246 lines
7.1 KiB
C
246 lines
7.1 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern f32 mapModel_getFloorY(f32[3]);
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extern void func_8028F45C(s32, f32[3]);
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typedef struct {
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s32 unk0;
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}ActorLocal_TreasureHunt;
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void TTC_func_80389E90(Actor *this);
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Actor *func_8038A0D0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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extern u32 D_8037DCB4;
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/* .data */
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f32 D_8038C820[6][3] = {
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{2904.0f, 2458.0f, -7351.0f},
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{-7007.0f, 2013.0f, 401.0f},
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{-3388.0f, 1519.0f, 5939.0f},
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{1399.0f, 1519.0f, 6126.0f},
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{5953.0f, 1819.0f, 56.0f},
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{7667.0f, 717.0f, 1676.0f}
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};
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f32 D_8038C868[6] = { 300.0f, 180.0f, 220.0f, 270.0f, 330.0f, 255.0f};
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s32 D_8038C880[6] = {0x6E, 0xD2, 0x10E, 0x145, 0x14A, 0};
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s32 D_8038C898[6] = {
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ACTOR_53_RED_ARROW,
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ACTOR_53_RED_ARROW,
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ACTOR_53_RED_ARROW,
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ACTOR_53_RED_ARROW,
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ACTOR_54_RED_QUESTION_MARK,
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0x46
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}; //enum actor_e
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ActorInfo D_8038C8B0 = {
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MARKER_62_RED_ARROW, ACTOR_53_RED_ARROW, ASSET_3E9_MODEL_RED_ARROW,
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0, NULL,
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TTC_func_80389E90, func_80326224, func_8038A0D0,
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0, 0x400, 0.0f, 0
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};
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ActorInfo D_8038C8D4 = {
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MARKER_63_RED_QUESTION_MARK, ACTOR_54_RED_QUESTION_MARK, ASSET_3EB_MODEL_RED_QUESTION_MARK,
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0, NULL,
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TTC_func_80389E90, func_80326224, func_8038A0D0,
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0, 0x400, 0.0f, 0
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};
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ActorInfo D_8038C8F8 = {
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MARKER_64_RED_X, ACTOR_55_RED_X, ASSET_3EA_MODEL_RED_X,
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0, NULL,
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TTC_func_80389E90, func_80326224, func_8038A0D0,
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0, 0x400, 0.0f, 0
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};
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s32 D_8038C91C[3] = {160, 120, 20};
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ParticleScaleAndLifetimeRanges D_8038C928 = {
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{1.1f, 1.5f},
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{4.0f, 4.6f},
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{0.0f, 0.01f},
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{0.5f, 1.0f},
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0.0f, 0.01f
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};
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struct42s D_8038C950 = {
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{{-230.0f, 30.0f, -230.0f}, {230.0f, 110.0f, 230.0f}},
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{{-60.0f, 0.0f, -60.0f}, {60.0f, 30.0f, 60.0f}},
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};
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/* .code */
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bool TTC_func_803899C0(void) {
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enum comusic_e phi_a0;
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s32 phi_a1;
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if (player_getActiveHitbox(0) == HITBOX_1_BEAK_BUSTER) {
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phi_a0 = COMUSIC_2B_DING_B;
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phi_a1 = 28000;
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if (D_8037DCB4 == 5) {
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phi_a0 = COMUSIC_2D_PUZZLE_SOLVED_FANFARE;
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phi_a1 = 0x7FFF;
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}
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func_8025A6EC(phi_a0, phi_a1);
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return TRUE;
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}
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return FALSE;
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}
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void func_80389A1C(void) {
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Actor *actor;
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ActorLocal_TreasureHunt *local;
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actor = actor_spawnWithYaw_f32(0x55, D_8038C820[D_8037DCB4], 0);
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local = (ActorLocal_TreasureHunt *)&actor->local;
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actor->yaw = D_8038C868[D_8037DCB4];
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local->unk0 = D_8037DCB4;
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actor->lifetime_value = 0.0f;
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actor->state = 0;
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}
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void func_80389A9C(void) {
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Actor *actor;
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ActorLocal_TreasureHunt *local;
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s32 actor_id;
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actor = actor_spawnWithYaw_f32((D_8038C898 - 1)[D_8037DCB4], D_8038C820[D_8037DCB4 - 1], 0);
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local = (ActorLocal_TreasureHunt *)&actor->local;
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actor->yaw = D_8038C880[D_8037DCB4 - 1];
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local->unk0 = D_8037DCB4;
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actor->lifetime_value = 0.0f;
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actor->state = 0;
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}
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void func_80389B38(s32 arg0){
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if(D_8037DCB4 == arg0 && TTC_func_803899C0()){
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if(arg0 == 0 && !jiggyscore_isCollected(JIGGY_11_TTC_RED_X)){
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func_80311480(0xA18, 4, NULL, NULL, NULL, NULL);
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}
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else if(arg0 == 4){
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func_80311480(0xA19, 4, NULL, NULL, NULL, NULL);
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}
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D_8037DCB4++;
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__spawnQueue_add_0(func_80389A9C);
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__spawnQueue_add_0(func_80389A1C);
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}
