Files
banjo-kazooie/src/core2/code_AE290.c

101 lines
2.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "n_libaudio.h"
extern ALBank *music_get_sound_bank(void);
extern u8 soundfont1ctl_ROM_START[];
extern u8 soundfont1ctl_ROM_END[];
extern u8 soundfont1tbl_ROM_START[];
struct {
s32 unk0; //sound state cnt
s32 unk4;
s32 unk8; //maxSounds
ALHeap *unkC; //heap
s16 unk10;
} D_803835F0;
ALBank * sfx_sound_bank;
/* .code */
void sfxInstruments_init(void){
ALBank *bnk;
s32 size;
ALInstrument *inst;
ALBankFile * bnkf;
size = soundfont1ctl_ROM_END - soundfont1ctl_ROM_START;
bnkf = (ALBankFile *)malloc(size);
osWritebackDCache(bnkf, size);
osPiStartDma(func_802405D0(), 0, 0, (u32)soundfont1ctl_ROM_START, bnkf, size, func_802405C4());
osRecvMesg(func_802405C4(), NULL, 1);
alBnkfNew(bnkf, soundfont1tbl_ROM_START);
bnk = bnkf->bankArray[0];
inst = bnk->instArray[0];
D_803835F0.unk0 = inst->soundCount;
D_803835F0.unk4 = 0x100;
D_803835F0.unk10 = 0x40;
D_803835F0.unk8 = 0x18;
D_803835F0.unkC = func_802405B8();
func_80243070(&D_803835F0);
sfx_sound_bank = bnk;
}
int func_8033531C(enum sfx_e uid, struct46s *arg1){
return func_80244608(sfx_sound_bank, (s16) (uid + 1), arg1);
}
int func_80335354(int uid, struct46s *arg1){
return func_80244608(music_get_sound_bank(), (s16) (uid + 1), arg1);
}
void func_80335394(s32 arg0, f32 arg1){
func_80244978(arg0, AL_SEQP_STOP_EVT, reinterpret_cast(s32, arg1));
}
void func_803353BC(s32 arg0, u16 arg1){
if(arg1 > 0x7fff)
arg1 = 0x7fff;
func_80244978(arg0, AL_SEQP_PROG_EVT, arg1);
}
void func_803353F4(s32 arg0, s32 arg1){
func_80244978(arg0, 0x100, arg1);
}
void func_80335418(s32 arg0, s32 arg1){
func_80244978(arg0, AL_SEQ_END_EVT, arg1);
}
void func_8033543C(Struct81s *arg0){
if(arg0 != NULL && func_802445AC(arg0) != 0){
func_80244814(arg0);
}
}
bool func_80335470(Struct81s *arg0){
return func_802445AC(arg0) != 0;
}
u32 func_80335494(Struct81s *arg0){
return func_802445AC(arg0);
}
s32 func_803354B4(void){
return sfx_sound_bank->instArray[0]->soundCount;
}
s32 func_803354C8(void){
return music_get_sound_bank()->instArray[0]->soundCount;
}
bool func_803354EC(enum sfx_e sfx_id){
return func_802445C4(sfx_sound_bank, (s16)(sfx_id + 1));
}
bool func_80335520(s32 arg0){
return func_802445C4(music_get_sound_bank(), (s16)(arg0 + 1));
}