Files
banjo-kazooie/src/core2/bs/sled.c
2022-08-15 16:45:08 -05:00

58 lines
1.1 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
ActorMarker *bssled_gSledMarker;
/* .code */
void func_802B3F20(void){
Actor *sled;
bssled_gSledMarker = func_80296554();
sled = marker_getActor(bssled_gSledMarker);
sled->unk138_20 = TRUE;
}
void func_802B3F60(void){
Actor *sled;
if(bssled_gSledMarker != NULL){
sled = marker_getActor(bssled_gSledMarker);
sled->unk138_20 = FALSE;
bssled_gSledMarker = NULL;
}
}
void bssled_init(void){
func_802B3F20();
func_8028A010(ASSET_228_ANIM_BANJO_SLED, 1.8f);
func_8029C7F4(1, 1, 3, 7);
func_80297970(0.0f);
func_80294A8C(0);
func_80294378(6);
}
void bssled_update(void){
s32 state = 0;
if(bssled_gSledMarker == NULL)
state = BS_2F_FALL;
bs_setState(state);
}
void bssled_end(void){
func_80294A8C(1);
func_80294378(1);
func_802B3F60();
roll_setIdeal(0.0f);
pitch_setIdeal(0.0f);
}
void bssled_interrupt(void){
if(bs_getInterruptType() == BS_INTR_28){
func_802B3F60();
func_8029A86C(2);
}
else{
func_80296608();
}
}