Files
banjo-kazooie/src/core2/code_851D0.c
2022-11-02 20:22:24 -05:00

134 lines
3.8 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern u8 D_803A5D00[2][0x1ecc0];
#define TILE_SIZE 32
#define TILE_COUNT_X 5
#define TILE_COUNT_Y 4
#define IMAGE_WIDTH (TILE_SIZE * TILE_COUNT_X)
#define IMAGE_HEIGHT (TILE_SIZE * TILE_COUNT_Y)
#define SCREEN_WIDTH 292
#define SCREEN_HEIGHT 216
#define HORIZONTAL_MARGIN (((SCREEN_WIDTH) - IMAGE_WIDTH) / 2)
#define VERTICAL_MARGIN (((SCREEN_HEIGHT) - IMAGE_HEIGHT) / 2)
/* .data */
Gfx D_8036C450[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_SHADE | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, TEXEL0),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetPrimColor(0, 0, 0x00, 0x00, 0x00, 0x78),
gsSPEndDisplayList()
};
Gfx D_8036C4A8[] = {
gsDPPipeSync(),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTexturePersp(G_TP_PERSP),
gsSPEndDisplayList()
};
/* .bss */
s16 *D_80382450;
void *D_80382454;
/* .code */
void func_8030C160(void){
func_8024F150();
}
void func_8030C180(void){
func_8024F180();
}
void func_8030C1A0(void){
if(D_80382454 == NULL){
D_80382454 = D_80382450 = malloc(IMAGE_WIDTH * IMAGE_HEIGHT * sizeof(u16) + 64);
while((s32)D_80382450 & 0x3F){
D_80382450++;
}
}
}
void func_8030C204(void){
if(D_80382454){
free(D_80382454);
D_80382454 = NULL;
}
switch(getGameMode()){
case GAME_MODE_8_BOTTLES_BONUS:
func_802DEA8C(0, 0);
break;
case GAME_MODE_A_SNS_PICTURE:
func_802DF11C(0, 0);
break;
}
}
void func_8030C27C(void){
switch(getGameMode()){
case GAME_MODE_8_BOTTLES_BONUS:
func_802DEA18(0, 0);
break;
case GAME_MODE_A_SNS_PICTURE:
func_802DF090(0, 0);
break;
}
}
void func_8030C2D4(Gfx **gdl, Mtx **mptr, Vtx **vptr){
func_80254348();
func_80253640(gdl, D_803A5D00[func_8024BDA0()]);
}
// Draws a 160x128 image pointed to by D_80382450 into the center of the screen
void func_8030C33C(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
s32 x, y;
// Set up the rendering state to draw the image
gSPDisplayList((*gfx)++, D_8036C450);
// Iterate over every tile in the image
for (y = 0; y < TILE_COUNT_Y; y++) {
for(x = 0; x < TILE_COUNT_X; x++){
// Load the current tile from the image
gDPLoadTextureTile((*gfx)++, osVirtualToPhysical(D_80382450), G_IM_FMT_IA, G_IM_SIZ_16b, IMAGE_WIDTH, IMAGE_HEIGHT,
TILE_SIZE * x, TILE_SIZE * y, TILE_SIZE * (x + 1) - 1, TILE_SIZE * (y + 1) - 1,
0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
// Draw the tile to the screen at the target position
gSPScisTextureRectangle((*gfx)++,
(TILE_SIZE * x + HORIZONTAL_MARGIN) * 4, (TILE_SIZE * y + VERTICAL_MARGIN) * 4,
(TILE_SIZE * (x + 1) + HORIZONTAL_MARGIN) * 4, (TILE_SIZE * (y + 1) + VERTICAL_MARGIN) * 4,
0,
TILE_SIZE * x << 5, TILE_SIZE * y << 5,
1 << 10, 1 << 10);
}
}
// Reset the rendering state
gSPDisplayList((*gfx)++, D_8036C4A8);
}
s32 func_8030C704(void){
return D_80382450;
}
void func_8030C710(void){
func_802542F4(0, 0xA0, 0, 0x80);
}