66 lines
1.3 KiB
C
66 lines
1.3 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* .bss */
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f32 player_position[3];
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f32 D_8037C5B0[3]; //player_ideal position?
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f32 D_8037C5C0[3]; //player_position_offset
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/* .code */
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void func_802983F0(void){
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ml_vec3f_clear(D_8037C5C0);
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ml_vec3f_clear(player_position);
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ml_vec3f_clear(D_8037C5B0);
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}
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void func_8029842C(void){
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ml_vec3f_copy(D_8037C5B0, player_position);
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ml_vec3f_clear(D_8037C5C0);
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}
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void func_80298464(f32 arg0[3]){
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ml_vec3f_copy(player_position, arg0);
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ml_vec3f_copy(D_8037C5B0, arg0);
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}
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void player_setPosition(f32 arg0[3]){
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ml_vec3f_copy(player_position, arg0);
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}
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void player_setYPosition(f32 arg0){
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player_position[1] = arg0;
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}
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void _player_getPosition(f32 arg0[3]){
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ml_vec3f_copy(arg0, player_position);
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}
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f32 player_getYPosition(void){
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return player_position[1];
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}
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void func_80298504(f32 arg0[3]){
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ml_vec3f_copy(arg0, D_8037C5B0);
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}
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void func_80298528(f32 arg0){
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player_position[1] += arg0;
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}
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void func_80298540(f32 arg0[3]){
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ml_vec3f_copy(arg0, D_8037C5C0);
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}
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void func_80298564(f32 arg0[3]){
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ml_vec3f_copy(D_8037C5C0, arg0);
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}
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void func_8029858C(void){
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player_position[0] += D_8037C5C0[0];
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player_position[1] += D_8037C5C0[1];
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player_position[2] += D_8037C5C0[2];
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ml_vec3f_clear(D_8037C5C0);
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}
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