168 lines
4.6 KiB
C
168 lines
4.6 KiB
C
/*!!!DONE!!!*/
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* extern functions */
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void __chjujuhitbox_initialize_all(ActorMarker *, s32);
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s32 func_80329784(Actor *);
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void func_80353580(ActorMarker *);
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typedef struct juju_hitbox_s {
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u8 pad0[0x4];
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s32 unk4;
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ActorMarker *jujus[4];
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f32 unk18;
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} ActorLocal_JujuHitbox;
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/* public functions */
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void chjujuhitbox_update(Actor *this);
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Actor *chjujuhitbox_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
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void chjujuhitbox_setJuju(Actor *this, s32 slave_id, Actor *slavePtr);
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/* .data */
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ActorInfo chjujuhitboxInfo = {
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MARKER_67_JUJU, ACTOR_11_JUJU_CTRL, 0,
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3, NULL,
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chjujuhitbox_update, func_80326224, chjujuhitbox_draw,
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0, 0, 0.0f, 0
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};
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/* code */
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bool func_80388B30(Actor *this, float arg1) {
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f32 yaw;
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yaw = this->yaw - func_80329784(this);
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if (180.0f <= yaw) {
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yaw -= 360.0f;
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}
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else if (yaw < -180.0f) {
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yaw += 360.0f;
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}
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if (yaw < 0.0f) {
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yaw = -yaw;
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}
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if (yaw < arg1) {
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return TRUE;
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}
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return FALSE;
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}
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void func_80388BEC(NodeProp *node, ActorMarker *marker) {
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f32 distance_to_closest_actor;
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Actor *closest_actor;
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Actor *temp_v0;
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f32 position[3];
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position[0] = (f32) node->x;
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position[1] = (f32) node->y;
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position[2] = (f32) node->z;
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closest_actor = actorArray_findClosestActorFromActorId(position, ACTOR_11_JUJU_CTRL, -1, &distance_to_closest_actor);
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if (closest_actor != NULL
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&& !(distance_to_closest_actor > 500.0f)
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&& (closest_actor->state == 3)
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) {
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temp_v0 = marker_getActor(((ActorLocal_JujuHitbox *) &closest_actor->local)->jujus[((ActorLocal_JujuHitbox *) &closest_actor->local)->unk4]);
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if (temp_v0 != NULL) {
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if (func_80388B30(temp_v0, 90.0f)) {
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closest_actor->state = 1;
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((ActorLocal_JujuHitbox *) &closest_actor->local)->unk4++;
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func_803892A8(((ActorLocal_JujuHitbox *) &closest_actor->local)->jujus);
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func_80353580(marker);
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__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x58, *(s32 * ) & position[0], *(s32 * ) & position[1], *(s32 * ) & position[2]);
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}
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}
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}
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}
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void __chjujuhitbox_playRubbingSfx(Actor *this) {
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ActorLocal_JujuHitbox *jujuCtlPtr;
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jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
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func_8030E878(SFX_3F6_RUBBING, jujuCtlPtr->unk18, 20000, this->position, 300.0f, 2000.0f);
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}
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void func_80388D60(Actor *this) {
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ActorLocal_JujuHitbox *jujuCtlPtr;
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jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
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if (!__chjuju_isEveryJujuDespawned(jujuCtlPtr->jujus)) {
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jujuCtlPtr->unk18 *= 1.05;
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}
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this->state = 3;
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}
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Actor *chjujuhitbox_draw(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg3) {
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return marker_getActor(this);
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}
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void chjujuhitbox_setJuju(Actor *this, s32 child_id, Actor *childPtr) {
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ActorLocal_JujuHitbox *jujuCtlPtr;
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jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
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jujuCtlPtr->jujus[child_id] = childPtr->marker;
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}
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void __chjujuhitbox_initialize_all(ActorMarker *marker, s32 count) {
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__chjuju_initialize_all(marker, count);
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if (marker && count); //for args to save
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}
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void chjujuhitbox_update(Actor *this) {
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ActorLocal_JujuHitbox *jujuCtlPtr;
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s32 i;
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jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
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if (!this->initialized) {
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this->initialized = TRUE;
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this->has_met_before = FALSE;
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jujuCtlPtr->unk18 = 0.5f;
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}
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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__spawnQueue_add_2((GenFunction_2) __chjujuhitbox_initialize_all, this->marker, jujuCtlPtr->unk4);
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__chjujuhitbox_playRubbingSfx(this);
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return;
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}
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if (func_80329530(this, 0xfa) && !func_80329530(this, 0x50) && !func_8028ECAC()) {
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if (!this->has_met_before && gcdialog_showText(ASSET_B44_TEXT_JUJU_MEET, 0, 0, 0, NULL, NULL)) {
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this->has_met_before = TRUE;
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}
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}
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if (this->state == 1) {
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if (__chjuju_isEveryJujuStable(jujuCtlPtr->jujus)) {
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func_80388D60(this);
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}
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if (__chjuju_isEveryJujuDespawned(jujuCtlPtr->jujus)) {
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marker_despawn(this->marker);
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for (i = 0; i < 4; i++) {
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marker_despawn(jujuCtlPtr->jujus[i]);
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}
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return;
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}
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}
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else {
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__chjuju_updateCount(jujuCtlPtr->jujus);
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}
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if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_9_JUJU_HAS_HALF_TURNED)) {
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__chjujuhitbox_playRubbingSfx(this);
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mapSpecificFlags_set(MM_SPECIFIC_FLAG_9_JUJU_HAS_HALF_TURNED, FALSE);
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}
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}
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