2345 lines
68 KiB
C
2345 lines
68 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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#define DIST_SQ_VEC3F(v1, v2) ((v1[0] - v2[0])*(v1[0] - v2[0]) + (v1[1] - v2[1])*(v1[1] - v2[1]) + (v1[2] - v2[2])*(v1[2] - v2[2]))
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extern f32 func_80258708(f32[3], f32[3]);
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extern bool func_80259384(f32[3], f32[3], f32);
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extern void func_802D7124(Actor *, f32);
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extern void func_802EE6CC(f32[3], s32[4], s32[4], s32, f32, f32, s32, s32, s32);
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extern void func_8033A244(f32);
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f32 func_80257204(f32, f32, f32, f32);
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extern Actor *func_802C4260(enum actor_e actor_id, s32 x, s32 y, s32 z, s32 yaw);
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f32 func_8033229C(ActorMarker *);
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f32 func_8028EBA4(void);
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extern void func_8032FFF4(ActorMarker *, ActorMarker *, s32);
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extern void func_802C9334(s32, Actor *);
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extern void func_8032B3A0(Actor *, ActorMarker *);
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extern void func_8032EE0C(GenMethod_2, s32);
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extern void func_8032EE20(void);
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extern void __spawnQueue_add_5(GenMethod_5, s32, s32, s32, s32, s32);
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void func_8032A6A8(Actor *arg0);
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void func_8032ACA8(Actor *arg0);
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void func_8032B5C0(ActorMarker *arg0, ActorMarker *arg1, struct5Cs *arg2);
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void func_80328B8C(Actor * this, s32 arg1, f32 arg2, s32 arg3);
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void func_8032BB88(Actor *this, s32 arg1, s32 arg2);
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int subaddie_playerIsWithinSphere(Actor *this, s32 dist);
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extern void func_8033A4A0(enum asset_e mode_id, f32, f32);
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extern void func_80338338(s32, s32, s32);
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extern void func_803382FC(s32);
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extern void func_803382E4(s32);
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extern void func_8033687C(Gfx **);
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extern void func_80335D30(Gfx **);
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extern void func_80344138(s32, s32, s32, f32[3], f32[3], Gfx **, Mtx **);
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typedef struct {
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f32 unk0[3];
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s16 unkC;
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s16 unkE;
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}Actorlocal_Core2_9E370;
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/* .data */
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ActorArray *suBaddieActorArray = NULL; //actorArrayPtr
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s32 D_8036E564 = 0;
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struct5Bs *D_8036E568 = NULL;
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s32 D_8036E56C = 0;
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void *D_8036E570 = NULL;
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u8 D_8036E574 = 0;
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u8 D_8036E578 = 0;
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u8 D_8036E57C = 0;
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f32 D_8036E580[3] = {0.0f, -8.0f, 0.0f};
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f32 D_8036E58C[3] = {0.0f, -16.0f, 0.0f};
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f32 D_8036E598[4] = {1000.f, 20.0f, 10.5f, 1.0f};
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/* .bss */
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Actor *D_80383390;
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s32 D_80383394;
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Actor *suBaddieJiggyArray[14]; //array of jiggy actor ptrs
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Actor * marker_getActorAndRotation(ActorMarker *marker,f32 rotation[3])
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{ Actor *actor = &suBaddieActorArray->data[marker->actrArrayIdx];
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rotation[0] = actor->pitch;
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rotation[1] = actor->yaw;
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rotation[2] = actor->roll;
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return actor;
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}
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Actor *func_80325340(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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BKModelBin * model_bin = func_80330DE4(marker);
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if(model_bin && func_8033A12C(model_bin)){
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if(marker->collidable)
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func_80330B1C(marker);
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}
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return NULL;
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}
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void func_803253A0(Actor *this){
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s32 pad4C;
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BKModelBin *sp48;
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bool sp44;
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BKVertexList *sp40;
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f32 sp34[3];
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sp48 = func_80330B1C(this->marker);
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func_80330534(this);
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if(this->animctrl != NULL){
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func_8028781C(this->animctrl, this->position, 1);
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}
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if(this->marker->unk20 != NULL){
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sp44 = FALSE;
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if(this->unk148 != NULL){
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func_802EA1A8(&this->marker->unk20, model_getAnimationList(sp48), func_803356A0(this->unk148));
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sp44 = TRUE;
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}//L8032542C
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else if(this->animctrl != NULL && model_getAnimationList(sp48)){
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anim_802897D4(&this->marker->unk20, model_getAnimationList(sp48), animctrl_getAnimPtr(this->animctrl));
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sp44 = TRUE;
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}//L80325474
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if(sp44){
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func_8033A444(this->marker->unk20);
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}
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}//L8032548C
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if(this->alpha_124_19 < 0xFF){
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modelRender_setAlpha(this->alpha_124_19);
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}
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modelRender_setDepthMode(this->depth_mode);
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if(this->marker->unk44 != 0){
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if((s32)this->marker->unk44 == 1){
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func_8033A450(D_8036E568);
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}
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else{
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func_8033A450(this->marker->unk44);
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}
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}
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if(this->unkF4_30){
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sp40 = func_80330C74(this);
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if(this->unk138_29){
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sp34[0] = this->pitch;
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sp34[1] = this->yaw;
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sp34[2] = this->roll;
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func_80333D48(sp40, this->position, sp34, this->scale, 0, func_8033A148(sp48));
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}//L80325560
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modelRender_setVertexList(sp40);
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this->unkF4_29 = NOT(this->unkF4_29);
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}//L80325594
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if(this->unk130){
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this->unk130(this);
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}
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if(this->unk148 && !this->marker->unk20){
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func_8033A238(func_803356A0(this->unk148));
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}
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func_8033056C(this);
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func_8033A494(func_80330C48(this));
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}
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void func_803255FC(Actor *this) {
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switch (this->unk124_5) {
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default:
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break;
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case 0:
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if (randf() < 0.03) {
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this->unk124_5 = 1;
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}
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break;
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case 1:
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if (this->unk124_3 == 3) {
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this->unk124_5 = 2;
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} else {
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this->unk124_3++;
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}
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break;
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case 2:
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this->unk124_3--;
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if (this->unk124_3 == 0) {
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this->unk124_5 = 0;
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}
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break;
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}
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func_8033A45C(1, this->unk124_3 + 1);
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func_8033A45C(2, this->unk124_3 + 1);
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}
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void func_80325760(Actor *this) {
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func_8033A45C(1, 4);
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func_8033A45C(2, 4);
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}
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void func_80325794(ActorMarker *marker){
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marker->unk14_21 = TRUE;
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}
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void func_803257A4(ActorMarker *marker){
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marker->unk14_21 = TRUE;
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}
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bool func_803257B4(ActorMarker *marker) {
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Actor *actor;
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BKModelBin *model_bin;
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BKVertexList *vtx_list;
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actor = marker_getActor(marker);
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if ((actor->unk174 == 0.0f) || (actor->unk178 == 0.0f)) {
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model_bin = (BKModelBin *) assetcache_get(marker->modelId);
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vtx_list = (BKVertexList *)((s32)model_bin + model_bin->vtx_list_offset_10);
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actor->unk174 = (f32) vtx_list->unk12 * actor->scale;
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actor->unk178 = (f32) vtx_list->unk16 * actor->scale;
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assetcache_release(model_bin);
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}
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func_8033A4A0(marker->modelId, actor->unk174, actor->unk178);
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return FALSE;
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}
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Actor *func_80325888(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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f32 sp3C[3];
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Actor *this;
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this = marker_getActorAndRotation(marker, sp3C);
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modelRender_preDraw((GenMethod_1)func_803253A0, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, sp3C, this->scale, (this->unk104 != NULL) ? D_8036E580 : NULL, func_803257B4(marker));
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return this;
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}
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Actor *func_80325934(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *this;
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f32 scale[3];
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BKSpriteDisplayData *sp3C;
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this = marker_getActor(marker);
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sp3C = func_80330F30(marker);
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scale[0] = scale[1] = scale[2] = this->scale;
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if (this->unk104 != NULL) {
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this->position[0] -= D_8036E58C[0];
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this->position[1] -= D_8036E58C[1];
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this->position[2] -= D_8036E58C[2];
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}
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func_80338338(0xFF, 0xFF, 0xFF);
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if (this->unk124_11 != 0) {
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func_803382FC(this->alpha_124_19);
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func_803382E4(0xC);
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} else if (func_80344C20(sp3C) & 0xB00) {
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func_803382E4(0xB);
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} else {
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func_803382E4(0xE);
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}
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func_80344C38(&func_803257A4, marker);
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func_80335D30(gfx);
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func_80344138(sp3C, marker->propPtr->unk8_15, marker->propPtr->unk8_5, this->position, scale, gfx, mtx);
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func_8033687C(gfx);
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if (this->unk104 != NULL) {
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this->position[0] = this->position[0] + D_8036E58C[0];
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this->position[1] = this->position[1] + D_8036E58C[1];
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this->position[2] = this->position[2] + D_8036E58C[2];
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}
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return this;
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}
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Actor *func_80325AE0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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f32 scale[3];
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f32 rotation[3];
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Actor *this;
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s32 sp40;
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this = marker_getActor(marker);
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sp40 = func_80330F30(marker);
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scale[0] = scale[1] = scale[2] = this->scale;
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rotation[0] = this->pitch;
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rotation[1] = this->yaw;
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rotation[2] = this->roll;
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if (this->unk104 != NULL) {
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this->position[0] -= D_8036E58C[0];
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this->position[1] -= D_8036E58C[1];
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this->position[2] -= D_8036E58C[2];
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}
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func_80338338(0xFF, 0xFF, 0xFF);
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if (this->unk124_11 != 0) {
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func_803382FC(this->alpha_124_19);
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func_803382E4(0xC);
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} else if (func_80344C20(sp40) & 0xB00) {
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func_803382E4(0xB);
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} else {
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func_803382E4(0xE);
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}
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func_80344C38(&func_803257A4, marker);
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func_80335D30(gfx);
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func_80344720(sp40, marker->propPtr->unk8_15, marker->propPtr->unk8_5, this->position, rotation, &scale, gfx, mtx);
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func_8033687C(gfx);
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if (this->unk104 != NULL) {
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this->position[0] = this->position[0] + D_8036E58C[0];
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this->position[1] = this->position[1] + D_8036E58C[1];
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this->position[2] = this->position[2] + D_8036E58C[2];
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}
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return this;
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}
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Actor *func_80325CAC(ActorMarker *marker, Gfx **gfx, Gfx **mtx, Vtx **vtx) {
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f32 scale[3];
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f32 rotation[3];
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Actor *this;
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s32 sp40;
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this = marker_getActor(marker);
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sp40 = func_80330F30(marker);
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scale[0] = scale[1] = scale[2] = this->scale;
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if (this->unk104 != NULL) {
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this->position[0] -= D_8036E58C[0];
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this->position[1] -= D_8036E58C[1];
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this->position[2] -= D_8036E58C[2];
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}
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func_8024C764(rotation);
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rotation[2] += this->roll;
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func_80338338(0xFF, 0xFF, 0xFF);
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if (this->unk124_11 != 0) {
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func_803382FC(this->alpha_124_19);
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func_803382E4(0xC);
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} else if ((func_80344C20(sp40) & 0xB00) != 0) {
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func_803382E4(0xB);
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} else {
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func_803382E4(0xE);
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}
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func_80344C38(&func_803257A4, marker);
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func_80335D30(gfx);
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func_80344720(sp40, marker->propPtr->unk8_15, marker->propPtr->unk8_5, this->position, rotation, scale, gfx, mtx);
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func_8033687C(gfx);
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if (this->unk104 != NULL) {
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this->position[0] = this->position[0] + D_8036E58C[0];
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this->position[1] = this->position[1] + D_8036E58C[1];
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this->position[2] = this->position[2] + D_8036E58C[2];
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}
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return this;
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}
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Actor *func_80325E78(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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f32 rotation[3];
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Actor *this;
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this = marker_getActorAndRotation(marker, rotation);
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_preDraw((GenMethod_1)func_803253A0, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, rotation, this->scale, (this->unk104 != NULL) ? D_8036E580 : NULL, func_803257B4(marker));
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return this;
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}
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Actor *func_80325F2C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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func_8033A244(30000.0f);
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func_8033A280(2.0f);
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return func_80325E78(marker, gfx, mtx, vtx);
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}
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void func_80325F84(Actor *this){}
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void func_80325F8C(void) {
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suBaddieActorArray = NULL;
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D_8036E568 = func_8034A2C8();
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D_8036E56C = func_802EE5E0(0x10);
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D_8036E570 = func_802F2AEC();
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D_8036E574 = 0;
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D_8036E578 = 0;
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D_8036E57C = 0;
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}
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void func_80325FE8(Actor *this) {
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ActorMarker *marker;
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u8 temp_v0;
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marker = this->marker;
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marker->unk14_20 = 0;
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if (this->animctrl != NULL) {
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animctrl_free(this->animctrl);
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}
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temp_v0 = this->unk44_31;
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if (temp_v0 != 0) {
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func_8030DA44(temp_v0);
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}
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this->animctrl = NULL;
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this->unk44_31 = 0;
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if (this->unk138_7 != 0) {
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func_8032BB88(this, -1, 8000);
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this->unk138_7 = 0;
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}
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if (marker->unk30 != NULL) {
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marker->unk30(this);
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marker->unk30 = NULL;
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}
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if ((s32)marker->unk44 < 0) {
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func_8033E7CC(marker);
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func_8034A2A8(marker->unk44);
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marker->unk44 = 0;
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}
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if (marker->unk4C != 0) {
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func_8034BF54(this->marker);
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marker->unk4C = 0;
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}
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if (marker->unk48 != 0) {
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func_8033F784(marker);
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marker->unk48 = 0;
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}
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if (this->unk148 != NULL) {
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func_80335874(this->unk148);
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this->unk148 = NULL;
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}
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if (marker->unk50 != 0) {
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func_80340690(marker->unk50);
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marker->unk50 = 0;
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}
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func_8032ACA8(this);
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}
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void actorArray_free(void) {
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Actor *var_s0;
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if (suBaddieActorArray != NULL) {
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for(var_s0 = suBaddieActorArray->data; var_s0 < &suBaddieActorArray->data[suBaddieActorArray->cnt]; var_s0++){
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func_80325FE8(var_s0);
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if (var_s0->marker != NULL) {
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marker_free(var_s0->marker);
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}
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var_s0->marker = NULL;
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}
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free(suBaddieActorArray);
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suBaddieActorArray = NULL;
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}
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func_8034A2A8(D_8036E568);
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D_8036E568 = NULL;
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func_802EE5E8(D_8036E56C);
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D_8036E56C = NULL;
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func_802F2C78(D_8036E570);
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D_8036E570 = NULL;
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}
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s32 func_80326218(void){
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return D_8036E564;
|
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}
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void func_80326224(Actor *this){
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func_80343DEC(this);
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}
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void func_80326244(Actor *this){
|
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actor_collisionOff(this);
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this->marker->unk2C_1 = 1;
|
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func_80343DEC(this);
|
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}
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|
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s32 func_8032627C(Actor *this){
|
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return this->alpha_124_19;
|
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}
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|
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void actor_setOpacity(Actor *this, s32 alpha){
|
|
this->unk124_11 = 3; //blend mode?
