Files
banjo-kazooie/src/core2/bs/bBarge.c
Shmoopi 1bf68887e6 Function and Enum Naming
Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
2024-09-02 08:40:25 -10:00

181 lines
5.0 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
s32 func_8029E2E0(s32, f32);
void func_80292864(f32, f32);
void func_8029E3C0(s32, f32);
/* .bss */
f32 D_8037D2A0;
u8 D_8037D2A4;
u8 D_8037D2A5;
u8 D_8037D2A6;
/* .code */
s32 func_8029F4E0(Actor * arg0){
return arg0->unk138_31 == 0;
}
void func_8029F4F0(void){
u8 val;
f32 tmp_f;
if(func_8029E1A8(2)){
func_8029AE74(0);
func_8029E3C0(2, 0.12f);
}
if( (++D_8037D2A4) >= 3)
D_8037D2A4 = 0;
switch(D_8037D2A4){
case 0:
tmp_f = (baphysics_get_target_yaw() + 180.0f);
func_80292864(tmp_f - 70.0f, 20.0f);
break;
case 1:
tmp_f = (baphysics_get_target_yaw() + 180.0f);
func_80292864(tmp_f - 10.0f, 20.0f);
break;
case 2:
tmp_f = (baphysics_get_target_yaw() + 180.0f);
func_80292864(tmp_f + 50.0f, 20.0f);
break;
}
}
void func_8029F60C(void){
f32 player_position[3];
_player_getPosition(player_position);
func_8032728C(player_position, 50.0f, 2, func_8029F4E0);
}
s32 bsbbarge_hitboxActive(void){
return D_8037D2A6;
}
void bsbarge_init(void){
AnimCtrl *plyrMvmnt;
plyrMvmnt = baanim_getAnimCtrlPtr();
animctrl_reset(plyrMvmnt);
animctrl_setSmoothTransition(plyrMvmnt, 0);
animctrl_setIndex(plyrMvmnt, ASSET_1C_ANIM_BSBBARGE);
animctrl_setDuration(plyrMvmnt, 1.0f);
animctrl_setSubRange(plyrMvmnt, 0, 0.375f);
animctrl_setPlaybackType(plyrMvmnt, ANIMCTRL_ONCE);
animctrl_start(plyrMvmnt, "bsbbarge.c", 0x98);
D_8037D2A4 = 0;
func_8029C7F4(1,1,3, BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_target_yaw(yaw_getIdeal());
baphysics_set_target_horizontal_velocity(baphysics_get_target_horizontal_velocity()*0.3);
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
func_8029E070(1);
D_8037D2A6 = 0;
D_8037D2A5 = 0;
miscflag_clear(0xA);
miscflag_clear(0xB);
miscflag_clear(0xC);
func_8029E3C0(2, 0.01f);
}
void bsbarge_update(void){
s32 sp24;
AnimCtrl *plyrMvmnt;
sp24 = 0;
plyrMvmnt = baanim_getAnimCtrlPtr();
if(button_released(BUTTON_B))
miscflag_set(0xA);
switch(D_8037D2A5){
case 0:
if(animctrl_isAt(plyrMvmnt, 0.1392f))
func_80299BD4();
if(!animctrl_isStopped(plyrMvmnt))
break;
if(miscflag_isFalse(0xA)){
miscflag_set(0xC);
D_8037D2A0 = 850.0f;
}else{
D_8037D2A0 = 500.0f;
}
func_8029E3C0(1, 0.01f);
D_8037D2A5 = 1;
break;
case 1:
func_8029E1A8(1);
if(miscflag_isFalse(0xB) && func_8029E2E0(1, 0.1f)){
if(miscflag_isTrue(0xC)){
func_8030E560(SFX_4_KAZOOIE_RUUUUUH, 30000);
}else{
func_8030E560(SFX_43_KAZOOIE_RUH, 30000);
}
miscflag_set(0xB);
}
if(!func_8029E384(1))
break;
animctrl_setDuration(plyrMvmnt, 1.0f);
baanim_setEnd(0.565f);
baphysics_set_target_horizontal_velocity(D_8037D2A0);
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
func_8030E760(SFX_2_CLAW_SWIPE, 0.558f, 22000);
D_8037D2A5 = 2;
func_8029F4F0();
D_8037D2A6 = 1;
break;
case 2:
baphysics_set_target_horizontal_velocity(D_8037D2A0);
if(animctrl_isStopped(plyrMvmnt)){
animctrl_setDuration(plyrMvmnt, 2.0f);
baanim_setEnd(0.6f);
func_8029E3C0(0, 0.1f);
D_8037D2A5 = 3;
}
func_8029F4F0();
break;
case 3:
func_8029E1A8(0);
if(miscflag_isFalse(0xC) || func_8029E384(0)){
D_8037D2A0 -= 80.0f;
}
baphysics_set_target_horizontal_velocity(D_8037D2A0);
if(D_8037D2A0 < 200.0f){
animctrl_setDuration(plyrMvmnt, 1.5f);
baanim_setEnd(1.0f);
D_8037D2A5 = 4;
}
func_8029F4F0();
break;
case 4:
if(!player_isStable())
sp24 = BS_2F_FALL;
if(animctrl_isAt(plyrMvmnt, 0.7f)){
D_8037D2A0 = 0.0f;
D_8037D2A6 = 0;
}
baphysics_set_target_horizontal_velocity(D_8037D2A0);
if(animctrl_isAt(plyrMvmnt, 0.9193f))
sp24 = BS_20_LANDING;
break;
}
if(D_8037D2A6)
func_8029F60C();
if(player_inWater())
sp24 = BS_4C_LANDING_IN_WATER;
bs_setState(sp24);
}
void bsbarge_end(void){
ability_use(5);
func_8029E070(0);
D_8037D2A6 = 0;
}