Files
banjo-kazooie/src/cutscenes/code_6C90.c
2022-07-15 17:09:41 -05:00

99 lines
2.6 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
ParticleEmitter *unk0;
}ActorLocal_cutscenes_6C90;
void func_8038D218(Actor *);
Actor* func_8038D13C(ActorMarker *, Gfx **, Mtx**, Vtx **);
/* .data */
ActorAnimationInfo D_8038E890[] ={
{0x000, 0.0f},
{0x1F6, 10000.0f},
{0x1F6, 5.0f},
};
ActorInfo D_8038E8A8 = {
0x212, 0x342, 0x45F,
1, D_8038E890,
func_8038D218, func_80326224, func_8038D13C,
3000, 0, 0.0f, 0
};
s32 D_8038E8CC[3] = {0xff, 0xff, 0xff};
struct31s D_8038E8D8 = {
{0.6f, 0.6f},
{0.9f, 0.9f},
{0.0f, 0.01f},
{2.0f, 2.0f},
0.05f, 0.9f
};
struct41s D_8038E900 = {
{ {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
{ {0.0f, -30.0f, 0.0f}, {0.0f, -30.0f, 0.0f}}
};
/*.code */
void func_8038D080(ParticleEmitter *pCtrl){
particleEmitter_setSprite(pCtrl, ASSET_702_SPRITE_UNKNOWN);
particleEmitter_setStartingFrameRange(pCtrl, 3, 5);
func_802EFFA8(pCtrl, D_8038E8CC);
func_802EF9E4(pCtrl, 60);
func_802EFE24(pCtrl, -600.0f, -600.0f,-600.0f, 600.0f, 600.0f, 600.0f);
particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038E900);
func_802EFB98(pCtrl, &D_8038E8D8);
func_802EFA70(pCtrl, 4);
func_802F0D54(pCtrl);
}
Actor* func_8038D13C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor = func_80325888(marker, gfx, mtx, vtx);
ActorLocal_cutscenes_6C90 *local = (ActorLocal_cutscenes_6C90 *)&actor->local;
f32 sp3C[3];
int i;
if(marker->unk14_21 && actor->state == 2){
for(i = 5; i < 0x6; i++){
if(randf() < 0.8){
func_8034A174(func_80329934(), i, sp3C);
particleEmitter_setPosition(local->unk0, sp3C);
particleEmitter_emitN(local->unk0, 1);
}
}
}
return actor;
}
void func_8038D218(Actor *this){
f32 sp24 = time_getDelta();
ActorLocal_cutscenes_6C90 *local = (ActorLocal_cutscenes_6C90 *)&this->local;
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
animctrl_setSmoothTransition(this->animctrl, 0);
this->unk60 = this->yaw/4;
local->unk0 = partEmitList_pushNew(0x100);
func_8038D080(local->unk0);
}
switch(this->state){
case 1:
this->unk60 = MAX(0.0, this->unk60 - sp24);
if(0.0f == this->unk60){
func_80328AC8(this, 2);
actor_playAnimationOnce(this);
}
break;
case 2://L8038CDA4
if(actor_animationIsAt(this, 0.999f)){
marker_despawn(this->marker);
}
break;
}
}