Files
banjo-kazooie/src/SM/code_2990.c
2022-12-05 13:37:58 -06:00

564 lines
18 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
//external
Actor *func_802D94B4(ActorMarker*, Gfx**, Mtx**, Vtx**);
void func_8028E668(f32*, f32, f32, f32);
void func_80328FB0(Actor *, f32);
void func_8030DA44(u8);
void func_80324E88(f32);
void func_80328B8C(Actor *, s32, f32, s32);
//static types
typedef struct sm_2900_struct{
s16 unk0; //text_id
s16 unk2; //text_id
s8 unk4;
s8 unk5; //ability_id
}SM2900Struct;
//public
void func_803899B0(Actor * this);
void SM_func_80389610(Actor * this);
/* .data */
ActorAnimationInfo D_8038AF60[6] = {
{0, 0.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
{ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f},
{ASSET_139_ANIM_BOTTLES_EXIT, 1.7f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}
};
ActorInfo D_8038AF90 = { MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, D_8038AF60, //bottles
func_803899B0, func_80326224, func_802D94B4,
0, 0, 0.0f, 0
};
SM2900Struct D_8038AFB4[8] = {
{0xdf3, 0xe08, 1, -1},
{0xdf4, 0xdf5, 3, ABILITY_3_CAMERA_CONTROL},
{0xdfb, 0xdfe, 5, ABILITY_F_DIVE},
{ -1, 0xe00, 6, ABILITY_B_RATATAT_RAP},
{0xe04, 0xe06, 8, ABILITY_0_BARGE},
{ -1, 0xdfa, 4, ABILITY_8_FLIP},
{0xe01, 0xe03, 7, ABILITY_5_CLIMB},
{0xe10, 0xe11, 0x11, -1},
};
s32 D_8038AFE4 = 0;
/* .code */
int func_80388D80(void){
return ability_isUnlocked(ABILITY_F_DIVE)
|| ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
|| ability_isUnlocked(ABILITY_C_ROLL)
|| ability_isUnlocked(ABILITY_B_RATATAT_RAP)
|| ability_isUnlocked(ABILITY_0_BARGE)
|| ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
|| ability_isUnlocked(ABILITY_7_FLAP)
|| ability_isUnlocked(ABILITY_8_FLIP)
|| ability_isUnlocked(ABILITY_5_CLIMB);
}
void func_80388E48(void){
ability_unlock(ABILITY_3_CAMERA_CONTROL);
ability_setHasUsed(ABILITY_0_BARGE);
ability_setHasUsed(ABILITY_1_BEAK_BOMB);
ability_setHasUsed(ABILITY_2_BEAK_BUSTER);
ability_setHasUsed(ABILITY_3_CAMERA_CONTROL);
ability_setHasUsed(ABILITY_4_BEAR_PUNCH);
ability_setHasUsed(ABILITY_5_CLIMB);
ability_setHasUsed(ABILITY_B_RATATAT_RAP);
ability_setHasUsed(ABILITY_C_ROLL);
ability_setHasUsed(ABILITY_A_HOLD_A_JUMP_HIGHER);
}
void func_80388EB0(void){
ability_unlock(ABILITY_F_DIVE);
ability_unlock(ABILITY_4_BEAR_PUNCH);
ability_unlock(ABILITY_C_ROLL);
ability_unlock(ABILITY_B_RATATAT_RAP);
ability_unlock(ABILITY_0_BARGE);
ability_unlock(ABILITY_A_HOLD_A_JUMP_HIGHER);
ability_unlock(ABILITY_7_FLAP);
ability_unlock(ABILITY_8_FLIP);
ability_unlock(ABILITY_5_CLIMB);
func_80388E48();
mapSpecificFlags_set(3,1);
}
void func_80388F24(Actor *this){
if(this->unkF4_8 == 1 && !mapSpecificFlags_get(1)){
timed_setCameraToNode(0.0f, 0x12);
}
else{ //L80388F68
timed_setCameraToNode(0.0f, D_8038AFB4[this->unkF4_8 -1].unk4);
}
}
void func_80388FA0(Actor *this, s32 arg1){
Actor *other;
ActorMarker *myOther;
switch(this->state){
case 1://L80388FE8
this->unk138_23 = 1;
break;
case 4://L80388FF8
this->unk138_23 = 0;
case 2://L80389004
func_8030DA44(this->unk44_31);
this->unk44_31 = 0;
break;
case 5://L80389018
this->unk138_23 = 0;
func_8028F918(0);
break;
}//L8038902C
switch(arg1){
case 4:
other = subaddie_getLinkedActor(this);
myOther = this->unk100;
if(myOther && other && myOther->unk14_20 == 0xB8)
