38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#include <ultra64.h>
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#include "core1/core1.h"
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#include "functions.h"
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#include "variables.h"
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void func_802FEDE0(BKTextureList *texture_list, s32 indx, s32 x_offset, s32 y_offset){
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u16 *sp24;
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u16 *frame_buffer_ptr;
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s32 y;
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s32 x;
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sp24 = (u16*)func_802EA620(texture_list) + indx*32*32;
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frame_buffer_ptr = gFramebuffers[getActiveFramebuffer()];
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for(y = 0; y < 32; y++){//L802FEE60
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for(x = 0; x < 32; x++){//L802FEE68
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sp24[32*(31 - y) + x] = frame_buffer_ptr[(y_offset + y)*gFramebufferWidth + (x_offset + x)] | 1; //framebuffer to texture???
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};
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};
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}
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//framebuffer_to_model_texture
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void func_802FEF48(BKModelBin *model_bin){
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BKTextureList *texture_list;
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s32 x, y;
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texture_list = model_getTextureList(model_bin);
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osInvalDCache((void *)gFramebuffers[getActiveFramebuffer()], gFramebufferWidth * gFramebufferHeight*2);
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for(y = 0; y < 8; y++){//L802FEFEC
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for(x = 0; x < 10; x++){
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//get textures from framebuffer???
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func_802FEDE0(texture_list, 10*y + x, 32*x + (gFramebufferWidth - 10*32)/2, (s32)32*y + (gFramebufferHeight - 8*32)/2);
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}
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};
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osWriteBackDCacheAll();
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}
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