0) {
|
|
SPAWNQUEUE_ADD_1(__chfinalboss_spawnSpellBarrier, arg0);
|
|
}
|
|
|
|
void chfinalboss_phase3_endTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
|
Actor *actor;
|
|
|
|
actor = marker_getActor(marker);
|
|
ncStaticCamera_exit();
|
|
func_80324E38(0, 0);
|
|
chfinalboss_setPhase(actor->marker, 4);
|
|
}
|
|
|
|
void chfinalboss_phase3_setState(Actor *this, s32 arg1) {
|
|
ActorLocal_fight_180 *local;
|
|
s32 i;
|
|
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
local->phase = 3;
|
|
subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
|
|
switch (arg1) {
|
|
case 21:
|
|
if((local->unk5 + 1) < 0x10) {
|
|
local->unk5++;
|
|
} else{
|
|
local->unk5 = 0xC;
|
|
}
|
|
this->unk1C[0] = D_803927D0[local->unk5][0];
|
|
this->unk1C[1] = D_803927D0[local->unk5][1];
|
|
this->unk1C[2] = D_803927D0[local->unk5][2];
|
|
for(i = 0; i < 3; i++){
|
|
this->unk1C[i] += randf2(-120.0f, 120.0f);
|
|
};
|
|
break;
|
|
case 24:
|
|
local->unk3 = 0;
|
|
break;
|
|
case 25:
|
|
FUNC_8030E8B4(SFX_131_GRUNTY_WEEEGH, 1.0f, 32000, this->position, 5000, 12000);
|
|
break;
|
|
case 26:
|
|
fight_func_80386CF8(this);
|
|
func_80324E38(0.0f, 1);
|
|
gcdialog_showText(randi2(0, 5) + 0x112C, 0xA8, NULL, this->marker, chfinalboss_phase3_endTextCallback, NULL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void chfinalboss_dropHealth(ActorMarker *marker) {
|
|
SPAWNQUEUE_ADD_1(__chfinalboss_dropHealth, marker);
|
|
}
|
|
|
|
void chfinalboss_phase3_update(ActorMarker *marker) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp3C;
|
|
s32 sp38;
|
|
f32 sp34;
|
|
Actor *temp_v0;
|
|
f32 temp_f0;
|
|
f64 temp_f0_2;
|
|
u32 temp_t0;
|
|
u8 temp_v0_2;
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp3C = time_getDelta();
|
|
sp38 = local->hits;
|
|
sp34 = animctrl_getAnimTimer(this->animctrl);
|
|
switch (this->state) {
|
|
case 21:
|
|
func_803869BC(this);
|
|
this->lifetime_value -= sp3C;
|
|
if (this->lifetime_value < 0.0) {
|
|
if (local->unkA) {
|
|
chfinalboss_phase3_setState(this, 0x17);
|
|
} else {
|
|
chfinalboss_phase3_setState(this, 0x16);
|
|
this->lifetime_value = D_803917B4[local->hits];
|
|
}
|
|
local->unkA = NOT(local->unkA);
|
|
break;
|
|
}
|
|
if (func_80387470(this, this->unk1C, D_803917A4[sp38], D_803917A4[sp38], 120.0f, 520.0f, 350.0f)) {
|
|
chfinalboss_phase3_setState(this, 0x15);
|
|
if (local->unkB == 0) {
|
|
local->unkB = 1;
|
|
timedFunc_set_1(1.2f, (GenFunction_1)chfinalboss_dropHealth, (s32) this->marker);
|
|
}
|
|
}
|
|
break;
|
|
case 22:
|
|
this->lifetime_value -= sp3C;
|
|
if (this->lifetime_value < 0.0) {
|
|
chfinalboss_phase3_setState(this, 0x15);
|
|
this->lifetime_value = 5.0f;
|
|
}
|
|
break;
|
|
case 23:
|
|
if (fight_func_80386BEC(this, 9.0f) && (func_80297C6C() != 3)) {
|
|
chfinalboss_phase3_setState(this, 0x18);
|
|
}
|
|
break;
|
|
case 24:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
if (fight_func_80387340(this, 1.3f)) {
|
|
local->unk3++;
|
|
}
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
if (local->unk3 >= local->hits) {
|
|
if (local->hits >= 4) {
|
|
chfinalboss_phase3_setState(this, 0x1A);
|
|
}
|
|
else{
|
|
this->lifetime_value = 5.0f;
|
|
chfinalboss_phase3_setState(this, 0x15);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 25:
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase3_setState(this, 0x17);
|
|
}
|
|
break;
|
|
case 26:
|
|
if (actor_animationIsAt(this, 0.1f) != 0) {
|
|
func_80324CFC(0.0f, COMUSIC_43_ENTER_LEVEL_GLITTER, 0x7FFF);
|
|
}
|
|
if ((0.1 < sp34) && (sp34 < 0.8)) {
|
|
func_8034A174(this->marker->unk44, 8, D_803928B8);
|
|
func_80386934(D_803928B8, 0x716);
|
|
func_8034A174(this->marker->unk44, 9, D_803928B8);
|
|
func_80386934(D_803928B8, 0x716);
|
|
}
|
|
if (actor_animationIsAt(this, 0.38f) ) {
|
|
chfinalboss_spawnSpellBarrier(this->marker);
|
|
}
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
func_80324D2C(0.0f, COMUSIC_43_ENTER_LEVEL_GLITTER);
|
|
chfinalboss_despawnFlightPad();
|
|
chfinalboss_phase3_setState(this, 0x1B);
|
|
}
|
|
break;
|
|
case 27:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void func_80389F54(void) {
|
|
fileProgressFlag_set(FILEPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT, TRUE);
|
|
D_803927C4 = (u8)0;
|
|
}
|
|
|
|
void chfinalboss_phase4_setState(Actor *this, s32 arg1) {
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp48;
|
|
f32 sp3C[3];
|
|
// TODO this union is only needed to avoid making D_803928C4 a function static.