func_80328B8C(other, 3, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
sfxsource_setSfxId(this->unk44_31, 0x3f9);
func_8030DD14(this->unk44_31, 2);
func_8030DBB4(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 0x6590);
func_8028F918(0);
break;
case 1:
animctrl_setSmoothTransition(this->animctrl, 0);
break;
case 5:
func_80388F24(this);
func_8028F94C(2,this->position);
SM_func_80389610(this);
break;
case 3:
actor_loopAnimation(this);
break;
case 2:
other = subaddie_getLinkedActor(this);
myOther = this->unk100;
if(myOther && other && myOther->unk14_20 == 0xB8)
func_80328B8C(other, 2, 0.0001f, 1);
animctrl_setSmoothTransition(this->animctrl, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
sfxsource_setSfxId(this->unk44_31, 0x3f9);
func_8030DD14(this->unk44_31, 2);
func_8030DBB4(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 0x6590);
func_80388F24(this);
func_8028F94C(2, this->position);
break;
}
func_80328B8C(this, arg1, 0.0001f, 1);
}
void func_80389214(ActorMarker *marker, enum asset_e text_id, s32 arg2){
Actor *actor = marker_getActor(marker);
switch(arg2){
case 3:
timed_setCameraToNode(0.0f, 2);
break;
case 4:
mapSpecificFlags_set(4,1);
break;
case 5:
timed_setCameraToNode(0.0f, 0x12);
break;
case 6:
func_8025A70C(COMUSIC_2B_DING_B);
break;
case 0xff:
func_80388F24(actor);
break;
}
}
void func_803892C8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
Actor *actor;
actor = marker_getActor(marker);
if(!mapSpecificFlags_get(3) && func_802DA498()){
mapSpecificFlags_set(3, 1);
func_80311480(0xe12, 0xe, actor->position, actor->marker, func_803892C8, NULL);
}//L8038933C
else{
if( !(text_id == 0xdf3 || text_id == 0xe1f || text_id == 0xe1d) ){
func_80324E88(0.0f);
}
switch(text_id){
case 0xd38:
break;
case 0xdf3:/* 2FB8 803893A8 3C188039 */
func_80311480(0xe1f, 0x8e, actor->position, actor->marker, func_803892C8, func_80389214);
break;
case 0xe1f:/* 2FEC 803893DC 9209003B */
actor->unk38_0 = 1;
break;
case 0xe1d:/* 2FFC 803893EC 920B0138 */
actor->unk138_24 = 0;
actor->unk60 = 0.0f;
break;
case 0xdf6: /* 3014 80389404 0C0A3E46 */
case 0xdff: /* 3014 80389404 0C0A3E46 */
func_8028F918(0);
break;
case 0xe09:
case 0xe12:
func_80388FA0(actor,4);
break;
default:
if(actor->state !=5 )
func_80311480(0xd38, 4, NULL, NULL, NULL, NULL);
func_80388FA0(actor, actor->state == 5 ? 1:4);
break;
}
}
}
void func_80389494(Actor * this, s32* arg1, s32 *arg2){
if(ability_isUnlocked(D_8038AFB4[this->unkF4_8 -1].unk5)){
if(func_8031FF1C(0xDB)){
*arg1 = D_8038AFE4 + 0xE0A; //dialog index
D_8038AFE4++;
D_8038AFE4 = MIN(D_8038AFE4, 5);
if(*arg1 != 0xE0E){
*arg2 |= 1;
}
}else{//L8038956C
*arg2 |= 1;
*arg1 = D_8038AFB4[this->unkF4_8 -1].unk2;
if(*arg1 == 0xdfe && !ability_hasUsed(ABILITY_3_CAMERA_CONTROL)){
*arg1 = 0xdfd;
}
}
}else{//L803895C0
*arg1 = D_8038AFB4[this->unkF4_8 -1].unk0;
ability_unlock(D_8038AFB4[this->unkF4_8 -1].unk5);
}
}
void SM_func_80389610(Actor * this){
s32 sp2C;
s32 sp28;
sp28 = 0xe;
sp2C = 0;
switch(this->unkF4_8){
case 1://L8038965C
if(mapSpecificFlags_get(1)){
sp28 |= 1;
if(func_8031FF1C(0xDB)){
sp2C = D_8038AFE4 + 0xE0A; //dialog index
D_8038AFE4++;
D_8038AFE4 = MIN(D_8038AFE4, 5);
}else{//L803896C0
sp2C = D_8038AFB4[this->unkF4_8 -1].unk2;
}
}
else{//L803896E8
sp2C = D_8038AFB4[this->unkF4_8 -1].unk0;
