Files
banjo-kazooie/src/core2/code_41FB0.c
2024-09-09 19:51:23 +02:00

379 lines
15 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern bool func_80309DBC(f32[3], f32[3], f32, f32 sp54[3], s32, s32);
extern bool func_80320C94(f32[3], f32[3], f32, f32 sp54[3], s32, s32);
extern f32 func_8033229C(ActorMarker *);
extern bool func_80309D58(f32[3], s32);
extern void ml_vec3f_normalize(f32 [3]);
typedef struct {
s16 unk0;
// u8 pad2[0x2];
s32 actor_id;
s32 count;
s16 unkC;
s16 unkE;
s16 unk10;
// u8 pad12[0x2];
f32 unk14;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
f32 unk28;
f32 unk2C;
f32 unk30;
} struct41FB0s;
typedef struct {
s32 unk0;
s16 unk4;
s16 unk6;
f32 unk8[3];
f32 unk14[3];
f32 unk20;
f32 unk24;
f32 unk28;
u8 unk2C;
u8 unk2D;
u8 unk2E;
u8 unk2F;
} struct41FB0s_1;
/* .data */
enum core2_41FB0_e{
CORE2_41FB0_0_MM_HUT_NOTES,
CORE2_41FB0_1_MM_HUT_EGGS,
CORE2_41FB0_2_MM_HUT_GRUBLIN,
CORE2_41FB0_3_MM_HUT_JINJO,
CORE2_41FB0_4_MM_HUT_JIGGY,
CORE2_41FB0_6_MM_HUT_EXTRA_LIFE = 0x6,
CORE2_41FB0_A_BGS_HUT_JUMP_PAD = 0xA,
CORE2_41FB0_B_BGS_HUT_NOTES,
CORE2_41FB0_C_BGS_HUT_JIGGY,
CORE2_41FB0_E_YUMYUM_EGG = 0xe,
CORE2_41FB0_F_YUMYUM_RED_FEATHER,
};
// #define 41FB0_FLAG_SET_YAW 0x0020
struct41FB0s D_80366460[] = {
/*MM HUT 1*/ {0x0021, ACTOR_51_MUSIC_NOTE, 5, SFX_3E9_UNKNOWN, 1, 16000, 125.0f, 25.0f, 725.0f, 125.0f, 125.0f, 25.0f, 0.6f, 0.0f},
/*MM HUT 2*/ {0x0021, ACTOR_52_BLUE_EGG, 5, SFX_21_EGG_BOUNCE_1, 1, 16000, 100.0f, 50.0f, 500.0f, 250.0f, 100.0f, 50.0f, 0.6f, 0.0f},
/*MM HUT 3*/ {0x0021, ACTOR_6_GRUBLIN, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 0.0f, 0.0f, 550.0f, 250.0f, 200.0f, 0.0f, 0.6f, 0.0f},
/*MM HUT 4*/ {0x0021, ACTOR_62_JINJO_GREEN, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 100.0f, 50.0f, 500.0f, 250.0f, 100.0f, 50.0f, 0.6f, 0.0f},
/*MM HUT 6*/ {0x0021, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 100.0f, 50.0f, 500.0f, 250.0f, 100.0f, 50.0f, 0.6f, 0.0f},
{0x0001, ACTOR_50_HONEYCOMB, 3, SFX_3E9_UNKNOWN, 1, 16000, 50.0f, 150.0f, 500.0f, 250.0f, 50.0f, 150.0f, 0.6f, 0.0f},
/*MM HUT 5*/ {0x0021, ACTOR_49_EXTRA_LIFE, 1, SFX_3E9_UNKNOWN, 1, 16000, 100.0f, 50.0f, 500.0f, 250.0f, 100.0f, 50.0f, 0.6f, 0.0f},
{0x0001, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 0.0f, 0.0f, 1000.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x0005, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 90.0f, 0.0f, 930.0f, 0.0f, 100.0f, 0.0f, 0.6f, 0.0f},
{0x0049, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 0.0f, 0.0f, 1000.0f, 0.0f, 300.0f, 0.0f, 0.5f, 0.0f},
/*BGS HUT 1,2,4,5 */{0x002D, ACTOR_B_SHOCKSPRING_PAD, 1, 0, 1, 16000, 0.0f, 0.0f, 200.0f, 0.0f, 0.0f, 0.0f, 0.2f, 315.0f},
/*BGS HUT 3 */ {0x0005, ACTOR_51_MUSIC_NOTE, 5, SFX_3E9_UNKNOWN, 1, 16000, 75.0f, 0.0f, 725.0f, 0.0f, 75.0f, 0.0f, 0.6f, 0.0f},
/*BGS HUT 4 */ {0x0005, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 0.0f, 0.0f, 1000.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f},
{0x0009, ACTOR_47_EMPTY_HONEYCOMB, 1, SFX_3E9_UNKNOWN, 1, 16000, 0.0f, 0.0f, 200.0f, 0.0f, 300.0f, 0.0f, 0.6f, 0.0f},