|
|
// It uses a trick to generate the same codegen as if it were a function static by taking the address to it
|
|
// and using that pointer in its place. This avoids needing to deal with bss reordering issues in this file,
|
|
// but if bss can be solved without it then this union can be removed and just replaced with `i`.
|
|
union {
|
|
s32 i;
|
|
s32 *D_803928C4_ptr;
|
|
} iter;
|
|
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp48 = animctrl_getAnimTimer(this->animctrl);
|
|
local->phase = 4;
|
|
subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
|
|
switch (arg1) {
|
|
case 28:
|
|
animctrl_setAnimTimer(this->animctrl, sp48);
|
|
this->unk1C[0] = D_803927D0[0x10][0];
|
|
this->unk1C[1] = D_803927D0[0x10][1];
|
|
this->unk1C[2] = D_803927D0[0x10][2];
|
|
break;
|
|
|
|
case 30:
|
|
if ((local->unk3 == 2) && (local->unkA == 0)) {
|
|
iter.D_803928C4_ptr = &D_803928C4;
|
|
D_803927C8 = 1;
|
|
gcdialog_showText(randi2(0, 5) + 0x1136, 4, NULL, NULL, NULL, NULL);
|
|
if ( !fileProgressFlag_get(FILEPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT) ) {
|
|
local->unkA = 1U;
|
|
D_803927C4 = 1;
|
|
func_80324E38(0.0f, 1);
|
|
timedFunc_set_1(0.0f, chfinalboss_spawnStatue, BOSSJINJO_ORANGE);
|
|
timed_setStaticCameraToNode(0.0f, 4);
|
|
timed_exitStaticCamera(2.2f);
|
|
timedFunc_set_1(2.2f, chfinalboss_spawnStatue, BOSSJINJO_GREEN);
|
|
timed_setStaticCameraToNode(2.2f, 5);
|
|
timed_exitStaticCamera(4.4f);
|
|
timedFunc_set_1(4.4f, chfinalboss_spawnStatue, BOSSJINJO_PINK);
|
|
timed_setStaticCameraToNode(4.4f, 6);
|
|
timed_exitStaticCamera(6.6f);
|
|
timedFunc_set_1(6.6f, chfinalboss_spawnStatue, BOSSJINJO_YELLOW);
|
|
timed_setStaticCameraToNode(6.6f, 7);
|
|
timed_exitStaticCamera(8.8f);
|
|
timedFunc_set_0(8.8f, func_80389F54);
|
|
func_80324E38(8.8f, 0);
|
|
break;
|
|
}
|
|
|
|
for(*iter.D_803928C4_ptr = 1; *iter.D_803928C4_ptr < 5; (*iter.D_803928C4_ptr)++){
|
|
chfinalboss_spawnStatue(*iter.D_803928C4_ptr);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
func_8030E878(SFX_131_GRUNTY_WEEEGH, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
__bundle_spawnFromFirstActor(0x24, this);
|
|
return;
|
|
case 33:
|
|
FUNC_8030E624(SFX_131_GRUNTY_WEEEGH, 1.0f, 32000);
|
|
timed_playSfx(0.6f, SFX_61_CARTOONY_FALL, 1.0f, 32000);
|
|
SPAWNQUEUE_ADD_1(__chfinalboss_dropHealth, this->marker);
|
|
FUNC_8030E624(SFX_D9_WOODEN_CRATE_BREAKING_1, 1.0f, 32000);
|
|
func_80386628(this->marker, 0);
|
|
chfinalboss_spawnBroomstickParticles(this->position, ASSET_552_MODEL_BROOMSTICK_PIECE_HEAD, 1);
|
|
chfinalboss_spawnBroomstickParticles(this->position, ASSET_553_MODEL_BROOMSTICK_PIECE_SHORT, 12);
|
|
chfinalboss_spawnBroomstickParticles(this->position, ASSET_554_MODEL_BROOMSTICK_PIECE_LONG, 20);
|
|
chfinalboss_spawnBroomstickParticles(this->position, ASSET_555_MODEL_BROOMSTICK_PIECE_EYE, 2);
|
|
sp3C[0] = D_803927D0[local->mirror_phase5 + 0x11][0] - this->position[0];
|
|
sp3C[1] = D_803927D0[local->mirror_phase5 + 0x11][1] - this->position[1];
|
|
sp3C[2] = D_803927D0[local->mirror_phase5 + 0x11][2] - this->position[2];
|
|
this->velocity[0] = sp3C[0] / 1.7;
|
|
this->velocity[1] = sp3C[1] / 1.7 - -1190.0;
|
|
this->velocity[2] = sp3C[2] / 1.7;
|
|
func_8028F94C(2, this->position, local);
|
|
if (local->mirror_phase5 == 0) {
|
|
timed_setStaticCameraToNode(0.0f, 0xA);
|
|
timed_exitStaticCamera(1.7f);
|
|
timed_setStaticCameraToNode(1.7f, 0xB);
|
|
}
|
|
else{
|
|
timed_setStaticCameraToNode(0.0f, 0xC);
|
|
timed_exitStaticCamera(1.7f);
|
|
timed_setStaticCameraToNode(1.7f, 0xD);
|
|
}
|
|
break;
|
|
case 34:
|
|
actor_playAnimationOnce(this);
|
|
gcdialog_showText(randi2(0, 5) + 0x1145, 0x20, NULL, NULL, NULL, NULL);
|
|
func_8030E6A4(SFX_1F_HITTING_AN_ENEMY_3, randf2(0.95f, 1.05f), 32000);
