160 lines
5.4 KiB
C
160 lines
5.4 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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#include "actor.h"
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int ability_hasLearned(s32);
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extern s32 D_80275650;
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extern ActorInfo D_8038AB00;
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extern ActorInfo D_8038ABF0;
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extern ActorInfo gChAttackTutorial;
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extern ActorInfo gChVegetablesTopperA;
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extern ActorInfo gChVegetablesBawlA;
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extern ActorInfo gChVegetablesCollywobbleA;
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extern ActorInfo gChVegetablesTopperB;
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extern ActorInfo gChVegetablesBawlB;
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extern ActorInfo gChVegetablesCollywobbleB;
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extern ActorInfo gChBottles;
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extern ActorInfo gChJumpTutorial;
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extern ActorInfo D_8038B0E0;
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extern ActorInfo D_8038B008; //chBanjosBed
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extern ActorInfo D_8038B044; //chBanjosChair
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extern ActorInfo D_8038B080; //chBanjosStove
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extern ActorInfo D_8038AB24;
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extern u32 D_803FFE00[4];
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/* .data */
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s32 D_8038AAE0 = 0x000FE2C1; //compiled SM_code_crc_1
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s32 D_8038AAE4 = 0x8C0992D1; //compiled SM_code_crc_2
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union {
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u8 byte[4];
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s32 word;
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} D_8038AAE8 = {0x00, 0x01, 0xEB, 0x56}; //compiled SM_data_crc_1 (with this zeroed out)
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s32 D_8038AAEC = 0;
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/* .bss */
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struct {
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s32 unk0; //calculated SM_code_crc1
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s32 unk4; //calculated SM_code_crc2
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s32 unk8; //calculated SM_data_crc1
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s32 unkC; //calculated SM_data_crc2
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} D_8038B320;
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/* .code */
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//dynamically gets learned ability bitfield address
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u32 *func_803864E0(void){
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s16 *addr;
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addr = (s16*)ability_hasLearned;
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return (u32 *)((addr[1] << 0x10) + addr[3]);
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}
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void func_803864FC(enum ability_e arg0){
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u32 *addr;
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if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO){
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addr = func_803864E0();
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*addr = 1 << arg0;
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}
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}
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void func_80386540(void){
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u32 *sp2C;
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s32 sp28;
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u32 *addr;
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u32 sp20;
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sp2C = func_803864E0();
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sp28 = *sp2C;
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*sp2C = 0;
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if(ability_hasLearned(ABILITY_1_BEAK_BOMB)){
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addr = (u32*)ability_hasLearned;
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addr[2] = 0x03E00008; //jr $ra
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addr[3] = 0x00001025; //or $v0, $zero, $zero
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osWritebackDCache(addr, 0x10);
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osInvalICache(addr, 0x10);
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}
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*sp2C = sp28;
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osPiReadIo(0x574, &sp20);
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if((sp20 = (sp20 & 0xffff)) != 0x6c07)
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func_803864FC(ABILITY_A_HOLD_A_JUMP_HIGHER);
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if(!SM_CRCs_are_valid())
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func_803864FC(ABILITY_10_TALON_TROT);
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if(!func_803866CC())
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func_803864FC(ABILITY_C_ROLL);
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}
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void func_80386614(u8 *arg0, u8 *arg1, s32 *arg2, s32 *arg3){
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s32 temp_v0 = 0;
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s32 temp_v1 = -1;
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s32 i;
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s32 val;
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u8* iPtr;
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iPtr = arg0;
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for(i = (arg1 - arg0); i > 0 ; i--){
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val = *(iPtr++);
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temp_v0 += val;
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temp_v1 ^= val << (temp_v0 & 0x17);
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}
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if(arg1); //make $a1 not used in loop
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*arg2 = temp_v0;
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*arg3 = temp_v1;
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}
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extern u8 crc_ROM_START[];
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int func_803866CC(void){
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u32 sp24;
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if( (osPiReadIo((u32)crc_ROM_START + 8, &sp24), sp24 == D_803FFE00[0])
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&& (osPiReadIo((u32)crc_ROM_START + 12, &sp24), sp24 == D_803FFE00[1])
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&& (osPiReadIo((u32)crc_ROM_START + 16, &sp24), sp24 == D_803FFE00[2])
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&& (osPiReadIo((u32)crc_ROM_START + 20, &sp24), sp24 == D_803FFE00[3])
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){
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return 1;
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}
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return 0;
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}
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bool SM_CRCs_are_valid(void){
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if( D_8038B320.unk0 == D_8038AAE0
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&& D_8038B320.unk4 == D_8038AAE4
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&& D_8038B320.unkC == D_80275650
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&& D_8038B320.unk8 == D_8038AAE8.word + D_8038AAE8.byte[0] + D_8038AAE8.byte[1] + D_8038AAE8.byte[2] + D_8038AAE8.byte[3]
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){
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return TRUE;
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}
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return FALSE;
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}
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void SM_func_80386810(void)
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{
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spawnableActorList_add(&D_8038AB00, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038ABF0, actor_new, ACTOR_FLAG_UNKNOWN_7);
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spawnableActorList_add(&gChAttackTutorial, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&gChVegetablesTopperA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChVegetablesBawlA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChVegetablesCollywobbleA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChVegetablesTopperB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChVegetablesBawlB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChVegetablesCollywobbleB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChBottles, actor_new, ACTOR_FLAG_UNKNOWN_8);
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spawnableActorList_add(&gChJumpTutorial, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038B0E0, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038B008, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038B044, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038B080, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038AB24, actor_new, ACTOR_FLAG_UNKNOWN_10);
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}
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