Files
banjo-kazooie/src/GV/code_6370.c
2024-10-08 12:28:08 +02:00

296 lines
9.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
s32 unk0;
u8 sfxsourceIdx;
//u8 pad5[3];
u8 *unk8;
f32 unkC;
u8 unk10;
//u8 pad11[3];
ActorMarker *unk14;
f32 unk18[3];
f32 unk24;
}ActorLocal_GV_6370;
void func_8038C8A0(Actor *this, s32 next_state);
void func_8038CC98(Actor *this);
Actor *func_8038CC40(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
u8 D_803911F0[3] = {0, 1, 2};
ActorInfo D_803911F4 = { 0xBB, 0x285, 0x3E6,
0, NULL,
func_8038CC98, actor_update_func_80326224, func_8038CC40,
0, 0, 0.0f, 0
};
ActorInfo D_80391218 = { 0xBB, 0x286, 0x3E6,
0, NULL,
func_8038CC98, actor_update_func_80326224, func_8038CC40,
0, 0, 0.0f, 0
};
ActorInfo D_8039123C = { 0xBB, 0x287, 0x3E6,
0, NULL,
func_8038CC98, actor_update_func_80326224, func_8038CC40,
0, 0, 0.0f, 0
};
/* .code */
void func_8038C760(Actor *this, s32 arg1){
ActorLocal_GV_6370 *local = (ActorLocal_GV_6370 *)&this->local;
chBuriedPyramid_setRaisedAmount(local->unk14, arg1);
FUNC_8030E624(SFX_3F6_RUBBING, 0.7f, 28000);
FUNC_8030E624(SFX_3F6_RUBBING, 0.9f, 29000);
FUNC_8030E624(SFX_3F6_RUBBING, 1.0f, 30000);
timed_setStaticCameraToNode(0.0f, 8);
if(arg1 < 3){
timed_setStaticCameraToNode(3.5f, arg1 + 0x15);
timedFunc_set_3(3.5f, (GenFunction_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
timed_exitStaticCamera(6.5f);
func_80324E38(6.5f, 0);
}
else{
timedFunc_set_2(3.5f, (GenFunction_2)func_8025A6EC, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
timedFunc_set_3(3.5f, (GenFunction_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
timed_exitStaticCamera(6.0f);
func_80324E38(6.0f, 0);
}
}
void func_8038C880(Actor *this){
func_8038C8A0(this, 0);
}
void func_8038C8A0(Actor *this, s32 next_state){
ActorLocal_GV_6370 *local = (ActorLocal_GV_6370 *)&this->local;
local->unk0 = 0;
local->unk24 = 0.0f;
this->marker->propPtr->unk8_3 = (next_state == 1) ? FALSE : TRUE;
this->marker->collidable = (next_state == 1) ? FALSE : TRUE;
if(this->state == 4 || this->state == 5)
sfxsource_freeSfxsourceByIndex(local->sfxsourceIdx);
if(next_state == 4 || next_state == 5){
local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
sfxsource_setSfxId(local->sfxsourceIdx, SFX_3EC_CCW_DOOR_OPENING);
func_8030DD14(local->sfxsourceIdx, 3);
sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.8f);
sfxsource_setSampleRate(local->sfxsourceIdx, 0);
func_8030E2C4(local->sfxsourceIdx);
}//L8038C9B8
if(next_state == 2){
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 1.0f, 3.0f);
skeletalAnim_setProgress(this->unk148, 0.27f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
local->unkC = 0.0f;
local->unk18[0] = this->position_x;
local->unk18[1] = this->position_y;
local->unk18[2] = this->position_z;
if(this->state == 1){
rumbleManager_80250E94(0.0f, 0.6f, 1.0f, 0, 1.3f, 0.0f);
timed_playSfx(1.0f, SFX_3F6_RUBBING, 0.8f, 30000);
}
}//L8038CA6C
if(next_state == 3){
local->unk24 = 3.0f;
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 1.0f, 3.0f);
skeletalAnim_setProgress(this->unk148, 0.27f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED);
}//L8038CAB4
if(this->state == 3){
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 0.5f, 3.0f);
skeletalAnim_setProgress(this->unk148, 0.99f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
if(next_state == 4 || next_state == 5)
FUNC_8030E8B4(SFX_DE_WOOD_SQUEAK, 1.0f, 32675, this->position, 500, 1500);
}//L8038CB20
if(next_state == 6){
func_80324E38(0.0f, 3);
skeletalAnim_set(this->unk148, ASSET_F0_ANIM_MINI_SHPYNX_EATING, 0.0f, 3.0f);
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
}
if(next_state == 7){
local->unkC = 0.0f;
local->unk18[0] = this->position_x;
local->unk18[1] = this->position_y;
local->unk18[2] = this->position_z;