|
|
func_8030E6A4(SFX_133_GRUNTY_OHW, randf2(0.95f, 1.05f), 32000);
|
|
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
|
|
D_803927C0 = 1.0f;
|
|
sfxsource_setSfxId(this->unk44_31, SFX_2C_PULLING_NOISE);
|
|
func_8030DD14(this->unk44_31, 2);
|
|
sfxsource_playSfxAtVolume(this->unk44_31, D_803927C0);
|
|
sfxsource_setSampleRate(this->unk44_31, 26000);
|
|
for(iter.i = 0; iter.i < 4; iter.i+=1){
|
|
if(__chFinalBossJinjoStatueMarker[iter.i] != NULL){
|
|
marker_despawn(__chFinalBossJinjoStatueMarker[iter.i]);
|
|
__chFinalBossJinjoStatueMarker[iter.i] = NULL;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
ActorMarker *chfinalboss_findCollidingJinjo(Actor *this, f32 arg1) {
|
|
Actor *jinjo;
|
|
Prop *prop;
|
|
enum marker_e jinjo_marker_id;
|
|
|
|
func_80320ED8(this->marker, arg1, 1);
|
|
prop = func_8032F528();
|
|
while(prop !=NULL){
|
|
if (prop->markerFlag){
|
|
jinjo = marker_getActor(prop->actorProp.marker);
|
|
jinjo_marker_id = jinjo->marker->id;
|
|
if(
|
|
(jinjo_marker_id == MARKER_27B_BOSS_JINJO_ORANGE)
|
|
|| (jinjo_marker_id == MARKER_27C_BOSS_JINJO_GREEN)
|
|
|| (jinjo_marker_id == MARKER_27D_BOSS_JINJO_PINK)
|
|
|| (jinjo_marker_id == MARKER_27E_BOSS_JINJO_YELLOW)
|
|
|| (jinjo_marker_id == MARKER_285_JINJONATOR)
|
|
) {
|
|
while (func_8032F528() != NULL) {}
|
|
return jinjo->marker;
|
|
}
|
|
}
|
|
prop = func_8032F528();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void chfinalboss_phase4_update(ActorMarker *marker) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
f32 sp74;
|
|
s32 sp70;
|
|
ActorMarker *sp6C;
|
|
f32 temp_f2;
|
|
f32 sp5C[3];
|
|
f32 sp58;
|
|
u32 temp_t6;
|
|
u8 var_a0;
|
|
u8 var_v1;
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *) &this->local;
|
|
sp74 = time_getDelta();
|
|
sp70 = local->hits;
|
|
sp6C = chfinalboss_findCollidingJinjo(this, func_8033229C(this->marker));
|
|
if (sp6C != NULL) {
|
|
chbossjinjo_attack(sp6C);
|
|
if (!fileProgressFlag_get(FILEPROG_D1_HAS_ACTIVATED_A_JINJO_STATUE_IN_FINAL_FIGHT)) {
|
|
fileProgressFlag_set(FILEPROG_D1_HAS_ACTIVATED_A_JINJO_STATUE_IN_FINAL_FIGHT, TRUE);
|
|
D_803927C4 = 0;
|
|
timed_exitStaticCamera(1.0f);
|
|
func_80324E38(1.0f, 0);
|
|
}
|
|
if (local->hits == 0) {
|
|
gcdialog_showText(randi2(0, 5) + 0x1140, 0x20, NULL, NULL, NULL, NULL);
|
|
}
|
|
if ((local->hits + 1) < 4) {
|
|
local->hits++;
|
|
chfinalboss_phase4_setState(this, 0x20);
|
|
}
|
|
else{
|
|
temp_t6 = marker_getActor(sp6C)->marker->id;
|
|
if ((temp_t6 == MARKER_27B_BOSS_JINJO_ORANGE) || (temp_t6 == MARKER_27E_BOSS_JINJO_YELLOW)) {
|
|
local->mirror_phase5 = FALSE;
|
|
} else {
|
|
local->mirror_phase5 = TRUE;
|
|
}
|
|
chfinalboss_phase4_setState(this, 0x21);
|
|
}
|
|
return;
|
|
}
|
|
switch (this->state) {
|
|
case 28:
|
|
func_803869BC(this);
|
|
if (func_80387470(this, this->unk1C, 500.0f, 1000.0f, 140.0f, 500.0f, 120.0f)) {
|
|
chfinalboss_phase4_setState(this, 0x1D);
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
if ((fight_func_80386BEC(this, 9.0f)) && (func_80297C6C() != 3) && (D_803927C4 == 0)) {
|
|
chfinalboss_phase4_setState(this, 0x1E);
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
if (D_803927C4 == 0) {
|
|
fight_func_80387340(this, 1.0f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
local->unk3++;
|
|
chfinalboss_phase4_setState(this, 0x1F);
|
|
this->lifetime_value = D_803917D0[sp70];
|
|
}
|
|
} else {
|
|
chfinalboss_phase4_setState(this, 0x1D);
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
if (this->lifetime_value > 0.0) {
|
|
this->lifetime_value -= sp74;
|
|
break;
|
|
}
|
|
if (fight_func_80386BEC(this, 3.0f)) {
|
|
chfinalboss_phase4_setState(this, 0x1E);
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase4_setState(this, 0x1C);
