Files
banjo-kazooie/src/core2/bs/dronevanish.c
2024-09-09 19:51:23 +02:00

140 lines
4.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
/* .bss */
struct {
ParticleEmitter *unk0;
ParticleEmitter *unk4;
f32 unk8;
f32 unkC;
f32 unk10;
}D_8037D450;
u32 pad_8037D464;
u8 D_8037D468;
/* .code */
void __bsDroneVanish_setSubstate(s32 next_state) {
switch (next_state) {
case 1:
func_8029E3C0(0, 0.3f);
break;
case 2:
func_8025A6CC(COMUSIC_43_ENTER_LEVEL_GLITTER, 32000);
func_8025AABC(COMUSIC_43_ENTER_LEVEL_GLITTER);
func_8029E3C0(0, 0.4f);
break;
case 3:
gcpausemenu_returnToLair();
baModel_setVisible(FALSE);
comusic_8025AB44(COMUSIC_43_ENTER_LEVEL_GLITTER, 0, 2000);
func_8029E3C0(0, 2.0f);
break;
}
D_8037D468 = next_state;
}
void __bsDroneVanish_emitParticles(void) {
f32 position[3];
player_getPosition(position);
particleEmitter_setParticleAccelerationRange(D_8037D450.unk4, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f);
particleEmitter_setPosition(D_8037D450.unk4, position);
particleEmitter_emitN(D_8037D450.unk4, 1);
particleEmitter_setParticleAccelerationRange(D_8037D450.unk0, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f);
particleEmitter_setPosition(D_8037D450.unk0, position);
particleEmitter_emitN(D_8037D450.unk0, 1);
position[1] += 130.0f;
particleEmitter_setParticleAccelerationRange(D_8037D450.unk4, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f);
particleEmitter_setPosition(D_8037D450.unk4, position);
particleEmitter_emitN(D_8037D450.unk4, 1);
particleEmitter_setParticleAccelerationRange(D_8037D450.unk0, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f);
particleEmitter_setPosition(D_8037D450.unk0, position);
particleEmitter_emitN(D_8037D450.unk0, 1);
}
void __bsDroneVanish_particleEmitInit(ParticleEmitter *p_ctrl, enum asset_e sprite_id) {
particleEmitter_manualFree();
particleEmitter_setSprite(p_ctrl, sprite_id);
particleEmitter_setFade(p_ctrl, 0.3f, 0.8f);
particleEmitter_setParticleSpawnPositionRange(p_ctrl, -45.0f, 0.0f, -45.0f, 45.0f, 0.0f, 45.0f);
particleEmitter_setStartingScaleRange(p_ctrl, 0.15f, 0.22f);
particleEmitter_setFinalScaleRange(p_ctrl, 0.03f, 0.05f);
particleEmitter_setAngularVelocityRange(p_ctrl, 0.0f, 0.0f, 300.0f, 0.0f, 0.0f, 300.0f);
particleEmitter_setParticleLifeTimeRange(p_ctrl, 0.55f, 0.55f);
}
void __bsDroneVanish_end(void) {
partEmitMgr_freeEmitter(D_8037D450.unk4);
partEmitMgr_freeEmitter(D_8037D450.unk0);
}
void __bsDroneVanish_init(void) {
D_8037D450.unk10 = 0.0f;
D_8037D450.unk8 = 0.0f;
D_8037D450.unkC = 1.0f;
D_8037D450.unk0 = partEmitMgr_newEmitter(60);
__bsDroneVanish_particleEmitInit(D_8037D450.unk0, ASSET_716_SPRITE_SPARKLE_WHITE);
D_8037D450.unk4 = partEmitMgr_newEmitter(60);
__bsDroneVanish_particleEmitInit(D_8037D450.unk4, ASSET_713_SPRITE_SPARKLE_YELLOW);
}
void __bsDroneVanish_update(void) {
D_8037D450.unk10 -= time_getDelta();
while ( D_8037D450.unk10 < 0.0f) {
__bsDroneVanish_emitParticles();
D_8037D450.unk8 += 0.02 * (f64) D_8037D450.unkC;
D_8037D450.unk10 += 0.02;
}
}
void bsDroneVanish_init(void){
f32 anim_duration;
enum asset_e anim_id;
func_8029BCF8(&anim_id, &anim_duration);
baanim_playForDuration_loopSmooth(anim_id, anim_duration);
func_8029C7F4(1,1,3, BA_PHYSICS_FREEZE);
func_80294378(6);
__bsDroneVanish_init();
D_8037D468 = 0;
__bsDroneVanish_setSubstate(1);
}
void bsDroneVanish_update(void) {
s32 next_state;
bool sp20;
next_state = 0;
switch (D_8037D468) {
case 1:
__bsDroneVanish_update();
if (func_8029E1A8(0)) {
__bsDroneVanish_setSubstate(2);
}
break;
case 2:
__bsDroneVanish_update();
sp20 = func_8029E1A8(0);
baModel_setEnvAlpha((s32) ml_map_f(func_8029E270(0), 0.0f, 0.4f, 0.0f, 255.0f));
if (sp20) {
__bsDroneVanish_setSubstate(3);
}
break;
case 3:
if (func_8029E1A8(0)) {
next_state = bs_getIdleState();
}
break;
}
bs_setState(next_state);
}
void bsDroneVanish_end(void){
__bsDroneVanish_end();
func_80294378(1);
baModel_updateModel();
}