/*YUM YUM EGG*/ {0x0001, ACTOR_52_BLUE_EGG, 1, SFX_21_EGG_BOUNCE_1, 1, 16000, 0.0f, 350.0f, 500.0f, 500.0f, 0.0f, 350.0f, 0.6f, 0.0f},
/*YUM YUM FEATHER*/ {0x0001, ACTOR_129_RED_FEATHER, 1, SFX_21_EGG_BOUNCE_1, 1, 16000, 0.0f, 350.0f, 500.0f, 500.0f, 0.0f, 350.0f, 0.6f, 0.0f},
/*0x10*/{0x0005, ACTOR_46_JIGGY, 1, 0, 0, 0, 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 0.0f, 0.75f, 0.0f},
{0x0005, 0x06A, 1, 0, 0, 0, 0.0f, 0.0f, 200.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x0009, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 0.0f, 0.0f, 650.0f, 0.0f, 950.0f, 0.0f, 0.6f, 0.0f},
{0x0001, ACTOR_51_MUSIC_NOTE, 1, SFX_21_EGG_BOUNCE_1, 1, 16000, 125.0f, 25.0f, 725.0f, 125.0f, 125.0f, 25.0f, 0.6f, 0.0f},
{0x0001, ACTOR_50_HONEYCOMB, 1, SFX_3E9_UNKNOWN, 1, 18000, 50.0f, 150.0f, 500.0f, 250.0f, 50.0f, 150.0f, 0.6f, 0.0f},
{0x0065, ACTOR_46_JIGGY, 1, SFX_3E9_UNKNOWN, 1, 16000, 90.0f, 0.0f, 930.0f, 0.0f, 100.0f, 0.0f, 0.7f, 0.0f},
{0x0021, ACTOR_50_HONEYCOMB, 1, SFX_3E9_UNKNOWN, 1, 18000, 0.0f, 0.0f, 750.0f, 250.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x0021, ACTOR_50_HONEYCOMB, 2, SFX_3E9_UNKNOWN, 1, 18000, 50.0f, 150.0f, 500.0f, 250.0f, 50.0f, 150.0f, 0.6f, 0.0f},
{0x0021, ACTOR_50_HONEYCOMB, 3, SFX_3E9_UNKNOWN, 1, 18000, 50.0f, 150.0f, 500.0f, 250.0f, 50.0f, 150.0f, 0.6f, 0.0f},
{0x00A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 250.0f, 0.0f, 200.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x00A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 350.0f, 0.0f, 350.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x00A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 450.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x00A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 550.0f, 0.0f, 450.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x00A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 650.0f, 0.0f, 500.0f, 0.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x0021, ACTOR_46_JIGGY, 1, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
/* SM QUARRIES & VEGGIES*/ {0x0025, ACTOR_47_EMPTY_HONEYCOMB, 1, SFX_3E9_UNKNOWN, 1, 18000, 0.0f, 0.0f, 750.0f, 500.0f, 0.0f, 0.0f, 0.6f, 0.0f},
{0x0129, 0x352, 1, SFX_3F2_UNKNOWN, 1, 16000, 0.0f, 0.0f, 2500.0f, 0.0f, 0.0f, 0.0f, 0.4f, 0.0f},
{0x0081, ACTOR_3A0_ICECUBE_B, 1, SFX_116_DEAF_RUSTLING, 1, 32000, 220.0f, 100.0f, 350.0f, 200.0f, 220.0f, 100.0f, 0.6f, 0.0f},
{0x02A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 250.0f, 0.0f, 200.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
{0x02A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 350.0f, 0.0f, 350.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
{0x02A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 450.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
{0x02A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 550.0f, 0.0f, 450.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f},
{0x02A1, ACTOR_50_HONEYCOMB, 1, SFX_8_BANJO_LANDING_04, 1, 20000, 650.0f, 0.0f, 500.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}
};
