Files
banjo-kazooie/include/animation.h
2023-03-12 23:11:39 -05:00

51 lines
1.0 KiB
C

#ifndef ANIMATION_H
#define ANIMATION_H
#include "prop.h"
size_t anim_getSize(void);
enum asset_e anim_getIndex(Animation *this);
f32 anim_getTimer(Animation *this);
f32 anim_getDuration(Animation *this);
void anim_new(Animation *this, bool arg1);
void anim_setTimer(Animation *this, f32 arg1);
void anim_80289790(Animation* this, void (*arg1)(s32, s32));
void anim_80289798(Animation *this, s32 arg1);
void anim_setDuration(Animation *this, f32 arg1);
//represents the transformation on a given model bone
typedef union
{
struct{
u16 unk0_15: 1;
u16 unk0_14: 1;
u16 unk0_13: 14;
s16 unk2;
};
}AnimationFileData;
typedef struct animation_file_elem_s{
u16 unk0_15:12;
u16 unk0_3:4;
s16 data_cnt;
AnimationFileData data[];
}AnimationFileElement;
typedef struct animation_file_s{
s16 unk0;
s16 unk2;
s16 elem_cnt;
u8 pad6[2];
} AnimationFile;
typedef struct animation_file_cache_s{
AnimationFile *unk0;
u16 unk4_15:15;
u16 unk4_0:1;
u8 pad6[2];
}AnimationFileCache;
#endif