111 lines
2.9 KiB
C
111 lines
2.9 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void actor_postdrawMethod(ActorMarker *);
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Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_802DC45C(Actor *this);
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/* .data */
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f32 D_80368040[3] = {0.0f, 0.0f, 0.0f};
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ActorInfo D_8036804C = {
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MARKER_174_GAME_OVER, ACTOR_1DB_GAME_OVER, ASSET_54C_MODEL_GAME_OVER,
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0x1, NULL,
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func_802DC45C, func_80326224, func_802DC320,
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0, 0, 0.0f, 0
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};
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/* .bss */
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ActorMarker *D_8037DE40;
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/* .code */
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Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this;
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f32 vp_position[3];
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f32 vp_rotation[3];
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f32 model_position[3];
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f32 sp34[3];
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this = marker_getActor(marker);
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modelRender_preDraw( (GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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viewport_backupState();
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vp_position[0] = 0.0f;
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vp_position[1] = 0.0f;
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vp_position[2] = 937.5f;
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vp_rotation[0] = 0.0f;
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vp_rotation[1] = 0.0f;
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vp_rotation[2] = 0.0f;
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viewport_setPosition_vec3f(vp_position);
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viewport_setRotation_vec3f(vp_rotation);
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viewport_update();
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viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
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model_position[0] = 0.0f;
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model_position[1] = 0.0f;
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model_position[2] = 0.0f;
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sp34[0] = 0.0f;
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sp34[1] = 137.5f;
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sp34[2] = 0.0f;
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modelRender_draw(gfx, mtx, model_position, NULL, 1.0f, sp34, marker_loadModelBin(marker));
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viewport_restoreState();
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viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
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return this;
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}
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void func_802DC430(Actor * this){
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D_8037DE40 = NULL;
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func_8025A7DC(COMUSIC_31_GAME_OVER);
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}
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void func_802DC45C(Actor *this){
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if(!this->initialized){
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this->initialized = TRUE;
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this->depth_mode = MODEL_RENDER_DEPTH_NONE;
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func_803262E4(this);
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actor_collisionOff(this);
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marker_setFreeMethod(this->marker, func_802DC430);
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}
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}
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void func_802DC4C4(void) {
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Actor *actor;
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if (D_8037DE40 == 0) {
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actor = func_8032813C(ACTOR_1DB_GAME_OVER, D_80368040, 0);
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D_8037DE40 = actor->marker;
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func_8025A58C(0, 5000);
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func_8025AB00();
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func_8025A6EC(COMUSIC_31_GAME_OVER, -1);
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}
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}
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void func_802DC528(NodeProp *arg0, ActorMarker *arg1){
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if(D_8037DE40 == NULL){
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__spawnQueue_add_0(func_802DC4C4);
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}
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}
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void func_802DC560(s32 arg0, s32 arg1){
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if(D_8037DE40 != NULL){
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comusic_8025AB44(COMUSIC_31_GAME_OVER, 0, 200);
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func_8025AABC(COMUSIC_31_GAME_OVER);
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func_80326310(marker_getActor(D_8037DE40));
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}
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}
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void func_802DC5B8(void){
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if(D_8037DE40 != NULL){
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func_802DC45C(marker_getActor(D_8037DE40));
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func_80326894(marker_getActor(D_8037DE40));
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}
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}
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void func_802DC604(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if(D_8037DE40 != NULL){
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func_802DC320(D_8037DE40, gfx, mtx, vtx);
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}
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}
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