|
|
}
|
|
break;
|
|
|
|
case 33:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
sp5C[0] = this->position[0] + (this->velocity[0] * sp74);
|
|
sp5C[1] = this->position[1] + (this->velocity[1] * sp74);
|
|
sp5C[2] = this->position[2] + (this->velocity[2] * sp74);
|
|
temp_f2 = mapModel_getFloorY(sp5C);
|
|
if (sp5C[1] < temp_f2) {
|
|
this->position[0] = sp5C[0];
|
|
this->position[1] = sp5C[1];
|
|
this->position[2] = sp5C[2];
|
|
this->position[1] = temp_f2;
|
|
chfinalboss_phase4_setState(this, 0x22);
|
|
func_8030E6A4(SFX_1F_HITTING_AN_ENEMY_3, randf2(0.95f, 1.05f), 32000);
|
|
func_8030E6A4(SFX_132_GRUNTY_YOW, randf2(0.95f, 1.05f), 32000);
|
|
}
|
|
else{
|
|
this->position[0] = sp5C[0];
|
|
this->position[1] = sp5C[1];
|
|
this->position[2] = sp5C[2];
|
|
this->velocity[1] += -1400.0f * sp74;
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
sp58 = animctrl_getAnimTimer(this->animctrl);
|
|
if (actor_animationIsAt(this, 0.17f) != 0) {
|
|
func_8030E6A4(SFX_1F_HITTING_AN_ENEMY_3, randf2(0.95f, 1.05f), 32000);
|
|
func_8030E6A4(SFX_133_GRUNTY_OHW, randf2(0.95f, 1.05f), 32000);
|
|
}
|
|
if (actor_animationIsAt(this, 0.1f) != 0) {
|
|
func_8030E6A4(SFX_1F_HITTING_AN_ENEMY_3, randf2(0.95f, 1.05f), 32000);
|
|
func_8030E6A4(SFX_12A_GRUNTY_AH, randf2(0.95f, 1.05f), 32000);
|
|
}
|
|
if ((sp58 >= 0.4) && (sp58 <= 0.65)) {
|
|
sfxsource_playSfxAtVolume(this->unk44_31, ((D_803927C0 += 0.005) > 1.99) ? 1.99 : (D_803927C0 += 0.005));
|
|
func_8030E2C4(this->unk44_31);
|
|
}
|
|
if (actor_animationIsAt(this, 0.56f)) {
|
|
func_8030E6A4(SFX_C5_TWINKLY_POP, randf2(0.95f, 1.05f), 32000);
|
|
}
|
|
else if (actor_animationIsAt(this, 0.9999f)) {
|
|
timed_exitStaticCamera(0.0f);
|
|
func_80324E38(0.0f, 0);
|
|
chfinalboss_setPhase(this->marker, 5);
|
|
func_8030DA44(this->unk44_31);
|
|
this->unk44_31 = 0U;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
|
|
|
|
void func_8038AC50(ActorMarker *arg0) {
|
|
subaddie_set_state_with_direction(marker_getActor(arg0), 0x24, 0.0001f, 1);
|
|
}
|
|
|
|
void chfinalboss_phase5_setState(Actor *this, s32 next_state) {
|
|
ActorLocal_fight_180 *local;
|
|
s32 sp28;
|
|
u8 temp_v0;
|
|
u8 temp_v0_2;
|
|
|
|
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
sp28 = 0x12;
|
|
local->phase = 5;
|
|
subaddie_set_state_with_direction(this, next_state, 0.0001f, 1);
|
|
switch (next_state) {
|
|
case 35:
|
|
gcdialog_showText(randi2(0, 5) + 0x114F, 4, NULL, NULL, NULL, NULL);
|
|
if (local->mirror_phase5) {
|
|
sp28 = 0x13;
|
|
}
|
|
func_8028F94C(2, this->position);
|
|
timedFunc_set_1(0.0f, chfinalboss_spawnStatue, 5);
|
|
timed_setStaticCameraToNode(0.0f, sp28);
|
|
timed_exitStaticCamera(7.5f);
|
|
timedFunc_set_1(7.5f, (GenFunction_1)func_8038AC50, (s32) this->marker);
|
|
func_80324E38(7.5f, 0);
|
|
break;
|
|
|
|
case 36:
|
|
func_8038AC50(this->marker);
|
|
break;
|
|
|
|
case 37:
|
|
local->unk3 = 0;
|
|
break;
|
|
|
|
case 40:
|
|
func_802BB41C(0);
|
|
if (this->unk44_31 == 0) {
|
|
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
|
|
sfxsource_setSfxId(this->unk44_31, SFX_134_FREEZING_SHIVER);
|
|
func_8030DD14(this->unk44_31, 2);
|
|
sfxsource_playSfxAtVolume(this->unk44_31, 1.0f);
|
|
sfxsource_setSampleRate(this->unk44_31, 0x4268);
|
|
}
|
|
break;
|
|
|
|
case 41:
|
|
this->unk7C[2] = 0;
|
|
if (this->unk44_31 == 0) {
|
|
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
|
|
sfxsource_setSfxId(this->unk44_31, SFX_134_FREEZING_SHIVER);
|
|
func_8030DD14(this->unk44_31, 3);
|
|
sfxsource_playSfxAtVolume(this->unk44_31, 1.0f);
|
|
sfxsource_setSampleRate(this->unk44_31, 0x4268);
|
|
func_8030E2C4(this->unk44_31);
|
|
}
|
|
break;
|
|
|
|
case 42:
|
|
if (randf() < 0.5) {
|
|
