Files
banjo-kazooie/src/TTC/code_26D0.c
2024-09-29 01:40:44 +02:00

175 lines
6.0 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "prop.h"
#include "SnS.h"
#include "actor.h"
extern ActorInfo TTC_CLAM_ACTOR;
extern ActorInfo TTC_BLUBBER_ACTOR;
extern ActorInfo TTC_NIPPER_ACTOR;
extern ActorInfo D_8038C5E0;
extern ActorInfo D_8038C604;
extern ActorInfo D_8038C628;
extern ActorInfo D_8038C64C;
extern ActorInfo D_8038C670;
extern ActorInfo D_8038C694;
extern ActorInfo D_8038C6B8;
extern ActorInfo D_8038C6DC;
extern ActorInfo D_8038C718;
extern ActorInfo TTC_LOCKUP_ACTOR_SLOW;
extern ActorInfo TTC_LOCKUP_ACTOR_MEDIUM;
extern ActorInfo TTC_LOCKUP_ACTOR_FAST;
extern ActorInfo TTC_TREASUREHUNT_ACTOR_RED_ARROW;
extern ActorInfo TTC_TREASUREHUNT_ACTOR_RED_QUESTION_MARK;
extern ActorInfo TTC_TREASUREHUNT_ACTOR_RED_X;
extern ActorInfo gChTreasureInfo;
void TTC_func_80388C78(Actor *this);
void func_80388CB8(Actor *this);
void func_80388D34(Actor *this);
void func_802D3D54(Actor *this);
void func_80388D8C(Actor *this);
/* .data */
ActorInfo D_8038C5E0 = {
0xA1, 0x10E, 0x3D2,
0x1, NULL,
func_802D3D54, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C604 = {
MARKER_EA_LIGHTHOUSE_DOOR, ACTOR_13E_LIGHTHOUSE_DOOR, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR,
0x1, NULL,
func_802D3D54, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C628 = {
MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
0x1, NULL,
func_80388D8C, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C64C = {
0x267, 0x2E2, 0x3BD,
0x1, NULL,
func_80388D34, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C670 = {
0x26A, 0x2DF, 0x3BE,
0x1, NULL,
TTC_func_80388C78, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C694 = {
0x268, 0x2E0, 0x3B6,
0x1, NULL,
TTC_func_80388C78, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C6B8 = {
0x269, 0x2E1, 0x3B7,
0x1, NULL,
TTC_func_80388C78, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
ActorInfo D_8038C6DC = {
MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
0x1, NULL,
func_80388CB8, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
/* .code */
void TTC_func_80388AC0(void)
{
spawnableActorList_add(&D_8038C5E0, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038C604, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&TTC_NIPPER_ACTOR, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&TTC_BLUBBER_ACTOR, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&D_8038C718, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_SLOW, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_MEDIUM, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_FAST, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_TREASUREHUNT_ACTOR_RED_ARROW, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&TTC_TREASUREHUNT_ACTOR_RED_QUESTION_MARK, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&TTC_TREASUREHUNT_ACTOR_RED_X, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&gChTreasureInfo, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038C628, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
spawnableActorList_add(&D_8038C64C, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C670, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_8038C694, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C6B8, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C6DC, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&TTC_CLAM_ACTOR, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
}
void TTC_func_80388C78(Actor *this){
if(!this->initialized){
func_802D3D74(this);
this->initialized = TRUE;
}
}
void func_80388CB8(Actor *this){
if(!this->initialized){
func_802D3D74(this);
this->initialized = TRUE;
this->scale = 2.55f;
}
}
void func_80388D04(s32 arg0){
ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
Actor *this = marker_getActor(marker);
spawn_child_actor(0x2df, &this);
}
void func_80388D34(Actor *this){
TTC_func_80388C78(this);
if(!this->volatile_initialized){
__spawnQueue_add_1((GenFunction_1)func_80388D04, (s32)this->marker);
this->volatile_initialized = TRUE;
}
}
void func_80388D8C(Actor *this){
f32 sp1C[3];
if(!this->initialized){
func_802D3CE8(this);
this->initialized = TRUE;
this->position_x = 0.412*(8831.0f - this->position_x) + this->position_x;
this->position_z = 0.412*(13535.0f - this->position_z) + this->position_z;
this->yaw = 199.0f;
}
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
if(sns_get_item_state(SNS_ITEM_EGG_PINK, TRUE)){
this->position_y = 700.0f;
}
else{
this->position_y = -1000.0f;
}
}//L80388E7C
if(this->position_y == 700.0f){
player_getPosition(sp1C);
if( 695.0f <= sp1C[1] && sp1C[1] < 1000.0f
&& (sp1C[0] - 5542.0f)*(sp1C[0] - 5542.0f) + (sp1C[2] - 8687.0f)*(sp1C[2] - 8687.0f) < 96100.0f
&& (sp1C[0] - 6837.0f)*(sp1C[0] - 6837.0f) + (sp1C[2] - 12714.0f)*(sp1C[2] - 12714.0f) < 17640000.0f
){
func_8031D04C(0x8f, 1);
}
}
}