39 lines
940 B
C
39 lines
940 B
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_80329904(ActorMarker *, s32, f32 *);
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/* .code */
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void func_80347C80(Struct81s *arg0){
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Actor *actor;
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actor = func_8032813C(ACTOR_46_JIGGY, arg0->position, 0);
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actor->unk54 = 3.0f;
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func_803333DC(arg0, actor);
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}
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void func_80347CC8(Struct81s *arg0){
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__spawnQueue_add_1((GenFunction_1)func_80347C80, reinterpret_cast(s32, arg0));
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}
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void func_80347CF4(Struct81s *arg0) {
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Actor *sp1C;
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Actor *temp_v0;
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sp1C = marker_getActor(arg0->marker);
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if (sp1C->unk54 > 0.0) {
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if (randf() < ((sp1C->unk54 / 3.0) * 2)) {
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func_8033E73C(arg0->marker, 5, func_80329904);
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func_8033E3F0(0xF, ((ActorMarker *)arg0->marker)->unk14_21);
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}
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sp1C->unk54 -= time_getDelta();
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}
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}
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void func_80347DD0(Struct81s * arg0, Gfx **gfx, Mtx** mtx, Vtx **vtx)
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{}
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void func_80347DE4(Struct81s * arg0)
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{}
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