Files
banjo-kazooie/src/SM/code_BF0.c
2024-10-08 05:54:59 +00:00

44 lines
1.0 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void SM_func_80386FE0(Actor *this);
/* .data */
ActorInfo D_8038ABF0 = {
0x134, 0x16E, 0,
1, NULL,
SM_func_80386FE0, actor_update_func_80326224, func_80325340,
2000, 0, 0.0f, 0
};
/* .code */
void SM_func_80386FE0(Actor *this){
if(!this->volatile_initialized){
this->unk10_12 = 0;
this->unk38_31 = this->unk10_12;
this->volatile_initialized = TRUE;
actor_collisionOff(this);
}
switch(this->state){
case 1://L80387064
if(this->unk38_31++ == 2){
this->unk10_12 = actorArray_actorCount(ACTOR_16F_QUARRIE);
subaddie_set_state(this, 2);
}
break;
case 2://L803870C4
if(this->unk10_12 == 0)
marker_despawn(this->marker);
break;
}//L803870DC
}
int func_803870E8(ActorMarker * arg0){
Actor *actor = marker_getActor(arg0);
return (--actor->unk10_12)==0 ? 1 : 0;
}