|
|
this->alpha_124_19 = alpha;
|
|
}
|
|
|
|
void func_803262B8(Actor *this){
|
|
this->unk124_11 = 0;
|
|
this->alpha_124_19 = 0xff;
|
|
}
|
|
|
|
void func_803262E4(Actor *this){
|
|
this->alpha_124_19 = 0;
|
|
this->unk124_11 = 1;
|
|
}
|
|
|
|
void func_80326310(Actor *this){
|
|
this->unk124_11 = 2;
|
|
}
|
|
|
|
void func_80326324(Actor *this) {
|
|
if (this->marker->unk2C_2) {
|
|
this->unk1C[1] += time_getDelta();
|
|
if (this->unk1C[0] < this->unk1C[1]) {
|
|
this->unk1C[1] = this->unk1C[0];
|
|
}
|
|
switch (this->unk124_11) { /* switch 1; irregular */
|
|
case 1: /* switch 1 */
|
|
this->alpha_124_19 = (this->unk1C[0] != 0.0f) ? (s32)(255.0f *(this->unk1C[1] / this->unk1C[0])) : 0xFF;
|
|
if (255.0 == this->alpha_124_19) {
|
|
this->unk124_11 = 0;
|
|
}
|
|
break;
|
|
|
|
case 2: /* switch 1 */
|
|
this->alpha_124_19 = (this->unk1C[0] != 0.0f) ? (0xFF - (s32) ((this->unk1C[1] / this->unk1C[0]) * 255.0f)) : 0;
|
|
if (this->alpha_124_19 == 0) {
|
|
this->unk124_11 = 0;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
switch (this->unk124_11) { /* irregular */
|
|
case 1:
|
|
this->alpha_124_19 = MIN(255.0,this->alpha_124_19 + 7.0);
|
|
if (255.0 == this->alpha_124_19) {
|
|
this->unk124_11 = 0;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
this->alpha_124_19 = MAX(0.0, this->alpha_124_19 - 7.0);
|
|
if (this->alpha_124_19 == 0) {
|
|
marker_despawn(this->marker);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80326894(Actor *this){
|
|
func_80326324(this);
|
|
}
|
|
|
|
void func_803268B4(void) {
|
|
s32 temp_v1;
|
|
Actor *actor;
|
|
ActorMarker *marker;
|
|
AnimCtrl *anim_ctrl;
|
|
ActorInfo *actor_info;
|
|
s32 position[3];
|
|
s32 rotation[3];
|
|
BKVertexList *temp_v0_3;
|
|
bool sp54;
|
|
s32 temp_s1;
|
|
|
|
|
|
if (suBaddieActorArray != NULL) {
|
|
sp54 = func_803203FC(101);
|
|
for(temp_v1 = suBaddieActorArray->cnt - 1; temp_v1 >= 0; temp_v1--){
|
|
actor = &suBaddieActorArray->data[temp_v1];
|
|
actor_info = actor->actor_info;
|
|
marker = actor->marker;
|
|
anim_ctrl = actor->animctrl;
|
|
temp_s1 = actor->actor_info->unk18;
|
|
if (marker->propPtr->unk8_4) {
|
|
if(sp54){
|
|
if ( actor->actor_info->unk20 && func_803203FC( actor->actor_info->unk20)) {
|
|
marker_despawn(marker);
|
|
}
|
|
}
|
|
if (!actor->despawn_flag) {
|
|
if (marker->unk2C_2) {
|
|
((void (*)(Actor *)) marker->unk34)(actor);
|
|
if (anim_ctrl != NULL) {
|
|
actor->sound_timer = animctrl_getAnimTimer(anim_ctrl);
|
|
}
|
|
} else if (!temp_s1 || (temp_s1 && func_803296D8(actor, temp_s1))) {
|
|
if ( marker->unk24 != NULL) {
|
|
marker->unk24(actor);
|
|
if (anim_ctrl != NULL) {
|
|
actor->sound_timer = animctrl_getAnimTimer(anim_ctrl);
|
|
}
|
|
}
|
|
}
|
|
actor->unk124_7 = TRUE;
|
|
actor->unk138_28 = FALSE;
|
|
if (anim_ctrl != NULL) {
|
|
animctrl_update(anim_ctrl);
|
|
}
|
|
if (marker->unk4C) {
|
|
temp_v0_3 = func_80330C74(actor);
|
|
if (temp_v0_3) {
|
|
func_8033F7A4(marker, temp_v0_3);
|
|
func_8034C21C(marker);
|
|
}
|
|
}
|
|
position[0] = (s32) actor->position[0];
|
|
position[1] = (s32) actor->position[1];
|
|
position[2] = (s32) actor->position[2];
|
|
rotation[0] = (s32) actor->pitch;
|
|
rotation[1] = (s32) actor->yaw;
|
|
rotation[2] = (s32) actor->roll;
|
|
func_8032F6A4(position, marker, rotation);
|
|
if (actor->unk124_11) {
|
|
func_80326324(actor);
|
|
}
|
|
if (actor->unk148) {
|
|
if (!actor->despawn_flag) {
|
|
func_80335A94(actor->unk148, time_getDelta(), marker->unk14_21);
|
|
} else {
|
|
func_80335924(actor->unk148, 0, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
if ((actor_info->shadow_scale != 0.0f) && actor->unk124_6 && marker->unk14_21) {
|
|
func_802D7124(actor, actor_info->shadow_scale);
|
|
}
|
|
if (actor->unk10_0) {
|
|
actor = &suBaddieActorArray->data[temp_v1];
|
|
func_802C96E4(actor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (D_8036E56C != 0) {
|
|
func_802EE5F0(D_8036E56C);
|
|
}
|
|
if (D_8036E570 != 0) {
|
|
func_802F2D8C(D_8036E570);
|
|
}
|
|
}
|
|
|
|
s32 func_80326C18(void){
|
|
return D_80383394;
|
|
}
|
|
|
|
void func_80326C24(s32 arg0){
|
|
D_80383394 = arg0;
|
|
}
|
|
|
|
Actor *actorArray_findActorFromModelId(enum asset_e model_id) {
|
|
Actor *actor_begin;
|
|
Actor *i_actor;
|
|
|
|
actor_begin = suBaddieActorArray->data;
|
|
for(i_actor = actor_begin; (i_actor - actor_begin) < suBaddieActorArray->cnt; i_actor++){
|
|
if ((model_id == i_actor->marker->modelId) && !i_actor->despawn_flag) {
|
|
return i_actor;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Actor *actorArray_findActorFromMarkerId(enum marker_e marker_id) {
|
|
Actor *actor_begin;
|
|
Actor *i_actor;
|
|
|
|
actor_begin = suBaddieActorArray->data;
|
|
for(i_actor = actor_begin; i_actor - actor_begin < suBaddieActorArray->cnt; i_actor++) {
|
|
if ((marker_id == i_actor->marker->unk14_20) && !i_actor->despawn_flag) {
|
|
return i_actor;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* find the closest actor to position with actor_id and not in state
|
|
* returns Actor* and distance (last arg)
|
|
*/
|
|
Actor *actorArray_findClosestActorFromActorId(f32 position[3], enum actor_e actor_id, s32 exclude_state, f32 *min_distance_ptr) {
|
|
Actor *begin;
|
|
Actor *i_actor;
|
|
f32 i_dist;
|
|
f32 min_dist;
|
|
s32 *closest_actor;
|
|
|
|
if (suBaddieActorArray != NULL) {
|
|
begin = suBaddieActorArray->data;
|
|
closest_actor = NULL;
|
|
min_dist = 1e+10f;
|
|
for(i_actor = begin; (i_actor - begin) < suBaddieActorArray->cnt; i_actor++){
|
|
if ( ((actor_id == i_actor->modelCacheIndex) || (actor_id < 0))
|
|
&& (exclude_state != i_actor->state)
|
|
&& (i_actor->modelCacheIndex != ACTOR_17_PLAYER_SHADOW)
|
|
&& (i_actor->modelCacheIndex != 0x108)
|
|
&& !i_actor->despawn_flag
|
|
) {
|
|
i_dist = func_80258708(position, i_actor->position);
|
|
if (i_dist < min_dist) {
|
|
min_dist = i_dist;
|
|
closest_actor = i_actor;
|
|
}
|
|
}
|
|
}
|
|
if (min_distance_ptr != NULL) {
|
|
*min_distance_ptr = min_dist;
|
|
}
|
|
return closest_actor;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Actor *actorArray_findActorFromActorId(enum actor_e actor_id) {
|
|
Actor *begin;
|
|
Actor *end;
|
|
Actor *i_actor;
|
|
|
|
begin = suBaddieActorArray->data;
|
|
end = begin + suBaddieActorArray->cnt;
|
|
for(i_actor = begin; i_actor < end; i_actor++){
|
|
if ((actor_id == i_actor->modelCacheIndex) && !i_actor->despawn_flag) {
|
|
return i_actor;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
s32 actorArray_actorCount(enum actor_e actor_id) {
|
|
Actor *begin;
|
|
Actor *end;
|
|
Actor *i_actor;
|
|
s32 var_v1;
|
|
|
|
var_v1 = 0;
|
|
begin = suBaddieActorArray->data;
|
|
end = begin + suBaddieActorArray->cnt;
|
|
for(i_actor = begin; i_actor < end; i_actor++){
|
|
if ((actor_id == i_actor->modelCacheIndex) && !i_actor->despawn_flag) {
|
|
var_v1 += 1;
|
|
}
|
|
}
|
|
return var_v1;
|
|
}
|
|
|
|
Actor **actorArray_findJiggyActors(void) {
|
|
Actor *begin;
|
|
Actor *i_actor;
|
|
|
|
s32 var_a1;
|
|
|
|
begin = suBaddieActorArray->data;
|
|
for(i_actor = begin, var_a1 = 0; (suBaddieActorArray != NULL) && ((i_actor - begin) < suBaddieActorArray->cnt); i_actor++){
|
|
if ((i_actor->modelCacheIndex == ACTOR_46_JIGGY) && !i_actor->despawn_flag) {
|
|
suBaddieJiggyArray[var_a1] = i_actor;
|
|
var_a1 += 1;
|
|
}
|
|
}
|
|
suBaddieJiggyArray[var_a1] = NULL;
|
|
return suBaddieJiggyArray;
|
|
}
|
|
|
|
bool func_803270B8(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *), ActorMarker * arg4){
