Files
banjo-kazooie/src/FP/code_8E20.c
2022-11-27 22:44:38 -06:00

356 lines
9.8 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
f32 unk0[3];
f32 unkC[3];
f32 unk18[3];
f32 unk24[3];
u8 unk30;
} ActorLocal_Wozza;
Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void FP_func_8038F7AC(Actor *this);
/* .data */
ActorAnimationInfo D_80392520[] ={
{0x000, 0.0f},
{0x1AC, 3.8f},
{0x1AC, 3.8f},
{0x1AE, 0.55f},
{0x1AE, 0.55f},
{0x1B3, 0.6f},
{0x1B4, 0.8f},
{0x1AE, 0.55f},
{0x1AD, 4.4f},
{0x1B5, 1.2f},
{0x221, 5.0f},
{0x1AE, 0.55f},
{0x1AE, 0.55f}
};
ActorInfo D_80392588 = { MARKER_20B_WOZZA, ACTOR_1F3_WOZZA, ASSET_494_MODEL_WOZZA,
0x1, D_80392520,
FP_func_8038F7AC, func_80326224, func_8038F210,
0, 0, 1.6f, 0
};
f32 D_803925AC[3] = {-4026.0f, 800.0f, -4097.0f};
/* .code */
Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
if(func_8038BFA0() || this->unk38_31)
return this;
return func_80325888(marker, gfx, mtx, vtx);
}
void func_8038F274(void){
UNK_TYPE(s32) v0 = func_8034C528(0x191);
if(v0){
func_8034DE60(v0, 0.0f, -500.0f, 0.2f, 1);
}
}
void func_8038F2B8(Actor *this){
func_80328B8C(this, 3, 0.02f, 1);
actor_loopAnimation(this);
}
void func_8038F2F0(Actor *this){
func_80328B8C(this, 11, 0.02f, 1);
actor_loopAnimation(this);
func_8038F274();
}
void func_8038F330(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
switch(text_id){
case 0xC1B:
func_80324E88(0.0f);
break;
case 0xC1C:
func_80324E88(0.0f);
func_8038F2F0(this);
break;
}
}
void func_8038F3A0(void){
mapSpecificFlags_set(8, 1);
}
void func_8038F3C4(ActorMarker *caller, enum asset_e text_id, s32 arg2){
if(arg2 == 1){
func_8038F3A0();
}
}
void func_8038F3F4(ActorMarker *marker){
Actor *actor = marker_getActor(marker);
func_8038F2B8(actor);
}
void func_8038F41C(Actor *this){
func_80328B8C(this, 1, 0.02f, 1);
actor_loopAnimation(this);
}
void func_8038F454(Actor *this){
if(!mapSpecificFlags_get(7) && func_8028ECAC() != BSGROUP_A_FLYING && func_80329530(this, 1000) ){
mapSpecificFlags_set(7, TRUE);
func_80328A84(this, 2);
actor_loopAnimation(this);
timed_setCameraToNode(0.0f, 0x2e);
func_80324DBC(0.0f, 0xc1b, 0x2a, this->position, this->marker, func_8038F330, NULL);
timedFunc_set_1(2.5f, (GenMethod_1)func_8038F3F4, (s32)this->marker);
}
else{
func_8038F2B8(this);
}
}
void func_8038F528(Actor *this){
func_80328B8C(this, 4, 0.02f, 1);
actor_loopAnimation(this);
}
void func_8038F560(Actor *this){
func_80328B8C(this, 7, 0.02f, 1);
actor_loopAnimation(this);
}
void func_8038F598(Actor *this, f32 arg1){
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, arg1);
}
bool func_8038F5D4(Actor *this, f32 arg1[3], f32 arg2, f32 arg3, s32 arg4){
f32 sp24;
sp24 = animctrl_getAnimTimer(this->animctrl);
this->yaw_ideal = (f32) func_803297C8(this, arg1);
func_80328FB0(this, arg3);
if(actor_animationIsAt(this, 0.9f)){
FUNC_8030E8B4(SFX_3F2_UNKNOWN, 0.8f, 24000, this->position, 500, 2000);
}
this->unk28 = (1.0f- sp24)*arg2;
func_80329054(this, 2);
if(ml_vec3f_distance(this->position, arg1) <= arg4)
return TRUE;
return FALSE;
}
bool FP_func_8038F6C4(Actor *this, f32 arg1[3], f32 arg2){
s32 dTheta;
func_80328C64(this, func_803297C8(this, arg1));
func_80328FB0(this, arg2);
dTheta = this->yaw - this->yaw_ideal;
if(-arg2 <= dTheta && dTheta <= arg2){
return TRUE;
}
return FALSE;
}
void FP_func_8038F758(ActorMarker *marker){
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
Actor *jiggy = spawn_child_actor(ACTOR_1F4_WOZZAS_JIGGY, &this);
s32 pad;
jiggy->yaw = this->yaw;
this->unk100 = jiggy->marker;
jiggy->unk100 = this->marker;
}
void FP_func_8038F7AC(Actor *this){
ActorLocal_Wozza * local = (ActorLocal_Wozza *)&this->local;
if(func_803203FC(0xC4)){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = FALSE;