func_8030E878(SFX_131_GRUNTY_WEEEGH, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
}
|
|
else{
|
|
func_8030E878(SFX_179_GRUNTY_DAMAGE, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
}
|
|
break;
|
|
|
|
case 38:
|
|
func_8025A6EC(SFX_GRUNTY_SPELL_POWERUP, 30000);
|
|
break;
|
|
|
|
case 43:
|
|
func_8030E878(SFX_131_GRUNTY_WEEEGH, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
actor_playAnimationOnce(this);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_8038AF84(ActorMarker *arg0) {
|
|
chfinalboss_phase5_setState(marker_getActor(arg0), 0x29);
|
|
}
|
|
|
|
void func_8038AFB0(void) {
|
|
func_802E4078(MAP_87_CS_SPIRAL_MOUNTAIN_5, 0, 1);
|
|
}
|
|
|
|
void chfinalboss_phase5_update(ActorMarker *marker) {
|
|
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
f32 dt;
|
|
s32 sp38;
|
|
f32 sp34;
|
|
ActorMarker *jinjonator_marker;
|
|
s32 sp2C;
|
|
s32 tmp_v0;
|
|
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
dt = time_getDelta();
|
|
sp38 = 0x14;
|
|
sp34 = animctrl_getAnimTimer(this->animctrl);
|
|
jinjonator_marker = chfinalboss_findCollidingJinjo(this, func_8033229C(this->marker) / 3.0f);
|
|
if ((jinjonator_marker != NULL) && (jinjonator_marker->id == MARKER_285_JINJONATOR)) {
|
|
if (chjinjonator_8039125C(jinjonator_marker)) {
|
|
__chFinalBossJinjonatorHits++;
|
|
if (local->mirror_phase5) {
|
|
sp38 = 0x23;
|
|
}
|
|
if (0xA > __chFinalBossJinjonatorHits) {
|
|
func_802BB3DC(0, 18.0f, 0.9f);
|
|
timed_exitStaticCamera(0.6f);
|
|
timed_setStaticCameraToNode(0.6f, sp38 + 3 + __chFinalBossJinjonatorHits);
|
|
chjinjonator_attack(jinjonator_marker, __chFinalBossJinjonatorHits, local->mirror_phase5);
|
|
chfinalboss_phase5_setState(this, 0x2A);
|
|
if (__chFinalBossJinjonatorHits == 9) {
|
|
sp2C = 0x16;
|
|
if(local->mirror_phase5) sp2C = 0x25;
|
|
timedFunc_set_1(2.4f, (GenFunction_1)func_8038AF84, (s32) this->marker);
|
|
timed_setStaticCameraToNode(2.4f, sp2C);
|
|
timed_exitStaticCamera(4.4f);
|
|
timed_setStaticCameraToNode(4.4f, sp38 + 3 + __chFinalBossJinjonatorHits);
|
|
}
|
|
} else {
|
|
func_802BB3DC(0, 63.0f, 0.9f);
|
|
chjinjonator_finalAttack(jinjonator_marker);
|
|
func_8030E6D4(SFX_HEAVY_THUNDERSTORM_01);
|
|
func_8025A6EC(COMUSIC_A3_JINJONATOR_HITS_GRUNTY_J, 20000);
|
|
chfinalboss_phase5_setState(this, 0x2B);
|
|
timed_exitStaticCamera(0.0f);
|
|
timed_setStaticCameraToNode(0.0f, sp38 + 0xD);
|
|
func_8028F85C(D_803917E0);
|
|
D_803928C8[0] = 0.0f;
|
|
D_803928C8[1] = func_80257204(D_803917E0[0], D_803917E0[2], this->position[0], this->position[2]);
|
|
D_803928C8[2] = 0.0f;
|
|
player_setIdealRotation(D_803928C8);
|
|
}
|
|
if (__chFinalBossJinjonatorHits == 3) {
|
|
gcdialog_showText(randi2(0, 5) + 0x1159, 0x20, NULL, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
switch (this->state) {
|
|
case 35:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
break;
|
|
|
|
case 36:
|
|
if (fight_func_80386BEC(this, 9.0f) && (func_80297C6C() != 3)) {
|
|
chfinalboss_phase5_setState(this, 0x25);
|
|
}
|
|
break;
|
|
|
|
case 37:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
if (func_80297C6C() == 3) {
|
|
chfinalboss_phase5_setState(this, 0x24);
|
|
break;
|
|
}
|
|
if (fight_func_80387340(this, 1.0f)) {
|
|
local->unk3++;
|
|
}
|
|
if ((actor_animationIsAt(this, 0.9999f)) && (local->unk3 >= 5)) {
|
|
chfinalboss_phase5_setState(this, 0x26);
|
|
}
|
|
break;
|
|
|
|
case 38:
|
|
fight_func_80386BEC(this, 3.0f);
|
|
func_803873DC(this, 700.0f, 2400.0f);
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase5_setState(this, 0x27);
|
|
this->lifetime_value = 4.0f;
|
|
}
|
|
break;
|
|
|
|
case 39:
|
|
if (local->unk8) {
|
|
func_80386C68(this, 4.5f);
|
|
} else {
|
|
fight_func_80386BEC(this, 3.0f);
|
|
}
|
|
if (this->lifetime_value > 0.0) {
|
|