rumbleManager_80250D94(0.7f, 0.5f, 1.3f);
FUNC_8030E624(SFX_3F6_RUBBING, 0.8f, 30000);
}
if(next_state == 8){
if(this->state == 7){
rumbleManager_80250D94(0.8f, 0.7f, 3.0f);
func_8038C760(this, *local->unk8 + 1);
}
marker_despawn(this->marker);
}
this->state = next_state;
}
Actor *func_8038CC40(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(this_marker);
if(this->state == 1) return this;
return actor_draw(this_marker, gfx, mtx, vtx);
}
void func_8038CC98(Actor *this){
ActorLocal_GV_6370 *local = (ActorLocal_GV_6370 *)&this->local;
f32 sp80 = time_getDelta();
s32 sp7C;
f32 pad70;
f32 sp6C[3];
f32 f12;
f32 sp5C[3];
f32 sp58;
f32 sp54;
f32 sp48[3];
if(!this->volatile_initialized){
sp7C = fileProgressFlag_getN(FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, 2);
this->volatile_initialized = TRUE;
this->marker->actorFreeFunc = func_8038C880;
local->unk8 = &D_803911F0[this->modelCacheIndex - 0x285];
local->unk10 = 0;
local->unk14 = 0;
local->unkC = 0.0f;
local->unk18[0] = this->position_x;
local->unk18[1] = this->position_y;
local->unk18[2] = this->position_z;
if(*local->unk8 < sp7C){
func_8038C8A0(this, 8);
}
else if(sp7C == *local->unk8){
func_8038C8A0(this, 2);
}
else{
func_8038C8A0(this, 1);
}
return;
}
if(!local->unk14){
local->unk14 = actorArray_findActorFromActorId(ACTOR_31D_SANDYBUTT_PYRAMID)->marker;
}
if(this->state == 1){
if(fileProgressFlag_getN(FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, 2) == *local->unk8){
func_8038C8A0(this, 2);
}
}
if(this->state == 2){
local->unkC += 0.5*sp80;
if(1.0f <= local->unkC){
local->unkC = 1.0f;
func_8038C8A0(this, 3);
}
sp6C[0] = 0.0f;
sp6C[1] = 0.0f;
sp6C[2] = (1.0f - local->unkC) * -600.0f;
ml_vec3f_yaw_rotate_copy(sp6C, sp6C, this->yaw);
this->position_x = local->unk18[0] + sp6C[0];
this->position_y = local->unk18[1] + sp6C[1];
this->position_z = local->unk18[2] + sp6C[2];
}//L8038CECC
if(this->state == 3){
if(0.0f < local->unk24){
local->unk24 -= sp80;
}
else{
if(func_8038D388())
func_8038C8A0(this, 5);
}
}//L8038CF1C
if(this->state == 4 || this->state == 5){
local->unkC += ((this->state == 4)? -1 : 1) * sp80;
if(1.0f < local->unkC){
local->unkC = 1.0f;
func_8038C8A0(this, 4);
return;
}
else if(local->unkC < -1.0f){
local->unkC = -1.0f;
func_8038C8A0(this, 5);
return;
}
sp5C[0] = local->unkC*300.0f;
sp5C[1] = 0.0f;
sp5C[2] = 0.0f;
ml_vec3f_yaw_rotate_copy(sp5C, sp5C, this->yaw);
this->position_x = local->unk18[0] + sp5C[0];
this->position_y = local->unk18[1] + sp5C[1];
this->position_z = local->unk18[2] + sp5C[2];
if(0.8 <= local->unkC){
f12 = 1.0 - (local->unkC - 0.8)/0.2;
}
else if(local->unkC <= -0.8){
f12 = 1.0 - (-local->unkC - 0.8)/0.2;
}
else{
f12 = 1.0f;
}
func_8030DB04(local->sfxsourceIdx, f12*24000.0f, this->position, 200.0f, 1500.0f);
if(!func_8038D388()){
func_8038C8A0(this, 3);
}
}//L8038D110
if(this->state == 6){
skeletalAnim_getProgressRange(this->unk148, &sp58, &sp54);
if(sp58 < 0.28 && 0.28 <= sp54){
FUNC_8030E624(SFX_4C_LIP_SMACK, 1.0f, 28000);
}
if(sp58 < 0.52 && 0.52 <= sp54){
FUNC_8030E624(SFX_4C_LIP_SMACK, 0.9f, 28000);
}
if(sp58 < 0.7 && 0.7 <= sp54){
FUNC_8030E624(SFX_4C_LIP_SMACK, 1.0f, 28000);
}
if(0.81 <= sp54){
FUNC_8030E624(SFX_97_BLUBBER_BURPS, 1.0f, 28000);
func_8038C8A0(this, 7);
}
}//L8038D228
if(this->state == 7){
local->unkC += 0.5*sp80;
if(1.0f < local->unkC){
func_8038C8A0(this, 8);
}
sp48[0] = 0.0f;
sp48[1] = 0.0f;
sp48[2] = local->unkC*-600.0f;
ml_vec3f_yaw_rotate_copy(sp48, sp48, this->yaw);
this->position_x = local->unk18[0] + sp48[0];
this->position_y = local->unk18[1] + sp48[1];
this->position_z = local->unk18[2] + sp48[2];
}//L8038D2F0
if(local->unk0){
if(this->state == 4 || this->state == 5){
local->unk0 = 0;
local->unk10++;
if(local->unk10 == 3){
func_8038C8A0(this, 6);
}
else{
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
}
}
}
}