|
|
bool var_s4;
|
|
Actor * start;
|
|
Actor * i_ptr;
|
|
|
|
var_s4 = FALSE;
|
|
start = &suBaddieActorArray->data[0];
|
|
for(i_ptr = start; (suBaddieActorArray != NULL) && (i_ptr - start < suBaddieActorArray->cnt); i_ptr++){
|
|
if( !i_ptr->despawn_flag
|
|
&& i_ptr->marker->collidable
|
|
&& ((arg3 == NULL) || arg3(i_ptr))
|
|
&& func_80259384(i_ptr->position, arg0, arg1)
|
|
) {
|
|
if (i_ptr->marker->unk58 == NULL || i_ptr->marker->unk58(i_ptr->marker, arg4)
|
|
) {
|
|
var_s4 = TRUE;
|
|
if (!func_8033D410(arg4, i_ptr->marker)) {
|
|
func_8032FFF4(i_ptr->marker, arg4, arg2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return var_s4;
|
|
}
|
|
|
|
|
|
void func_8032728C(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *)){
|
|
func_803270B8(arg0, arg1, arg2, arg3, _player_getMarker());
|
|
}
|
|
|
|
void func_803272D0(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *)){
|
|
func_803270B8(arg0, arg1, arg2, arg3, NULL);
|
|
}
|
|
|
|
Actor *actor_new(s32 (* position)[3], s32 yaw, ActorInfo* actorInfo, u32 flags){
|
|
ActorAnimationInfo * sp54;
|
|
s32 i;
|
|
f32 sp44[3];
|
|
|
|
if(suBaddieActorArray == NULL){
|
|
suBaddieActorArray = (ActorArray *)malloc(sizeof(ActorArray) + 20*sizeof(Actor));
|
|
suBaddieActorArray->cnt = 0;
|
|
suBaddieActorArray->max_cnt = 20;
|
|
}
|
|
//i = suBaddieActorArray->cnt + 1;
|
|
if(suBaddieActorArray->cnt + 1 > suBaddieActorArray->max_cnt){
|
|
suBaddieActorArray->max_cnt = suBaddieActorArray->cnt + 5;
|
|
suBaddieActorArray = (ActorArray *)realloc(suBaddieActorArray, sizeof(ActorArray) + suBaddieActorArray->max_cnt*sizeof(Actor));
|
|
}
|
|
++suBaddieActorArray->cnt;
|
|
D_80383390 = &suBaddieActorArray->data[suBaddieActorArray->cnt - 1];
|
|
D_80383390->actor_info = actorInfo;
|
|
D_80383390->unk10_25 = 0;
|
|
D_80383390->unk10_18 = 0;
|
|
D_80383390->state = actorInfo->startAnimation;
|
|
D_80383390->position_x = (f32)(*position)[0];
|
|
D_80383390->position_y = (f32)(*position)[1];
|
|
D_80383390->position_z = (f32)(*position)[2];
|
|
D_80383390->unkF4_8 = 0;
|
|
D_80383390->yaw = (f32) yaw;
|
|
D_80383390->yaw_ideal = (f32) yaw;
|
|
D_80383390->pitch = 0.0f;
|
|
D_80383390->roll = 0.0f;
|
|
D_80383390->unk6C = 0.0f;
|
|
D_80383390->unk28 = 0.0f;
|
|
D_80383390->unk10_12 = 0;
|
|
D_80383390->unk38_0 = 0;
|
|
D_80383390->unk38_31 = 0;
|
|
D_80383390->unk58_0 = 1;
|
|
D_80383390->unk40 = 0;
|
|
D_80383390->unk44_31 = 0;
|
|
D_80383390->despawn_flag = 0;
|
|
D_80383390->unk44_14 = -1;
|
|
D_80383390->unk48 = 0.0f;
|
|
D_80383390->unk4C = 100.0f;
|
|
D_80383390->unk10_1 = 1;
|
|
D_80383390->unkF4_30 = 0;
|
|
D_80383390->unkF4_29 = 0;
|
|
D_80383390->scale = 1.0f;
|
|
D_80383390->unk124_7 = 0;
|
|
D_80383390->unk124_6 = 1;
|
|
D_80383390->modelCacheIndex = actorInfo->actorId;
|
|
D_80383390->unk44_2 = func_80326C18();
|
|
D_80383390->marker = func_8032F9DC(position, actorInfo->draw_func, (func_8033B64C(actorInfo->modelId) == 1) ? 0 : 1, actorInfo->markerId, (flags & 0x400) ? 1 : 0);
|
|
D_80383390->marker->unk3E_0 = 1;
|
|
D_80383390->unk138_28 = 1;
|
|
D_80383390->unk10_3 = -1;
|
|
D_80383390->unk10_4 = 0;
|
|
D_80383390->unk10_8 = 0;
|
|
D_80383390->unk10_7 = 0;
|
|
D_80383390->unk10_6 = 0;
|
|
D_80383390->unk54 = 0.0f;
|
|
D_80383390->unk58_31 = 0;
|
|
D_80383390->unk5C = 0.0f;
|
|
D_80383390->unkF4_31 = 0;
|
|
D_80383390->unk138_30 = 0;
|
|
D_80383390->unk138_3 = 0;
|
|
D_80383390->unk38_21 = 0;
|
|
D_80383390->unk38_13 = 0;
|
|
D_80383390->unk78_22 = 0;
|
|
D_80383390->unk78_31 = 0;
|
|
D_80383390->unk74 = 0.0f;
|
|
D_80383390->unk70 = 0.0f;
|
|
D_80383390->unkF4_24 = 0;
|
|
D_80383390->unk140 = 0.0f;
|
|
D_80383390->unk144 = 0.0f;
|
|
D_80383390->unk44_1 = 0;
|
|
D_80383390->unk44_0 = 0;
|
|
D_80383390->initialized = FALSE;
|
|
D_80383390->unk16C_4 = 0;
|
|
D_80383390->unk60 = 0.0f;
|
|
D_80383390->unk10_0 = 0;
|
|
D_80383390->unk104 = NULL;
|
|
D_80383390->unk100 = NULL;
|
|
D_80383390->unk158[0] = NULL;
|
|
D_80383390->unk158[1] = NULL;
|
|
D_80383390->unk78_13 = 0;
|
|
D_80383390->unk124_31 = 0;
|
|
D_80383390->unkF4_20 = 0;
|
|
D_80383390->sound_timer = 0.0f;
|
|
func_8032FFD4(D_80383390->marker, suBaddieActorArray->cnt - 1);
|
|
marker_setModelId(D_80383390->marker, actorInfo->modelId);
|
|
func_803300C8(D_80383390->marker, actorInfo->update_func);
|
|
func_803300D0(D_80383390->marker, actorInfo->unk10);
|
|
ml_vec3f_clear(D_80383390->unk1C);
|
|
ml_vec3f_clear(D_80383390->velocity);
|
|
ml_vec3f_clear(D_80383390->spawn_position);
|
|
D_80383390->stored_animctrl_index = 0;
|
|
D_80383390->unk58_2 = 1;
|
|
D_80383390->stored_animctrl_playbackType_ = 0;
|
|
D_80383390->stored_animctrl_forwards = 0;
|
|
D_80383390->stored_animctrl_smoothTransistion = 0;
|
|
D_80383390->stored_animctrl_duration = 0.0f;
|
|
D_80383390->unkEC = 0.0f;
|
|
D_80383390->unk138_19 = 0;
|
|
D_80383390->stored_animctrl_subrangeMin = 0.0f;
|
|
D_80383390->stored_animctrl_subrangeMax = 1.0f;
|
|
D_80383390->unkF4_22 = 0;
|
|
D_80383390->unk58_1 = 0;
|
|
D_80383390->unk138_29 = 0;
|
|
D_80383390->unk18 = actorInfo->animations;
|
|
D_80383390->animctrl = NULL;
|
|
D_80383390->unkEC = 0.0f;
|
|
D_80383390->unk130 = 0;
|
|
D_80383390->unk124_5 = 0;
|
|
D_80383390->unk124_3 = 0;
|
|
D_80383390->unk138_9 = 0;
|
|
D_80383390->unk138_8 = 0;
|
|
D_80383390->unk138_25 = 0;
|
|
D_80383390->unk16C_3 = 0;
|
|
D_80383390->unk16C_2 = 0;
|
|
D_80383390->unk16C_1 = 0;
|
|
D_80383390->unk16C_0 = 0;
|
|
D_80383390->unk17C_31 = 0;
|
|
D_80383390->unk14C[0] = NULL;
|
|
D_80383390->unk14C[1] = NULL;
|
|
D_80383390->unk138_27 = 0;
|
|
D_80383390->unk138_24 = 0;
|
|
D_80383390->unk138_23 = 0;
|
|
D_80383390->unk138_22 = 0;
|
|
D_80383390->unk138_21 = 0;
|
|
D_80383390->unk138_20 = 0;
|
|
D_80383390->unk174 = 0.0f;
|
|
D_80383390->unk178 = 0.0f;
|
|
if( actorInfo->animations){
|
|
sp54 = &D_80383390->unk18[D_80383390->state];
|
|
if(sp54->index != 0){
|
|
D_80383390->animctrl = animctrl_new(0);
|
|
animctrl_reset(D_80383390->animctrl);
|
|
animctrl_setIndex(D_80383390->animctrl, sp54->index);
|
|
animctrl_setDuration(D_80383390->animctrl, sp54->duration);
|
|
func_802875AC(D_80383390->animctrl, "subaddie.c", 0x4A5);
|
|
}
|
|
}//L80327BA8
|
|
D_80383390->unk124_11 = 0;
|
|
D_80383390->alpha_124_19 = 0xff;
|
|
D_80383390->depth_mode = MODEL_RENDER_DEPTH_FULL;
|
|
D_80383390->unk124_0 = D_80383390->unk138_31 = 1;
|
|
for(i = 0; i < 0x10; i++){
|
|
((s32 *)D_80383390->unk7C)[i] = 0;
|
|
}
|
|
for(i = 0; i < 0x0C; i++){
|
|
((s32 *)D_80383390->unkBC)[i] = 0;
|
|
}
|
|
if(flags & 1){
|
|
D_80383390->unk10_25 = func_80306DDC(position) + 1;
|
|
if(D_80383390->unk10_25 == 0){
|
|
D_80383390->unk10_25 = 0;
|
|
}else{
|
|
sp44[0] = (f32)(*position)[0];
|
|
sp44[1] = (f32)(*position)[1];
|
|
sp44[2] = (f32)(*position)[2];
|
|
D_80383390->unk10_18 = func_80307258(&sp44, D_80383390->unk10_25 - 1, 0) + 1;
|
|
}
|
|
}//L80327D30
|
|
|
|
if(flags & 4){
|
|
D_80383390->unk10_1 = 0;
|
|
}
|
|
|
|
if(flags & 8){
|
|
D_80383390->unkF4_30 = 1;
|
|
}
|
|
|
|
if(flags & 2){
|
|
D_80383390->marker->unk44 = 1;
|
|
}
|
|
else if(flags & 0x40){
|
|
D_80383390->marker->unk44 = func_8034A2C8();
|
|
}
|
|
|
|
if(flags & 0x1000){
|
|
func_8033F738(D_80383390->marker);
|
|
func_8034BFF8(D_80383390->marker);
|
|
}
|
|
|
|
D_80383390->unk148 = 0;
|
|
if(flags & 0x800){
|
|
D_80383390->unk148 = func_803358B4();
|
|
}
|
|
|
|
if(flags & 0x4000){
|
|
D_80383390->marker->unk50 = func_803406B0();
|
|
}
|
|
|
|
if(flags & 0x10){
|
|
D_80383390->unk124_31 = -1;
