189 lines
5.4 KiB
C
189 lines
5.4 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "animation.h"
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//function declarations
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void anim_setIndex(Animation *this, enum asset_e arg1);
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void anim_drawSetup(Animation *this);
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void animationFile_getBoneTransformList(s32, f32, s32);
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void boneTransformList_interpolate(s32, s32, s32, f32);
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//function definitions
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static void __anim_resetTransform(Animation *this, s32 arg1){
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s32 *tmp;
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if(animCache_getBoneTransformList(this->animcache_index[arg1], &tmp) == 0){
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boneTransformList_reset(tmp);
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};
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}
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void __anim_resetCurrentTransform(Animation *this){
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__anim_resetTransform(this, this->unk8);
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}
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void __anim_resetTargetTransform(Animation *this){
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__anim_resetTransform(this, 2);
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}
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s32 __anim_transformInUse(Animation *this, s32 arg1){
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return animCache_inUse(this->animcache_index[arg1]);
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}
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s32 __anim_currentTransformInUse(Animation *this){
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return __anim_transformInUse(this, this->unk8);
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}
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s32 __anim_startTransformInUse(Animation *this){
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return __anim_transformInUse(this, (this->unk8 != 0)? 0: 1);
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}
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BoneTransformList *anim_getTransform(Animation *this, s32 index){
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BoneTransformList *tmp;
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animCache_getBoneTransformList(this->animcache_index[index], &tmp);
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return tmp;
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}
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BoneTransformList *animcache_getCurrentTransform(Animation *this){
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return anim_getTransform(this, this->unk8);
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}
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BoneTransformList *anim_getStartTransform(Animation *this){
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return anim_getTransform(this, (this->unk8 != 0)? 0: 1);
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}
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BoneTransformList *anim_getTargetTransform(Animation *this){
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return anim_getTransform(this, 2);
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}
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void __anim_update_doubleBuffer(Animation *this){
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if(this->reset == 1 && __anim_currentTransformInUse(this)){
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this->unk8 = (this->unk8)? 0 : 1; //swap current transform and start transfrom
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}
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this->reset = 0;
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if( this->duration < 1.0f && __anim_startTransformInUse(this)){
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animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, animcache_getCurrentTransform(this));
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boneTransformList_interpolate(animcache_getCurrentTransform(this), anim_getStartTransform(this), animcache_getCurrentTransform(this), this->duration);
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}
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else{
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animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, animcache_getCurrentTransform(this));
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}
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}
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void __anim_update_tripleBuffer(Animation *this){
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if(this->reset == 1 && this->unk1E == 0){
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//smooth a current Xfrom become startXform
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if(__anim_currentTransformInUse(this)){
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this->unk8 = (this->unk8)? 0 : 1;//swap current transform and start transfrom
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__anim_resetTargetTransform(this);
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}
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}
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else{
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//not smooth
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if(this->reset == 2)
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__anim_resetCurrentTransform(this);
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}
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this->reset = 0;
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if( this->duration < 1.0f && __anim_startTransformInUse(this) && !this->unk1E){
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animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, anim_getTargetTransform(this));
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boneTransformList_interpolate(animcache_getCurrentTransform(this), anim_getStartTransform(this), anim_getTargetTransform(this), this->duration);
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}
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else{
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animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, animcache_getCurrentTransform(this));
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if(this->unk1E && this->index)
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this->unk1E = 0;
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}
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}
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void anim_update(Animation *this){
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if(this->triple_buffer == 1){
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__anim_update_tripleBuffer(this);
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}
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else{
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__anim_update_doubleBuffer(this);
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}
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if(this->matrices){
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(*(this->matrices))(animcache_getCurrentTransform(this), this->unk4);
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}
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anim_drawSetup(this);
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}
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void anim_resetSmooth(Animation *this){
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this->reset = 1;
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}
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size_t anim_getSize(void){
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return sizeof(Animation);
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}
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enum asset_e anim_getIndex(Animation *this){
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return this->index;
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}
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f32 anim_getTimer(Animation *this){
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return this->timer;
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}
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f32 anim_getDuration(Animation *this){
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return this->duration;
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}
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void anim_release(Animation *this){
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animCache_release(this->animcache_index[0]);
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animCache_release(this->animcache_index[1]);
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if(this->triple_buffer == 1){
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animCache_release(this->animcache_index[2]);
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}
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}
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void anim_new(Animation *this, bool triple_buffer){
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this->triple_buffer = triple_buffer;
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anim_setIndex(this,0);
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anim_setTimer(this, 0.0f);
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anim_setDuration(this, 1.0f);
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anim_80289790(this, NULL);
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this->reset = 0;
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this->unk1E = 1;
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this->unk8 = 0;
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this->animcache_index[0] = animCache_getNew();
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this->animcache_index[1] = animCache_getNew();
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if(this->triple_buffer == 1){
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this->animcache_index[2] = animCache_getNew(); //target_bone_transform_list
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}
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}
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void anim_setIndex(Animation *this, enum asset_e arg1){
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this->index = arg1;
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}
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void anim_setTimer(Animation *this, f32 arg1){
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this->timer = arg1;
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}
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void anim_80289790(Animation *this, void (*arg1)(s32, s32)){
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this->matrices = arg1;
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}
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void anim_80289798(Animation *this, s32 arg1){
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this->unk4 = arg1;
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}
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void anim_drawSetup(Animation *this){
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modelRender_setBoneTransformList(animcache_getCurrentTransform(this));
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}
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void anim_setDuration(Animation *this, f32 arg1){
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this->duration = arg1;
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}
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void anim_802897D4(AnimMtxList *this, BKAnimationList *arg0, Animation *dst){
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animMtxList_setBoned(this, arg0, animcache_getCurrentTransform(dst));
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}
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void anim_resetNow(Animation *this){
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this->reset = 2;
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}
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