actor_collisionOff(this);
this->unk58_0 = FALSE;
func_8038F274();
}
return;
}
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = FALSE;
if(jiggyscore_isCollected(JIGGY_32_FP_WOZZA)){
func_8038F274();
marker_despawn(this->marker);
return;
}
if(levelSpecificFlags_get(0x26)){
this->unk38_31 = TRUE;
func_8038F274();
}
else{//L8038F8A0
func_80304E24(0x359, local->unk24);
func_80304E24(0x35A, local->unk0);
func_80304E24(0x35B, local->unkC);
func_80304E24(0x35C, local->unk18);
this->position[0] = local->unkC[0];\
this->position[1] = local->unkC[1];\
this->position[2] = local->unkC[2];
__spawnqueue_add_1(FP_func_8038F758, this->marker);
local->unk30 = FALSE;
}
}//L8038F910
if(func_8038BFA0() || this->unk38_31 || !subaddie_playerIsWithinSphere(this, 3000)){
actor_collisionOff(this);
return;
}
actor_collisionOn(this);
switch(this->state){
case 1: //L8038F984
if(func_8028ECAC() == BSGROUP_A_FLYING){
func_8038F454(this);
break;
}
if(func_80329530(this, 1300) && player_getTransformation() == TRANSFORM_4_WALRUS){
func_80328B8C(this, 8, 0.02f, 1);
actor_loopAnimation(this);
break;
}
if(func_80329530(this, 1000) && !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
func_8038F454(this);
break;
}
func_8038F598(this, 1.0f);
if( actor_animationIsAt(this, 0.38f) || actor_animationIsAt(this, 0.7f)){
if(randf() < 0.4)
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl) ^ 1);
}
break;
case 3: //L8038FA9C
if(func_8038F5D4(this, local->unk24, 30.0f, 12.0f, 0x3C))
func_8038F528(this);
break;
case 4: //L8038FAD0
if(!func_80329530(this, 2000) && func_8028ECAC() != BSGROUP_A_FLYING){
func_8038F560(this);
break;
}
if(func_8038F5D4(this, local->unk0, 30.0f, 12.0f, 0x3C)){
func_80328B8C(this, 5, 0.02f, 1);
actor_playAnimationOnce(this);
}
break;
case 5: //L8038FB50
FP_func_8038F6C4(this, local->unk18, 1.0f);
if(0.97 < animctrl_getAnimTimer(this->animctrl)){
func_80328B8C(this, 6, 0.02f, 1);
actor_loopAnimation(this);
}
break;
case 6: //L8038FBA8
FP_func_8038F6C4(this, local->unk18, 1.0f);
if( func_80329530(this, 1700) ) break;
if( func_8028ECAC() == BSGROUP_A_FLYING ) break;
func_8038F560(this);
if(!local->unk30){
if(func_80311480(0xc1d, 0x20, NULL, NULL, NULL, NULL)){
local->unk30 = TRUE;
}
}
break;
case 7: //L8038FC30
if(!FP_func_8038F6C4(this, local->unkC, 4.5f))
break;
if(func_80329530(this, 1000) || func_8028ECAC() == BSGROUP_A_FLYING){
func_8038F528(this);
break;
}
if(func_8038F5D4(this, local->unkC, 30.0f, 12.0f, 0x3C)){
func_8038F41C(this);
}
break;
case 8: //L8038FCB0
if(player_getTransformation() != TRANSFORM_4_WALRUS){
func_8038F41C(this);
break;
}
if(func_80329530(this, 500) && !this->unk138_24){
if(func_80311480(0xc1c, 0xAA, this->position, this->marker, func_8038F330, func_8038F3C4)){
timed_setCameraToNode(0.0f, 0x2E);
this->unk138_24 = TRUE;
}
break;
}//L8038FD40
if(mapSpecificFlags_get(8)){
if(FP_func_8038F6C4(this, D_803925AC, 9.0f)){
func_80328B8C(this, 9, 0.02f, 1);
actor_playAnimationOnce(this);
}
break;
}
func_8038F598(this, 2.0f);
if(!func_803114B0()){
if( actor_animationIsAt(this, 0.02f)
|| actor_animationIsAt(this, 0.14f)
|| actor_animationIsAt(this, 0.28f)
|| actor_animationIsAt(this, 0.42f)
){
FUNC_8030E8B4(SFX_88_WOZZA_NOISE, 1.0f, 32000, this->position, 500, 2000);
}
}
break;
case 9: //L8038FE14
FP_func_8038F6C4(this, D_803925AC, 9.0f);
if(0.97 < animctrl_getAnimTimer(this->animctrl)){
func_80328B8C(this, 10, 0.02f, 1);
actor_loopAnimation(this);
}
break;
case 10: //L8038FE70
func_8038F598(this, 9.0f);
break;
case 11: //L8038FE84
if(func_8038F5D4(this, local->unk24, 30.0f, 12.0f, 0x3C)){
func_80328A84(this, 12);
}
break;
case 12: //L8038FEB8
if(func_8038F5D4(this, local->unk18, 30.0f, 12.0f, 0x3C)){
this->unk38_31 = TRUE;
}
break;
}//L8038FEEC
}