Files
banjo-kazooie/src/GV/ch/trunker.c
Moses Troyer c2dd933d22 All Changes
2025-08-16 17:15:49 +00:00

92 lines
2.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void chTrucker_update(Actor *this);
Actor *chTrucker_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo chTrunker = {
MARKER_C0_TRUNKER, ACTOR_132_TRUNKER, ASSET_3DF_MODEL_TRUNKER,
0, NULL,
chTrucker_update, NULL, chTrucker_draw,
0, 0x599, 2.0f, 0
};
/* .code */
void __chTrucker_setState(Actor *this, s32 next_state){
this->state = next_state;
if(this->state == 1){
skeletalAnim_set(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
}
if(this->state == 2){
skeletalAnim_set(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.1f, 2.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if(this->state == 3){
skeletalAnim_set(this->unk148, ASSET_FF_ANIM_TRUCKER_GROW, 0.0f, 2.5f);
skeletalAnim_setProgress(this->unk148, 0.999f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
}
Actor *chTrucker_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(this_marker);
f32 sp38[3];
f32 sp2C[3];
if(this->state == 0) return this;
this = actor_draw(this_marker, gfx, mtx, vtx);
sp38[0] = this->position_x - 150.0f;
sp38[1] = this->position_y + 2.0f;
sp38[2] = this->position_z - 170.0f;
sp2C[0] = this->pitch;
sp2C[1] = this->yaw + 220.0f;
sp2C[2] = this->roll;
modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
modelRender_draw(gfx, mtx, sp38, sp2C, 1.0f, NULL, func_8030A428(3));
return this;
}
void chTrucker_update(Actor *this){
ActorMarker *marker = this->marker;
s32 sp28 = 0;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
mapSpecificFlags_set(0xC, FALSE);
if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !volatileFlag_get(VOLATILE_FLAG_1)){
__chTrucker_setState(this, 3);
}
else{//L803891CC
__chTrucker_setState(this, 1);
}
}//L803891D8
if( this->state == 1
&& !this->has_met_before
&& subaddie_playerIsWithinSphereAndActive(this, 250)
&& !subaddie_playerIsWithinSphereAndActive(this, 80)
&& func_8028F2A0()
){
gcdialog_showDialog(ASSET_A71_DIALOG_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL);
this->has_met_before = TRUE;
}//L80389254
if(this->state == 1 && mapSpecificFlags_get(0xC)){
sp28 = 2;
}
if(this->state == 2 && skeletalAnim_getLoopCount(this->unk148) > 0){
sp28 = 3;
}
if(sp28)
__chTrucker_setState(this, sp28);
}