76 lines
1.9 KiB
C
76 lines
1.9 KiB
C
#ifndef CORE2_COMMON_PARTICLE_H
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#define CORE2_COMMON_PARTICLE_H
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/anim/sprite.h"
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#define PARTICLE_LIMIT 40
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typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]);
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enum common_particle_e {
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COMMON_PARTICLE_1_EGG_HEAD = 1,
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COMMON_PARTICLE_2 = 2,
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COMMON_PARTICLE_3 = 3,
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COMMON_PARTICLE_4_EGG_ASS = 4,
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COMMON_PARTICLE_5 = 5,
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COMMON_PARTICLE_6 = 6,
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COMMON_PARTICLE_7 = 7,
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COMMON_PARTICLE_8_JIGGY_SHINE = 8,
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COMMON_PARTICLE_9 = 9,
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COMMON_PARTICLE_A = 10,
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COMMON_PARTICLE_B = 11,
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COMMON_PARTICLE_C = 12,
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COMMON_PARTICLE_D = 13,
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COMMON_PARTICLE_E = 14,
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COMMON_PARTICLE_F = 15,
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COMMON_PARTICLE_10 = 16,
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COMMON_PARTICLE_11 = 17
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};
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typedef struct particle_struct_s {
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f32 unk0;
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f32 unk4;
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f32 unk8;
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f32 unkC;
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f32 unk10;
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f32 unk14;
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u8 pad18[8];
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s32 unk20;
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s32 unk24;
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s32 unk28;
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u8 pad24[0x4];
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ActorMarker *marker_30;
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AnimSprite *animSprite;
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ActorMarker *actorMarker;
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s32 unk3C;
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FuncUnk40 unk40;
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u8 isInUse;
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u8 projectileIndex;
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u8 typeMapIndex;
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u8 unk47;
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} CommonParticle;
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ActorMarker *commonParticle_getCurrentActorMarker(void);
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FuncUnk40 func_8033E888(void);
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u8 commonParticle_getCurrentProjectileIndex(void);
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AnimSprite *commonParticle_getCurrentAnimSprite(void);
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CommonParticle *commonParticle_getCurrentParticle(void);
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void commonParticle_setCurrentInUseFalse(void);
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void projectile_setSprite(u8, enum asset_e);
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void func_8033FC34(u8, s32);
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void projectile_setColor(u8, s32, s32, s32);
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void func_8033FCD8(u8, s32);
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void projectile_setRotation(u8, f32[3]);
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void projectile_addRoll(u8, f32);
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void projectile_setPosition(u8, f32[3]);
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void func_8033FFE4(u8, s32, s32);
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void func_80344E18(u8, s32);
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void func_80344E3C(u8, f32[3]);
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void func_80344D94(u8, f32[3]);
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void func_80344EE4(u8, f32, f32);
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#endif
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