Files
banjo-kazooie/src/core2/ch/overlaypressstart.c
2024-09-10 00:17:16 +02:00

110 lines
3.0 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
extern void actor_predrawMethod(Actor *);
extern void actor_postdrawMethod(ActorMarker *);
extern Actor *func_8032813C(enum actor_e id, f32[3], s32);
Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void chOverlayPressStart_update(Actor *this);
/* .data */
ActorAnimationInfo D_80368100[] = {
{0, 0.0f},
{0x284, 1.6f},
{0x285, 1.6f}
};
f32 D_80368118[3] = {0.0f, 0.0f, 0.0f};
ActorInfo D_80368124 = {
MARKER_177_PRESS_START_OVERLAY, ACTOR_1DE_PRESS_START_OVERLAY, ASSET_55C_MODEL_PRESS_START_OVERLAY,
0x0, D_80368100,
chOverlayPressStart_update, func_80326224, chOverlayPressStart_draw,
0, 0, 0.0f, 0
};
/* .bss */
ActorMarker *D_8037DE80;
bool D_8037DE84;
/* .code */
Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **vptr){
Actor * actor;
f32 sp58[3];
f32 sp4C[3];
f32 sp40[3];
f32 sp34[3];
actor = marker_getActor(marker);
if(D_8037DE84)
return actor;
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)actor);
modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
viewport_backupState();
{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};
viewport_setPosition_vec3f(sp58);
viewport_setRotation_vec3f(sp4C);
viewport_update();
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
{sp34[0] = 0.0f; sp34[1] = 400.0f; sp34[2] = 0.0f;};
modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, marker_loadModelBin(marker));
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
return actor;
}
void chOverlayPressStart_func_802DCC78(ActorMarker *this){
D_8037DE80 = 0;
D_8037DE84 = 0;
}
void chOverlayPressStart_update(Actor *this){
if(!this->initialized){
this->initialized = 1;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
subaddie_set_state_with_direction(this, 1, 0.0f, 1);
actor_playAnimationOnce(this);
marker_setFreeMethod(this->marker, chOverlayPressStart_func_802DCC78);
}
if(animctrl_isStopped(this->animctrl)){
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
}
void __chOverlayPressStart_spawn(void){
if(D_8037DE80 == NULL){
D_8037DE80 = func_8032813C(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
}
}
void chOverlayPressStart_spawn(s32 arg0, s32 arg1){
if(D_8037DE80 == NULL){
__spawnQueue_add_0(__chOverlayPressStart_spawn);
}
}
void chOverlayPressStart_func_802DCDB0(void){
D_8037DE84 = TRUE;
}
void chOverlayPressStart_func_802DCDC0(s32 arg0, s32 arg1) {
ActorMarker *temp_a0;
temp_a0 = D_8037DE80;
if (temp_a0 != 0) {
func_80326310(marker_getActor(temp_a0));
}
}