|
|
}
|
|
|
|
if(flags & 0x80){
|
|
D_80383390->unkF4_22 = 1;
|
|
}
|
|
|
|
if(flags & 0x80000){
|
|
D_80383390->unk58_1 = 1;
|
|
}
|
|
|
|
if(flags & 0x100){
|
|
D_80383390->unk130 = func_803255FC;
|
|
}
|
|
|
|
if(flags & 0x200){
|
|
D_80383390->marker->unk40_21 = 1;
|
|
}
|
|
|
|
if(flags & 0x8000){
|
|
D_80383390->marker->unk40_20 = 1;
|
|
}
|
|
|
|
if(flags & 0x20000){
|
|
D_80383390->marker->unk40_22 = 1;
|
|
}
|
|
|
|
if(flags & 0x400000){
|
|
D_80383390->marker->unk40_19 = 1;
|
|
}
|
|
|
|
if(flags & 0x10000){
|
|
D_80383390->unk138_9 = 1;
|
|
}
|
|
|
|
if(flags & 0x40000){
|
|
D_80383390->unk138_8 = 1;
|
|
}
|
|
|
|
if(flags & 0x200000){
|
|
D_80383390->unk138_25 = 1;
|
|
}
|
|
|
|
if(flags & 0x800000){
|
|
D_80383390->unk16C_3 = 1;
|
|
}
|
|
|
|
if(flags & 0x1000000){
|
|
D_80383390->unk16C_2 = 1;
|
|
}
|
|
|
|
if(flags & 0x2000000){
|
|
D_80383390->unk16C_1 = 1;
|
|
}
|
|
|
|
if(flags & 0x4000000){
|
|
D_80383390->unk17C_31 = 1;
|
|
}
|
|
|
|
if(flags & 0x2000){
|
|
D_80383390->unk138_29 = 1;
|
|
}
|
|
|
|
if(flags & 0x100000){
|
|
D_80383390->unk58_2 = 0;
|
|
}
|
|
|
|
D_80383390->unk154 = 0x005e0000;
|
|
D_80383390->marker->unk54 = func_8032B5C0;
|
|
|
|
|
|
for(i = 0; i < 3; ++i){
|
|
D_80383390->unk164[i] = 0x63;
|
|
}
|
|
|
|
D_80383390->unk170 = -10.0f;
|
|
D_80383390->unk138_7 = 0;
|
|
D_80383390->unk3C = flags;
|
|
return D_80383390;
|
|
}
|
|
|
|
static void __actor_free(ActorMarker *arg0, Actor *arg1){
|
|
s32 arrayEnd;
|
|
|
|
//copy last actor over actor to delete
|
|
arrayEnd = &suBaddieActorArray->data[suBaddieActorArray->cnt - 1];
|
|
func_80325FE8(arg1);
|
|
if((s32)arg1 != arrayEnd)
|
|
memcpy(arg1, arrayEnd, 0x180); //memcpy
|
|
arg1->marker->actrArrayIdx = arg0->actrArrayIdx;
|
|
|
|
//remove last actor from actor array
|
|
suBaddieActorArray->cnt--;
|
|
|
|
//shrink actor array capacity
|
|
if(suBaddieActorArray->cnt + 8 <= suBaddieActorArray->max_cnt){
|
|
suBaddieActorArray->max_cnt = suBaddieActorArray->cnt + 4;
|
|
suBaddieActorArray = (ActorArray *)realloc(suBaddieActorArray, suBaddieActorArray->max_cnt*sizeof(Actor) + sizeof(ActorArray));
|
|
}
|
|
|
|
marker_free(arg0);
|
|
}
|
|
|
|
Actor *func_8032811C(enum actor_e id, s32 (* pos)[3], s32 rot){
|
|
return func_803056FC(id, pos, rot);
|
|
}
|
|
|
|
Actor *func_8032813C(enum actor_e id, f32 pos[3], s32 rot){
|
|
s32 sp24[3];
|
|
int i;
|
|
for(i = 0; i< 3; i++){
|
|
sp24[i] = pos[i];
|
|
}
|
|
func_803056FC(id, &sp24, rot);
|
|
}
|
|
|
|
Actor * spawn_child_actor(enum actor_e id, Actor ** parent){
|
|
Actor *child;
|
|
ActorMarker * sp28 = (*parent)->marker;
|
|
s32 sp1C[3];
|
|
sp1C[0] = (*parent)->position_x;
|
|
sp1C[1] = (*parent)->position_y;
|
|
sp1C[2] = (*parent)->position_z;
|
|
child = func_803056FC(id, sp1C, (*parent)->yaw);
|
|
*parent = marker_getActor(sp28);
|
|
return child;
|
|
}
|
|
|
|
Actor *func_80328230(enum actor_e id, f32 pos[3], f32 rot[3]){
|
|
int i;
|
|
s32 sp30[3];
|
|
Actor *actor;
|
|
|
|
for(i = 0; i < 3; i++){
|
|
sp30[i] = (s32)pos[i];
|
|
}
|
|
actor = func_803055E0(id, sp30, (f32) rot[1], 0, 0);
|
|
actor->pitch = rot[0];
|
|
return actor;
|
|
}
|
|
|
|
Actor *func_803282AC(enum actor_e id, s16 (* pos)[3], s32 yaw){
|
|
s32 sp24[3];
|
|
int i;
|
|
for(i = 0; i< 3; i++){
|
|
sp24[i] = (*pos)[i];
|
|
}
|
|
return func_803056FC(id, &sp24, yaw);
|
|
}
|
|
|
|
void marker_despawn(ActorMarker *marker){
|
|
Actor * actor = marker_getActor(marker);
|
|
if(D_8036E574){
|
|
actor->despawn_flag = 1;
|
|
D_8036E578++;
|
|
if(actor->unk104 && actor->modelCacheIndex != 0x108){
|
|
marker_getActor(actor->unk104)->despawn_flag = 1;
|
|
marker_getActor(actor->unk104)->unk104 = NULL;
|
|
D_8036E578++;
|
|
actor->unk104 = NULL;
|
|
}
|
|
}
|
|
else{
|
|
__actor_free(marker, actor);
|
|
}
|
|
}
|
|
|
|
void func_803283BC(void){
|
|
D_8036E574 = 1;
|
|
D_8036E578 = 0;
|
|
}
|
|
|
|
//actorArray_flushDespawns
|
|
void func_803283D4(void){
|
|
int i;
|
|
Actor *iPtr;
|
|
if(D_8036E574){
|
|
if(D_8036E578)
|
|
for(i = suBaddieActorArray->cnt-1; i >= 0 ; i--){
|
|
iPtr = &suBaddieActorArray->data[i];
|
|
if(iPtr->despawn_flag)
|
|
__actor_free(iPtr->marker, iPtr);
|
|
}
|
|
}
|
|
D_8036E574 = 0;
|
|
D_8036E578 = 0;
|
|
|
|
}
|
|
|
|
|
|
void func_80328478(f32 arg0[3], f32 arg1, f32 arg2){
|
|
f32 sp1C[3];
|
|
sp1C[0] = arg2;
|
|
sp1C[1] = 0.0f;
|
|
sp1C[2] = 0.0f;
|
|
ml_vec3f_yaw_rotate_copy(sp1C, sp1C, arg1 - 90.0);
|
|
|
|
arg0[0] += sp1C[0];
|
|
arg0[1] += sp1C[1];
|
|
arg0[2] += sp1C[2];
|
|
}
|
|
|
|
bool func_80328508(Actor *arg0, s32 arg1)
|
|
{
|
|
ActorAnimationInfo *animInfo;
|
|
s32 index;
|
|
arg0->state = arg1;
|
|
if (arg0->unk18 == 0)
|
|
return FALSE;
|
|
|
|
animInfo = arg0->unk18 + arg1;
|
|
index = animInfo->index;
|
|
if (1);
|
|
|
|
if (index != 0){
|
|
if (arg0->animctrl == NULL){
|
|
arg0->animctrl = animctrl_new(0);
|
|
animctrl_reset(arg0->animctrl);
|
|
}
|
|
animctrl_setIndex(arg0->animctrl, animInfo->index);
|
|
animctrl_setDuration(arg0->animctrl, animInfo->duration);
|
|
animctrl_setDirection(arg0->animctrl, mvmt_dir_forwards);
|
|
}
|
|
else if (arg0->animctrl) {
|
|
animctrl_setPlaybackType(arg0->animctrl, ANIMCTRL_STOPPED);
|
|
animctrl_setDirection(arg0->animctrl, mvmt_dir_forwards);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void func_803285E8(Actor *this, f32 arg1, int direction){
|
|
func_8028774C(this->animctrl, arg1);
|
|
if(direction != -1){
|
|
animctrl_setDirection(this->animctrl, direction);
|
|
}
|
|
this->sound_timer = arg1;
|
|
}
|
|
|
|
|
|
|
|
int func_8032863C(AnimCtrl *anim_ctrl, f32 min, f32 max) {
|
|
f32 timer;
|
|
s32 sp18;
|
|
|
|
timer = animctrl_getAnimTimer(anim_ctrl);
|
|
if ((timer < min) || (max <= timer)) {
|
|
return -1;
|
|
}
|
|
sp18 = animctrl_isPlayedForwards(anim_ctrl);
|
|
if( ((sp18 == 0) && (min <= timer) && (timer < (min + 0.015)))
|
|
|| ((sp18 == 1) && (timer < max) && ((max - 0.015) <= timer))
|
|
) {
|
|
sp18 = (sp18) ? 0 : 1;
|
|
animctrl_setDirection(anim_ctrl, sp18);
|
|
return sp18 + 2;
|
|
}
|
|
return sp18;
|
|
}
|
|
|
|
|
|
s32 func_80328748(AnimCtrl *anim_ctrl, f32 min, f32 max) {
|
|
s32 sp24;
|
|
f32 sp20;
|
|
|
|
sp24 = func_8032863C(anim_ctrl, min, max);
|
|
if (sp24 != -1) {
|
|
return sp24;
|
|
}
|
|
sp20 = animctrl_getAnimTimer(anim_ctrl);
|
|
if (animctrl_isPlayedForwards(anim_ctrl) == TRUE) {
|
|
if (max <= sp20) {
|
|
animctrl_setAnimTimer(anim_ctrl, max);
|
|
animctrl_setDirection(anim_ctrl, 0);
|
|
sp24 = 2;
|
|
}
|
|
} else if (sp20 < min) {
|
|
animctrl_setAnimTimer(anim_ctrl, min);
|
|
animctrl_setDirection(anim_ctrl, 1);
|
|
sp24 = 3;
|
|
}
|
|
return sp24;
|
|
}
|
|
|
|
int func_8032881C(Actor *this){
|
|
if(this->animctrl){
|
|
if(animctrl_getPlaybackType(this->animctrl) == ANIMCTRL_ONCE){
|
|
return animctrl_isStopped(this->animctrl);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int actor_animationIsAt(Actor *this, f32 arg1){
|
|
f32 f2 = animctrl_getAnimTimer(this->animctrl);
|
|
if(f2 == this->sound_timer){
|
|
return 0;
|
|
}
|
|
else {
|
|
if(animctrl_isPlayedForwards(this->animctrl)){
|
|
if(this->sound_timer < f2){
|
|
return this->sound_timer <= arg1 && arg1 < f2;
|
|
}
|
|
else{//L8032892C
|
|
return this->sound_timer <= arg1 || arg1 < f2;
|
|
}
|
|
}
|
|
else{
|
|
if(f2 < this->sound_timer){
|
|
return arg1 <= this->sound_timer && f2 < arg1;
|
|
}
|
|
else{//L8032892C
|
|
return arg1 <= this->sound_timer || f2 < arg1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_803289EC(Actor *this , f32 arg1, int direction){
