Files
banjo-kazooie/src/core2/ch/overlaynocontroller.c
2024-09-10 00:17:16 +02:00

94 lines
2.9 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern Actor *func_8032813C(enum actor_e, f32[3], s32);
extern void actor_postdrawMethod(ActorMarker *marker);
Actor *chOverlayNoController_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void chOverlayNoController_update(Actor *this);
/* .data */
ActorAnimationInfo D_80368150[] ={
{0, 0.0f},
{0x286, 1.1f},
{0x287, 1.6f}
};
f32 D_80368168[3] = {0.0f, 0.0f, 0.0f};
ActorInfo D_80368174 = {
MARKER_178_NO_CONTROLLER_OVERLAY, ACTOR_1DF_NO_CONTROLLER_OVERLAY, ASSET_55D_MODEL_NO_CONTROLLER_OVERLAY,
0x0, D_80368150,
chOverlayNoController_update, func_80326224, chOverlayNoController_draw,
0, 0, 0.0f, 0
};
/* .bss */
ActorMarker *chOverlayNoController_marker;
/* .code */
Actor *chOverlayNoController_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **vptr){
Actor * actor;
f32 sp58[3];
f32 sp4C[3];
f32 sp40[3];
f32 sp34[3];
actor = marker_getActor(marker);
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)actor);
modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
viewport_backupState();
{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};
viewport_setPosition_vec3f(sp58);
viewport_setRotation_vec3f(sp4C);
viewport_update();
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
{sp34[0] = 0.0f; sp34[1] = 165.0f; sp34[2] = 0.0f;};
modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, marker_loadModelBin(marker));
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
return actor;
}
void chOverlayNoController_freeMethod(Actor *this){
chOverlayNoController_marker = NULL;
}
void chOverlayNoController_update(Actor *this) {
if (!this->initialized) {
this->initialized = TRUE;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
subaddie_set_state_with_direction(this, 1, 0.0f, 1);
actor_playAnimationOnce(this);
marker_setFreeMethod(this->marker, chOverlayNoController_freeMethod);
}
if (animctrl_isStopped(this->animctrl) != 0) {
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
}
void __chOverlayNoController_spawn(void){
if(chOverlayNoController_marker == NULL){
chOverlayNoController_marker = func_8032813C(ACTOR_1DF_NO_CONTROLLER_OVERLAY, D_80368168, 0)->marker;
}
}
void chOverlayNoController_spawn(s32 arg0, s32 arg1){
if(chOverlayNoController_marker == NULL){
__spawnQueue_add_0(__chOverlayNoController_spawn);
}
}
void chOverlayNoController_func_802DD040(s32 arg0, s32 arg1) {
ActorMarker *temp_a0;
temp_a0 = chOverlayNoController_marker;
if (temp_a0 != 0) {
func_80326310(marker_getActor(temp_a0));
}
}