Files
banjo-kazooie/src/core1/code_15B30.c
mariob92 539d6f4804 Further documentations have been made:
- src/fight: named more variables and functions, named some parameters
- src/core1, src/core2: named some dummy functions, documented a bit of the graphics stack
2024-09-06 19:37:28 +02:00

275 lines
7.6 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
s32 unk0;
s32 unk4;
Gfx *unk8;
Gfx *unkC;
s32 unk10;
s32 unk14;
}Struct_Core1_15B30;
extern u8 D_803A5D00[2][0x1ecc0];
/* .data */
Gfx *gGfxStack[2] = {NULL, NULL};
s32 framebuffer_width = 292;
s32 framebuffer_height = 216;
/* .bss */
Mtx *gMtxStack[2];
Vtx *gVtxStack[2];
s32 gStackSelector;
s32 gTextureFilterPoint;
Struct_Core1_15B30 D_80283008[20];
s32 D_802831E8;
OSMesgQueue D_802831F0;
OSMesg D_80283208;
u16 gScissorBoxLeft;
u16 gScissorBoxRight;
u16 gScissorBoxTop;
u16 gScissorBoxBottom;
Gfx *D_80283214;
/* .h */
void scissorBox_setDefault(void);
void dummy_func_80254464(void);
/* .code */
void func_80253550(void){
osRecvMesg(&D_802831F0, NULL, OS_MESG_BLOCK);
}
void func_8025357C(void){
osSendMesg(&D_802831F0, NULL, OS_MESG_BLOCK);
}
void func_802535A8(Gfx **arg0, Gfx **arg1, UNK_TYPE(s32) arg2, UNK_TYPE(s32) arg3) {
Struct_Core1_15B30 *sp1C;
func_80253550();
sp1C = &D_80283008[D_802831E8];
D_802831E8 = (s32) (D_802831E8 + 1) % 20;
func_8025357C();
sp1C->unk0 = 0;
sp1C->unk8 = arg0;
sp1C->unkC = arg1;
sp1C->unk10 = arg2;
sp1C->unk14 = arg3;
func_80246670(sp1C);
}
void func_80253640(Gfx ** gdl, void *arg1){
D_80283214 = *gdl;
gSPSegment((*gdl)++, 0x00, 0x00000000);
gDPSetRenderMode((*gdl)++, G_RM_NOOP, G_RM_NOOP2);
gSPClearGeometryMode((*gdl)++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH);
gDPPipeSync((*gdl)++);
gDPPipelineMode((*gdl)++, G_PM_NPRIMITIVE);
gDPSetAlphaCompare((*gdl)++, G_AC_NONE);
gDPSetColorDither((*gdl)++, G_CD_MAGICSQ);
gDPSetScissor((*gdl)++, G_SC_NON_INTERLACE, gScissorBoxLeft, gScissorBoxRight, gScissorBoxTop, gScissorBoxBottom);
func_80253208(gdl, 0, 0, framebuffer_width, framebuffer_height, arg1);
gDPSetColorImage((*gdl)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_K0_TO_PHYSICAL(arg1));
gDPSetCycleType((*gdl)++, G_CYC_1CYCLE);
gDPSetTextureConvert((*gdl)++, G_TC_FILT);
gDPSetTextureDetail((*gdl)++, G_TD_CLAMP);
if(gTextureFilterPoint){
gDPSetTextureFilter((*gdl)++, G_TF_POINT);
}else{
gDPSetTextureFilter((*gdl)++, G_TF_BILERP);
}
gDPSetTextureLOD((*gdl)++, G_TL_TILE);
gDPSetTextureLUT((*gdl)++, G_TT_NONE);
gDPSetTexturePersp((*gdl)++, G_TP_PERSP);
zBuffer_set(gdl);
}
void scissorBox_SetForGameMode(Gfx **gdl, s32 framebuffer_idx) {
if(getGameMode() == GAME_MODE_8_BOTTLES_BONUS || getGameMode() == GAME_MODE_A_SNS_PICTURE)
{
scissorBox_setSmall();
func_80253640(gdl, func_8030C704());
}
else{
scissorBox_setDefault();
func_80253640(gdl, D_803A5D00[framebuffer_idx]);
}
}
void setupScissorBoxAndFramebuffer(Gfx **gfx, s32 framebuffer_address){
gSPSegment((*gfx)++, 0x00, 0x00000000);
gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, framebuffer_width, OS_PHYSICAL_TO_K0(framebuffer_address));
gSPClearGeometryMode((*gfx)++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH);
gSPTexture((*gfx)++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
gSPSetGeometryMode((*gfx)++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPSetCycleType((*gfx)++, G_CYC_1CYCLE);
gDPPipelineMode((*gfx)++, G_PM_NPRIMITIVE);
gDPSetCombineMode((*gfx)++, G_CC_SHADE, G_CC_SHADE);
gDPSetAlphaCompare((*gfx)++, G_AC_NONE);
gDPSetColorDither((*gfx)++, G_CD_DISABLE);
gDPSetRenderMode((*gfx)++, G_RM_AA_ZB_XLU_LINE, G_RM_AA_ZB_XLU_LINE2);
gSPClipRatio((*gfx)++, FRUSTRATIO_1);
