Files
banjo-kazooie/src/core2/code_53C10.c

394 lines
12 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern f32 func_80257248(f32[3], f32[3]);
typedef struct {
f32 unk0;
f32 unk4;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u32 unkC_31:3;
u32 unkC_28:1;
u32 padC_27:28;
s16 unk10; //sfx_id
s16 unk12;
f32 unk14;
f32 unk18;
s16 unk1C; //sfx_id
s16 unk1E;
f32 unk20;
f32 unk24;
s16 unk28; //sfx_id
s16 unk2A;
f32 unk2C;
void (*unk30)(ActorMarker *, ActorMarker *);
void (*unk34)(ActorMarker *, ActorMarker *);
s32 unk38;
f32 unk3C;
}ActorLocal_core2_53C10;
/* .code */
void func_802DABA0(ParticleEmitter *pCtrl, f32 position[3], f32 scale, enum asset_e model_id) {
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setDrawMode(pCtrl, 2);
func_802EF9F8(pCtrl, 0.7f);
func_802EFA18(pCtrl, 5);
func_802EFA20(pCtrl, 0.8f, 1.0f);
particleEmitter_setSfx(pCtrl, SFX_1F_HITTING_AN_ENEMY_3, 6000);
func_802EFB70(pCtrl, scale, scale);
particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
particleEmitter_setParticleLifeTimeRange(pCtrl, 3.5f, 3.5f);
particleEmitter_setFade(pCtrl, 0.0f, 0.65f);
particleEmitter_setModel(pCtrl, model_id);
}
void func_802DAC84(ParticleEmitter *pCtrl, Actor *this, enum asset_e model_id) {
static struct41s D_80367EA0 = {
{{-200.0f, 850.0f, -200.0f}, { 400.0f, 1000.0f, 400.0f}},
{{ 0.0f, -1800.0f, 0.0f}, { 0.0f, -1800.0f, 0.0f}}
};
particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_80367EA0);
func_802DABA0(pCtrl, this->position, this->scale, model_id);
particleEmitter_setAngularVelocityRange(pCtrl, -800.0f, -800.0f, -800.0f, 800.0f, 800.0f, 800.0f);
particleEmitter_emitN(pCtrl, 6);
}
void func_802DAD08(ParticleEmitter *pCtrl, Actor *this, enum asset_e model_id) {
static struct41s D_80367ED0 = {
{{ -50.0f, 750.0f, -50.0f}, { 120.0f, 900.0f, 120.0f}},
{{ 0.0f, -1800.0f, 0.0f}, { 0.0f, -1800.0f, 0.0f}}
};
particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_80367ED0);
func_802DABA0(pCtrl, this->position, this->scale, model_id);
particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
particleEmitter_emitN(pCtrl, 1);
}
void func_802DAD8C(ParticleEmitter *pCtrl, Actor *this, enum asset_e model_id) {
static struct41s D_80367F00 = {
{{ -80.0f, 400.0f, -80.0f}, { 160.0f, 860.0f, 160.0f}},
{{ 0.0f, -1400.0f, 0.0f}, { 0.0f, -1400.0f, 0.0f}}
};
particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_80367F00);
func_802DABA0(pCtrl, this->position, this->scale, model_id);
particleEmitter_setAngularVelocityRange(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f);
particleEmitter_emitN(pCtrl, 2);
}
void func_802DAE10(Actor *this){
ActorLocal_core2_53C10 *local;
local = (ActorLocal_core2_53C10 *)&this->local;
this->unk28 = randf2(local->unk0, local->unk4);
}
void func_802DAE40(Actor *this) {
subaddie_set_state(this, 2);
func_802DAE10(this);
func_80328CEC(this, (s32) this->yaw_ideal, (s32) (this->yaw + 160.0f) % 360, (s32) (this->yaw + 200.0f) % 360);
this->unk38_31 = 0x5A;
}
void func_802DAF2C(f32 *arg0, f32 arg1, f32 arg2) {
f32 sp1C[3];
sp1C[0] = arg2;
sp1C[1] = 0.0f;
sp1C[2] = 0.0f;
ml_vec3f_yaw_rotate_copy(sp1C, sp1C, arg1 - 90.0);
arg0[0] += sp1C[0];
arg0[1] += sp1C[1];
arg0[2] += sp1C[2];
}
bool func_802DAFBC(Actor *this) {
ActorLocal_core2_53C10 *local;
s32 temp_v0;
f32 sp44;
f32 sp38[3];
f32 sp34;
local = (ActorLocal_core2_53C10 *)&this->local;
