Files
banjo-kazooie/src/FP/ch/twinkly.c
2024-10-08 05:54:59 +00:00

369 lines
12 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern Actor *func_802EBAE0(UNK_TYPE(s32), f32 position[3], f32 rotation[3], f32 scale, UNK_TYPE(s32), UNK_TYPE(s32), UNK_TYPE(s32), f32, UNK_TYPE(s32));
Actor *func_8038C0B0(ActorMarker *marker, UNK_TYPE(s32) arg1, f32 arg2, UNK_TYPE(s32) arg3);
Actor *func_8038C1F8(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8038C9A0(Actor *this);
/* .data */
ActorAnimationInfo D_80391F50[] = {
{0x000, 0.0f},
{0x178, 1e+08f},
{0x17C, 1e+08f},
{0x178, 1e+08f},
{0x17C, 2.0f},
{0x17C, 1.0f},
{0x17C, 2.0f}
};
ActorInfo D_80391F88 = { MARKER_200_TWINKLY_BLUE, ACTOR_332_TWINKLY_BLUE, ASSET_448_MODEL_TWINKLY_BLUE,
0x1, D_80391F50,
func_8038C9A0, actor_update_func_80326224, func_8038C1F8,
0, 0, 1.0f, 0
};
ActorInfo D_80391FAC = { MARKER_201_TWINKLY_GREEN, ACTOR_333_TWINKLY_GREEN, ASSET_449_MODEL_TWINKLY_GREEN,
0x1, D_80391F50,
func_8038C9A0, actor_update_func_80326224, func_8038C1F8,
0, 0, 1.0f, 0
};
ActorInfo D_80391FD0 = { MARKER_202_TWINKLY_ORANGE, ACTOR_334_TWINKLY_ORANGE, ASSET_44A_MODEL_TWINKLY_ORANGE,
0x1, D_80391F50,
func_8038C9A0, actor_update_func_80326224, func_8038C1F8,
0, 0, 1.0f, 0
};
ActorInfo D_80391FF4 = { MARKER_203_TWINKLY_RED, ACTOR_335_TWINKLY_RED, ASSET_44B_MODEL_TWINKLY_RED,
0x1, D_80391F50,
func_8038C9A0, actor_update_func_80326224, func_8038C1F8,
0, 0, 1.0f, 0
};
Struct6Cs FP_D_80392018 = {NULL, NULL, NULL, (void*)func_8038C0B0};
ParticleSettingsVelocityAccelerationPosition D_80392028 = {
{{-200.0f, 200.0f, -200.0f}, {200.0f, 400.0f, 200.0f}},
{{ 0.0f, -800.0f, 0.0f}, { 0.0f, -800.0f, 0.0f}},
{{ -15.0f, -15.0f, -15.0f}, { 15.0f, 15.0f, 15.0f}}
};
f32 D_80392070[3] = {-4034.0f, 73.0f, 3918.0f};
f32 D_8039207C[3] = {-3946.0f, 69.0f, 3538.0f};
f32 D_80392088[3] = {-4459.0f, 176.0f, 5693.0f};
f32 D_80392094[3] = {-4578.0f, 440.0f, 6198.0f};
s32 D_803920A0[4] = {0xFF, 0xFF, 0xFF, 0xFF};
s32 D_803920B0[4] = {0xFF, 0xFF, 0xFF, 0x00};
/* .code */
Actor *func_8038C0B0(ActorMarker *marker, UNK_TYPE(s32) arg1, f32 arg2, UNK_TYPE(s32) arg3){
UNK_TYPE(s32) sp5C = func_8033A12C(marker_loadModelBin(marker));
Actor *this = marker_getActor(marker);
f32 sp4C[3];
f32 sp40[3];
f32 sp3C;
sp4C[0] = (f32)marker->propPtr->x;
sp4C[1] = (f32)marker->propPtr->y;
sp4C[2] = (f32)marker->propPtr->z;
sp40[0] = (f32)marker->pitch;
sp40[1] = this->lifetime_value;
sp40[2] = (f32)marker->roll;
sp3C = this->scale;
if(animMtxList_len(marker->unk20)){
return func_802EBAE0(sp5C, sp4C, sp40, sp3C, NULL, marker->unk20, arg1, arg2, arg3);
}
else{
return NULL;
}
}
Actor *func_8038C1F8(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
func_8033A45C(2, this->unk38_31);
func_8033A45C(1, func_8033A0F0(2) ^ 1);
return actor_draw(marker, gfx, mtx, vtx);
}
void func_8038C260(f32 position[3], s32 count, enum asset_e model_id){
ParticleEmitter *pCtrl;
pCtrl = partEmitMgr_newEmitter(count);
particleEmitter_setModel(pCtrl, model_id);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setVelocityAccelerationAndPositionRanges(pCtrl, &D_80392028);
particleEmitter_setAngularVelocityRange(pCtrl,
400.0f, 400.0f, 400.0f,
800.0f, 800.0f, 800.0f
);
particleEmitter_setStartingScaleRange(pCtrl, 0.1f, 0.2f);
particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.02f);
particleEmitter_setParticleLifeTimeRange(pCtrl, 1.5f, 1.5f);
particleEmitter_setFade(pCtrl, 0.0f, 0.3f);
particleEmitter_func_802EF9F8(pCtrl, 0.6f);
particleEmitter_func_802EFA18(pCtrl, 0);
func_802EFA20(pCtrl, 1.0f, 1.3f);
particleEmitter_setSfx(pCtrl, SFX_7B_ICE_BREAKING_1, 8000);
particleEmitter_emitN(pCtrl, count);
}
void func_8038C398(f32 position[3], enum marker_e marker_id){
enum asset_e sp1C;
switch(marker_id){
case MARKER_200_TWINKLY_BLUE:
sp1C = ASSET_497_MODEL_TWINKLY_SHARD_BLUE;
break;
case MARKER_201_TWINKLY_GREEN:
sp1C = ASSET_499_MODEL_TWINKLY_SHARD_GREEN;
break;
case MARKER_202_TWINKLY_ORANGE:
sp1C = ASSET_49A_MODLE_TWINKLY_SHARD_ORANGE;
break;
case MARKER_203_TWINKLY_RED:
sp1C = ASSET_49B_MODEL_TWINKLY_SHARD_RED;
break;
}
func_8038C260(position, 12, sp1C);
func_8038C260(position, 4, ASSET_498_MODEL_TWINKLY_SHARD_YELLOW);
}
void func_8038C428(Actor *arg0, f32 arg1[3], f32 arg2)
{
u8 sp7F;
s32 sp78;
f32 sp74;
f32 sp70;
f32 temp_f14;
f32 var_f22;
f32 sp5C[3];
f32 var_f24;
f32 sp54;
f32 sp48[3];
f32 temp_f0;
sp78 = 0;
sp74 = arg2;
sp70 = arg0->position[1];
sp7F = (arg2 == 0.0f) ? (0) : (1);
var_f22 = arg1[0] - arg0->position[0];
var_f24 = arg1[2] - arg0->position[2];
sp54 = gu_sqrtf((var_f22 * var_f22) + (var_f24 * var_f24));
sp48[0] = var_f22 / sp54;
sp48[2] = var_f24 / sp54;
if (sp7F)
{
temp_f0 = randf2(130.0f, 150.0f);
sp54 = (sp54 < temp_f0) ? (sp54) : (temp_f0);
var_f22 = sp48[0] * sp54;
var_f24 = sp48[2] * sp54;
}
sp5C[0] = arg0->position[0] + var_f22;
sp5C[1] = arg0->position[1];
sp5C[2] = arg0->position[2] + var_f24;
temp_f14 = mapModel_getFloorY(sp5C);
if (sp7F) {
do {
sp78 += 1;
temp_f0 = arg2 + (-3.2);
arg2 = temp_f0;
sp70 += temp_f0;
}
while ((temp_f14 < sp70) || (arg2 > 0.0f));
}
else {
sp78 = 0x1C;
temp_f0 = sp78;
sp74 = (((arg1[1] + 40.0f) - arg0->position[1]) / temp_f0) - (((-3.2) * temp_f0) / 2.0);
}
animctrl_setAnimTimer(arg0->animctrl, 0.0f);(arg0->animctrl, 0.0f);
temp_f0 = sp78;
arg0->unk1C[0] = (f32) (0.99999 / temp_f0);
arg0->velocity[1] = sp74;
arg0->velocity[0] = (f32) (var_f22 / temp_f0);
arg0->velocity[2] = (f32) (var_f24 / temp_f0);
if (sp7F) {
func_8030E878(SFX_3F2_UNKNOWN, randf2(1.2f, 1.3f), 0x7D00U, arg0->position, 1750.0f, 3500.0f);
}
else {
func_8030E878(SFX_53_BANJO_HUIII, randf2(1.4f, 1.5f), 0x7D00U, arg0->position, 1750.0f, 3500.0f);
}
}
bool func_8038C718(Actor *this, f32 arg1){
f32 tmp;
this->position[0] += this->velocity[0];
this->position_y += (this->velocity_y += -3.2);
this->position_z += this->velocity_z;
tmp = 0.9999 < animctrl_getAnimTimer(this->animctrl) + this->unk1C[0] ? 0.999999 : animctrl_getAnimTimer(this->animctrl) + this->unk1C[0];
animctrl_setAnimTimer(this->animctrl, tmp);
if(arg1 == 0.0f)
arg1 = mapModel_getFloorY(this->position);
if(this->position_y <= arg1){
this->position_y = arg1;
return FALSE;
}
return TRUE;
}
bool func_8038C844(f32 arg0[3], f32 arg1[3]){
if( (arg0[0] - arg1[0] < 26.0f && -26.0f < arg0[0] - arg1[0])
&& (arg0[1] - arg1[1] < 26.0f && -26.0f < arg0[1] - arg1[1])
&& (arg0[2] - arg1[2] < 26.0f && -26.0f < arg0[2] - arg1[2])
){
return TRUE;
}
return FALSE;
}
void func_8038C8F0(ActorMarker *marker){
Actor *this;
Actor *muncher;