this->lifetime_value -= dt;
|
|
break;
|
|
}
|
|
if (local->unk8 == 0) {
|
|
if (!D_803927C9) {
|
|
D_803927C9 = TRUE;
|
|
chfinalboss_phase5_setState(this, 0x23);
|
|
}
|
|
else{
|
|
chfinalboss_phase5_setState(this, 0x25);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 40:
|
|
if (actor_animationIsAt(this, 0.21f)) {
|
|
FUNC_8030E8B4(SFX_163_GRUNTY_WILD_SCREAM, 1.0f, 32000, this->position, 5000, 12000);
|
|
}
|
|
if ((0.56 < sp34) && (sp34 < 0.99)) {
|
|
func_8030E2C4(this->unk44_31);
|
|
}
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase5_setState(this, 0x27);
|
|
func_8030DA44(this->unk44_31);
|
|
this->unk44_31 = 0;
|
|
}
|
|
break;
|
|
|
|
case 41:
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
local->unk2++;
|
|
if (local->unk2 == 8) {
|
|
u8 v0;
|
|
func_802BB3DC(0, 12.0f, 1.0f);
|
|
v0 = this->unk44_31;
|
|
if (v0 != 0) {
|
|
func_8030E394(v0);
|
|
func_8030DA44(this->unk44_31);
|
|
this->unk44_31 = 0;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 42:
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
chfinalboss_phase5_setState(this, 0x27);
|
|
}
|
|
break;
|
|
|
|
case 43:
|
|
if ((actor_animationIsAt(this, 0.1f)) || (actor_animationIsAt(this, 0.24f))) {
|
|
chbossjinjo_spawnParticles(this, 0x718, 0x6C2, 2.0f);
|
|
}
|
|
if (actor_animationIsAt(this, 0.3f)) {
|
|
FUNC_8030E624(SFX_164_EH, 1.0f, 25000);
|
|
}
|
|
if (actor_animationIsAt(this, 0.4f)) {
|
|
FUNC_8030E624(SFX_164_EH, 1.075f, 25000);
|
|
}
|
|
if (actor_animationIsAt(this, 0.6f)) {
|
|
FUNC_8030E624(SFX_164_EH, 1.1f, 25000);
|
|
}
|
|
if (actor_animationIsAt(this, 0.7f)) {
|
|
FUNC_8030E624(SFX_164_EH, 1.15f, 25000);
|
|
}
|
|
if (actor_animationIsAt(this, 0.81f)) {
|
|
FUNC_8030E624(SFX_130_GRUNTY_ECHOING_CRY, 1.0f, 32000);
|
|
}
|
|
if (actor_animationIsAt(this, 0.85f)) {
|
|
func_803872F8(this);
|
|
}
|
|
if (actor_animationIsAt(this, 0.9f)) {
|
|
ncStaticCamera_exit();
|
|
if (local->mirror_phase5 == 0) {
|
|
ncStaticCamera_setPositionAndTarget(D_803917EC, this->position);
|
|
} else {
|
|
ncStaticCamera_setPositionAndTarget(D_803917F8, this->position);
|
|
}
|
|
func_8038FC2C(1);
|
|
timedFunc_set_0(4.8, func_8038AFB0);
|
|
}
|
|
if (actor_animationIsAt(this, 0.9999f)) {
|
|
marker_despawn(this->marker);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void chfinalboss_phase0_endTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
|
|
Actor *sp1C;
|
|
|
|
sp1C = marker_getActor(marker);
|
|
func_802BE720();
|
|
timed_exitStaticCamera(0);
|
|
func_8028F784(0);
|
|
chfinalboss_setPhase(sp1C->marker, 1);
|
|
}
|
|
|
|
void func_8038B780(ActorMarker *marker) {
|
|
Actor *sp24;
|
|
|
|
sp24 = marker_getActor(marker);
|
|
if (!fileProgressFlag_get(FILEPROG_CF_HAS_ENTERED_FINAL_FIGHT)) {
|
|
fileProgressFlag_set(FILEPROG_CF_HAS_ENTERED_FINAL_FIGHT, TRUE);
|
|
gcdialog_showText(ASSET_10E7_TEXT_UNKNOWN, 0x2A, sp24->position, sp24->marker, chfinalboss_phase0_endTextCallback, NULL);
|
|
}
|
|
else{
|
|
gcdialog_showText(randi2(0, 5) + 0x10E8, 0x2B, sp24->position, sp24->marker, chfinalboss_phase0_endTextCallback, NULL);
|
|
}
|
|
}
|
|
|
|
void chfinalboss_phase0_update(ActorMarker *marker) { return; }
|
|
|
|
bool func_8038B834(ActorMarker *marker, ActorMarker * arg1) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
switch (local->phase) {
|
|
case 1:
|
|
if ((this->state == 6) || (this->state == 7)) {
|
|
marker->id = 0x260;
|
|
} else {
|
|
marker->id = 0x25E;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (local->unkA == 0) {
|
|
marker->id = 0x260;
|
|
} else {
|
|
marker->id = 0x281;
|
|
}
|
|
break;
|
|
case 3:
|
|
marker->id = 0x282;
|
|
break;
|
|
case 4:
|
|
marker->id = 0x283;
|
|
break;
|
|
case 5:
|
|
marker->id = 0x283;
|
|
break;
|
|
default:
|
|
marker->id = 0x25E;