sp44 = animctrl_getAnimTimer(this->animctrl) + 0.0333;
if (sp44 >= 1.0) {
sp44 -= 1.0;
}
temp_v0 = func_8032CA80(this, 0x11);
if ((this->unk38_31 == 0) && this->unk38_0) {
this->unk38_0 = FALSE;
}
if ((temp_v0 == 0) || this->unk38_0) {
return FALSE;
}
if (temp_v0 & 4) {
func_8032C9E0(sp38);
sp34 = func_80257248(sp38, this->position);
if (((globalTimer_getTime() - local->unk38) == 0x1E) && ((sp34 - this->yaw_ideal < 15.0f) && (sp34 - this->yaw_ideal > -15.0f))) {
func_802DAF2C(this->position, this->yaw, this->unk28);
} else {
func_80328CEC(this, (s32) sp34, 0, 0xF);
}
this->unk38_31 = 0x1E;
this->unk38_0 = TRUE;
local->unk38 = globalTimer_getTime();
} else if (temp_v0 & 8) {
func_802DAE10(this);
this->unk38_31 = 0x5A;
subaddie_set_state_with_direction(this, 2, sp44, 1);
func_80328CEC(this, (s32) this->yaw_ideal, 0xB3, 0xB4);
this->unk38_0 = TRUE;
} else {
func_802DAE10(this);
this->unk38_31 = 0x5A;
subaddie_set_state_with_direction(this, 8, sp44, 1);
func_80328CEC(this, (s32) this->yaw_ideal, 120, 180);
}
return TRUE;
}
void func_802DB220(Actor *this) {
if (func_80329530(this, 900) && func_803292E0(this)) {
subaddie_set_state(this, 6);
}
}
void func_802DB264(Actor *this) {
if (!func_80329530(this, 900) || !func_803292E0(this)) {
subaddie_set_state(this, 1);
}
}
void func_802DB2AC(Actor *this) {
ActorLocal_core2_53C10 *local;
local = (ActorLocal_core2_53C10 *)&this->local;
func_8030E878(local->unk10, local->unk14, local->unk12, this->position, 1250.0f, 2500.0f);
}
void func_802DB2F8(Actor *this) {
ActorLocal_core2_53C10 *local;
local = (ActorLocal_core2_53C10 *)&this->local;
if (actor_animationIsAt(this, local->unk18)) {
func_8030E878(local->unk1C, local->unk20, local->unk1E, this->position, 1250.0f, 2500.0f);
}
}
void func_802DB354(Actor *this) {
ActorLocal_core2_53C10 *local;
local = (ActorLocal_core2_53C10 *)&this->local;
if (actor_animationIsAt(this, local->unk24)) {
func_8030E878(local->unk28, local->unk2C, local->unk2A, this->position, 1250.0f, 2500.0f);
}
}
void func_802DB3B0(Actor *this) {
ActorLocal_core2_53C10 *local;
local = (ActorLocal_core2_53C10 *)&this->local;
if (local->unkC_28 && actor_animationIsAt(this, 0.0f)) {
FUNC_8030E8B4(SFX_8_BANJO_LANDING_04, 1.8f, 8000, this->position, 500, 1500);
}
if (local->unkC_28 && actor_animationIsAt(this, 0.5f)) {
FUNC_8030E8B4(SFX_8_BANJO_LANDING_04, 1.8f, 8000, this->position, 500, 1500);
}
}
void func_802DB440(ActorMarker *marker, ActorMarker *other_marker) {
Actor *this;
this = marker_getActor(marker);
if( this->state == 7
&& this->unk28 >= 3.0
&& func_803294F0(this, 0x50, func_80329784(this))
) {
FUNC_8030E8B4(SFX_1F_HITTING_AN_ENEMY_3, 1.0f, 20000, this->position, 1250, 2500);
func_802DAE40(this);
}
}
void func_802DB4E0(ActorMarker *marker, s32 arg1){
Actor * actor = marker_getActor(marker);
subaddie_set_state_with_direction(actor, 9, 0.0f, 1);
actor_playAnimationOnce(actor);
actor_collisionOff(actor);
actor->unk60 = randf2(3.0f, 6.0f);
}
void func_802DB548(ActorMarker *marker, ActorMarker *other_marker) {
Actor *this;
ActorLocal_core2_53C10 *local;
this = marker_getActor(marker);
local = (ActorLocal_core2_53C10 *)&this->local;
func_8030E878(SFX_8E_GRUNTLING_DAMAGE, local->unk3C, 32000, this->position, 1250.0f, 2500.0f);
func_802DAE40(this);
}
void func_802DB5A0(Actor *this) {
ActorLocal_core2_53C10 *local;
f32 phi_f14;
