Files
banjo-kazooie/src/GV/code_6F80.c

41 lines
871 B
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_8038D3AC(Actor *this);
/* .data */
ActorInfo D_80391260 = { 0x1A5, 0x288, 0x402,
0, NULL,
func_8038D3AC, NULL, func_80325340,
0, 0, 0.0f, 0
};
/* .bss */
u8 D_80391AA0;
/* .code */
void func_8038D370(ActorMarker *this_marker, ActorMarker *other_marker){
D_80391AA0 = 5;
}
int func_8038D388(void){
return D_80391AA0 ? 1 : 0;
}
void func_8038D3AC(Actor *this){
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
marker_setCollisionScripts(this->marker, func_8038D370, NULL, NULL);
D_80391AA0 = 0;
if(fileProgressFlag_getN(FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, 2) == 3){
marker_despawn(this->marker);
}
}
else{
if(D_80391AA0 > 0){
D_80391AA0--;
}
}
}