88 lines
2.0 KiB
C
88 lines
2.0 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "bsint.h"
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void func_80292900(f32, f32);
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void rumbleManager_80250D94(f32, f32, f32);
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/* .bss */
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u8 D_8037D530;
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/* .code */
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void func_802B4570(void) {
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f32 i;
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for(i = 0.0f; i < 360.0f; i += 45.0f){
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func_80292900(i, 230.0f);
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}
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}
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void bssplat_init(void){
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s32 sp1C;
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func_8028A274(ASSET_149_ANIM_BSSPLAT, 1.1f);
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func_8029C7F4(1,1,3,3);
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func_802931DC(&sp1C);
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func_803463D4(ITEM_14_HEALTH, -sp1C);
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if(func_8029CEB0() == 4){
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FUNC_8030E624(SFX_116_DEAF_RUSTLING, 0.7f, 32000);
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FUNC_8030E624(SFX_116_DEAF_RUSTLING, 0.8f, 32000);
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rumbleManager_80250D94(0.75f, 0.25f, 0.3f);
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}else{
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FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 32750);
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rumbleManager_80250D94(1.0f, 0.5f, 0.4f);
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}
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func_80299CF4(SFX_38_BANJO_AYE_1, 1.0f, 28000);
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func_802B4570();
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func_802BB3DC(0, 45.0f, 0.71f);
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if(item_getCount(ITEM_14_HEALTH) == 0)
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bs_setState(BS_41_DIE);
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D_8037D530 = 0;
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baMarker_collisionOff();
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}
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void bssplat_update(void){
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enum bs_e sp1C = 0;
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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func_80297970(ml_max_f(0.0f, func_80297A64() - 15.0f));
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switch (D_8037D530)
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{
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case 0://L802B4760
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if(140.0f < func_80297A64())
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func_802929F8();
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if(func_8028B094())
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sp1C = BS_2F_FALL;
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if(animctrl_isStopped(aCtrl)){
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func_8028A180(ASSET_D2_ANIM_BSSPLAT, 2.25f);
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D_8037D530 = 1;
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}
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break;
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case 1://L802B47C8
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if(animctrl_isAt(aCtrl, 0.63f))
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sp1C = BS_20_LANDING;
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if(animctrl_isStopped(aCtrl))
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sp1C = BS_1_IDLE;
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if(func_8028B094())
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sp1C = BS_2F_FALL;
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break;
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}//L802B4808
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if(func_8028B2E8() == 0 && player_inWater())
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sp1C = BS_2D_SWIM_IDLE;
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bs_setState(sp1C);
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}
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void bssplat_end(void){
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baMarker_collisionOn();
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func_80297CA8();
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}
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