564 lines
18 KiB
C
564 lines
18 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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//external
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Actor *func_802D94B4(ActorMarker*, Gfx**, Mtx**, Vtx**);
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void func_8028E668(f32*, f32, f32, f32);
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void func_80328FB0(Actor *, f32);
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void func_8030DA44(u8);
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void func_80324E88(f32);
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void func_80328B8C(Actor *, s32, f32, s32);
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//static types
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typedef struct sm_2900_struct{
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s16 unk0; //text_id
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s16 unk2; //text_id
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s8 unk4;
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s8 unk5; //ability_id
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}SM2900Struct;
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//public
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void func_803899B0(Actor * this);
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void SM_func_80389610(Actor * this);
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/* .data */
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ActorAnimationInfo D_8038AF60[6] = {
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{0, 0.0f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
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{ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f},
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{ASSET_139_ANIM_BOTTLES_EXIT, 1.7f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}
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};
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ActorInfo D_8038AF90 = { MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, D_8038AF60, //bottles
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func_803899B0, func_80326224, func_802D94B4,
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0, 0, 0.0f, 0
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};
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SM2900Struct D_8038AFB4[8] = {
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{0xdf3, 0xe08, 1, -1},
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{0xdf4, 0xdf5, 3, ABILITY_3_CAMERA_CONTROL},
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{0xdfb, 0xdfe, 5, ABILITY_F_DIVE},
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{ -1, 0xe00, 6, ABILITY_B_RATATAT_RAP},
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{0xe04, 0xe06, 8, ABILITY_0_BARGE},
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{ -1, 0xdfa, 4, ABILITY_8_FLIP},
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{0xe01, 0xe03, 7, ABILITY_5_CLIMB},
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{0xe10, 0xe11, 0x11, -1},
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};
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s32 D_8038AFE4 = 0;
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/* .code */
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int func_80388D80(void){
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return ability_isUnlocked(ABILITY_F_DIVE)
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|| ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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|| ability_isUnlocked(ABILITY_C_ROLL)
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|| ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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|| ability_isUnlocked(ABILITY_0_BARGE)
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|| ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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|| ability_isUnlocked(ABILITY_7_FLAP)
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|| ability_isUnlocked(ABILITY_8_FLIP)
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|| ability_isUnlocked(ABILITY_5_CLIMB);
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}
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void func_80388E48(void){
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ability_unlock(ABILITY_3_CAMERA_CONTROL);
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ability_setHasUsed(ABILITY_0_BARGE);
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ability_setHasUsed(ABILITY_1_BEAK_BOMB);
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ability_setHasUsed(ABILITY_2_BEAK_BUSTER);
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ability_setHasUsed(ABILITY_3_CAMERA_CONTROL);
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ability_setHasUsed(ABILITY_4_BEAR_PUNCH);
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ability_setHasUsed(ABILITY_5_CLIMB);
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ability_setHasUsed(ABILITY_B_RATATAT_RAP);
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ability_setHasUsed(ABILITY_C_ROLL);
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ability_setHasUsed(ABILITY_A_HOLD_A_JUMP_HIGHER);
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}
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void func_80388EB0(void){
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ability_unlock(ABILITY_F_DIVE);
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ability_unlock(ABILITY_4_BEAR_PUNCH);
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ability_unlock(ABILITY_C_ROLL);
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ability_unlock(ABILITY_B_RATATAT_RAP);
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ability_unlock(ABILITY_0_BARGE);
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ability_unlock(ABILITY_A_HOLD_A_JUMP_HIGHER);
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ability_unlock(ABILITY_7_FLAP);
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ability_unlock(ABILITY_8_FLIP);
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ability_unlock(ABILITY_5_CLIMB);
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func_80388E48();
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mapSpecificFlags_set(3,1);
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}
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void func_80388F24(Actor *this){
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if(this->unkF4_8 == 1 && !mapSpecificFlags_get(1)){
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timed_setCameraToNode(0.0f, 0x12);
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}