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}
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void TTC_func_80389BFC(ActorMarker *this, ActorMarker *arg1){\
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func_80389B38(0);
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}
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void func_80389C24(ActorMarker *this, ActorMarker *arg1){\
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func_80389B38(1);
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}
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void func_80389C4C(ActorMarker *this, ActorMarker *arg1){\
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func_80389B38(2);
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}
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void func_80389C74(ActorMarker *this, ActorMarker *arg1){\
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func_80389B38(3);
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}
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void func_80389C9C(ActorMarker *this, ActorMarker *arg1){\
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func_80389B38(4);
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}
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void func_80389CC4(s16 arg0[3], s32 arg1){
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static ParticleEmitter *D_8038D700;
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static f32 D_8038D708[3];
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if(D_8037DCB4 == 5 && TTC_func_803899C0()){
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D_8038D708[0] = (f32)arg0[0];
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D_8038D708[1] = (f32)arg0[1];
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D_8038D708[2] = (f32)arg0[2];
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D_8038D708[1] = mapModel_getFloorY(D_8038D708);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0xF4, reinterpret_cast(s32, D_8038D708[0]), reinterpret_cast(s32, D_8038D708[1]), reinterpret_cast(s32, D_8038D708[2]));
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D_8038D700 = partEmitMgr_newEmitter(3);
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particleEmitter_setRGB(D_8038D700, D_8038C91C);
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particleEmitter_setSprite(D_8038D700, ASSET_700_SPRITE_DUST);
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particleEmitter_setStartingFrameRange(D_8038D700, 0, 7);
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particleEmitter_setPosition(D_8038D700, D_8038D708);
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particleEmitter_setPositionAndVelocityRanges(D_8038D700, &D_8038C950);
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particleEmitter_setScaleAndLifetimeRanges(D_8038D700, &D_8038C928);
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particleEmitter_emitN(D_8038D700, 5);
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D_8038D708[2] += 300.0f;
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gcpausemenu_80314AC8(0);
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timedFunc_set_2(0.1f, (GenFunction_2) func_8028F45C, 9, (s32)&D_8038D708);
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timedFunc_set_1(0.1f, (GenFunction_1) gcpausemenu_80314AC8, 1);
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func_80311480(ASSET_A17_TEXT_BURIED_TREASURE_SPAWNED, 4, NULL, NULL, NULL, NULL);
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D_8037DCB4++;
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}//L80389E70
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}
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void ttc_resetTresureHunt(void){
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D_8037DCB4 = 0;
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}
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void TTC_func_80389E90(Actor *this){
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f32 tick = time_getDelta();
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ActorLocal_TreasureHunt *local = (ActorLocal_TreasureHunt*)&this->local;
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f64 tmp_f12;
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if(!this->initialized){
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actor_collisionOff(this);
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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}
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switch(this->state){
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case 0://L80389F20
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this->lifetime_value = MIN(255.0, this->lifetime_value + tick*150.0);
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if(255.0 == this->lifetime_value){
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this->state = 1;
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}
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break;
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case 1://L80389F94
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if(local->unk0 < D_8037DCB4){
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this->state = 2;
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}
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break;
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case 2://L80389FC4
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this->lifetime_value = MAX(0.0, this->lifetime_value - tick*((this->marker->modelId == ASSET_3EA_MODEL_RED_X)? 200.0 : 150.0));
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if(0.0 == this->lifetime_value)
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marker_despawn(this->marker);
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break;
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}//L8038A094
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actor_setOpacity(this, (s32)this->lifetime_value);
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this->depth_mode = 2;
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}
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Actor *func_8038A0D0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 sp4C[3];
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f32 sp40[3];
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f32 sp3C;
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f32 sp38;
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Actor *actor;
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actor = marker_getActorAndRotation(marker, sp4C);
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switch(marker->modelId){
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case ASSET_3E9_MODEL_RED_ARROW://L8038A12C
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sp3C = 1.0f;
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sp38 = 8.0f;
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break;
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case ASSET_3EB_MODEL_RED_QUESTION_MARK: //L8038A14C
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sp3C = 1.0f;
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sp38 = 8.0f;
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break;
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case ASSET_3EA_MODEL_RED_X://L8038A164
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sp3C = (((ActorLocal_TreasureHunt *)&actor->local)->unk0 == 5)? 0.8f : 0.4f;
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sp38 = 4.0f;
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break;
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}//L8038A1A0
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sp40[0] = actor->position[0];
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sp40[1] = actor->position[1] + sp38;
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sp40[2] = actor->position[2];
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func_8032AA58(actor, sp3C);
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modelRender_preDraw(actor_predrawMethod, actor);
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modelRender_draw(gfx, mtx, sp40, sp4C, sp3C, NULL, marker_loadModelBin(marker));
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return actor;
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}
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