local = (ActorLocal_core2_53C10 *)&this->local;
if (!this->unk16C_4) {
marker_setCollisionScripts(this->marker, &func_802DB440, local->unk30, local->unk34);
this->marker->propPtr->unk8_3 = FALSE;
this->unk60 = 0.0f;
this->unk124_0 = this->unk138_31 = FALSE;
local->unk38 = 0;
this->unk16C_4 = TRUE;
if (volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)) {
subaddie_set_state(this, 2U);
return;
}
}
if (func_8028EC04()) {
return;
}
if (this->unk38_31 != 0) {
this->unk38_31--;
}
switch(this->state){
case 1://L802DB6B8
if (subaddie_maybe_set_state(this, 2, 0.58f)) {
func_80328CEC(this, (s32) this->yaw, 0xA, 0x2D);
func_802DAE10(this);
}
break;
case 8://L802DB704
func_80328FB0(this, 6.0f);
if (func_80329480(this) != 0) {
phi_f14 = animctrl_getAnimTimer(this->animctrl) + 0.0333;
if (phi_f14 >= 1.0) {
phi_f14 -= 1.0;
}
subaddie_set_state_with_direction(this, 2, phi_f14, 1);
this->yaw_ideal = this->yaw;
func_802DAE10(this);
}
break;
case 2://L802DB790
func_80328FB0(this, 2.0f);
func_802DB3B0(this);
if (this->unk38_31 == 0) {
if (!(globalTimer_getTime() & 0xF)) {
func_80328CEC(this, this->yaw_ideal, 0xA, 0x14);
}
if (!(globalTimer_getTime() & 7)) {
subaddie_maybe_set_state(this, 1, 0.02f);
}
if( !(globalTimer_getTime() & 0xF)
&& func_80329078(this, (s32) this->yaw_ideal, 0x96)
) {
if (subaddie_maybe_set_state(this, 3, 0.13f) != 0) {
this->unk28 = randf2((f32)local->unk8, (f32)local->unk9);
}
}
func_802DB220(this);
}
func_802DAFBC(this);
break;
case 6://L802DB8C0
func_802DB264(this);
this->yaw_ideal = (f32) func_80329784(this);
func_80328FB0(this, 4.0f);
if (func_80329480(this)) {
this->unk10_12 = local->unkC_31;
subaddie_set_state(this, 4);
func_802DB2AC(this);
}
break;
case 3://L802DB930
func_80328FB0(this, 3.0f);
func_802DB3B0(this);
if (!(globalTimer_getTime() & 0xF) && (subaddie_maybe_set_state(this, 2, 0.08f))) {
func_802DAE10(this);
}
func_802DB220(this);
func_802DAFBC(this);
break;
case 4://L802DB990
if (this->unk10_12 < local->unkC_31) {
animctrl_setDuration(this->animctrl, this->unk18[4].duration - ((local->unkC_31 - this->unk10_12) * 0.1));
}
this->yaw_ideal = (f32) func_80329784(this);
if (!func_803294B4(this, 0x21)) {
subaddie_set_state(this, 6);
}
func_802DB264(this);
if (actor_animationIsAt(this, 0.5f) != 0) {
if (this->unk10_12 != 0) {
this->unk10_12--;
}
}
if( (this->unk10_12 == 0)
|| (this->unk10_12 < local->unkC_31 && func_80329530(this, 0xFA))
) {
subaddie_set_state(this, 7);
this->unk28 = (f32)local->unkA;
this->unk38_31 = 0;
}
if(!func_80329078(this, (s32) this->yaw, 0x14)) {
func_802DAE40(this);
}
break;
case 7://L802DBB4C
if (this->unk38_31 == 0) {
if ((globalTimer_getTime() & 0xF) == 9) {
this->yaw_ideal = (f32) func_80329784(this);
}
}
func_80328FB0(this, (f32)local->unkB);
func_802DB3B0(this);
func_802DAFBC(this);
break;
case 5://L802DBBDC
if (animctrl_isStopped(this->animctrl)){
func_80326310(this);
}
break;
case 9://L802DBBFC
if (animctrl_getAnimTimer(this->animctrl) != 0.0f) {
func_802DB2F8(this);
}
if (this->unk60 > 0.0f) {
this->unk60 -= time_getDelta();
break;
}
subaddie_set_state_with_direction(this, 0xA, 0.0f, 1);
actor_playAnimationOnce(this);
break;
case 10://L802DBC74
if (animctrl_getAnimTimer(this->animctrl) != 0.0f) {
func_802DB354(this);
}
if (animctrl_isStopped(this->animctrl)) {
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
actor_collisionOn(this);
}
break;
}
}