277 lines
9.2 KiB
C
277 lines
9.2 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* extern functions */
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extern void chPortrait_break(ActorMarker *, f32);
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typedef struct {
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f32 timer;
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} ActorLocal_PortraitChompa;
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/* public functions */
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void chChompa_update(Actor *this);
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Actor *chChompa_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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enum chChompa_state_e {
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CHOMPA_STATE_0_INIT,
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CHOMPA_STATE_1_IDLE,
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CHOMPA_STATE_2_GROWLING,
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CHOMPA_STATE_3_WAITING_TO_BITE,
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CHOMPA_STATE_4_BITING,
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CHOMPA_STATE_5_DYING,
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CHOMPA_STATE_6_DEAD
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};
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ActorInfo D_8038BAD0 = {
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MARKER_254_PORTRAIT_CHOMPA_A, ACTOR_381_PORTRAIT_CHOMPA, ASSET_521_MODEL_PORTRAIT_CHOMPA,
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0x0, NULL,
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chChompa_update, NULL, chChompa_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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Actor *chChompa_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *actor = marker_getActor(marker);
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if (actor->state == CHOMPA_STATE_0_INIT || actor->state == CHOMPA_STATE_1_IDLE || actor->state == CHOMPA_STATE_6_DEAD || actor->state == CHOMPA_STATE_2_GROWLING) {
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return actor;
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}
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void chChompa_setState(Actor *this, s32 next_state) {
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ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
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f32 tmp = 2.5f;
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this->marker->id = 0x1d1;
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if (next_state == CHOMPA_STATE_1_IDLE || next_state == CHOMPA_STATE_2_GROWLING) {
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skeletalAnim_set(this->unk148, 0x23e, 0.0f, 2.5f);
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skeletalAnim_setProgress(this->unk148, 0.99f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
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if (this->state == CHOMPA_STATE_4_BITING) {
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local->timer = randf2(0.5f, 1.0f);
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}
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else {
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local->timer = 0.0f;
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}
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}//L80387BD0
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if (this->state == CHOMPA_STATE_1_IDLE && next_state == CHOMPA_STATE_2_GROWLING) {
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FUNC_8030E624(SFX_3EF, 0.9f, 32675);
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}
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if (next_state == CHOMPA_STATE_3_WAITING_TO_BITE) {
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local->timer = 0.2f;
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}
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if (next_state == CHOMPA_STATE_4_BITING) {
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this->marker->id = MARKER_254_PORTRAIT_CHOMPA_A;
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skeletalAnim_set(this->unk148, 0x23e, 0.0f, 2.5f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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if (this->unk100) {
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chPortrait_break(this->unk100, tmp + 0.55);
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}
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FUNC_8030E624(SFX_3EF, 1.1f, 25000);
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FUNC_8030E624(SFX_3EF, 1.1f, 25000);
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}//L80387CAC
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if (next_state == CHOMPA_STATE_5_DYING) {
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func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);
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actor_collisionOff(this);
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}
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this->state = next_state;
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}
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void __chChompa_hit(ActorMarker *this_marker, ActorMarker *other_marker) {
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func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);
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}
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void __chChompa_die(ActorMarker *this_marker, ActorMarker *other_marker) {
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Actor *this = marker_getActor(this_marker);
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chChompa_setState(this, CHOMPA_STATE_5_DYING);
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}
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void __chChompa_spwanPortrait(ActorMarker *marker) {
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Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
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enum asset_e portrait_id;
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Actor *portrait;
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switch (this->unkF4_8) {
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case 0x32:
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portrait_id = ACTOR_382_PORTRAIT_OF_GRUNTY;
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break;
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case 0x33:
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portrait_id = ACTOR_384_PORTRAIT_OF_BLACKEYE;
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break;
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case 0x34:
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portrait_id = ACTOR_385_PORTRAIT_OF_TOWER;
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break;
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case 0x35:
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portrait_id = ACTOR_386_PORTRAIT_OF_TREE_AND_MOON;
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break;
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case 0x36:
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portrait_id = ACTOR_387_PORTRAIT_OF_TEEHEE;
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break;
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case 0x37:
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portrait_id = ACTOR_388_PORTRAIT_OF_MINION;
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break;
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default:
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portrait_id = ACTOR_382_PORTRAIT_OF_GRUNTY;
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break;
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}
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portrait = spawn_child_actor(portrait_id, &this);
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portrait->yaw = this->yaw;
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this->unk100 = portrait->marker;
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portrait->unk10_1 = FALSE;
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}
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void __chChompa_emitDust(f32 position[3], s32 count, enum asset_e sprite_id) {
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static s32 D_8038BAF4[3] = {0xB4, 0xFF, 0x8C};
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static ParticleScaleAndLifetimeRanges D_8038BB00 = {{0.2f, 0.4f}, {1.8f, 2.8f}, {0.0f, 0.15f}, {0.7f, 1.2f}, 0.0f, 0.01f};
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static ParticleSettingsVelocityAccelerationPosition D_8038BB28 = {
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{{-150.0f, 250.0f, -150.0f}, {150.0f, 300.0f, 150.0f}},
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{{ 0.0f, -600.0f, 0.0f}, { 0.0f, -600.0f, 0.0f}},
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{{ -50.0f, -50.0f, -50.0f}, { 50.0f, 50.0f, 50.0f}}
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};