gDPSetScissor((*gfx)++, G_SC_NON_INTERLACE, gScissorBoxLeft, gScissorBoxRight, gScissorBoxTop, gScissorBoxBottom);
gDPPipeSync((*gfx)++);
}
void setupDefaultScissorBoxAndFramebuffer(Gfx **gfx, s32 framebuffer_idx){
scissorBox_setDefault();
setupScissorBoxAndFramebuffer(gfx, D_803A5D00[framebuffer_idx]);
}
void func_80253DC0(Gfx **gfx){
func_802476EC(gfx);
}
void finishFrame(Gfx **gdl) {
gDPFullSync((*gdl)++);
gSPEndDisplayList((*gdl)++);
}
void func_80253E14(Gfx *arg0, Gfx *arg1, s32 arg2){
Struct_Core1_15B30 *sp1C;
func_80253550();
sp1C = D_80283008 + D_802831E8;
D_802831E8 = (D_802831E8 + 1) % 0x14;
func_8025357C();
sp1C->unk0 = 1;
sp1C->unk4 = arg2;
sp1C->unk8 = arg0;
sp1C->unkC = arg1;
func_80246670((OSMesg) sp1C);
}
void func_80253EA4(Gfx *arg0, Gfx *arg1){
func_80253E14(arg0, arg1, 0);
}
void func_80253EC4(Gfx *arg0, Gfx *arg1){
func_80253E14(arg0, arg1, 0x40000000);
}
void func_80253EE4(Gfx **arg0, Gfx **arg1, s32 arg2) {
Struct_Core1_15B30 *sp1C;
func_80253550();
sp1C = &D_80283008[D_802831E8];
D_802831E8 = (s32) (D_802831E8 + 1) % 20;
func_8025357C();
sp1C->unk0 = 2;
sp1C->unk4 = arg2;
sp1C->unk8 = arg0;
sp1C->unkC = arg1;
func_80246670(sp1C);
}
void func_80253F74(Gfx **arg0, Gfx **arg1){
func_80253EE4(arg0, arg1, 0);
}
void func_80253F94(Gfx **arg0, Gfx **arg1){
func_80253EE4(arg0, arg1, 0x40000000);
}
void scissorBox_get(u32 *left, u32 *top, u32 *right, u32 *bottom){
*left = gScissorBoxLeft;
*top = gScissorBoxTop;
*right = gScissorBoxRight;
*bottom = gScissorBoxBottom;
}
void func_80253FE8(void){
func_8024BFAC();
}
void func_80254008(void){
func_80246670(3);
}
void func_80254028(void){
D_802831E8 = 0;
osCreateMesgQueue(&D_802831F0, &D_80283208, 1);
osSendMesg(&D_802831F0, NULL, 1);
func_80247560();
scissorBox_setDefault();
}
void drawRectangle2D(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, s32 r, s32 g, s32 b){
gDPPipeSync((*gfx)++);
gDPPipelineMode((*gfx)++, G_PM_NPRIMITIVE);
gDPSetCycleType((*gfx)++, G_CYC_FILL);
gDPSetFillColor((*gfx)++, GPACK_RGBA5551(r, g, b, 1) << 16 | GPACK_RGBA5551(r, g, b, 1));
gDPSetRenderMode((*gfx)++, G_RM_NOOP, G_RM_NOOP2);
gDPScisFillRectangle((*gfx)++, x, y, x + w -1, y + h -1);
}
void graphicsCache_release(void){
if(gGfxStack[0]){
free(gGfxStack[0]);
free(gGfxStack[1]);
free(gMtxStack[0]);
free(gMtxStack[1]);
free(gVtxStack[0]);
free(gVtxStack[1]);
gGfxStack[0] = NULL;
}
}
void graphicsCache_init(void){
if(gGfxStack[0] == NULL){
gGfxStack[0] = (Gfx *)malloc(29600); // 3700 dlist commands
gGfxStack[1] = (Gfx *)malloc(29600);
gMtxStack[0] = (Mtx *)malloc(44800); // 700 matrices
gMtxStack[1] = (Mtx *)malloc(44800);
gVtxStack[0] = (Vtx *)malloc(6880); // 430 vertices
gVtxStack[1] = (Vtx *)malloc(6880);
dummy_func_80254464();
}
gStackSelector = 0;
gTextureFilterPoint = 0;
}
void scissorBox_set(s32 left, s32 top, s32 right, s32 bottom) {
gScissorBoxLeft = left;
gScissorBoxTop = top;
gScissorBoxRight = right;
gScissorBoxBottom = bottom;
framebuffer_width = top - left;
framebuffer_height = bottom - right;
func_8024CC5C();
}
void scissorBox_setDefault(void){
scissorBox_set(0, 292, 0, 216);
}
void func_80254374(s32 arg0) {
Struct_Core1_15B30 *sp1C;
func_80253550();
func_8024C2A0(arg0);
sp1C = &D_80283008[D_802831E8];
D_802831E8 = (s32) (D_802831E8 + 1) % 20;
func_8025357C();
sp1C->unk0 = 7;
func_80246670(sp1C);
}
void toggleTextureFilterPoint(void){
u32 ret_val = gTextureFilterPoint;
gTextureFilterPoint = ret_val < 1;
}
void getGraphicsStacks(Gfx **gfx, Mtx **mtx, Vtx **vtx){
gStackSelector = (1 - gStackSelector);
*gfx = gGfxStack[gStackSelector];
*mtx = gMtxStack[gStackSelector];
*vtx = gVtxStack[gStackSelector];
}
void dummy_func_80254464(void){}