/* .bss */
s32 D_8037DDB0;
f32 D_8037DDB4;
f32 D_8037DDB8;
/* .public */
Actor *func_802C937C(s32 arg0, f32 position[3]);
/* .code */
void func_802C8F40(void){
D_8037DDB0 = 0;
D_8037DDB4 = 0.0f;
D_8037DDB8 = 1.0f;
}
void func_802C8F68(void){}
void func_802C8F70(f32 arg0){
D_8037DDB4 = arg0;
}
void func_802C8F7C(f32 arg0){
D_8037DDB8 = arg0;
}
Actor *func_802C8F88(s32 arg0, s32 arg1[3]){
f32 sp1C[3];
sp1C[0] = arg1[0];
sp1C[1] = arg1[1];
sp1C[2] = arg1[2];
return func_802C937C(arg0, sp1C);
}
Actor *func_802C8FE4(s32 arg0, f32 position[3], Actor *arg2){
static f32 D_80366C4C = 400.0f;
struct41FB0s * sp74; //s2
Actor *actor; //s3
s32 i;
struct41FB0s_1 *s0;
sp74 = D_80366460 + arg0;
actor = NULL;
for(i = 0; i < sp74->count; i++){//L802C90B0
D_8037DDB4 += 360.0/sp74->count;
while(360.0 <= D_8037DDB4){ D_8037DDB4 -= 360.0;}
//L802C9114
actor =(i == 0 && arg2) ? arg2 : spawn_actor_f32(sp74->actor_id, position, 0);
actor->unk10_0 = 1;
s0 = (struct41FB0s_1 *) &actor->unkBC;
s0->unk0 = arg0;
s0->unk2F = 1;
s0->unk6 = 1;
ml_vec3f_copy(s0->unk8, actor->position);
ml_vec3f_copy(actor->position, s0->unk8);
if(D_8037DDB8 != 1.0f){
s0->unk14[0] = sp74->unk14*D_8037DDB8;
s0->unk14[1] = sp74->unk1C + randf2(0.0f, sp74->unk20);
s0->unk14[2] = sp74->unk24*D_8037DDB8;
D_8037DDB8 = 1.0f;
}
else{//L802C91CC
s0->unk14[0] = sp74->unk14 + randf2(0.0f, sp74->unk18);
s0->unk14[1] = sp74->unk1C + randf2(0.0f, sp74->unk20);
s0->unk14[2] = sp74->unk24 + randf2(0.0f, sp74->unk28);
}//L802C9210
ml_vec3f_yaw_rotate_copy(s0->unk14, s0->unk14, D_8037DDB4);
s0->unk24 = D_80366C4C *= -1;
actor->yaw = s0->unk20 = (sp74->unk0 & 0x20) ? sp74->unk30 : randf2(0.0f, 360.0f);
s0->unk28 = 0.0f;
s0->unk2C = 0;
s0->unk2D = 1;
s0->unk4 = sp74->unk0;
s0->unk2E = (sp74->unk0 & 0x1) ? (0.5 < randf()) : 0 ;
if(sp74->unk0 & 0x200){
actor->unk5C = s0->unk8[1];
}
}//L802C92E8
return actor;
}
Actor *func_802C9334(s32 arg0, Actor * arg1){
D_80366460[arg0].unk30 = arg1->yaw;
return func_802C8FE4(arg0, arg1->position, arg1);
}
Actor *func_802C937C(s32 arg0, f32 position[3]){
return func_802C8FE4(arg0, position, 0);
}
bool func_802C939C(Actor *actor, f32 arg1[3], f32 arg2[3], f32 arg3[3], bool arg4) {
struct41FB0s_1 *sp64 = (struct41FB0s_1 *)&actor->unkBC;
f32 sp60;
bool var_v1;
f32 sp50[3];
f32 sp44[3];
s32 sp40;
s32 sp3C;
if (sp64->unk4 & 0x80) {
if (actor->unk10_25 != 0) {
if (func_80307258(arg2, actor->unk10_25 - 1, actor->unk10_18 - 1) == -1) {
ml_vec3f_diff_copy(arg3, arg2, arg1);
ml_vec3f_normalize(arg3);
ml_vec3f_copy(arg2, arg1);
return TRUE;
}
}
else {
if ((actor->unk10_18 != 0)){
if(func_80309D58(arg2, actor->unk10_18) == 0) {
ml_vec3f_diff_copy(arg3, arg2, arg1);
ml_vec3f_normalize(arg3);
ml_vec3f_copy(arg2, arg1);
return TRUE;
}
}
}
}
sp60 = func_8033229C(actor->marker) * 0.66666666;
ml_vec3f_copy(sp50, arg2);
arg1[1] += sp60;
arg2[1] += sp60;
if (arg4) {
var_v1 = func_80309DBC(arg1, arg2, sp60, arg3, 3, actor->unk154);
if (!var_v1) {
var_v1 = func_80309B48(arg1, arg2, arg3, actor->unk154);
if (var_v1) {
arg2[0] += arg3[0];
arg2[1] += arg3[1];
arg2[2] += arg3[2];
}
}