|
|
func_803285E8(this, arg1, direction);
|
|
func_802875AC(this->animctrl, "subaddie.c", 0x6b1);
|
|
}
|
|
|
|
int func_80328A2C(Actor *this, f32 arg1, s32 direction, f32 probability){
|
|
if(randf() < probability){
|
|
func_803289EC(this, arg1, direction);
|
|
return 1;
|
|
}
|
|
else{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void func_80328A84(Actor * arg0, u32 arg1){
|
|
if(func_80328508(arg0, arg1) && arg0->animctrl){
|
|
func_802875AC(arg0->animctrl, "subaddie.c", 0X6CA);
|
|
}
|
|
}
|
|
|
|
void func_80328AC8(Actor * arg0, s32 arg1){
|
|
func_80328B8C(arg0, arg1, 0.0f, 1);
|
|
}
|
|
|
|
void func_80328AEC(Actor * arg0, u32 arg1){
|
|
if(func_80328508(arg0, arg1) && arg0->animctrl){
|
|
animctrl_setPlaybackType(arg0->animctrl, ANIMCTRL_LOOP);
|
|
func_803289EC(arg0, 0.0f, 1);
|
|
}
|
|
}
|
|
|
|
/* actor - maybe plays actor's animation with set probability */
|
|
int func_80328B38(Actor *this, s32 myAnimId, f32 chance){
|
|
if(randf() < chance){
|
|
func_80328A84(this, myAnimId);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void func_80328B8C(Actor * this, s32 myAnimId, f32 arg2, s32 direction){
|
|
if(func_80328508(this, myAnimId) && this->animctrl)
|
|
func_803289EC(this, arg2, direction);
|
|
}
|
|
|
|
int func_80328BD4(Actor * this, s32 myAnimId, f32 arg2, s32 arg3, f32 arg4){
|
|
if(randf() < arg4){
|
|
if(func_80328508(this, myAnimId) && this->animctrl){
|
|
func_803285E8(this, arg2, arg3);
|
|
func_802875AC(this->animctrl, "subaddie.c", 0x705);
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void func_80328C64(Actor * this, int arg1){
|
|
int retVal = arg1;
|
|
while(retVal < 0) retVal += 0x168;
|
|
while(retVal >= 0x168) retVal -= 0x168;
|
|
this->yaw_ideal = retVal;
|
|
}
|
|
|
|
void func_80328CA8(Actor *arg0, s32 angle) {
|
|
s32 fixedAngle = angle;
|
|
while (fixedAngle < 0) {
|
|
fixedAngle += 360;
|
|
}
|
|
while (fixedAngle >= 360) {
|
|
fixedAngle -= 360;
|
|
}
|
|
arg0->unk6C = fixedAngle;
|
|
}
|
|
|
|
void func_80328CEC(Actor * this, s32 arg1, s32 min, s32 max){
|
|
f32 f12;
|
|
int abs;
|
|
f12 = (randf() - 0.5)*(max - min)*2;
|
|
abs = (0.0f <= f12) ? min : -min;
|
|
func_80328C64(this, abs + (arg1 + f12));
|
|
}
|
|
|
|
f32 func_80328DAC(Actor *this){
|
|
return D_8036E598[this->unk10_3];
|
|
}
|
|
|
|
f32 func_80328DCC(Actor *this, f32 angle, f32 angle_ideal, s32 arg3) {
|
|
f32 var_f2;
|
|
s32 var_t16;
|
|
|
|
if (angle_ideal == angle) {
|
|
return angle;
|
|
}
|
|
|
|
var_f2 = angle_ideal - angle;
|
|
if (var_f2 >= 180.0f) {
|
|
var_f2 -= 360.0f;
|
|
}
|
|
if (var_f2 < -180.0f) {
|
|
var_f2 += 360.0f;
|
|
}
|
|
|
|
if ((this->marker->unk14_20 != 0x12) && (this->marker->unk2C_2 == 1) && ((var_f2 >= 50.0f) || (var_f2 < -50.0f))) {
|
|
return angle_ideal;
|
|
}
|
|
var_f2 = var_f2 / func_80328DAC(this);
|
|
var_t16 = arg3;
|
|
var_f2 = (0.0f < var_f2) ? MIN(var_f2, var_t16) : MAX(var_f2, -arg3) ;
|
|
|
|
var_f2 += angle;
|
|
while (var_f2 < 0.0f) {
|
|
var_f2 += 360.0f;
|
|
}
|
|
while (var_f2 >= 360.0f) {
|
|
var_f2 -= 360.0f;
|
|
}
|
|
return var_f2;
|
|
}
|
|
|
|
void func_80328FB0(Actor *this, f32 arg1){
|
|
this->yaw = func_80328DCC(this, this->yaw, this->yaw_ideal, (s32)arg1);
|
|
}
|
|
|
|
void func_80328FF0(Actor *arg0, f32 arg1) {
|
|
arg0->pitch = func_80328DCC(arg0, arg0->pitch, arg0->unk6C, (s32) arg1);
|
|
}
|
|
|
|
int func_80329030(Actor *arg0, s32 arg1) {
|
|
return !func_8032CA80(arg0, arg1);
|
|
}
|
|
|
|
s32 func_80329054(s32 arg0, s32 arg1) {
|
|
return !func_8032CA80(arg0, arg1 + 4);
|
|
}
|
|
|
|
bool func_80329078(Actor *this, s32 arg1, s32 arg2){
|
|
f32 sp1C[3];
|
|
|
|
if(this->unk10_25 == 0)
|
|
return TRUE;
|
|
|
|
sp1C[0] = this->position[0];
|
|
sp1C[1] = this->position[1];
|
|
sp1C[2] = this->position[2];
|
|
func_80328478(sp1C, arg1, arg2);
|
|
if(func_80307258(sp1C, this->unk10_25 - 1, this->unk10_18 - 1) == -1){
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool func_80329140(Actor *this, s32 arg1, s32 arg2){
|
|
s32 var_v0;
|
|
f32 sp20[3];
|
|
|
|
sp20[0] = this->position[0];
|
|
sp20[1] = this->position[1];
|
|
sp20[2] = this->position[2];
|
|
func_80328478(sp20, arg1, arg2);
|
|
var_v0 = func_80309D58(sp20, this->unk10_18);
|
|
if(this->unk10_18 == 0){
|
|
this->unk10_18 = var_v0;
|
|
}
|
|
if(var_v0 == 0){
|
|
if (this->unk10_18 != 0)
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
int func_80329210(Actor * arg0, f32 (* arg1)[3]){
|
|
return arg0->unk10_25 < 1
|
|
|| func_80307258(arg1, arg0->unk10_25 - 1, arg0->unk10_18-1) != -1;
|
|
}
|
|
|
|
bool func_80329260(Actor *this, f32 p1[3]){
|
|
s32 var_v0;
|
|
var_v0 = func_80309D58(p1, this->unk10_18);
|
|
if(this->unk10_18 == 0){
|
|
this->unk10_18 = var_v0;
|
|
}
|
|
if(var_v0 == 0 && this->unk10_18 != 0){
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool func_803292E0(Actor *this){
|
|
f32 player_position[3];
|
|
if(this->unk10_25 == 0){
|
|
return 1;
|
|
}
|
|
|
|
_player_getPosition(player_position);
|
|
return func_80307258(player_position, this->unk10_25 - 1, this->unk10_18 - 1) != -1;
|
|
}
|
|
|
|
bool func_80329354(Actor *this){
|
|
f32 sp1C[3];
|
|
|
|
_player_getPosition(sp1C);
|
|
return func_80329260(this, sp1C);
|
|
}
|
|
|
|
bool func_80329384(Actor *this, f32 arg1){
|
|
f32 sp1C[3];
|
|
|
|
if(this->unk10_25 == 0)
|
|
return TRUE;
|
|
|
|
_player_getPosition(sp1C);
|
|
|
|
return func_80307258(sp1C, this->unk10_25 - 1, this->unk10_18 - 1) != -1
|
|
&& (sp1C[1] < (this->position[1] + arg1))
|
|
&& ((this->position[1] - arg1) < sp1C[1]);
|
|
}
|
|
|
|
bool func_8032944C(Actor *this){
|
|
s32 v1;
|
|
|
|
v1 = this->pitch - this->unk6C;
|
|
return ((-3 <= v1) && (v1 <= 3));
|
|
}
|
|
|
|
bool func_80329480(Actor *this){
|
|
s32 v1;
|
|
|
|
v1 = this->yaw - this->yaw_ideal;
|
|
return ((-3 <= v1) && (v1 <= 3));
|
|
}
|
|
|
|
bool func_803294B4(Actor *this, s32 arg1){
|
|
s32 v1;
|
|
|
|
v1 = this->yaw - this->yaw_ideal;
|
|
return ((-arg1 <= v1) && (v1 <= arg1));
|
|
}
|
|
|
|
bool func_803294F0(Actor *this, s32 arg1, s32 arg2){
|
|
s32 v1;
|
|
|
|
v1 = this->yaw - arg2;
|
|
return ((-arg1 <= v1) && (v1 <= arg1));
|
|
}
|
|
|
|
bool func_80329530(Actor *this, s32 dist){
|
|
if( func_8028F098()
|
|
&& !func_803203FC(0xBF)
|
|
&& subaddie_playerIsWithinSphere(this, dist)
|
|
){
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool subaddie_playerIsWithinSphere(Actor *this, s32 dist){
|
|
f32 sp24[3];
|
|
f32 sp18[3];
|
|
|
|
func_8028E964(sp24);
|
|
_player_getPosition(sp18);
|
|
sp24[1] = sp18[1];
|
|
if( ( (this->position_x - sp24[0])*(this->position_x - sp24[0])
|
|
+ (this->position_y - sp24[1])*(this->position_y - sp24[1])
|
|
+ (this->position_z - sp24[2])*(this->position_z - sp24[2])
|
|
) < dist*dist
|
|
){
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool subaddie_playerIsWithinAsymmetricCylinder(Actor *this, s32 radius, s32 d_upper, s32 d_lower){
|
|
f32 sp1C[3];
|
|
|
|
player_getPosition(sp1C);
|
|
|
|
if(((this->position[1] + d_upper) < sp1C[1]) || (sp1C[1] < (this->position[1] - d_lower))){
|
|
return FALSE;
|
|
}
|
|
return subaddie_playerIsWithinSphere(this, radius);
|
|
|
|
}
|
|
|
|
bool subaddie_playerIsWithinCylinder(Actor *this, s32 radius, s32 d_y){
|
|
return subaddie_playerIsWithinAsymmetricCylinder(this, radius, d_y, d_y);
|
|
}
|
|
|
|
bool func_803296D8(Actor *this, s32 dist){
|
|
if(!this->unk124_7){
|
|
return TRUE;
|
|
}
|
|
else{
|
|
return func_80329530(this, dist);
|
|
}
|
|
}
|
