Files
banjo-kazooie/src/CCW/code_6AC0.c
2024-10-17 16:45:16 +02:00

143 lines
4.1 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct{
f32 unk0;
f32 unk4;
s16 unk8;
s16 unkA;
}Struct_CCW_6AC0_0;
void func_8038CFB4(Actor *this);
/* .data */
ActorInfo D_8038F4D0 = {
0x1BE, 0x2AB, 0x48F,
0x0, NULL,
func_8038CFB4, func_8038CFB4, actor_draw,
0, 0, 2.2f, 0
};
Struct_CCW_6AC0_0 D_8038F4F4[] = {
{0.11f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.23f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.34f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.58f, 1.0f, SFX_4D_WET_WIGGLING, 9000},
{0.8f, 1.0f, SFX_4D_WET_WIGGLING, 9000},
0
};
Struct_CCW_6AC0_0 D_8038F53C[] = {
{0.07f, 1.6f, SFX_56_BANJO_HUI, 32000},
{0.17f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.22f, 1.6f, SFX_55_BANJO_HOO_2, 32000},
{0.31f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.33f, 1.6f, SFX_54_BANJO_HOO_1, 32000},
{0.45f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.49f, 1.7f, SFX_55_BANJO_HOO_2, 32600},
{0.6f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.63f, 1.7f, SFX_56_BANJO_HUI, 32600},
{0.74f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.79f, 1.6f, SFX_54_BANJO_HOO_1, 32000},
{0.9f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
0
};
Struct_CCW_6AC0_0 D_8038F5D8[] = {
{0.01f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
{0.5f, 1.0f, SFX_10_BANJO_LANDING_07, 9000},
0
};
/* .code */
void func_8038CEB0(Actor *this, s32 next_state) {
ActorProp *temp_v0;
if (next_state == 1) {
skeletalAnim_set(this->unk148, 0x1A6, 0.2f, 4.5f);
}
if (next_state == 2) {
this->marker->propPtr->unk8_3 = FALSE;
skeletalAnim_set(this->unk148, 0x1A7, 0.2f, 3.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
gcdialog_showText(0xCD0, 0x24, NULL, NULL, NULL, NULL);
}
if (next_state == 3) {
skeletalAnim_set(this->unk148, 0x1A8, 0.2f, 0.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
}
if (next_state == 4) {
marker_despawn(this->marker);
}
this->state = next_state;
}
void func_8038CFB4(Actor *this) {
Struct_CCW_6AC0_0 *phi_s0;
f32 sp70;
f32 sp6C;
f32 sp60[3];
if (!this->volatile_initialized) {
this->marker->propPtr->unk8_3 = TRUE;
this->volatile_initialized = TRUE;
this->has_met_before = FALSE;
func_8038CEB0(this, 1);
if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY) != 0) {
levelSpecificFlags_set(LEVEL_FLAG_25_CCW_UNKNOWN, TRUE);
}
if (levelSpecificFlags_get(LEVEL_FLAG_25_CCW_UNKNOWN) != FALSE) {
marker_despawn(this->marker);
}
return;
}
if (this->state == 1) {
phi_s0 = D_8038F4F4;
} else if (this->state == 2) {
phi_s0 = D_8038F53C;
} else if (this->state == 3) {
phi_s0 = D_8038F5D8;
} else{
phi_s0 = NULL;
}
if (phi_s0 != NULL) {
skeletalAnim_getProgressRange(this->unk148, &sp70, &sp6C);
while(phi_s0->unk0 > 0.0f){
if (((sp70 < phi_s0->unk0) || (sp6C < sp70)) && (phi_s0->unk0 <= sp6C)) {
func_8030E878(phi_s0->unk8, randf2(phi_s0->unk4 - 0.05, phi_s0->unk4 + 0.05), randi2(phi_s0->unkA - 200, phi_s0->unkA + 100), this->position, 500.0f, 1500.0f);
}
phi_s0++;
}
}
if (this->state == 1) {
if (!this->has_met_before) {
player_getPosition(sp60);
if (ml_vec3f_distance(this->position, sp60) < 900.0f) {
gcdialog_showText(0xCCF, 4, NULL, NULL, NULL, NULL);
this->has_met_before = TRUE;
}
}
if (levelSpecificFlags_get(LEVEL_FLAG_25_CCW_UNKNOWN) != FALSE) {
func_8038CEB0(this, 2);
}
}
if (this->state == 2){
if((skeletalAnim_getLoopCount(this->unk148) > 0)) {
func_8038CEB0(this, 3);
}
}
if (this->state == 3) {
actor_update_func_80326224(this);
if (0.99 < (f64) this->unk48) {
func_8038CEB0(this, 4);
}
}
}