Files
banjo-kazooie/src/CCW/code_1B20.c

167 lines
4.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct{
s16 unk0;
u8 unk2;
u8 unk3;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
}Struct_CCW_1B20_0;
typedef struct{
Struct_CCW_1B20_0 *unk0;
}ActorLocal_CCW_1B20;
void func_80387F64(Actor *this, s32 next_state);
Actor *CCW_func_803882F4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_80388478(Actor *this);
/* .data */
Struct_CCW_1B20_0 D_8038EC40[4] ={
{0x173, 4, 0, 0x173, 0x181, 0xE3, 0},
{0x181, 1, 1, 0x174, 0x182, 0xE4, 0},
{0x182, 1, 1, 0x175, 0x183, 0xE5, 1},
{0x183, 1, 1, 0x000, 0x000, 0x00, 0}
};
ActorInfo D_8038EC70 = { 0x1B0, 0x29D, 0x447, 0x0, NULL, func_80388478, NULL, CCW_func_803882F4, 0, 0, 1.0f, 0};
f32 D_8038EC94[3] = {200.0f, 2120.0f, -5570.0f};
/* .code */
void func_80387F10() {
jiggySpawn(JIGGY_4D_CCW_FLOWER, D_8038EC94);
}
void func_80387F38(ActorMarker* marker, s32 arg1) {
func_80387F64(marker_getActor(marker), arg1);
}
void func_80387F64(Actor *this, s32 next_state){
ActorLocal_CCW_1B20 *local;
f32 phi_f22;
local = (ActorLocal_CCW_1B20 *)&this->local;
if (next_state == 1) {
this->marker->propPtr->unk8_3 = local->unk0->unk3;
func_80335924(this->unk148, local->unk0->unk0, 0.0f, 5.0f);
func_80335A8C(this->unk148, local->unk0->unk2);
}
if (next_state == 2) {
if (map_get() == MAP_43_CCW_SPRING) {
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
}
func_80320004(local->unk0->unk8, 1);
func_80335924(this->unk148, local->unk0->unk4, 0.0f, 6.0f);
func_80335A8C(this->unk148, 2);
if (map_get() == MAP_43_CCW_SPRING) {
func_80324E38(0.0f, 3);
}
timed_setCameraToNode(0.0f, 0);
for( phi_f22 = 0.0f; phi_f22 <= 1.0f; phi_f22 += 0.1) {
timed_playSfx(phi_f22 * 5.7, 0x2C, phi_f22 * 0.3 + 0.7, (s32) (32000.0f - phi_f22 * 5000.0f));
}
if (local->unk0->unkA != 0) {
timed_setCameraToNode(6.0f, 1);
timedFunc_set_0(6.1f, func_80387F10);
timedFunc_set_2(8.0f, func_80387F38, (s32) this->marker, 3);
} else {
if (map_get() == MAP_43_CCW_SPRING) {
func_80324E88(7.0f);
func_80324E38(7.0f, 0);
}
timedFunc_set_2(7.0f, func_80387F38, (s32) this->marker, 3);
}
}
if (next_state == 3) {
this->marker->propPtr->unk8_3 = TRUE;
func_80335924(this->unk148, local->unk0->unk6, 0.1f, 5.0f);
func_80335A8C(this->unk148, 1);
}
this->state = next_state;
}
bool func_80388260(ActorMarker *marker, s32 arg1){
return marker->unk40_31 != 1;
}
void CCW_func_80388278(ActorMarker *marker, ActorMarker *other_marker) {
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
}
void func_803882A4(ActorMarker* marker, ActorMarker *other_marker) {
Actor* actor = marker_getActor(marker);
if (map_get() == MAP_43_CCW_SPRING && actor->state == 1) {
func_80387F64(actor, 2);
}
}
Actor *CCW_func_803882F4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this;
s32 sp18;
this = marker_getActor(marker);
if ((this->state == 1) && !func_8031FF1C(0xE3)) {
return func_80325340(marker, gfx, mtx, vtx);
}
if ((func_8033567C(this->unk148) == 0x175) && (0.49 <= func_80335684(this->unk148))) {
sp18 = 1;
} else {
sp18 = 0;
}
sp18 = (func_8033567C(this->unk148) == 0x183)? 1 : sp18;
func_8033A45C(3, sp18);
func_8033A45C(4, sp18);
return func_80325888(marker, gfx, mtx, vtx);
}
void func_803883F4() {
Actor* actor = func_80326EEC(0x29D);
if (actor && actor->state == 1) {
func_80387F64(actor, 2);
}
}
bool func_80388438() {
Actor* actor = func_80326EEC(0x29D);
if (actor && actor->state == 2) {
return TRUE;
}
return FALSE;
}
void func_80388478(Actor *this) {
ActorLocal_CCW_1B20 *local;
local = (ActorLocal_CCW_1B20 *)&this->local;
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
func_803300C0(this->marker, func_80388260);
marker_setCollisionScripts(this->marker, NULL, CCW_func_80388278, func_803882A4);
actor_collisionOn(this);
if (!jiggyscore_isSpawned(JIGGY_4D_CCW_FLOWER)) {
func_80320004(0xE5, FALSE);
}
for(local->unk0 = &D_8038EC40[0]; local->unk0 < D_8038EC40 + 3; local->unk0++){
if(!func_8031FF1C(local->unk0->unk8)){
break;
}
}
if (!func_8031FF1C(0xE3) && (map_get() != MAP_43_CCW_SPRING)) {
marker_despawn(this->marker);
}
else{
func_80387F64(this, 1);
}
}
}