} else {
var_v1 = func_80320C94(arg1, arg2, sp60, arg3, 3, actor->unk154);
if (!var_v1) {
var_v1 = func_80320B98(arg1, arg2, arg3, actor->unk154);
if (var_v1) {
arg2[0] += arg3[0];
arg2[1] += arg3[1];
arg2[2] += arg3[2];
}
}
}
if (var_v1 && sp64->unk2D && (actor->marker->modelId == ASSET_363_MODEL_HONEYCOMB)) {
ml_vec3f_scale_copy(sp44, arg3, sp60 / (f32) (1 << sp64->unk6));
var_v1 = TRUE;
arg2[0] += sp44[0];
arg2[1] += sp44[1];
arg2[2] += sp44[2];
if (actor->marker->modelId != ASSET_363_MODEL_HONEYCOMB) {
sp64->unk6++;
}
if (sp64->unk6 == 5) {
sp64->unk2D = FALSE;
} else {
var_v1 = FALSE;
}
} else {
sp64->unk2D = FALSE;
}
arg1[1] -= sp60;
arg2[1] -= sp60;
return var_v1;
}
void func_802C96E4(Actor *actor) {
f32 sp6C;
struct41FB0s_1 *sp68;
struct41FB0s *sp64;
f32 sp58[3];
f32 sp4C[3];
f32 sp40[3];
s32 pad;
s32 pad2;
f32 var_f0;
sp6C = time_getDelta();
sp68 = (struct41FB0s_1 *)&actor->unkBC;
sp64 = &D_80366460[sp68->unk0];
if (D_8037DDB0 > 0) D_8037DDB0--;
switch (sp68->unk2F) {
case 3:
break;
case 1:
sp68->unk28 += sp6C;
ml_vec3f_copy(sp58, sp68->unk8);
ml_vec3f_scale_copy(sp4C, sp68->unk14, sp6C);
sp68->unk8[0] += sp4C[0];
sp68->unk8[1] += sp4C[1];
sp68->unk8[2] += sp4C[2];
if (1.2 < sp68->unk28) {
sp68->unk2C = 1;
}
if (!((sp64->unk0 & 0x40) && (sp68->unk28 < 1.2))
&& ( (func_802C939C(actor, sp58, sp68->unk8, sp40, sp64->unk0 & 8))
|| ((sp64->unk0 & 0x200) && (sp68->unk14[1] < -((sp64->unk20 / 2) + sp64->unk1C)))
)
) {
if (sp64->unk0 & 0x204) {
sp40[0] = 0.0f;
sp40[1] = 1.0f;
sp40[2] = 0.0f;
}
ml_vec3f_scale(sp68->unk14, -1.0f);
var_f0 = ((sp68->unk14[0] * sp40[0]) + (sp68->unk14[1] * sp40[1]) + (sp68->unk14[2] * sp40[2]));
ml_vec3f_scale(sp40, 2*var_f0);
ml_vec3f_diff_copy(sp68->unk14, sp40, sp68->unk14);
if (D_8037DDB0 == 0) {
if (sp64->unkC != 0) {
func_8030E878(sp64->unkC, (f32)sp64->unkE, sp64->unk10, sp68->unk8, 300.0f, 3000.0f);
}
D_8037DDB0 = sp64->count * 8;
}
ml_vec3f_scale(sp68->unk14, sp64->unk2C);
var_f0 = gu_sqrtf((sp68->unk14[0]*sp68->unk14[0]) + (sp68->unk14[1]*sp68->unk14[1]) + (sp68->unk14[2]*sp68->unk14[2]));
if (((var_f0 < 200.0f) && (sp40[1] > 0.75)) || (var_f0 < 10.0f)) {
sp68->unk2F = 2;
sp68->unk2C = 1;
if (sp64->unk0 & 0x10) {
actor->marker->propPtr->unk8_3 = TRUE;
}
}
else{
}
if (sp64->unk0 & 0x200) {
sp68->unk8[1] = actor->unk5C;
}
} else {
if (sp64->unk0 & 0x100) {
sp68->unk14[1] -= 4000.0 * sp6C;
} else {
sp68->unk14[1] -= 1500.0 * sp6C;
}
}
ml_vec3f_copy(actor->position, sp68->unk8);
break;
case 2:
if (sp64->unk0 & 2) {
sp68->unk20 += (sp68->unk24 * sp6C);
while (sp68->unk20 >= 360.0f) { sp68->unk20 -= 360.0f; }
while (sp68->unk20 < 0.0f) { sp68->unk20 += 360.0f; }
actor->yaw = sp68->unk20;
}
var_f0 = (sp68->unk24 >= 0.0f) ? sp68->unk24 : -sp68->unk24;
if (var_f0 < 0.1) {
sp68->unk2F = 3U;
}
break;
}
if (actor->position[1] < -5000.0f) {
marker_despawn(actor->marker);
}
}
f32 *func_802C9C0C(Actor *actor){
struct41FB0s_1 *ptr = (struct41FB0s_1 *)&actor->unkBC;
return ptr->unk14;
}
bool func_802C9C14(Actor *actor){
struct41FB0s_1 *ptr = (struct41FB0s_1 *)&actor->unkBC;
return ptr->unk2C < 1U;
}