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void func_8038B9AC(ActorMarker *marker, ActorMarker *other_marker) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
switch (local->phase) {
|
|
case 1:
|
|
if (local->hits == 0) {
|
|
gcdialog_showText(randi2(0, 5) + 0x10F7, 0x20, NULL, NULL, NULL, NULL);
|
|
}
|
|
if ((local->hits + 1) < 5) {
|
|
local->hits++;
|
|
chfinalboss_phase1_setState(this, 0xD);
|
|
local->unk4 = 0;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if (this->state != 0x14) {
|
|
if ((local->unk2 + 1) >= 3) {
|
|
local->unk2 = 0;
|
|
if (local->hits == 0) {
|
|
gcdialog_showText(randi2(0, 5) + 0x1110, 0x20, NULL, NULL, NULL, NULL);
|
|
}
|
|
if ((local->hits + 1) < 5) {
|
|
local->hits++;
|
|
chfinalboss_phase2_setState(this, 0x14);
|
|
}
|
|
} else {
|
|
local->unk2++;
|
|
chfinalboss_phase2_setState(this, 0x13);
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
if (local->hits == 0) {
|
|
gcdialog_showText(randi2(0, 5) + 0x1127, 0x20, NULL, NULL, NULL, NULL);
|
|
}
|
|
if ((local->hits + 1) < 5) {
|
|
local->hits++;
|
|
chfinalboss_phase3_setState(this, 0x19);
|
|
if (local->hits == 4) {
|
|
SPAWNQUEUE_ADD_1(__chfinalboss_dropHealth, this->marker);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void func_8038BB8C(ActorMarker *marker, ActorMarker *other_marker) {
|
|
Actor *this;
|
|
ActorLocal_fight_180 *local;
|
|
u8 temp_v0_2;
|
|
|
|
this = marker_getActor(marker);
|
|
local = (ActorLocal_fight_180 *)&this->local;
|
|
if (local->phase == 1) {
|
|
func_8030E878(SFX_EA_GRUNTY_LAUGH_1, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
|
|
if (local->unk10 == 0) {
|
|
if (gcdialog_showText(randi2(0, 5) + 0x10ED, 0, NULL, NULL, NULL, NULL)) {
|
|
local->unk10++;
|
|
}
|
|
}
|
|
}
|
|
if (local->phase == 3) {
|
|
temp_v0_2 = local->unk6;
|
|
if ((local->unk6 == 0) && (this->state != 0x1A)) {
|
|
local->unk6++;
|
|
gcdialog_showText(randi2(0, 5) + 0x111D, 0, NULL, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void chfinalboss_spawnShadow(ActorMarker *marker) {
|
|
Actor *sp1C;
|
|
|
|
sp1C = marker_getActor(marker);
|
|
__chFinalBossShadowMarker = spawn_child_actor(ACTOR_3AF_GRUNTY_SHADOW, &sp1C)->marker;
|
|
}
|
|
|
|
void chfinalboss_update(Actor *this){
|
|
ActorLocal_fight_180 *local = (ActorLocal_fight_180 *) &this->local;
|
|
s32 i;
|
|
s32 tmp_s0;
|
|
Actor *shadow;
|
|
f32 sp4C[3];
|
|
f32 sp40[3];
|
|
f32 sp34[3];
|
|
|
|
if(!this->volatile_initialized){
|
|
this->volatile_initialized = TRUE;
|
|
func_803300C0(this->marker, func_8038B834);
|
|
marker_setCollisionScripts(this->marker, func_8038BB8C, func_8038B9AC, NULL);
|
|
this->marker->propPtr->unk8_3 = 0;
|
|
actor_collisionOn(this);
|
|
for(i = 0x38C; i < 0x39F; i++){
|
|
nodeProp_findPositionFromActorId(i, D_803927D0[i - 0x38C]);
|
|
}
|
|
__chFinalBossFlightPadMarker = NULL;
|
|
__chFinalBossShadowMarker = NULL;
|
|
D_803927C4 = 0;
|
|
__chFinalBossSpellBarrierActive = FALSE;
|
|
__chFinalBossJinjonatorHits = 0;
|
|
D_803927C7 = 0;
|
|
D_803927C8 = 0;
|
|
D_803927C9 = 0;
|
|
|
|
local->unk8 = 0;
|
|
local->unk9 = 0;
|
|
local->unkB = 0;
|
|
|
|
for(i = 0; i < 4; i++){
|
|
__chFinalBossJinjoStatueMarker[i] = NULL;
|
|
}
|
|
|
|
__spawnQueue_add_1((GenFunction_1) chfinalboss_spawnShadow, (s32) this->marker);
|
|
chfinalboss_setPhase(this->marker, 0);
|
|
local->hits = 0;
|
|
func_80386600(this->marker, 0);
|
|
func_80386628(this->marker, 1);
|
|
func_8038FC00();
|
|
|
|
func_80386654(1.0f, fight_D_80391380, fight_D_80391390);
|
|
func_8028F784(1);
|
|
func_8028F4B8(D_80391804, 2000.0f, -2800.0f);
|
|
func_8028FA14(0x93, 2);
|
|
func_8034C9B0(0);
|
|
func_80386698(2.0f);
|
|
tmp_s0 = func_802F9AA8(SFX_9A_MECHANICAL_CLOSING);
|
|
func_802F9DB8(tmp_s0, 0.6f, 0.6f, 0.0f);