mapSpecificFlags_set(1,1);
}
break;
case 8://L80389720
if(mapSpecificFlags_get(3)){
if(func_8031FF1C(BKPROG_A6_FURNACE_FUN_COMPLETE)){
sp2C = 0xe37;
sp28 |= 1;
}else{//L80389758
if(mapSpecificFlags_get(0xf)){
sp2C = 0xe0f;
sp28 |= 1;
}else{//L80389780
func_80388E48();
sp2C = func_8031FF1C(0xdb) ? 0xe1e : 0xe13;
mapSpecificFlags_set(0xf, 1);
}
} //L803897B4
mapSpecificFlags_set(2, 1);
}
else{//L803897C8
if(mapSpecificFlags_get(2)){
sp2C = D_8038AFB4[this->unkF4_8 -1].unk2;
sp28 |= 1;
}
else{
sp2C = D_8038AFB4[this->unkF4_8 -1].unk0;
mapSpecificFlags_set(2, 1);
}
}
break;
case 4://L80389848
if( !ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
|| !ability_isUnlocked(ABILITY_C_ROLL)
|| !ability_isUnlocked(ABILITY_B_RATATAT_RAP)
){//L803898D4
mapSpecificFlags_set(4, 1);
}
else{//L803898E4
func_80389494(this, &sp2C, &sp28);
}
break;
case 6://L803898A0
if( !ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
|| !ability_isUnlocked(ABILITY_7_FLAP)
|| !ability_isUnlocked(ABILITY_8_FLIP)
){//L803898D4
mapSpecificFlags_set(0xE, 1);
}
else{//L803898E4
func_80389494(this, &sp2C, &sp28);
}
break;
default://L803898F8
func_80389494(this, &sp2C, &sp28);
break;
}//L80389904
if(sp2C){
func_80311480(sp2C, sp28, this->position, this->marker, func_803892C8, func_80389214);
}
}
void func_80389948(ActorMarker * marker){
Actor *actor;
Actor *other;
s32 pad;
actor = marker_getActor(marker);
other = spawn_child_actor(0x12c, &actor);
actor->unk100 = other->marker;
if(marker);
}
void func_80389984(Actor * this){
u8 tmp;
tmp = this->unk44_31;
if(tmp)
func_8030DA44(tmp);
}
void func_803899B0(Actor * this){
s32 sp50[6]; //face buttons
f32 sp44[3]; //player position
void *sp40;
int sp34;
int sp38;
if(this->unkF4_8 >= 9)
return;
if(!this->initialized){
this->marker->propPtr->unk8_3 = 0;
actor_collisionOff(this);
this->initialized = 1;
marker_setFreeMethod(this->marker, func_80389984);
if(this->unkF4_8 == 1 || this->unkF4_8 == 8){//L80389A30
sp40 = func_80304C38(0x349, this);
if(!sp40){
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
this->unk28 = 300.0f;
} else{ //L80389A68
nodeprop_getPosition(sp40, this->unk1C);
this->unk28 = nodeprop_getRadius(sp40);
}//L80389A8C
if(this->unkF4_8 == 1){
if(func_803203FC(1) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
func_80388FA0(this, 3);
}
}
}//L80389AC8
if(func_80388D80()){
mapSpecificFlags_set(1,1);
if(func_802DA498()){
mapSpecificFlags_set(3, 1);
mapSpecificFlags_set(2, 1);
mapSpecificFlags_set(0xC, 1);
mapSpecificFlags_set(0xF, 1);
}
}
}//L80389B20
if(!this->unk16C_4){
__spawnQueue_add_1((GenMethod_1)func_80389948, reinterpret_cast(s32, this->marker));
this->unk16C_4 = 1;
}//L80389B4C
if(this->unk138_23){
func_8028E668(this->position, 180.0f, -40.0f, 120.0f);
}//L80389B64
func_8024E55C(0,sp50); //get face buttons press counters
player_getPosition(sp44);
switch (this->state)
{
case 1://L80389BAC
this->yaw_ideal = (f32)func_80329784(this);
func_80328FB0(this, 4.0f);
if( (this->unkF4_8 == 1 && !mapSpecificFlags_get(1))
|| (this->unkF4_8 == 8 && !mapSpecificFlags_get(2))
|| (this->unkF4_8 == 8 && mapSpecificFlags_get(3) && !mapSpecificFlags_get(0xF))
){//L80389C50
if( ((ml_vec3f_distance(sp44, this->unk1C) < this->unk28) && func_8028F20C())
|| mapSpecificFlags_get(0x10)
){//L80389C8C
