Files
banjo-kazooie/src/core2/code_59780.c
2024-10-08 05:54:59 +00:00

152 lines
3.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
extern void func_802C71F0(Actor *);
extern void actor_postdrawMethod(ActorMarker *);
Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_802E07E0(Actor *this);
void func_802E08F0(Actor *this);
/* .data */
ActorAnimationInfo D_80368440[] = {
{0, 0.0f},
{ASSET_98_ANIM_FIRE_SPARKLE, 1.2f}
};
ActorInfo D_80368450 = {
MARKER_72_FIRE_SPARKLE, ACTOR_A2_FIRE_SPARKLE, ASSET_3AD_FIRE_SPARKLE,
0x1, D_80368440,
func_802E08F0, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};
ActorInfo D_80368474 = {
0x8C, 0xBC, 0x45C,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_80368498 = {
0x8D, 0xBD, 0x45E,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_803684BC = {
0x13D, 0x2F4, 0x46E,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_803684E0 = {
0x13E, 0x2F5, 0x46F,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_80368504 = {
0x13F, 0x2F6, 0x3BB,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_80368528 = {
0x140, 0x2F7, 0x3BB,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_8036854C = {
0x141, 0x2F8, 0x3BB,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
ActorInfo D_80368570 = {
0x142, 0x2F9, 0x3BB,
0, NULL,
NULL, func_802E07E0, func_802E0738,
0, 0, 0.0f, 0
};
/* .code */
void func_802E0710(Actor *this){
actor_predrawMethod(this);
func_80361E9C(this);
}
Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
f32 sp34[3];
Actor *this;
this = marker_getActorAndRotation(marker, &sp34);
modelRender_preDraw( (GenFunction_1)func_802E0710, (s32)this);
modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
modelRender_draw(gfx, mtx, this->position, sp34, this->scale, NULL, marker_loadModelBin(marker));
return this;
}
void func_802E07C0(Actor *this){
func_80361DC4(this);
}
void func_802E07E0(Actor *this) {
s32 sp24;
switch(this->marker->modelId){
default:
sp24 = 0;
break;
case 0x451:
case 0x458:
case 0x532:
sp24 = 1;
break;
}
if(!this->volatile_initialized) {
this->volatile_initialized = TRUE;
if (sp24) {
func_802C7318(this);
}
func_80361E10(this);
this->marker->actorFreeFunc = func_802E07C0;
}
func_80326244(this);
if (this->unk48 == 1.0) {
marker_despawn(this->marker);
return;
}
if (sp24) {
this->unk130 = func_802C71F0;
func_802C7478(this);
}
func_80361EE0(this);
}
void func_802E08F0(Actor *this) {
f32 sp24[3];
this->marker->collidable = FALSE;
animctrl_setDuration(this->animctrl, this->unk5C);
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
if (actor_animationIsAt(this, 0.99f) != 0) {
marker_despawn(this->marker);
}
viewport_getRotation_vec3f(sp24);
this->yaw = sp24[1];
}