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ParticleEmitter *pCtrl = partEmitMgr_newEmitter(count);
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particleEmitter_setRGB(pCtrl, D_8038BAF4);
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particleEmitter_setSprite(pCtrl, sprite_id);
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_8038BB28);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038BB00);
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particleEmitter_emitN(pCtrl, count);
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}
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void __chChompa_emitBones(f32 position[3], s32 count, enum asset_e model_id) {
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static ParticleScaleAndLifetimeRanges D_8038BB70 = {{1.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}, {3.2f, 3.2f}, 0.0f, 0.45f};
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static ParticleSettingsVelocityAccelerationPosition D_8038BB98 = {
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{{-90.0f, 300.0f, -90.0f}, {90.0f, 660.0f, 90.0f}},
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{{ 0.0f, -1200.0f, 0.0f}, { 0.0f, -1200.0f, 0.0f}},
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{{-50.0f, 0.0f, -50.0f}, {50.0f, 50.0f, 50.0f}}
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};
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ParticleEmitter *pCtrl = partEmitMgr_newEmitter(count);
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particleEmitter_setModel(pCtrl, model_id);
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_8038BB98);
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particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_func_802EF9F8(pCtrl, 0.4f);
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particleEmitter_func_802EFA18(pCtrl, 3);
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func_802EFA20(pCtrl, 1.0f, 1.3f);
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particleEmitter_setSfx(pCtrl, SFX_2F_ORANGE_SPLAT, 16000);
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particleEmitter_setDrawMode(pCtrl, 2);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038BB70);
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particleEmitter_emitN(pCtrl, count);
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}
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void __chChompa_emitDeathEffects(Actor *this) {
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f32 sp2C[3];
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f32 sp20[3];
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if (!this->marker->unk14_21) {
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return;
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}
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func_8034A174(this->marker->unk44, 5, sp2C);
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func_8034A174(this->marker->unk44, 6, sp20);
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__chChompa_emitBones(sp2C, 1, ASSET_523_MODEL_PORTRAIT_CHOMPA_TEETH);
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__chChompa_emitBones(sp2C, 1, ASSET_524_MODEL_PORTRAIT_CHOMPA_HEAD);
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__chChompa_emitBones(sp20, 6, ASSET_525_MODEL_PORTRAIT_CHOMPA_PART);
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__chChompa_emitDust(sp2C, 2, ASSET_700_SPRITE_DUST);
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__chChompa_emitDust(sp20, 2, ASSET_700_SPRITE_DUST);
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}
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void chChompa_update(Actor *this) {
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ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
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f32 tick = time_getDelta();
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f32 plyr_position[3];
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f32 plyr_dist;
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f32 anim_prev_progress;
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f32 anim_progress;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->unk16C_0 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, __chChompa_hit, __chChompa_die);
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__spawnQueue_add_1((GenFunction_1) __chChompa_spwanPortrait, reinterpret_cast(s32, this->marker));
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chChompa_setState(this, this->state < CHOMPA_STATE_5_DYING ? CHOMPA_STATE_1_IDLE : CHOMPA_STATE_6_DEAD);
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}//L803880B4
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player_getPosition(plyr_position);
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plyr_dist = ml_vec3f_distance(this->position, plyr_position);
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if (this->state == CHOMPA_STATE_4_BITING) {
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actor_collisionOn(this);
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}
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else {
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actor_collisionOff(this);
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}
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if (this->state == CHOMPA_STATE_1_IDLE && plyr_dist < this->scale * 400.0f) {
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chChompa_setState(this, CHOMPA_STATE_2_GROWLING);
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}
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if (this->state == CHOMPA_STATE_2_GROWLING) {
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if (0.0f < local->timer) {
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local->timer -= tick;
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}
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else if (plyr_dist < this->scale * 300.0f) {
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chChompa_setState(this, CHOMPA_STATE_3_WAITING_TO_BITE);
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}
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else if (this->scale * 500.0f < plyr_dist) {
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chChompa_setState(this, CHOMPA_STATE_1_IDLE);
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}
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}//L80388204
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if (this->state == CHOMPA_STATE_3_WAITING_TO_BITE) {
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if (ml_timer_update(&local->timer, tick)) {
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chChompa_setState(this, CHOMPA_STATE_4_BITING);
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}
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}
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if (this->state == CHOMPA_STATE_4_BITING) {
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skeletalAnim_getProgressRange(this->unk148, &anim_prev_progress, &anim_progress);
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if (anim_prev_progress < 0.56 && 0.56 <= anim_progress) {
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this->marker->id = 0x1d1;
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}
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if (anim_prev_progress < 0.5 && 0.5 <= anim_progress) {
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FUNC_8030E624(SFX_2_CLAW_SWIPE, 0.9f, 32000);
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}
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if ((anim_prev_progress < 0.11 && 0.11 <= anim_progress) ||
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(anim_prev_progress < 0.32 && 0.32 <= anim_progress) ||
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(anim_prev_progress < 0.53 && 0.53 <= anim_progress)
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) {
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func_8030E6A4(SFX_6D_CROC_BITE, randf2(0.95f, 1.05f), 32000);
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}
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if (anim_prev_progress < 0.9 && 0.9 <= anim_progress) {
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func_8030E6D4(SFX_2_CLAW_SWIPE);
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}
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if (skeletalAnim_getLoopCount(this->unk148) > 0) {
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chChompa_setState(this, CHOMPA_STATE_2_GROWLING);
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}
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}
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if (this->state == CHOMPA_STATE_5_DYING) {
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func_8030E6D4(SFX_D7_GRABBA_DEATH);
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__chChompa_emitDeathEffects(this);
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chChompa_setState(this, CHOMPA_STATE_6_DEAD);
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}
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}
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