|
|
|
s32 func_8032970C(Actor *this){
|
|
f32 sp24[3];
|
|
f32 sp18[3];
|
|
|
|
func_8028E964(sp24);
|
|
_player_getPosition(sp18);
|
|
sp24[1] = sp18[1];
|
|
return (s32) DIST_SQ_VEC3F(this->position, sp24);
|
|
}
|
|
|
|
s32 func_80329784(Actor *arg0){
|
|
f32 sp1C[3];
|
|
|
|
func_8028E964(sp1C);
|
|
return (s32)func_80257204(arg0->position[0], arg0->position[2], sp1C[0], sp1C[2]);
|
|
}
|
|
|
|
s32 func_803297C8(Actor *arg0, f32 arg1[3]){
|
|
return (s32)func_80257204(arg0->position[0], arg0->position[2], arg1[0], arg1[2]);
|
|
}
|
|
|
|
void func_803297FC(Actor *arg0, f32 *o1, f32 *o2){
|
|
f32 sp2C[3];
|
|
|
|
_player_getPosition(sp2C);
|
|
func_8025727C(
|
|
arg0->position[0], arg0->position[1], arg0->position[2],
|
|
sp2C[0], sp2C[1], sp2C[2],
|
|
o1, o2
|
|
);
|
|
*o1 = 360.0f - *o1;
|
|
}
|
|
|
|
void func_80329878(Actor *arg0, f32 arg1){
|
|
arg0->unk28 -= arg1;
|
|
if(arg0->unk28 < 0.0f){
|
|
arg0->unk28 = 0.0f;
|
|
}
|
|
}
|
|
|
|
void actor_playAnimationOnce(Actor *this){
|
|
if(this->animctrl)
|
|
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
|
|
}
|
|
|
|
void actor_loopAnimation(Actor *this){
|
|
if(this->animctrl)
|
|
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_LOOP);
|
|
}
|
|
|
|
s32 func_80329904(ActorMarker *arg0, s32 arg1, f32 *arg2){
|
|
func_8034A174(arg0->unk44, arg1, arg2);
|
|
return arg0->unk14_21;
|
|
}
|
|
|
|
struct5Bs *func_80329934(void){
|
|
return D_8036E568;
|
|
}
|
|
|
|
s32 func_80329940(void){
|
|
return D_8036E56C;
|
|
}
|
|
|
|
Struct64s* func_8032994C(void){
|
|
return D_8036E570;
|
|
}
|
|
|
|
//marker_getActorPtr
|
|
Actor *marker_getActor(ActorMarker *this){
|
|
return &(suBaddieActorArray->data[this->actrArrayIdx]);
|
|
}
|
|
|
|
Actor *subaddie_getLinkedActor(Actor *this){
|
|
if(this->unk100 == NULL)
|
|
return NULL;
|
|
return marker_getActor(this->unk100);
|
|
}
|
|
|
|
void func_803299B4(Actor *arg0) {
|
|
s32 position[3];
|
|
s32 rotation[3];
|
|
|
|
arg0->marker->unkC = arg0->unk108;
|
|
arg0->marker->unk10 = arg0->unk10C;
|
|
arg0->marker->unk1C = arg0->unk134;
|
|
arg0->marker->unk54 = arg0->unk160;
|
|
arg0->marker->unk58 = arg0->unk168;
|
|
arg0->marker->unk30 = arg0->unk13C;
|
|
arg0->marker->unk5C = arg0->unk16C_31;
|
|
arg0->marker->propPtr->unk8_3 = arg0->unkF4_28;
|
|
arg0->marker->propPtr->unk8_2 = arg0->unkF4_27;
|
|
arg0->marker->unk2C_1 = arg0->unkF4_26;
|
|
arg0->marker->collidable = arg0->stored_marker_collidable;
|
|
|
|
arg0->unk124_7 = FALSE;
|
|
arg0->unk138_7 = 0;
|
|
position[0] = (s32) arg0->position[0];
|
|
position[1] = (s32) arg0->position[1];
|
|
position[2] = (s32) arg0->position[2];
|
|
rotation[0] = (s32) arg0->pitch;
|
|
rotation[1] = (s32) arg0->yaw;
|
|
rotation[2] = (s32) arg0->roll;
|
|
func_8032F6A4(position, arg0->marker, rotation);
|
|
}
|
|
|
|
void func_80329B68(Actor *this){
|
|
if(this->animctrl == NULL)
|
|
return;
|
|
|
|
if(this->stored_animctrl_playbackType_){
|
|
animctrl_setPlaybackType(this->animctrl, this->stored_animctrl_playbackType_);
|
|
}
|
|
animctrl_setIndex(this->animctrl, this->stored_animctrl_index);
|
|
animctrl_setDirection(this->animctrl, this->stored_animctrl_forwards);
|
|
animctrl_setSmoothTransition(this->animctrl, this->stored_animctrl_smoothTransistion);
|
|
animctrl_setDuration(this->animctrl, this->stored_animctrl_duration);
|
|
func_8028774C(this->animctrl, this->unkEC);
|
|
animctrl_setSubRange(this->animctrl, this->stored_animctrl_subrangeMin, this->stored_animctrl_subrangeMax);
|
|
func_802875AC(this->animctrl, "subaddie.c", 0x8fd);
|
|
animctrl_setTimer(this->animctrl, this->sound_timer);
|
|
}
|
|
|
|
void actor_copy(Actor *dst, Actor *src){
|
|
dst->marker = src->marker;
|
|
dst->animctrl = src->animctrl;
|
|
dst->unk44_14 = src->unk44_14;
|
|
dst->unk148 = src->unk148;
|
|
dst->unk14C[0] = src->unk14C[0];
|
|
dst->unk14C[1] = src->unk14C[1];
|
|
memcpy(src, dst, sizeof(Actor));
|
|
}
|
|
|
|
void *actors_appendToSavestate(void * begin, u32 end){
|
|
void *sp3C = begin;
|
|
Actor* s0;
|
|
Actor* s1;
|
|
u32 sp30; //SavedActorDataSize
|
|
u32 sp2C; //SavedActorDataOffset
|
|
|
|
if(suBaddieActorArray){
|
|
sp30 = 0;
|
|
for(s1 = suBaddieActorArray->data; s1 < &suBaddieActorArray->data[(u32) suBaddieActorArray->cnt]; s1++){
|
|
if( s1->marker
|
|
&& s1->unk10_1 == 1
|
|
&& s1->despawn_flag == 0
|
|
&& s1->unk40 == 0
|
|
){
|
|
sp30++;
|
|
}
|
|
}
|
|
sp2C = end - (u32)sp3C;
|
|
sp3C = realloc(sp3C, sp2C + sizeof(u32) + sp30*sizeof(Actor));
|
|
|
|
end = (u32)sp3C + sp2C;
|
|
*(u32 *)end = sp30;
|
|
s0 = (Actor *)((u8*)end + sizeof(u32));
|
|
for(s1 = suBaddieActorArray->data; s1 < &suBaddieActorArray->data[(u32) suBaddieActorArray->cnt]; s1++){
|
|
if( s1->marker
|
|
&& s1->unk10_1 == 1
|
|
&& s1->despawn_flag == 0
|
|
&& s1->unk40 == 0
|
|
){
|
|
memcpy(s0, s1, sizeof(Actor));
|
|
s0->unk40 = 0;
|
|
s0->unk138_28 = 1;
|
|
s0->unk14C[0] =s0->unk14C[1] = NULL;
|
|
// s0->unk14C = NULL;
|
|
s0->unk148 = NULL;
|
|
s0->unk16C_4 = 0;
|
|
s0->unk44_31 = 0;
|
|
s0->unk104 = NULL;
|
|
s0->unk100 = NULL;
|
|
s0->unk158[0] = NULL;
|
|
s0->unk158[1] = NULL;
|
|
s0->unk138_19 = s1->marker->unk14_20;
|
|
s0->unk108 = s1->marker->unkC;
|
|
s0->unk10C = s1->marker->unk10;
|
|
s0->unk134 = s1->marker->unk1C;
|
|
s0->unk160 = s1->marker->unk54;
|
|
s0->unk168 = s1->marker->unk58;
|
|
s0->unk13C = s1->marker->unk30;
|
|
s0->unk16C_31 = s1->marker->unk5C;
|
|
s0->unkF4_26 = s1->marker->unk2C_1;
|
|
s0->stored_marker_collidable = s1->marker->collidable;
|
|
s0->unkF4_28 = s1->marker->propPtr->unk8_3;
|
|
s0->unkF4_27 = s1->marker->propPtr->unk8_2;
|
|
//80329F94
|
|
if(s0->animctrl){
|
|
s0->stored_animctrl_index = animctrl_getIndex(s0->animctrl);
|
|
s0->stored_animctrl_playbackType_ = animctrl_getPlaybackType(s0->animctrl);
|
|
s0->stored_animctrl_forwards = animctrl_isPlayedForwards(s0->animctrl);
|
|
s0->stored_animctrl_smoothTransistion = animctrl_isSmoothTransistion(s0->animctrl);
|
|
s0->stored_animctrl_duration = animctrl_getDuration(s0->animctrl);
|
|
s0->unkEC = animctrl_getAnimTimer(s0->animctrl);
|
|
animctrl_getSubRange(s0->animctrl, &s0->stored_animctrl_subrangeMin, &s0->stored_animctrl_subrangeMax);
|
|
}
|
|
s0->animctrl = NULL;
|
|
s0->marker = NULL;
|
|
s0++;
|
|
}
|
|
}
|
|
}
|
|
return sp3C;
|
|
}
|
|
|
|
typedef struct {
|
|
u32 cnt;
|
|
Actor *actor_save_state[];
|
|
}ActorListSaveState;
|
|
|
|
#ifndef NONMATCHING
|
|
#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_9E370/func_8032A09C.s")
|
|
#else
|
|
void func_8032A09C(s32 arg0, s32 arg1) {
|
|
ActorListSaveState *var_s1 = (s32)arg1;
|
|
Actor *var_s0;
|
|
u32 var_s2;
|
|
u32 var_s3;
|
|
s32 temp_a0;
|
|
Actor **sp60;
|
|
Actor **sp5C;
|
|
s32 sp50[3];
|
|
Actor *temp_v0_6;
|
|
|
|
|
|
spawnQueue_lock();
|
|
if (suBaddieActorArray != NULL) {
|
|
func_803283BC();
|
|
var_s3 = 0;
|
|
var_s0 = var_s1->actor_save_state;
|
|
for(var_s2 = var_s1->cnt; var_s2 != 0; var_s2--) {
|
|
if ((var_s0->unk78_13 != 0) && (var_s3 < var_s0->unk78_13)) {
|
|
var_s3 = var_s0->unk78_13;
|
|
}
|
|
var_s0++;
|
|
}
|
|
for(var_s0 = &suBaddieActorArray->data[0]; var_s0 < &suBaddieActorArray->data[suBaddieActorArray->cnt]; var_s0++){
|
|
if ((var_s0->unk78_13 != 0) && (var_s3 < var_s0->unk78_13)) {
|
|
var_s3 = var_s0->unk78_13;
|
|
}
|
|
}
|
|
|
|
var_s3++;
|
|
sp60 = malloc(var_s3*sizeof(Actor *));
|
|
sp5C = malloc(var_s3*sizeof(Actor *));
|
|
for (var_s2 = 0; var_s2 < var_s3; var_s2++) {
|
|
sp60[var_s2] = 0;
|
|
sp5C[var_s2] = 0;
|
|
}