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else{ //L80388F68
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timed_setCameraToNode(0.0f, D_8038AFB4[this->unkF4_8 -1].unk4);
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}
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}
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void func_80388FA0(Actor *this, s32 arg1){
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Actor *other;
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ActorMarker *myOther;
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switch(this->state){
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case 1://L80388FE8
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this->unk138_23 = 1;
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break;
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case 4://L80388FF8
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this->unk138_23 = 0;
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case 2://L80389004
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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break;
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case 5://L80389018
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this->unk138_23 = 0;
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func_8028F918(0);
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break;
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}//L8038902C
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switch(arg1){
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case 4:
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other = subaddie_getLinkedActor(this);
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myOther = this->unk100;
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if(myOther && other && myOther->unk14_20 == 0xB8)
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func_80328B8C(other, 3, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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sfxsource_setSfxId(this->unk44_31, 0x3f9);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 0x6590);
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func_8028F918(0);
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break;
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case 1:
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animctrl_setSmoothTransition(this->animctrl, 0);
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break;
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case 5:
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func_80388F24(this);
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func_8028F94C(2,this->position);
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SM_func_80389610(this);
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break;
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case 3:
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actor_loopAnimation(this);
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break;
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case 2:
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other = subaddie_getLinkedActor(this);
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myOther = this->unk100;
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if(myOther && other && myOther->unk14_20 == 0xB8)
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func_80328B8C(other, 2, 0.0001f, 1);
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animctrl_setSmoothTransition(this->animctrl, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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sfxsource_setSfxId(this->unk44_31, 0x3f9);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 0x6590);
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func_80388F24(this);
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func_8028F94C(2, this->position);
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break;
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}
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func_80328B8C(this, arg1, 0.0001f, 1);
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}
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void func_80389214(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor = marker_getActor(marker);
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switch(arg2){
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case 3:
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timed_setCameraToNode(0.0f, 2);
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break;
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case 4:
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mapSpecificFlags_set(4,1);
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break;
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case 5:
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timed_setCameraToNode(0.0f, 0x12);
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break;
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case 6:
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func_8025A70C(COMUSIC_2B_DING_B);
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break;
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case 0xff:
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func_80388F24(actor);
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break;
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}
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}
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void func_803892C8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor;
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actor = marker_getActor(marker);
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if(!mapSpecificFlags_get(3) && func_802DA498()){
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mapSpecificFlags_set(3, 1);
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func_80311480(0xe12, 0xe, actor->position, actor->marker, func_803892C8, NULL);
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}//L8038933C
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else{
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if( !(text_id == 0xdf3 || text_id == 0xe1f || text_id == 0xe1d) ){
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func_80324E88(0.0f);
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}
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switch(text_id){
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case 0xd38:
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break;
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case 0xdf3:/* 2FB8 803893A8 3C188039 */
