74 lines
1.6 KiB
C
74 lines
1.6 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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void func_802B37DC(void);
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/* .bss */
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u8 D_8037D4D0;
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void func_802B1FD0(s32 arg0){}
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void bsow_init(void){
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AnimCtrl *plyr_mvmnt;
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plyr_mvmnt = baanim_getAnimCtrlPtr();
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anctrl_reset(plyr_mvmnt);
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anctrl_setSmoothTransition(plyr_mvmnt, 0);
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anctrl_setSubRange(plyr_mvmnt, 0.0f, 0.534399986267f);
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anctrl_setIndex(plyr_mvmnt, ASSET_4D_ANIM_BSOW);
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anctrl_setDuration(plyr_mvmnt, 1.70000004768f);
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anctrl_setPlaybackType(plyr_mvmnt, ANIMCTRL_ONCE);
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anctrl_start(plyr_mvmnt, "bsow.c", 0x50);
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basfx_playOwSfx(1.0f);
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func_802B360C();
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baMarker_collisionOff();
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baeyes_close();
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D_8037D4D0 = 0;
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func_802B1FD0(1);
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}
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void bsow_update(void) {
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s32 sp1C = 0;
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u8 temp_v0;
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sp1C = 0;
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func_802B37DC();
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switch(D_8037D4D0){
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case 0:
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if (func_8028B254(0x5A) != 0) {
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baanim_setEnd(1.0f);
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D_8037D4D0 = 1;
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}
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break;
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case 1:
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break;
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}
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if (baanim_isAt(0.3f) != 0) {
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baeyes_open();
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}
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if (player_isFallTumbling() != 0) {
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sp1C = BS_3D_FALL_TUMBLING;
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}
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if (player_isStable() != 0) {
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sp1C = BS_2_WALK_SLOW;
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}
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if ((player_inWater() != 0) && (baphysics_get_vertical_velocity() <= 0.0f)) {
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sp1C = BS_4C_LANDING_IN_WATER;
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}
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bs_setState(sp1C);
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}
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void bsow_end(void){
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func_802B35DC();
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func_802B1FD0(0);
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func_80297CA8();
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baphysics_reset_gravity();
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baMarker_collisionOn();
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baeyes_open();
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}
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