106 lines
4.2 KiB
C
106 lines
4.2 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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typedef struct{
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s32 unk0;
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ActorMarker *tiptup_marker; //tiptup_marker
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f32 unk8;
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s32 unkC;
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}ActorLocal_BGS_3030;
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void func_80389668(Actor *this);
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Actor *BGS_func_80389610(ActorMarker *marker, Gfx **, Mtx **, Vtx**);
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/* .data */
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ActorInfo D_80390880 = { MARKER_19B_CHOIR_TURTLE_YELLOW, ACTOR_27B_CHOIR_TURTLE_YELLOW, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908A4 = { MARKER_19C_CHOIR_TURTLE_CYAN, ACTOR_27C_CHOIR_TURTLE_CYAN, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908C8 = { MARKER_19D_CHOIR_TURTLE_BLUE, ACTOR_27D_CHOIR_TURTLE_BLUE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908EC = { MARKER_19E_CHOIR_TURTLE_RED, ACTOR_27E_CHOIR_TURTLE_RED, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390910 = { MARKER_19F_CHOIR_TURTLE_PINK, ACTOR_27F_CHOIR_TURTLE_PINK, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390934 = { MARKER_1A0_CHOIR_TURTLE_PURPLE, ACTOR_280_CHOIR_TURTLE_PURPLE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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/* .code */
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void func_80389420(ActorMarker *marker) {
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Actor *this;
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this = marker_getActor(marker);
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func_8030E878(SFX_C5_TWINKLY_POP, randf2(1.0f, 1.2f), 25000, this->position, 500.0f, 3000.0f);
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}
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void func_80389488(Actor *this, s32 next_state) {
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ActorLocal_BGS_3030 *local;
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local = (ActorLocal_BGS_3030 *)&this->local;
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if (next_state == 1) {
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skeletalAnim_set(this->unk148, ASSET_12D_ANIM_CHOIR_TURTLE_IDLE, 0.2f, randf2(2.0f, 2.5f));
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skeletalAnim_setProgress(this->unk148, randf2(0.0f, 1.0f));
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}
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if (next_state == 2) {
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skeletalAnim_set(this->unk148, ASSET_12E_ANIM_CHOIR_TURTLE_SING, 0.1f, 1.6666666f);
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timed_playSfx(0.8333333, SFX_86_TIPTUP_CHORUS_AH, local->unk8, 0x7FFF);
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}
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if (next_state == 3) {
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func_8030E6A4(SFX_86_TIPTUP_CHORUS_AH, local->unk8, 0x7FFF);
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skeletalAnim_set(this->unk148, ASSET_12F_ANIM_CHOIR_TURTLE_HURT, 0.1f, 1.75f);
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skeletalAnim_setCallback_1(this->unk148, 0.9f, func_80389420, this->marker);
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if (local->tiptup_marker != NULL) {
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func_80388E94(local->tiptup_marker, local->unk0);
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}
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}
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this->state = next_state;
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}
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void func_803895D0(ActorMarker *marker, ActorMarker *other_marker){
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Actor *this;
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this = marker_getActor(marker);
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if(this->state != 3){
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func_80389488(this, 3);
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}
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}
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Actor *BGS_func_80389610(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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func_8033A45C(4, marker->unk14_20 - 0x19A);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void func_80389668(Actor *this) {
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ActorLocal_BGS_3030 *local;
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f32 sp30;
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Actor *tiptup;
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local = (ActorLocal_BGS_3030 *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, func_803895D0, NULL);
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local->unk0 = 1;
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local->unkC = 0;
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local->tiptup_marker = NULL;
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local->unk8 = 1.0f;
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func_80389488(this, 1);
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if (jiggyscore_isSpawned(JIGGY_27_BGS_TIPTUP) && !func_803203FC(2) && !func_803203FC(1)) {
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marker_despawn(this->marker);
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}
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return;
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}
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local->unkC++;
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if (local->unkC == 2) {
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tiptup = actorArray_findClosestActorFromActorId(this->position, ACTOR_27A_TIPTUP, -1, &sp30);
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local->tiptup_marker = (tiptup != NULL) ? tiptup->marker : NULL;
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if (local->tiptup_marker != NULL) {
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func_80388FFC(local->tiptup_marker, &local->unk0, &local->unk8);
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}
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}
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if (this->state == 1) {
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if (local->tiptup_marker != NULL && (func_80388E70(local->tiptup_marker) == local->unk0)) {
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func_80389488(this, 2);
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}
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}
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if (((this->state == 2) || (this->state == 3)) && (skeletalAnim_getLoopCount(this->unk148) > 0)) {
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func_80389488(this, 1);
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}
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}
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