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func_80311480(0xe1f, 0x8e, actor->position, actor->marker, func_803892C8, func_80389214);
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break;
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case 0xe1f:/* 2FEC 803893DC 9209003B */
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actor->unk38_0 = 1;
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break;
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case 0xe1d:/* 2FFC 803893EC 920B0138 */
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actor->unk138_24 = 0;
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actor->unk60 = 0.0f;
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break;
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case 0xdf6: /* 3014 80389404 0C0A3E46 */
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case 0xdff: /* 3014 80389404 0C0A3E46 */
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func_8028F918(0);
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break;
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case 0xe09:
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case 0xe12:
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func_80388FA0(actor,4);
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break;
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default:
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if(actor->state !=5 )
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func_80311480(0xd38, 4, NULL, NULL, NULL, NULL);
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func_80388FA0(actor, actor->state == 5 ? 1:4);
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break;
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}
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}
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}
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void func_80389494(Actor * this, s32* arg1, s32 *arg2){
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if(ability_isUnlocked(D_8038AFB4[this->unkF4_8 -1].unk5)){
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if(func_8031FF1C(0xDB)){
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*arg1 = D_8038AFE4 + 0xE0A; //dialog index
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D_8038AFE4++;
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D_8038AFE4 = MIN(D_8038AFE4, 5);
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if(*arg1 != 0xE0E){
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*arg2 |= 1;
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}
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}else{//L8038956C
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*arg2 |= 1;
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*arg1 = D_8038AFB4[this->unkF4_8 -1].unk2;
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if(*arg1 == 0xdfe && !ability_hasUsed(ABILITY_3_CAMERA_CONTROL)){
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*arg1 = 0xdfd;
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}
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}
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}else{//L803895C0
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*arg1 = D_8038AFB4[this->unkF4_8 -1].unk0;
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ability_unlock(D_8038AFB4[this->unkF4_8 -1].unk5);
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}
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}
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void SM_func_80389610(Actor * this){
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s32 sp2C;
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s32 sp28;
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sp28 = 0xe;
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sp2C = 0;
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switch(this->unkF4_8){
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case 1://L8038965C
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if(mapSpecificFlags_get(1)){
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sp28 |= 1;
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if(func_8031FF1C(0xDB)){
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sp2C = D_8038AFE4 + 0xE0A; //dialog index
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D_8038AFE4++;
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D_8038AFE4 = MIN(D_8038AFE4, 5);
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}else{//L803896C0
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sp2C = D_8038AFB4[this->unkF4_8 -1].unk2;
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}
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}
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else{//L803896E8
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sp2C = D_8038AFB4[this->unkF4_8 -1].unk0;
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mapSpecificFlags_set(1,1);
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}
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break;
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case 8://L80389720
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if(mapSpecificFlags_get(3)){
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if(func_8031FF1C(BKPROG_A6_FURNACE_FUN_COMPLETE)){
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sp2C = 0xe37;
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sp28 |= 1;
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}else{//L80389758
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if(mapSpecificFlags_get(0xf)){
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sp2C = 0xe0f;
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sp28 |= 1;
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}else{//L80389780
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func_80388E48();
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sp2C = func_8031FF1C(0xdb) ? 0xe1e : 0xe13;
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mapSpecificFlags_set(0xf, 1);
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}
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} //L803897B4
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mapSpecificFlags_set(2, 1);
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}
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else{//L803897C8
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if(mapSpecificFlags_get(2)){
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sp2C = D_8038AFB4[this->unkF4_8 -1].unk2;
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sp28 |= 1;
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}
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else{
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sp2C = D_8038AFB4[this->unkF4_8 -1].unk0;
