- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
180 lines
6.0 KiB
C
180 lines
6.0 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8028E668(f32[3], f32, f32, f32);
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extern s32 func_8028F31C(f32[3], f32, s32, Actor **);
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typedef struct {
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s32 unk0;
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s32 unk4;
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s32 unk8;
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s32 unkC;
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} Struct_FP_3E00;
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void func_8038A384(Actor *this);
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/* .data */
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ActorAnimationInfo D_80391DF0[] = {
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{0, 0.0f},
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{ASSET_17E_ANIM_POLAR_BEAR_CUB_SAD, 5.5f},
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{ASSET_17D_ANIM_POLAR_BEAR_CUB_HAPPY, 2.5f}
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};
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ActorInfo D_80391E08 = { MARKER_1FA_POLAR_BEAR_CUB_BLUE, ACTOR_1EA_POLAR_BEAR_CUB_BLUE, ASSET_44C_MODEL_POLAR_BEAR_CUB_BLUE,
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0x1, D_80391DF0,
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func_8038A384, func_80326224, actor_draw,
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2500, 0, 1.2f, 0
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};
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ActorInfo FP_D_80391E2C = { MARKER_1FB_POLAR_BEAR_CUB_GREEN, ACTOR_1EB_POLAR_BEAR_CUB_GREEN, ASSET_44D_MODEL_POLAR_BEAR_CUB_GREEN,
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0x1, D_80391DF0,
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func_8038A384, func_80326224, actor_draw,
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2500, 0, 1.2f, 0
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};
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ActorInfo D_80391E50 = { MARKER_1FC_POLAR_BEAR_CUB_RED, ACTOR_1EC_POLAR_BEAR_CUB_RED, ASSET_44E_MODEL_POLAR_BEAR_CUB_RED,
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0x1, D_80391DF0,
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func_8038A384, func_80326224, actor_draw,
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2500, 0, 1.2f, 0
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};
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f32 FP_D_80391E74[3] = {-5.0f, 180.0f, 1.0f};
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Struct_FP_3E00 D_80391E80[] ={
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{0x11, MARKER_1FD_BLUE_PRESENT_COLLECTIBLE, ACTOR_1ED_BLUE_PRESENT_COLLECTIBLE, 0x1EE},
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{0x12, MARKER_1FE_GREEN_PRESENT_COLLECTIBLE, ACTOR_1EF_GREEN_PRESENT_COLLECTIBLE, 0x1F0},
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{0x13, MARKER_1FF_RED_PRESENT_COLLECTIBLE, ACTOR_1F1_RED_PRESENT_COLLECTIBLE, 0x1F2}
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};
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/* .code */
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void func_8038A1F0(Actor **this_ptr, enum marker_e carried_obj_marker_id, enum actor_e actor_id, enum actor_e arg3){
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func_8028F31C((*this_ptr)->position, 600.0f, actor_id, this_ptr);
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if(!func_80329530(*this_ptr, 400)) return;
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if(bacarry_get_markerId() != carried_obj_marker_id) return;
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if(!func_8028FC34()) return;
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func_8028FA34(arg3, *this_ptr);
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}
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void func_8038A274(Actor *this){
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if(actor_animationIsAt(this, 0.4f)){
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func_8030E878(SFX_B2_BOGGY_KID_HAPPY, this->unk1C[0], 32000, this->position, 100.0f, 600.0f);
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return;
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}
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if(actor_animationIsAt(this, 0.75f)){
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func_8030E878(SFX_53_BANJO_HUIII, this->unk1C[1], 32000, this->position, 100.0f, 600.0f);
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}
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}
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void func_8038A318(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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if(text_id == 0xc19){
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func_802BAFE4(0x25);
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jiggy_spawn(JIGGY_2E_FP_PRESENTS, FP_D_80391E74);
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 32000);
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func_8025A6EC(COMUSIC_5B_FP_IGLOO_HAPPY, 25000);
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func_8025A58C(0, 4000);
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func_8024BD08(0);
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}
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}
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void func_8038A384(Actor *this){
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s32 sp3C;
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enum asset_e sp38;
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s32 sp34;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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switch(this->marker->id){
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case MARKER_1FA_POLAR_BEAR_CUB_BLUE://L8038A404
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this->unk1C[0] = 1.0f;
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this->unk1C[1] = 1.2f;
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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break;
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case MARKER_1FB_POLAR_BEAR_CUB_GREEN://L8038A438
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this->unk1C[0] = 1.1f;
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this->unk1C[1] = 1.3f;
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animctrl_setAnimTimer(this->animctrl, 0.4f);
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break;
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case MARKER_1FC_POLAR_BEAR_CUB_RED://L8038A470
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this->unk1C[0] = 1.2f;
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this->unk1C[1] = 1.4f;
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animctrl_setAnimTimer(this->animctrl, 0.7f);
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break;
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}//L8038A4A0
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if( jiggyscore_isCollected(JIGGY_2E_FP_PRESENTS)
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|| func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)
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){
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subaddie_set_state_with_direction(this, 2, randf2(0.0f, 0.9f), 1);
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}
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}//L8038A4E4
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sp34 = levelSpecificFlags_get(0x11) + levelSpecificFlags_get(0x12) + levelSpecificFlags_get(0x13);
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sp38 = (sp34 == 1) ? 0xC17
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: (sp34 == 2) ? 0xC18
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: 0xC19;
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this->yaw_ideal = (f32)func_80329784(this);
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func_80328FB0(this, 2.0f);
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func_8028E668(this->position, 100.0f, -10.0f, 100.0f);
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switch(this->state){
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case 1://L8038A5B0
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if(!levelSpecificFlags_get(0x19) && func_80329530(this, 0xfa)){
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if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
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if(sp34 == 0
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&& !jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3)
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&& !jiggyscore_isSpawned(JIGGY_2C_FP_BOGGY_3)
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){
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if(func_80311480(0xc1a, 0x2a, NULL, NULL, NULL, NULL))
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levelSpecificFlags_set(0x19, TRUE);
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}
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}
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}//L8038A648
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switch(this->marker->id){
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case MARKER_1FA_POLAR_BEAR_CUB_BLUE:
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sp3C = 0;
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break;
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case MARKER_1FB_POLAR_BEAR_CUB_GREEN:
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sp3C = 1;
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break;
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case MARKER_1FC_POLAR_BEAR_CUB_RED:
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sp3C = 2;
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break;
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}
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if(levelSpecificFlags_get(D_80391E80[sp3C].unk0)){
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subaddie_set_state_with_direction(this, 2, 0.001f, 1);
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if(sp38 == 0xc19){
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func_80311480(sp38, 0x2f, this->position, this->marker, func_8038A318, NULL);
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}
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else{
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func_80311480(sp38, 0x3, this->position, this->marker, func_8038A318, NULL);
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}
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}
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else{//L8038A73C
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func_8038A1F0(&this, D_80391E80[sp3C].unk4, D_80391E80[sp3C].unk8, D_80391E80[sp3C].unkC);
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if( actor_animationIsAt(this, 0.45f)
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&& !func_803114B0()
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){
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func_8030E878(SFX_B1_BOGGY_KID_CRYING, randf2(0.9f, 1.1f), 32000, this->position, 150.0f, 700.0f);
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}
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}//L8038A7DC
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break;
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case 2://L8038A7C0
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if(!func_803114B0()){
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func_8038A274(this);
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}
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break;
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}//L8038A7DC
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}
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