Files
banjo-kazooie/src/FP/ch/present.c

58 lines
1.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
Actor *func_8038F0F0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8038F144(Actor *this);
/* .data */
ActorAnimationInfo D_803924A0[] = {
{0, 0.0f},
{ASSET_18A_ANIM_XMAS_GIFT, 1.5f}
};
ActorInfo D_803924B0 = { MARKER_208_BLUE_PRESENT, ACTOR_33A_BLUE_PRESENT, ASSET_47F_MODEL_XMAS_GIFT_BLUE,
0x1, D_803924A0,
func_8038F144, func_80326224, func_8038F0F0,
2500, 0, 1.2f, 0
};
ActorInfo D_803924D4 = { MARKER_209_GREEN_PRESENT, ACTOR_33B_GREEN_PRESENT, ASSET_480_MODEL_XMAS_GIFT_GREEN,
0x1, D_803924A0,
func_8038F144, func_80326224, func_8038F0F0,
2500, 0, 1.2f, 0
};
ActorInfo D_803924F8 = { MARKER_20A_RED_PRESENT, ACTOR_33C_RED_PRESENT, ASSET_481_MODEL_XMAS_GIFT_RED,
0x1, D_803924A0,
func_8038F144, func_80326224, func_8038F0F0,
2500, 0, 1.2f, 0
};
/* .code */
Actor *func_8038F0F0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
if(this->unk38_31)
return this;
else
return actor_draw(marker, gfx, mtx, vtx);
}
void func_8038F144(Actor *this){
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
if(!jiggyscore_isCollected(JIGGY_2E_FP_PRESENTS)){
this->unk38_31 = TRUE;
this->marker->collidable = FALSE;
this->marker->propPtr->unk8_3 = FALSE;
}
else{
this->unk38_31 = FALSE;
this->marker->collidable = FALSE;
this->marker->propPtr->unk8_3 = TRUE;
animctrl_setAnimTimer(this->animctrl, randf());
}
}
if (this) if (this);
}