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mapSpecificFlags_set(2, 1);
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}
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}
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break;
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case 4://L80389848
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if( !ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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|| !ability_isUnlocked(ABILITY_C_ROLL)
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|| !ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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){//L803898D4
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mapSpecificFlags_set(4, 1);
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}
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else{//L803898E4
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func_80389494(this, &sp2C, &sp28);
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}
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break;
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case 6://L803898A0
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if( !ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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|| !ability_isUnlocked(ABILITY_7_FLAP)
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|| !ability_isUnlocked(ABILITY_8_FLIP)
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){//L803898D4
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mapSpecificFlags_set(0xE, 1);
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}
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else{//L803898E4
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func_80389494(this, &sp2C, &sp28);
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}
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break;
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default://L803898F8
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func_80389494(this, &sp2C, &sp28);
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break;
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}//L80389904
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if(sp2C){
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func_80311480(sp2C, sp28, this->position, this->marker, func_803892C8, func_80389214);
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}
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}
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void func_80389948(ActorMarker * marker){
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Actor *actor;
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Actor *other;
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s32 pad;
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actor = marker_getActor(marker);
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other = spawn_child_actor(0x12c, &actor);
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actor->unk100 = other->marker;
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if(marker);
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}
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void func_80389984(Actor * this){
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u8 tmp;
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tmp = this->unk44_31;
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if(tmp)
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func_8030DA44(tmp);
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}
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void func_803899B0(Actor * this){
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s32 sp50[6]; //face buttons
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f32 sp44[3]; //player position
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void *sp40;
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int sp34;
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int sp38;
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if(this->unkF4_8 >= 9)
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return;
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if(!this->initialized){
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this->marker->propPtr->unk8_3 = 0;
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actor_collisionOff(this);
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this->initialized = 1;
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marker_setFreeMethod(this->marker, func_80389984);
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if(this->unkF4_8 == 1 || this->unkF4_8 == 8){//L80389A30
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sp40 = func_80304C38(0x349, this);
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if(!sp40){
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this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;
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this->unk28 = 300.0f;
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} else{ //L80389A68
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nodeprop_getPosition(sp40, this->unk1C);
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this->unk28 = nodeprop_getRadius(sp40);
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}//L80389A8C
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if(this->unkF4_8 == 1){
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if(func_803203FC(1) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
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func_80388FA0(this, 3);
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}
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}
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}//L80389AC8
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if(func_80388D80()){
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mapSpecificFlags_set(1,1);
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if(func_802DA498()){
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mapSpecificFlags_set(3, 1);
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mapSpecificFlags_set(2, 1);
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mapSpecificFlags_set(0xC, 1);
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mapSpecificFlags_set(0xF, 1);
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}
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}
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}//L80389B20
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if(!this->unk16C_4){
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__spawnQueue_add_1((GenMethod_1)func_80389948, reinterpret_cast(s32, this->marker));
