134 lines
3.8 KiB
C
134 lines
3.8 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern u8 D_803A5D00[2][0x1ecc0];
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#define TILE_SIZE 32
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#define TILE_COUNT_X 5
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#define TILE_COUNT_Y 4
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#define IMAGE_WIDTH (TILE_SIZE * TILE_COUNT_X)
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#define IMAGE_HEIGHT (TILE_SIZE * TILE_COUNT_Y)
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#define SCREEN_WIDTH 292
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#define SCREEN_HEIGHT 216
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#define HORIZONTAL_MARGIN (((SCREEN_WIDTH) - IMAGE_WIDTH) / 2)
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#define VERTICAL_MARGIN (((SCREEN_HEIGHT) - IMAGE_HEIGHT) / 2)
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/* .data */
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Gfx D_8036C450[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_SHADE | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, TEXEL0),
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gsDPSetTextureFilter(G_TF_POINT),
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gsDPSetTexturePersp(G_TP_NONE),
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gsDPSetPrimColor(0, 0, 0x00, 0x00, 0x00, 0x78),
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gsSPEndDisplayList()
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};
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Gfx D_8036C4A8[] = {
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gsDPPipeSync(),
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gsDPSetTextureFilter(G_TF_BILERP),
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gsDPSetTexturePersp(G_TP_PERSP),
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gsSPEndDisplayList()
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};
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/* .bss */
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s16 *D_80382450;
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void *D_80382454;
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/* .code */
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void func_8030C160(void){
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func_8024F150();
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}
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void func_8030C180(void){
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func_8024F180();
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}
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void func_8030C1A0(void){
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if(D_80382454 == NULL){
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D_80382454 = D_80382450 = malloc(IMAGE_WIDTH * IMAGE_HEIGHT * sizeof(u16) + 64);
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while((s32)D_80382450 & 0x3F){
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D_80382450++;
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}
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}
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}
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void func_8030C204(void){
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if(D_80382454){
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free(D_80382454);
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D_80382454 = NULL;
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}
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switch(getGameMode()){
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case GAME_MODE_8_BOTTLES_BONUS:
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func_802DEA8C(0, 0);
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break;
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case GAME_MODE_A_SNS_PICTURE:
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func_802DF11C(0, 0);
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break;
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}
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}
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void func_8030C27C(void){
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switch(getGameMode()){
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case GAME_MODE_8_BOTTLES_BONUS:
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func_802DEA18(0, 0);
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break;
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case GAME_MODE_A_SNS_PICTURE:
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func_802DF090(0, 0);
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break;
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}
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}
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void func_8030C2D4(Gfx **gdl, Mtx **mptr, Vtx **vptr){
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func_80254348();
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func_80253640(gdl, D_803A5D00[func_8024BDA0()]);
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}
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// Draws a 160x128 image pointed to by D_80382450 into the center of the screen
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void func_8030C33C(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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s32 x, y;
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// Set up the rendering state to draw the image
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gSPDisplayList((*gfx)++, D_8036C450);
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// Iterate over every tile in the image
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for (y = 0; y < TILE_COUNT_Y; y++) {
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for(x = 0; x < TILE_COUNT_X; x++){
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// Load the current tile from the image
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gDPLoadTextureTile((*gfx)++, osVirtualToPhysical(D_80382450), G_IM_FMT_IA, G_IM_SIZ_16b, IMAGE_WIDTH, IMAGE_HEIGHT,
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TILE_SIZE * x, TILE_SIZE * y, TILE_SIZE * (x + 1) - 1, TILE_SIZE * (y + 1) - 1,
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0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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// Draw the tile to the screen at the target position
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gSPScisTextureRectangle((*gfx)++,
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(TILE_SIZE * x + HORIZONTAL_MARGIN) * 4, (TILE_SIZE * y + VERTICAL_MARGIN) * 4,
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(TILE_SIZE * (x + 1) + HORIZONTAL_MARGIN) * 4, (TILE_SIZE * (y + 1) + VERTICAL_MARGIN) * 4,
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0,
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TILE_SIZE * x << 5, TILE_SIZE * y << 5,
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1 << 10, 1 << 10);
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}
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}
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// Reset the rendering state
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gSPDisplayList((*gfx)++, D_8036C4A8);
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}
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s32 func_8030C704(void){
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return D_80382450;
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}
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void func_8030C710(void){
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func_802542F4(0, 0xA0, 0, 0x80);
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}
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