Actor *other;
s32 pad;
this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
other = marker_getActor(this->unk100);
muncher = actor_spawnWithYaw_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392070, 170);
muncher->unk100 = other->marker;
muncher->unkF4_8 = 1;
if(pad);
}
void func_8038C94C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
if(!volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
subaddie_set_state(this, 6);
__spawnQueue_add_1((GenFunction_1)func_8038C8F0, reinterpret_cast(s32, this->marker));
}
}
void func_8038C9A0(Actor *this){
Actor *other; //sp34
void * sp30;
if(this->marker->id == 0x200){
sp30 = func_8034C2C4(this->marker, 0x190);
}
other = marker_getActor(this->unk100);
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->marker->unk18 = &FP_D_80392018;
this->unk38_31 = 0;
if(0.0f != other->velocity[0]){
subaddie_set_state(this, 4);
this->unk1C[1] = this->position_y + 50.0f;
this->unk1C[2] = this->position_y;
}
else{
this->velocity_x = 0.0f;
this->velocity_y = 0.0f;
this->velocity_z = 0.0f;
this->unk1C[0] = 0.0f;
animctrl_setAnimTimer(this->animctrl, 0.0f);
func_8038C428(this, D_8039207C, 0);
return;
}
}//L8038CA9C
if(1.0f == other->unk1C[1]){
func_8038C398(this->position, this->marker->id);
FUNC_8030E8B4(SFX_7B_ICE_BREAKING_1, 1.0f, 32000, this->position, 0x6d6, 0xdac);\
marker_despawn(this->marker);
return;
}
switch(this->state){
case 1:// 8038CB2C
if(!func_8038C718(this, 0)){
subaddie_set_state_with_direction(this, 2, 0.001f, 1);
func_8038C428(this, D_80392088, randf2(20.0f, 24.0f));
this->lifetime_value = this->yaw;
}
break;
case 2:// 8038CB8C
this->yaw += 4.0f;
if(actor_animationIsAt(this, 0.999)){
func_8034DFB0(sp30, D_803920A0, D_803920B0, 0.14f);
}
if(actor_animationIsAt(this, 0.8f)){
func_8034DFB0(sp30, D_803920B0, D_803920A0, 0.14f);
}
if(0.8 < animctrl_getAnimTimer(this->animctrl) || animctrl_getAnimTimer(this->animctrl) < 0.2){
this->unk38_31 = TRUE;
}
else{
this->unk38_31 = FALSE;
}
if(!func_8038C718(this, 0.0f)){
if(func_8038C844(this->position, D_80392088)){
subaddie_set_state_with_direction(this, 3, 0.001f, 1);
func_8038C428(this, D_80392094, 0.0f);
}
else{
func_8038C428(this, D_80392088, randf2(20.0f, 24.0f));
}
}
break;
case 3:// 8038CCFC
if(!func_8038C718(this, 0.0f)){
if(other->unk38_31 != 0){
other->unk38_31--;
}
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
marker_despawn(this->marker);
}
break;
case 4:// 8038CD58
this->position_y += 3.0f;
if(this->unk1C[1] <= this->position_y){
this->position_y = this->unk1C[1];
if(!fileProgressFlag_get(FILEPROG_82_MET_TWINKLIES)){
gcdialog_showText(0xc12, 0x2a, this->position, this->marker, func_8038C94C, NULL);
fileProgressFlag_set(FILEPROG_82_MET_TWINKLIES, TRUE);
}
else{
gcdialog_showText(0xc25, 0x2b, this->position, this->marker, func_8038C94C, NULL);
}
subaddie_set_state(this, 5);
this->pitch -= 3.0f;
}
break;
case 5:// 8038CE14
this->yaw_ideal = (f32)func_80329784(this);
func_80328FB0(this, 8.0f);
if(!func_8038C718(this, this->unk1C[1])){
this->velocity[1] = randf2(14.0f, 20.0f);
}
break;
case 6:// 8038CE64
this->position_y -= 5.0f;
if(this->position_y < this->unk1C[2] - 50.0f){
other->velocity_x = 0.0f;
marker_despawn(this->marker);
}
break;
default:
break;
}//L8038CEB0
}