|
|
var_s0 = var_s1->actor_save_state;
|
|
for(var_s2 = var_s1->cnt; var_s2 != 0; var_s2--) {
|
|
if (var_s0->unk78_13 != 0) {
|
|
sp5C[var_s0->unk78_13] = var_s0;
|
|
}
|
|
var_s0++;
|
|
}
|
|
for(var_s0 = &suBaddieActorArray->data[0]; var_s0 < &suBaddieActorArray->data[suBaddieActorArray->cnt]; var_s0++){
|
|
if ((var_s0->unk78_13 != 0)) {
|
|
sp60[var_s0->unk78_13] = var_s0;
|
|
}
|
|
var_s0++;
|
|
}
|
|
|
|
for(var_s2 = 1; var_s2 < var_s3; var_s2++){
|
|
if ((sp60[var_s2] != NULL) && (sp5C[var_s2] != NULL) && !sp5C[var_s2]->unkF4_22) {
|
|
actor_copy(sp5C[var_s2], sp60[var_s2]);
|
|
func_80329B68(sp60[var_s2]);
|
|
func_803299B4(sp60[var_s2]);
|
|
}
|
|
}
|
|
for(var_s2 = 1; var_s2 < var_s3; var_s2++){
|
|
if ((sp60[var_s2] != NULL) && !sp60[var_s2]->unk58_1 && (sp5C[var_s2] == NULL)) {
|
|
marker_despawn(sp60[var_s2]->marker);
|
|
sp60[var_s2] = NULL;
|
|
}
|
|
}
|
|
|
|
var_s0 = var_s1->actor_save_state;
|
|
for(var_s2 = var_s1->cnt; var_s2 != 0; var_s2--){
|
|
if (var_s0->unk78_13 == 0) {
|
|
sp50[0] = (s32) var_s0->position[0];
|
|
sp50[1] = (s32) var_s0->position[1];
|
|
sp50[2] = (s32) var_s0->position[2];
|
|
temp_v0_6 = func_8032811C(var_s0->modelCacheIndex, sp50, (s32) var_s0->yaw);
|
|
actor_copy(var_s0, temp_v0_6);
|
|
func_80329B68(temp_v0_6);
|
|
func_803299B4(temp_v0_6);
|
|
if(temp_v0_6);
|
|
}
|
|
var_s0++;
|
|
}
|
|
func_803283D4();
|
|
free(sp60);
|
|
free(sp5C);
|
|
}
|
|
spawnQueue_unlock();
|
|
}
|
|
#endif
|
|
|
|
void func_8032A5F8(void) {
|
|
Actor *var_s0;
|
|
|
|
if (suBaddieActorArray != NULL) {
|
|
for(var_s0 = &suBaddieActorArray->data[0]; var_s0 < &suBaddieActorArray->data[suBaddieActorArray->cnt]; var_s0++){
|
|
if (var_s0->unk124_31 == 0xfff) {
|
|
var_s0->unk124_31 = 0;
|
|
func_8032A6A8(var_s0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8032A6A8(Actor *arg0) {
|
|
f32 var_f0;
|
|
f32 var_f2;
|
|
Actor *var_v0;
|
|
|
|
|
|
if (arg0->unk44_14 != -1) {
|
|
var_f0 = 1.0f;
|
|
for(var_v0 = &suBaddieActorArray->data[0]; var_v0 < &suBaddieActorArray->data[suBaddieActorArray->cnt]; var_v0++){
|
|
if ((arg0->unk44_14 == var_v0->unk44_14) && (arg0 != var_v0)) {
|
|
var_f2 = var_v0->unk48;
|
|
if ((var_f2 <= var_f0) && (arg0->unk48 <= var_f2)) {
|
|
if (var_v0->unk78_13 != 0) {
|
|
arg0->unk124_31 = var_v0->unk78_13;
|
|
var_f0 = var_f2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Actor *func_8032A7AC(Actor *arg0) {
|
|
Actor *var_a0;
|
|
|
|
if (arg0->unk124_31 != 0) {
|
|
if (suBaddieActorArray != NULL) {
|
|
for(var_a0 = &suBaddieActorArray->data[0]; var_a0 < &suBaddieActorArray->data[suBaddieActorArray->cnt]; var_a0++){
|
|
if (arg0->unk124_31 == var_a0->unk78_13) {
|
|
return var_a0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void func_8032A82C(Actor *arg0, s32 arg1) {
|
|
NodeProp *sp24;
|
|
Actorlocal_Core2_9E370 *sp1C;
|
|
|
|
sp1C = &arg0->local;
|
|
sp24 = func_80304C38(arg1, arg0);
|
|
if (sp24 != NULL) {
|
|
sp1C->unkC = func_80304DA8(sp24);
|
|
nodeprop_getPosition(sp24, sp1C->unk0);
|
|
sp1C->unkE = func_80341EC4(sp1C);
|
|
}
|
|
}
|
|
|
|
void func_8032A88C(Actor *arg0) {
|
|
Actorlocal_Core2_9E370 *sp20;
|
|
|
|
sp20 = &arg0->local;
|
|
arg0->yaw_ideal = (f32) func_803297C8(arg0, sp20->unk0);
|
|
func_80328FB0(arg0, 6.0f);
|
|
func_80329030(arg0, 0);
|
|
if ((((arg0->position[0] - sp20->unk0[0]) * (arg0->position[0] - sp20->unk0[0])) + ((arg0->position[2] - sp20->unk0[2]) * (arg0->position[2] - sp20->unk0[2]))) <= 144.0f) {
|
|
arg0->unk44_14 = sp20->unkE;
|
|
arg0->unk48 = 0.0f;
|
|
arg0->marker->unk2C_2 = TRUE;
|
|
}
|
|
}
|
|
|
|
void func_8032A95C(Actor *arg0, s32 arg1, s32 arg2) {
|
|
func_80343F00(arg1, arg0->position);
|
|
arg0->unk44_14 = arg1;
|
|
arg0->unk48 = 0.0f;
|
|
arg0->marker->unk2C_2 = TRUE;
|
|
arg0->unk44_1 = TRUE;
|
|
arg0->unk10_3 = 0;
|
|
}
|
|
|
|
bool func_8032A9E4(s32 arg0, s32 arg1, s32 arg2) {
|
|
s32 sp1C[3];
|
|
|
|
player_getPosition_s32(sp1C);
|
|
return ((arg0 - sp1C[0])*(arg0 - sp1C[0]) + (arg1 - sp1C[2])*(arg1 - sp1C[2])) < (arg2 * arg2);
|
|
}
|
|
|
|
//actor_setScale
|
|
void func_8032AA58(Actor *this, f32 arg1){
|
|
this->scale = arg1;
|
|
this->marker->unk14_10 = 0;
|
|
}
|
|
|
|
void actor_collisionOff(Actor* this){
|
|
this->marker->collidable = 0;
|
|
}
|
|
|
|
void actor_collisionOn(Actor* this){
|
|
this->marker->collidable = 1;
|
|
}
|
|
|
|
void func_8032AA9C(void){
|
|
spawnQueue_unlock();
|
|
}
|
|
|
|
void func_8032AABC(void){
|
|
Actor *i_ptr;
|
|
Actor *start = &suBaddieActorArray->data[0];
|
|
u32 i;
|
|
u32 cnt;
|
|
|
|
spawnQueue_lock();
|
|
|
|
|
|
if(suBaddieActorArray != NULL){
|
|
cnt = suBaddieActorArray->cnt;
|
|
for(i_ptr = start, i = 0; i < cnt; i++, i_ptr++){
|
|
i_ptr->marker->unk14_21 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8032AB84(Actor *arg0) {
|
|
s32 var_s0;
|
|
ActorMarker *marker;
|
|
|
|
marker = arg0->marker;
|
|
if(arg0->unkF4_30){
|
|
for(var_s0 = 0; var_s0 < 2; var_s0++){
|
|
if (arg0->unk14C[var_s0] == NULL) {
|
|
switch (var_s0) { /* irregular */
|
|
case 0:
|
|
arg0->unk14C[0] = vtxList_clone(func_8033A148(func_80330DE4(marker)));
|
|
break;
|
|
case 1:
|
|
arg0->unk14C[1] = (arg0->unk17C_31) ? func_8033A148(func_80330DE4(marker))
|
|
: vtxList_clone(func_8033A148(func_80330DE4(marker)));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (marker->unk20 == NULL && arg0->unk3C & 0x20) {
|
|
marker->unk20 = func_802EA154();
|
|
}
|
|
}
|
|
|
|
void func_8032ACA8(Actor *arg0) {
|
|
s32 var_s0;
|
|
ActorMarker *sp30;
|
|
|
|
sp30 = arg0->marker;
|
|
for(var_s0 = 0; var_s0 < 2; var_s0++){
|
|
if (arg0->unk14C[var_s0] != NULL) {
|
|
switch (var_s0) { /* irregular */
|
|
case 0:
|
|
vtxList_free(arg0->unk14C[0]);
|
|
break;
|
|
case 1:
|
|
if (!arg0->unk17C_31) {
|
|
vtxList_free(arg0->unk14C[1]);
|
|
}
|
|
break;
|
|
}
|
|
arg0->unk14C[var_s0] = NULL;
|
|
}
|
|
}
|
|
|
|
if (sp30->unk20 != NULL) {
|
|
func_802EA134(sp30->unk20);
|
|
sp30->unk20 = 0;
|
|
}
|
|
}
|
|
|
|
#ifdef NONMATCHING
|
|
#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_9E370/func_8032AD7C.s")
|
|
#else
|
|
void func_8032AD7C(s32 arg0) {
|
|
s32 var_s0;
|
|
static s32 D_8036E5A8 = 0;
|
|
|
|
|
|
if (suBaddieActorArray != NULL) {
|
|
if (D_8036E5A8 >= suBaddieActorArray->cnt) {
|
|
D_8036E5A8 = 0;
|
|
}
|
|
for(var_s0 = 0; var_s0 < ((arg0 == 1) ? 0xF : suBaddieActorArray->cnt); var_s0++){
|
|
if (func_80330E28(&suBaddieActorArray->data[D_8036E5A8]) == NULL) {
|
|
func_8032ACA8(&suBaddieActorArray->data[D_8036E5A8]);
|
|
}
|
|
D_8036E5A8 = (D_8036E5A8 + 1) % suBaddieActorArray->cnt;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void func_8032AEB4(void) {
|
|
Actor *temp_s2;
|
|
Actor *var_s0;
|
|
|
|
temp_s2 = &suBaddieActorArray->data[0];
|
|
for(var_s0 = temp_s2; (suBaddieActorArray != NULL) && ((var_s0 - temp_s2) != suBaddieActorArray->cnt); var_s0++){
|
|
func_8032ACA8(var_s0);
|
|
}
|
|
}
|
|
|
|
void actorArray_defrag(void) {
|
|
AnimCtrl *temp_a0_4;
|
|
ParticleEmitter *temp_a0_2;
|
|
ParticleEmitter *temp_a0_3;
|
|
s32 *temp_a0_6;
|
|
s32 *temp_a1;
|
|
s32 temp_a0;
|
|
s32 temp_a0_5;
|
|
s32 temp_a0_7;
|
|
s32 temp_a0_8;
|
|
s32 temp_a0_9;
|
|
s32 temp_t7;
|
|
s32 var_s1;
|
|
Actor *i_actor;
|
|
void *temp_s0_2;
|
|
static s32 D_8036E5AC = 0;
|
|
|
|
|
|
if (suBaddieActorArray != NULL) {
|
|
for(var_s1 = 0; var_s1 < 8; var_s1++){
|
|
D_8036E5AC++;
|
|
if (D_8036E5AC >= suBaddieActorArray->cnt) {
|
|
D_8036E5AC = 0;
|
|
}
|
|
i_actor = &suBaddieActorArray->data[D_8036E5AC];
|
|
|
|