|
|
func_802F9FD0(tmp_s0, 0.0f, 2.0f, 0.0f);
|
|
func_802FA060(tmp_s0, 25000, 25000, 0);
|
|
timed_playSfx(2.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 32000);
|
|
}//L8038BF0C
|
|
switch(local->phase){
|
|
case 0:
|
|
chfinalboss_phase0_update(this->marker);
|
|
break;
|
|
case 1:
|
|
chfinalboss_phase1_update(this->marker);
|
|
break;
|
|
case 2:
|
|
chfinalboss_phase2_update(this->marker);
|
|
break;
|
|
case 3:
|
|
chfinalboss_phase3_update(this->marker);
|
|
break;
|
|
case 4:
|
|
chfinalboss_phase4_update(this->marker);
|
|
break;
|
|
case 5:
|
|
chfinalboss_phase5_update(this->marker);
|
|
break;
|
|
}
|
|
volatileFlag_setN(VOLATILE_FLAG_23_FINAL_BOSS_PHASE, local->phase, 3);
|
|
player_getPosition(D_80392788);
|
|
D_80392798[0] = this->position[0];
|
|
D_80392798[1] = this->position[1];
|
|
D_80392798[2] = this->position[2];
|
|
if(this->unk100 != NULL && __chFinalBossSpellBarrierActive){
|
|
func_8038EB90(this->unk100, this->position);
|
|
}
|
|
|
|
if(__chFinalBossShadowMarker != NULL){
|
|
shadow = marker_getActor(__chFinalBossShadowMarker);
|
|
sp4C[0] = this->position[0];\
|
|
sp4C[1] = this->position[1];\
|
|
sp4C[2] = this->position[2];
|
|
sp4C[1] = 200.0f;
|
|
|
|
sp34[0] = this->position[0];\
|
|
sp34[1] = this->position[1];\
|
|
sp34[2] = this->position[2];
|
|
sp34[1] = -50.0f;
|
|
if(func_80309B48(sp4C, sp34, sp40, 0)){
|
|
sp34[1] += 6.0f;
|
|
shadow->position[0] = sp34[0];\
|
|
shadow->position[1] = sp34[1];\
|
|
shadow->position[2] = sp34[2];
|
|
shadow->unk1C[0] = this->position_y - sp34[1];
|
|
shadow->scale = this->scale;
|
|
shadow->unk58_0 = 1;
|
|
}
|
|
else{//L8038C0B8
|
|
shadow->unk58_0 = 0;
|
|
}
|
|
}//L8038C0C8
|
|
}
|
|
|
|
void fight_func_8038C0DC(f32 (*arg0)[3]) {
|
|
(*arg0)[0] = D_80392798[0];
|
|
(*arg0)[1] = D_80392798[1];
|
|
(*arg0)[2] = D_80392798[2];
|
|
}
|
|
|
|
void chfinalboss_spellBarrierInactive() {
|
|
__chFinalBossSpellBarrierActive = FALSE;
|
|
}
|
|
|
|
void func_8038C10C(s32 arg0) {
|
|
chfinalboss_phase5_setState(marker_getActor((ActorMarker*)arg0), 0x28);
|
|
}
|
|
|
|
void func_8038C138() {
|
|
D_803927C7 = 1;
|
|
}
|
|
|
|
f32 chjinjonator_80391234();
|
|
f32 func_8038DFA0();
|
|
void timed_exitStaticCamera(f32);
|
|
f32 chjinjonator_80391240();
|
|
|
|
void func_8038C148(void) {
|
|
Actor *sp4C;
|
|
ActorLocal_fight_180 *sp48;
|
|
f32 temp_f20;
|
|
f32 sp40;
|
|
f32 temp_f12;
|
|
s32 camera_node;
|
|
f32 sp34;
|
|
|
|
sp4C = actorArray_findActorFromActorId(ACTOR_38B_GRUNTILDA_FINAL_BOSS);
|
|
sp48 = (ActorLocal_fight_180 *)&sp4C->local;
|
|
sp34 = func_8038DFA0();
|
|
temp_f20 = sp34 + chjinjonator_80391234();
|
|
sp40 = chjinjonator_80391240();
|
|
camera_node = 0x14;
|
|
fileProgressFlag_set(FILEPROG_FC_DEFEAT_GRUNTY, TRUE);
|
|
if (sp48->mirror_phase5 != 0) {
|
|
camera_node = 0x23;
|
|
}
|
|
chfinalboss_phase5_setState(sp4C, 0x27);
|
|
sp48->unk8 = (u8)1;
|
|
func_80324E38(0, 1);
|
|
timed_setStaticCameraToNode(0, camera_node);
|
|
timed_exitStaticCamera(temp_f20);
|
|
timedFunc_set_0(temp_f20 * 0.08, &func_8038C138);
|
|
timed_setStaticCameraToNode(temp_f20, camera_node + 1);
|
|
|
|
timed_exitStaticCamera(temp_f20 + sp40);
|
|
timedFunc_set_1(temp_f20 + sp40, func_8038C10C, (s32)sp4C->marker);
|
|
timed_setStaticCameraToNode(temp_f20 + sp40, camera_node + 2);
|
|
|
|
timed_exitStaticCamera(temp_f20 + sp40 + 2.88f);
|
|
timed_setStaticCameraToNode(temp_f20 + sp40 + 2.88f, camera_node + 3);
|
|
}
|
|
|
|
void func_8038C27C(s32 arg0) {
|
|
D_803927C4 = arg0;
|
|
}
|
|
|
|
f32 func_8038C288() {
|
|
return 3.0f;
|
|
}
|
|
|
|
s32 func_8038C298() {
|
|
return D_803927C7;
|
|
}
|
|
|
|
s32 func_8038C2A4() {
|
|
return D_803927C8;
|
|
}
|
|
|
|
s32 func_8038C2B0() {
|
|
return D_803927C9;
|
|
}
|
|
|