96 lines
3.8 KiB
C
96 lines
3.8 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void chBeehive_update(Actor *this);
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enum chBeehive_state {
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CHBEEHIVE_STATE_0_UNKNOWN,
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CHBEEHIVE_STATE_1_IDLE,
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CHBEEHIVE_STATE_2_DIE
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};
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ActorAnimationInfo chBeehiveAnimations[] ={
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{0x000, 0.0f},
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{ASSET_165_ANIM_BEEHIVE_IDLE, 0.65f},
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{ASSET_65_ANIM_BEEHIVE_DIE, 0.5f},
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{ASSET_65_ANIM_BEEHIVE_DIE, 1000000.0f},
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};
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ActorInfo chBeehive = {MARKER_50_BEEHIVE, ACTOR_12_BEEHIVE, ASSET_364_MODEL_BEEHIVE,
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1, chBeehiveAnimations,
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chBeehive_update, actor_update_func_80326224, actor_draw,
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0, 0x333, 0.0f, 0
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};
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void chBeehive_die(ActorMarker *this, ActorMarker *other){
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Actor *actor = marker_getActor(this);
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FUNC_8030E8B4(SFX_11_WOOD_BREAKING_1, 1.0f, 28000, actor->position, 300, 3000);
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FUNC_8030E8B4(SFX_D_EGGSHELL_BREAKING, 1.0f, 28000, actor->position, 300, 3000);
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subaddie_set_state(actor, CHBEEHIVE_STATE_2_DIE);
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actor_playAnimationOnce(actor);
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this->collidable = FALSE;
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actor->unk138_27 = 3;
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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actor->marker->propPtr->unk8_3 = 0;
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func_803115C4(ASSET_D96_DIALOG_BEEHIVE_MEET);
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func_803115C4(ASSET_DA6_DIALOG_BEEHIVE_WITH_BEES);
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}
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void chBeehive_update(Actor *this){
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if(!this->volatile_initialized){
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marker_setCollisionScripts(this->marker, NULL, NULL, chBeehive_die);
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this->marker->propPtr->unk8_3 = 1;
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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this->volatile_initialized = TRUE;
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this->unk38_0 = volatileFlag_get(VOLATILE_FLAG_1)| volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
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}//L802CE960
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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if(maSlalom_isActive()){
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this->unk58_0 = 0;
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return;
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}
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this->unk58_0 = 1;
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}
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switch(this->state)
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{
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case CHBEEHIVE_STATE_1_IDLE:
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if( !fileProgressFlag_get(FILEPROG_D_BEEHIVE_TEXT)
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&& subaddie_playerIsWithinCylinder(this, 250, 300)
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){
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if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
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if( player_getTransformation() == TRANSFORM_1_BANJO
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&& gcdialog_showText(ASSET_D96_DIALOG_BEEHIVE_MEET, 0, NULL, NULL, NULL, 0)
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){
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fileProgressFlag_set(FILEPROG_D_BEEHIVE_TEXT, 1);
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}
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}
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}
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if( actor_animationIsAt(this, 0.45f)
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|| actor_animationIsAt(this, 0.55f)
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|| actor_animationIsAt(this, 0.6f)
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){
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if(!this->unk38_0){
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func_8030E394(this->unk44_31);
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sfxsource_setSfxId(this->unk44_31, SFX_67_BEEHIVE_CLONK);
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sfxsource_setSampleRate(this->unk44_31, 12000);
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sfxsource_playSfxAtVolume(this->unk44_31, (animctrl_getAnimTimer(this->animctrl) + 0.9) - 0.4);
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sfxsource_set_position(this->unk44_31, this->position);
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sfxsource_set_fade_distances(this->unk44_31, 300.0f, 1500.0f);
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func_8030DD14(this->unk44_31, 3);
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func_8030E2C4(this->unk44_31);
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}
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}
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break;
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case CHBEEHIVE_STATE_2_DIE:
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if(animctrl_isStopped(this->animctrl)) {
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func_80326310(this);
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}
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break;
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}
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}
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