Files
banjo-kazooie/src/core1/io/viswapcontext.c

72 lines
2.0 KiB
C

#include <os_internal.h>
#include <rcp.h>
#include "viint.h"
void __osViSwapContext()
{
register OSViMode *vm;
register __OSViContext *vc;
u32 origin;
u32 hStart;
u32 nomValue;
u32 field;
field = 0;
vc = __osViNext;
vm = vc->modep;
field = IO_READ(VI_CURRENT_REG) & 1; //field num
origin = osVirtualToPhysical(vc->framep) + (vm->fldRegs[field].origin);
if (vc->state & VI_STATE_XSCALE_UPDATED)
{
vc->x.scale |= (vm->comRegs.xScale & ~VI_SCALE_MASK);
}
else
{
vc->x.scale = vm->comRegs.xScale;
}
if (vc->state & VI_STATE_YSCALE_UPDATED)
{
nomValue = vm->fldRegs[field].yScale & VI_SCALE_MASK;
vc->y.scale = vc->y.factor * nomValue;
vc->y.scale |= vm->fldRegs[field].yScale & ~VI_SCALE_MASK;
}
else
{
vc->y.scale = vm->fldRegs[field].yScale;
}
hStart = vm->comRegs.hStart;
if (vc->state & VI_STATE_BLACK)
{
hStart = 0;
}
if (vc->state & VI_STATE_REPEATLINE)
{
vc->y.scale = 0;
origin = osVirtualToPhysical(vc->framep);
}
if (vc->state & VI_STATE_FADE)
{
vc->y.scale = (vc->y.offset << VI_SUBPIXEL_SH) & (VI_2_10_FPART_MASK << VI_SUBPIXEL_SH);
origin = osVirtualToPhysical(vc->framep);
}
IO_WRITE(VI_ORIGIN_REG, origin);
IO_WRITE(VI_WIDTH_REG, vm->comRegs.width);
IO_WRITE(VI_BURST_REG, vm->comRegs.burst);
IO_WRITE(VI_V_SYNC_REG, vm->comRegs.vSync);
IO_WRITE(VI_H_SYNC_REG, vm->comRegs.hSync);
IO_WRITE(VI_LEAP_REG, vm->comRegs.leap);
IO_WRITE(VI_H_START_REG, hStart);
IO_WRITE(VI_V_START_REG, vm->fldRegs[field].vStart);
IO_WRITE(VI_V_BURST_REG, vm->fldRegs[field].vBurst);
IO_WRITE(VI_INTR_REG, vm->fldRegs[field].vIntr);
IO_WRITE(VI_X_SCALE_REG, vc->x.scale);
IO_WRITE(VI_Y_SCALE_REG, vc->y.scale);
IO_WRITE(VI_CONTROL_REG, vc->control);
__osViNext = __osViCurr;
__osViCurr = vc;
*__osViNext = *__osViCurr;
}