199 lines
5.2 KiB
C
199 lines
5.2 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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/* .data */
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const f32 D_80364A70 = 1250.0f;
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const f32 D_80364A74 = -1200.f;
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/* .bss */
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u8 D_8037D380;
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u8 D_8037D381;
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u8 D_8037D382;
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/* .code */
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void bsbshock_charge_init(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ASSET_48_ANIM_BSBSHOCK_CHARGE);
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animctrl_setTransitionDuration(aCtrl, 0.4f);
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animctrl_setDuration(aCtrl, 4.2f);
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animctrl_setSubRange(aCtrl, 0.0f, 0.1061f);
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animctrl_setPlaybackType(aCtrl,1);
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animctrl_start(aCtrl, "bsbshock.c", 0x61);
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func_8029C7F4(1,1,3, BA_PHYSICS_AIRBORN);
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if(func_8029B2E8() != 0.0f)
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yaw_setIdeal(func_8029B33C());
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baphysics_set_target_yaw(yaw_getIdeal());
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func_802B6FA8();
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baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
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func_8029E064(1);
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func_8029E070(1);
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func_80299BD4();
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D_8037D382 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(D_8037D382, SFX_2C_PULLING_NOISE);
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func_8030E04C(D_8037D382, 1.4f, 0.4f, -1.2f);
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baModel_80292158(-50.0f);
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func_80298528(-50.0f);
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D_8037D380 = 1;
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D_8037D381 = 0;
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}
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void bsbshock_charge_update(void){
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enum bs_e sp2C = 0;
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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f32 sp1C[3];
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if(player_isStable()) {
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if(globalTimer_getTime() % 2) {
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func_8029C348();
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}
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}
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else
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{//L802A6B94
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func_8029C348();
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}
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func_802B6FA8();
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baphysics_get_velocity(sp1C);
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if(button_released(BUTTON_A) && 0.0f < sp1C[1]){
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baphysics_reset_gravity();
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}
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switch(D_8037D381){
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case 0:
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if(player_isFallTumbling())
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sp2C = BS_3D_FALL_TUMBLING;
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if(func_8028B254(0x82)){
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animctrl_setSubRange(aCtrl, 0.0f, 1.0f);
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animctrl_setDuration(aCtrl, 2.8f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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D_8037D381 = 1;
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}
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break;
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case 1:
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if(animctrl_isAt(aCtrl, 0.11f))
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func_8030E2C4(D_8037D382);
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if(animctrl_isAt(aCtrl, 0.4036f))
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animctrl_setDuration(aCtrl, 1.4f);
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if(animctrl_isStopped(aCtrl))
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sp2C = BS_1_IDLE;
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break;
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}//L802A6CAC
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if(func_8028B254(0x3C)){
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if(animctrl_getAnimTimer(aCtrl) < 0.3637 && button_released(8)){
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D_8037D380 = 0;
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}//L802A6CF4
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if(player_isStable())
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baphysics_set_target_horizontal_velocity(0.0f);
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}
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else{//L802A6D18
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if(should_feathery_flap())
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sp2C = BS_BFLAP;
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if(should_beak_bust())
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sp2C = BS_F_BBUSTER;
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}//L802A6D44
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if(animctrl_isAt( aCtrl, 0.3637f) && D_8037D380)
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sp2C = BS_BSHOCK_JUMP;
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if(animctrl_isAt(aCtrl, 0.5551f)){
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baphysics_set_vertical_velocity(180.0f);
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baModel_80292158(0.0f);
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func_80298528(50.0f);
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}
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if(sp1C[1] < 0.0f && player_inWater())
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sp2C = BS_4C_LANDING_IN_WATER;
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bs_setState(sp2C);
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}
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void bsbshock_charge_end(void){
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func_8030DA44(D_8037D382);
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func_8029E064(0);
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func_8029E070(0);
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if(baModel_80292230() != 0.0f){
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baModel_80292158(0.0f);
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func_80298528(50.0f);
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}
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}
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void bsbshock_init(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setIndex(aCtrl, ASSET_49_ANIM_BSBSHOCK_JUMP);
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animctrl_setDuration(aCtrl, 0.8f);
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animctrl_setStart(aCtrl, 0.5304f);
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animctrl_setSubRange(aCtrl, 0.0f, 1.0f);
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animctrl_setPlaybackType(aCtrl,1);
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animctrl_start(aCtrl, "bsbshock.c", 0x13a);
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func_8029C7F4(1,1,3, BA_PHYSICS_AIRBORN);
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if(func_8029B2E8() != 0.0f)
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yaw_setIdeal(func_8029B33C());
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baphysics_set_target_yaw(yaw_getIdeal());
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func_802B6FA8();
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baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
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baphysics_set_vertical_velocity(D_80364A70);
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baphysics_set_gravity(D_80364A74);
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sfxsource_playHighPriority(SFX_E_SHOCKSPRING_BOING);
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func_8029E064(1);
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func_8029E070(1);
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ability_use(9);
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baModel_80292158(-50.0f);
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func_80298528(-50.0f);
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D_8037D381 = 0;
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}
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void bsbshock_update(void){
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enum bs_e sp2C = 0;
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f32 sp20[3];
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AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
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func_802B6FA8();
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baphysics_get_velocity(sp20);
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if(animctrl_isAt(aCtrl, 0.7f))
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sfxsource_playHighPriority(SFX_53_BANJO_HUIII);
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if(button_released(BUTTON_A) && 0.0f < sp20[1])
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baphysics_reset_gravity();
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if(D_8037D381 == 0){
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func_8029C348();
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if(sp20[1] < 0.0f)
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sp2C = BS_2F_FALL;
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}
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if(!player_isStable()){
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if(player_isFallTumbling())
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sp2C = BS_3D_FALL_TUMBLING;
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if(should_feathery_flap())
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sp2C = BS_BFLAP;
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if(should_beak_bust())
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sp2C =BS_F_BBUSTER;
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}
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bs_setState(sp2C);
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}
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void bsbshock_end(void){
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if(bs_getNextState() != BS_11_BPECK)
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baphysics_reset_gravity();
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func_8029E064(0);
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func_8029E070(0);
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baModel_80292158(0.0f);
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func_80298528(50.0f);
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}
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