if ((s32)i_actor->marker->unk44 < 0) {
|
|
i_actor->marker->unk44 = func_8034A348(i_actor->marker->unk44);
|
|
}
|
|
|
|
if (i_actor->unk158[0] != NULL) {
|
|
i_actor->unk158[0] = func_802F0D74(i_actor->unk158[0]);
|
|
}
|
|
|
|
if (i_actor->unk158[1] != NULL) {
|
|
i_actor->unk158[1] = func_802F0D74(i_actor->unk158[1]);
|
|
}
|
|
|
|
if (i_actor->animctrl != NULL) {
|
|
i_actor->animctrl = animctrl_defrag(i_actor->animctrl);
|
|
}
|
|
|
|
if (i_actor->marker->unk20 != NULL) {
|
|
i_actor->marker->unk20 = func_802EA374(i_actor->marker->unk20);
|
|
}
|
|
|
|
if (i_actor->unk148 != NULL) {
|
|
i_actor->unk148 = (Struct80s*)defrag(i_actor->unk148);
|
|
}
|
|
|
|
if (i_actor->marker->unk50 != NULL) {
|
|
i_actor->marker->unk50 = func_803406D4(i_actor->marker->unk50);
|
|
}
|
|
|
|
if (i_actor->marker->unk14_20 == MARKER_217_BEE_SWARM) {
|
|
func_802CEB60(i_actor);
|
|
}
|
|
}
|
|
suBaddieActorArray = (ActorArray *) defrag(suBaddieActorArray);
|
|
}
|
|
|
|
if (D_8036E568 != 0) {
|
|
D_8036E568 = func_8034A348(D_8036E568);
|
|
}
|
|
|
|
if (D_8036E570 != 0) {
|
|
D_8036E570 = func_802F3364(D_8036E570);
|
|
}
|
|
}
|
|
|
|
ActorMarker *func_8032B16C(enum jiggy_e jiggy_id) {
|
|
Actor *temp_s3;
|
|
Actor *var_s0;
|
|
|
|
if (suBaddieActorArray != NULL) {
|
|
temp_s3 = &suBaddieActorArray->data[0];
|
|
for(var_s0 = temp_s3; (var_s0 - temp_s3) < suBaddieActorArray->cnt; var_s0++){
|
|
if ((var_s0->marker->unk14_20 == MARKER_52_JIGGY) && (chjiggy_getJiggyId(&(var_s0->marker)) == jiggy_id)) {
|
|
return var_s0->marker;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void func_8032B258(Actor *this, enum collision_e arg1) {
|
|
f32 sp44;
|
|
f32 sp38[3];
|
|
f32 sp34;
|
|
|
|
if ((arg1 == COLLISION_2_DIE) && this->unk138_27 != 0) {
|
|
sp44 = func_8028EBA4();
|
|
if ((s32)this->marker->unk44 < 0) {
|
|
func_8034A174( this->marker->unk44, 0x20, sp38);
|
|
}
|
|
if (((s32)this->marker->unk44 < 0) && ((sp38[0] != 0.0f) || (sp38[1] != 0.0f) || (sp38[2] != 0.0f))) {
|
|
__spawnQueue_add_5((GenMethod_5)func_802C4260, this->unk138_27 + 0x15, reinterpret_cast(s32,sp38[0]), reinterpret_cast(s32,sp38[1]), reinterpret_cast(s32,sp38[2]), reinterpret_cast(s32,sp44));
|
|
return;
|
|
}
|
|
else{
|
|
sp34 = this->position[1] + 50.0f;
|
|
__spawnQueue_add_5((GenMethod_5)func_802C4260, this->unk138_27 + 0x15, reinterpret_cast(s32,this->position[0]), reinterpret_cast(s32,sp34), reinterpret_cast(s32,this->position[2]), reinterpret_cast(s32,sp44));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool func_8032B38C(NodeProp *node, s32 arg1){
|
|
return node->unk8 == 0xF7;
|
|
}
|
|
|
|
void func_8032B3A0(Actor *this, ActorMarker *arg1) {
|
|
f32 sp54[3];
|
|
static s32 D_8036E5B0[4] = {0xFF, 0xFF, 0xFF, 0xC8};
|
|
|
|
|
|
if (arg1 != NULL) {
|
|
sp54[0] = this->position[0];
|
|
sp54[1] = this->position[1] + func_8033229C(this->marker)*((this->unk16C_0) ? 0.5 : 1.0);
|
|
sp54[2] = this->position[2];
|
|
func_802EE6CC(sp54, 0, D_8036E5B0, !this->unk16C_0, 0.75f, 0.0f, 125, 250, 0);
|
|
func_802F3CF8(sp54, !this->unk16C_0,
|
|
(arg1->unk14_20 == 1) ? 1
|
|
: (player_getTransformation() == TRANSFORM_5_CROC) ? 2
|
|
: 0
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
void func_8032B4DC(Actor *this, ActorMarker *arg1, s32 arg2) {
|
|
f32 sp3C[3];
|
|
static s32 D_8036E5C0[4] = {0xFF, 0xFF, 0xFF, 0xC8};
|
|
|
|
if (arg1 != NULL) {
|
|
func_8034A174(this->marker->unk44, arg2, &sp3C);
|
|
func_802EE6CC(sp3C, NULL, D_8036E5C0, !this->unk16C_0, 0.75f, 0.0f, 125, 250, 0);
|
|
func_802F3CF8(sp3C, !this->unk16C_0,
|
|
(arg1->unk14_20 == 1) ? 1
|
|
: (player_getTransformation() == TRANSFORM_5_CROC) ? 2
|
|
: 0
|
|
);
|
|
}
|
|
}
|
|
|
|
void func_8032B5C0(ActorMarker *arg0, ActorMarker *arg1, struct5Cs *arg2) {
|
|
Actor *this;
|
|
s32 sp70;
|
|
s32 sp6C;
|
|
s32 sp68;
|
|
s32 sp64;
|
|
s32 var_v0;
|
|
f32 sp5C;
|
|
f32 sp50[3];
|
|
s32 sp4C;
|
|
NodeProp *sp48;
|
|
s32 sp3C[3];
|
|
f32 sp38;
|
|
s32 pad;
|
|
|
|
this = marker_getActor(arg0);
|
|
sp70 = func_8033D5B4(arg2);
|
|
sp6C = func_8033D584(arg2);
|
|
sp68 = func_8033D5A4(arg2);
|
|
sp64 = func_8033D574(arg2);
|
|
if (((func_80297C6C() != 3) && func_8028F1E0()) || (func_8033D594(arg2) == 0)) {
|
|
if (sp64 == 0) {
|
|
if ((sp68 != 0) || (arg1->unk14_20 == 0)) {
|
|
if (sp68 <= 0) {
|
|
sp68 = 1;
|
|
}
|
|
} else{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (sp68 != 0) {
|
|
var_v0 = MAX(0 , (this->unk164[sp64] - (100 / sp68)));
|
|
if ((this->unk164[sp64] = var_v0) && (sp68 >= 2)) {
|
|
sp6C /= 2;
|
|
}
|
|
}
|
|
if (sp6C != 0) {
|
|
func_802C8F70(func_80257204(arg0->propPtr->x, arg0->propPtr->z, arg1->propPtr->x, arg1->propPtr->z) + 90.0f);
|
|
D_8036E564 = sp6C;
|
|
if (this->unk138_25) {
|
|
func_802C9334(sp6C + 0x21, this);
|
|
} else {
|
|
if ((this->marker->unk14_20 < 0x1A1) || (this->marker->unk14_20 >= 0x1A5)) {
|
|
func_802C9334(sp6C + 0x18, this);
|
|
}
|
|
}
|
|
}
|
|
if (sp68 != 0) {
|
|
if ((sp64 == 2) && this->unk16C_1) {
|
|
func_8032B3A0(this, arg1);
|
|
}
|
|
if ((sp64 == 1) && this->unk16C_2) {
|
|
func_8032B3A0(this, arg1);
|
|
}
|
|
|
|
if ((this->unk164[sp64] == 0) || ((sp64 != 0) && this->unk138_9)) {
|
|
if (this->unk164[sp64] != 0) {
|
|
sp64 -= 1;
|
|
}
|
|
if (sp64 != 2) {
|
|
this->unk164[sp64] = 0x63;
|
|
}
|
|
if ((sp64 == 2) && (sp70 != 0)) {
|
|
sp5C = func_8028EBA4();
|
|
sp3C[0] = (s32) this->position[0];
|
|
sp3C[1] = (s32) this->position[1];
|
|
sp3C[2] = (s32) this->position[2];
|
|
if ((s32)arg0->unk44 < 0) {
|
|
func_8034A174(arg0->unk44, 0x20, sp50);
|
|
}
|
|
func_8032EE0C(func_8032B38C, this);
|
|
if (((s32)arg0->unk44 < 0) && ((sp50[0] != 0.0f) || (sp50[1] != 0.0f) || (sp50[2] != 0.0f))) {
|
|
__spawnQueue_add_5((GenMethod_5)func_802C4260, sp70 + 0x15, reinterpret_cast(s32, sp50[0]), reinterpret_cast(s32, sp50[1]), reinterpret_cast(s32, sp50[2]), reinterpret_cast(s32, sp5C));
|
|
} else if (this->unk16C_3 && func_803048E0(sp3C, &sp4C, &sp48, 3, (s32) (func_8033229C(arg0) * 4.0f))) {
|
|
sp50[0] = (f32) sp48->x;
|
|
sp50[1] = (f32) sp48->y;
|
|
sp50[2] = (f32) sp48->z;
|
|
__spawnQueue_add_5((GenMethod_5)func_802C4260, sp70 + 0x15, reinterpret_cast(s32, sp50[0]), reinterpret_cast(s32, sp50[1]), reinterpret_cast(s32, sp50[2]), reinterpret_cast(s32, sp5C));
|
|
} else {
|
|
sp38 = this->position[1] + func_8033229C(arg0);
|
|
__spawnQueue_add_5((GenMethod_5)func_802C4260, sp70 + 0x15, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, sp38), reinterpret_cast(s32, this->position[2]), reinterpret_cast(s32, sp5C));
|
|
}
|
|
func_8032EE20();
|
|
}
|
|
func_8032FFF4(arg0, arg1, sp64);
|
|
}
|
|
if ((sp64 != 0) && (sp6C != 0)) {
|
|
FUNC_8030E8B4(SFX_1D_HITTING_AN_ENEMY_1, 1.0f, 25984, this->position, (s32)((500.0f + func_8033229C(arg0)) * 0.5), (s32)((500.0f + func_8033229C(arg0)) * 5));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8032BB88(Actor *this, s32 arg1, s32 arg2){
|
|
s32 sp1C;
|
|
|
|
sp1C = this->unk138_7;
|
|
func_8025A4C4(arg1, arg2, &sp1C);
|
|
this->unk138_7 = sp1C;
|
|
}
|
|
|
|
bool func_8032BBE8(Actor *this){
|
|
if(this->unk16C_4){
|
|
return TRUE;
|
|
}
|
|
this->unk16C_4 = TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
void func_8032BC18(Actor *this){
|
|
func_80287784(this->animctrl, 0);
|
|
}
|
|
|
|
void func_8032BC3C(Actor *this, f32 arg1){
|
|
this->unk48 = arg1;
|
|
func_80344040(this);
|
|
}
|
|
|
|
void func_8032BC60(Actor *this, s32 arg1, f32 arg2[3]){
|
|
func_8034A174(this->marker->unk44, arg1, arg2);
|
|
}
|