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this->unk16C_4 = 1;
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}//L80389B4C
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if(this->unk138_23){
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func_8028E668(this->position, 180.0f, -40.0f, 120.0f);
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}//L80389B64
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func_8024E55C(0,sp50); //get face buttons press counters
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player_getPosition(sp44);
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switch (this->state)
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{
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case 1://L80389BAC
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this->yaw_ideal = (f32)func_80329784(this);
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func_80328FB0(this, 4.0f);
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if( (this->unkF4_8 == 1 && !mapSpecificFlags_get(1))
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|| (this->unkF4_8 == 8 && !mapSpecificFlags_get(2))
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|| (this->unkF4_8 == 8 && mapSpecificFlags_get(3) && !mapSpecificFlags_get(0xF))
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){//L80389C50
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if( ((ml_vec3f_distance(sp44, this->unk1C) < this->unk28) && func_8028F20C())
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|| mapSpecificFlags_get(0x10)
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){//L80389C8C
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if(func_80329530(this, 0x96))
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func_8028F45C(9, this->position);
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//L80389CA4
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func_80388FA0(this, 2);
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}
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}
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else{//L80389CBC
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if( !func_80329530(this, 0xfa)
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|| func_8028ECAC()
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|| !func_8028F20C()
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|| func_8028EC04()
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) break;
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sp34 = !((!(D_8038AFB4[this->unkF4_8-1].unk5 + 1)) || (!ability_isUnlocked( D_8038AFB4[this->unkF4_8-1].unk5)));
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if( (!sp34 && this->unkF4_8 != 1)
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|| func_8031FF1C(0xDB) == 0
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|| D_8038AFE4 < 6
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){
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if(this->unkF4_8 != 8 || !func_8031FF1C(0xFC)){
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if( func_8028EFC8()
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&& sp50[FACE_BUTTON(BUTTON_B)] == 1
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){
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if(sp34 || this->unkF4_8 == 1 || this->unkF4_8 == 8){
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func_80388FA0(this, 5);
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}
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else{
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if(func_80329530(this, 0x96) && !sp34){
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func_8028F45C(9, this->position);
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}
|
|
func_80388FA0(this, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2://L80389E2C
|
|
this->yaw_ideal = func_80329784(this);
|
|
func_80328FB0(this, 4.0f);
|
|
if( (f64) 0.0 < animctrl_getAnimTimer(this->animctrl)
|
|
&& animctrl_getAnimTimer(this->animctrl) < 0.16
|
|
){
|
|
func_8030E2C4(this->unk44_31);
|
|
}//L80389EA0
|
|
if(actor_animationIsAt(this, 0.9999f)){
|
|
if(!mapSpecificFlags_get(1)){
|
|
SM_func_80389610(this);
|
|
}
|
|
func_80388FA0(this, 3);
|
|
}//L80389EE0
|
|
else if(actor_animationIsAt(this, 0.14f)){
|
|
FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500);
|
|
}else if(actor_animationIsAt(this, 0.4f)){ //L80389F14
|
|
FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500);
|
|
}else if(actor_animationIsAt(this, 0.75f)){//L80389F48
|
|
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
|
|
|
|
}else if(actor_animationIsAt(this, 0.35f)){//L80389F78
|
|
if(mapSpecificFlags_get(1)){
|
|
SM_func_80389610(this);
|
|
}
|
|
}
|
|
break;
|
|
case 3://L80389FAC
|
|
this->yaw_ideal = func_80329784(this);
|
|
func_80328FB0(this, 4.0f);
|
|
if( ( actor_animationIsAt(this, 0.37f)
|
|
|| actor_animationIsAt(this, 0.66f)
|
|
|| actor_animationIsAt(this, 0.85f)
|
|
)
|
|
&& randf() < 0.2
|
|
){
|
|
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl)^1);
|
|
}//L8038A088
|
|
else if( actor_animationIsAt(this, 0.25f)
|
|
|| actor_animationIsAt(this, 0.28f)
|
|
|| actor_animationIsAt(this, 0.31f)
|
|
){
|
|
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f);
|
|
} //L8038A0D8
|
|
else if( actor_animationIsAt(this, 0.45f)
|
|
|| actor_animationIsAt(this, 0.48f)
|
|
|| actor_animationIsAt(this, 0.51f)
|
|
|| actor_animationIsAt(this, 0.7f)
|
|
|| actor_animationIsAt(this, 0.73f)
|
|
|| actor_animationIsAt(this, 0.76f)
|
|
){
|
|
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f);
|
|
}//L8038A194
|
|
|
|
if(mapSpecificFlags_get(5)){
|
|
mapSpecificFlags_set(5,0);
|
|
func_80388FA0(this, 4);
|
|
}//L8038A1B8
|
|
sp38 = -1;
|
|
if(this->unk38_0){
|
|
this->unk60 += time_getDelta();
|
|
if(func_803114C4() != 0xe1d){
|
|
if(sp50[FACE_BUTTON(BUTTON_A)] == 1)
|
|
sp38 = 1; //A button pressed
|
|
else if(sp50[FACE_BUTTON(BUTTON_B)] == 1)
|
|
sp38 = 0; //B button pressed
|
|
}//L8038A218
|
|
|
|
if( sp38 != -1){ //button was pressed
|
|
func_80320004(0xdb, (sp38)?0:1);
|
|
func_80311480((sp38)? 0xe07 : 0xe09, 0xe, this->position, this->marker, func_803892C8, func_80389214);
|
|
if(!sp38){
|
|
func_80388EB0(); //give all SM moves
|
|
}
|
|
this->unk38_0 = 0;
|
|
}else if(!this->unk138_24 && 5.0 < this->unk60){
|
|
func_80311480(0xe1d, 0x86, this->position, this->marker, func_803892C8, NULL);
|
|
this->unk138_24 = 1;
|
|
}
|
|
}
|
|
break;
|
|
case 4://L8038A31C
|
|
if( 0.35 < animctrl_getAnimTimer(this->animctrl)
|
|
&& animctrl_getAnimTimer(this->animctrl) < 0.9
|
|
){
|
|
func_8030E2C4(this->unk44_31);
|
|
}else{//L8038A378
|
|
if(actor_animationIsAt(this, 0.9999f)){
|
|
func_80388FA0(this, 1);
|
|
func_80386540();
|
|
}
|
|
}
|
|
break;
|
|
}//L8038A3A0
|
|
}
|