85 lines
2.2 KiB
C
85 lines
2.2 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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typedef struct{
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s16 map;
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s16 unk2;
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s16 unk4;
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}Struct_CCW_6EC0_0;
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typedef struct{
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Struct_CCW_6EC0_0 *unk0;
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}ActorLocal_CCW_6EC0;
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void func_8038D368(Actor *this);
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Actor *func_8038D30C(ActorMarker* marker, Gfx** gfx, Mtx** mtx, Vtx** vtx);
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/* .data */
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Struct_CCW_6EC0_0 D_8038F600[] = {
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{MAP_45_CCW_AUTUMN, 0xCD2, 0},
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{MAP_46_CCW_WINTER, 0xCD4, 0xCD5},
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0
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};
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ActorInfo D_8038F614 = {
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0x1CE, 0x31A, 0x48F,
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0x0, NULL,
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func_8038D368, NULL, func_8038D30C,
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0, 0, 2.2f, 0
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};
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/* .code */
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void func_8038D2B0(Actor *this, s32 next_state) {
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if (next_state == 1) {
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skeletalAnim_set(this->unk148, 0x1A6, 0.2f, 5.5f);
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}
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this->state = next_state;
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}
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Actor *func_8038D30C(ActorMarker* marker, Gfx** gfx, Mtx** mtx, Vtx** vtx) {
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if (levelSpecificFlags_get(LEVEL_FLAG_25_CCW_UNKNOWN) == FALSE) {
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return func_80325340(marker, gfx, mtx, vtx);
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}
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_8038D368(Actor *this) {
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ActorLocal_CCW_6EC0 *local;
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f32 plyr_pos[3];
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local = (ActorLocal_CCW_6EC0 *)&this->local;
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if (!this->volatile_initialized) {
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this->marker->propPtr->unk8_3 = TRUE;
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this->volatile_initialized = TRUE;
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this->has_met_before = FALSE;
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local->unk0 = D_8038F600;
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while (local->unk0->map != 0 && map_get() != local->unk0->map) {
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local->unk0++;
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}
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func_8038D2B0(this, 1);
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if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY)) {
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levelSpecificFlags_set(LEVEL_FLAG_25_CCW_UNKNOWN, TRUE);
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}
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return;
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}
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if(!this->has_met_before){
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player_getPosition(plyr_pos);
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if (ml_vec3f_distance(this->position, plyr_pos) < 600.0f) {
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if (!jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY)) {
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gcdialog_showText(local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
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} else {
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if (local->unk0->unk4) {
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gcdialog_showText(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
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}
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}
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this->has_met_before = TRUE;
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}
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}
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}
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