if(func_80329530(this, 0x96))
func_8028F45C(9, this->position);
//L80389CA4
func_80388FA0(this, 2);
}
}
else{//L80389CBC
if( !func_80329530(this, 0xfa)
|| func_8028ECAC()
|| !func_8028F20C()
|| func_8028EC04()
) break;
sp34 = !((!(D_8038AFB4[this->unkF4_8-1].unk5 + 1)) || (!ability_isUnlocked( D_8038AFB4[this->unkF4_8-1].unk5)));
if( (!sp34 && this->unkF4_8 != 1)
|| func_8031FF1C(0xDB) == 0
|| D_8038AFE4 < 6
){
if(this->unkF4_8 != 8 || !func_8031FF1C(0xFC)){
if( func_8028EFC8()
&& sp50[FACE_BUTTON(BUTTON_B)] == 1
){
if(sp34 || this->unkF4_8 == 1 || this->unkF4_8 == 8){
func_80388FA0(this, 5);
}
else{
if(func_80329530(this, 0x96) && !sp34){
func_8028F45C(9, this->position);
}
func_80388FA0(this, 2);
}
}
}
}
}
break;
case 2://L80389E2C
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if( (f64) 0.0 < animctrl_getAnimTimer(this->animctrl)
&& animctrl_getAnimTimer(this->animctrl) < 0.16
){
func_8030E2C4(this->unk44_31);
}//L80389EA0
if(actor_animationIsAt(this, 0.9999f)){
if(!mapSpecificFlags_get(1)){
SM_func_80389610(this);
}
func_80388FA0(this, 3);
}//L80389EE0
else if(actor_animationIsAt(this, 0.14f)){
FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500);
}else if(actor_animationIsAt(this, 0.4f)){ //L80389F14
FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500);
}else if(actor_animationIsAt(this, 0.75f)){//L80389F48
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
}else if(actor_animationIsAt(this, 0.35f)){//L80389F78
if(mapSpecificFlags_get(1)){
SM_func_80389610(this);
}
}
break;
case 3://L80389FAC
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if( ( actor_animationIsAt(this, 0.37f)
|| actor_animationIsAt(this, 0.66f)
|| actor_animationIsAt(this, 0.85f)
)
&& randf() < 0.2
){
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl)^1);
}//L8038A088
else if( actor_animationIsAt(this, 0.25f)
|| actor_animationIsAt(this, 0.28f)
|| actor_animationIsAt(this, 0.31f)
){
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f);
} //L8038A0D8
else if( actor_animationIsAt(this, 0.45f)
|| actor_animationIsAt(this, 0.48f)
|| actor_animationIsAt(this, 0.51f)
|| actor_animationIsAt(this, 0.7f)
|| actor_animationIsAt(this, 0.73f)
|| actor_animationIsAt(this, 0.76f)
){
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f);
}//L8038A194
if(mapSpecificFlags_get(5)){
mapSpecificFlags_set(5,0);
func_80388FA0(this, 4);
}//L8038A1B8
sp38 = -1;
if(this->unk38_0){
this->unk60 += time_getDelta();
if(func_803114C4() != 0xe1d){
if(sp50[FACE_BUTTON(BUTTON_A)] == 1)
sp38 = 1; //A button pressed
else if(sp50[FACE_BUTTON(BUTTON_B)] == 1)
sp38 = 0; //B button pressed
}//L8038A218
if( sp38 != -1){ //button was pressed
func_80320004(0xdb, (sp38)?0:1);
func_80311480((sp38)? 0xe07 : 0xe09, 0xe, this->position, this->marker, func_803892C8, func_80389214);
if(!sp38){
func_80388EB0(); //give all SM moves
}
this->unk38_0 = 0;
}else if(!this->unk138_24 && 5.0 < this->unk60){
func_80311480(0xe1d, 0x86, this->position, this->marker, func_803892C8, NULL);
this->unk138_24 = 1;
}
}
break;
case 4://L8038A31C
if( 0.35 < animctrl_getAnimTimer(this->animctrl)
&& animctrl_getAnimTimer(this->animctrl) < 0.9
){
func_8030E2C4(this->unk44_31);
}else{//L8038A378
if(actor_animationIsAt(this, 0.9999f)){
func_80388FA0(this, 1);
func_80386540();
}
}
break;
}//L8038A3A0
}