Files
banjo-kazooie/src/TTC/ch/leaky.c
2024-09-09 19:51:23 +02:00

117 lines
3.5 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_8028E668(f32 [3], f32, f32, f32);
extern void func_8028F9DC(s32);
extern void func_803272D0(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *));
void chLeaky_update(Actor *this);
/* .data */
ActorAnimationInfo D_8038C700[] = {
{0x000, 0.0f},
{0x239, 2.5f},
{0x239, 2.5f}
};
ActorInfo D_8038C718 = {
MARKER_33_LEAKY, ACTOR_1E_LEAKY, ASSET_51A_MODEL_LEAKY,
0x1, D_8038C700,
chLeaky_update, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
/* .code */
bool TTC_func_80388F70(Actor *this){
return this->modelCacheIndex == ACTOR_56_SHRAPNEL;
}
void func_80388F88(void){
static f32 D_8038C73C[3] = {2500.0f, 250.0f, 4600.0f};
func_803272D0(D_8038C73C, 2000.0f, 2, TTC_func_80388F70);
}
void chLeaky_update(Actor *this) {
void *temp_v0_2;
func_8028E668(this->position, 100.0f, -20.0f, 100.0f);
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = FALSE;
if (levelSpecificFlags_get(5) != 0) {
levelSpecificFlags_set(5, FALSE);
timedFunc_set_1(0.5f, (GenFunction_1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
}
if (levelSpecificFlags_get(2) != 0) {
temp_v0_2 = func_8034C5AC(300);
if (temp_v0_2 != 0) {
func_8034E71C(temp_v0_2, -600, 0.0f);
}
this->state = 2;
} else {
this->state = 1;
}
}
if( this->state == 1
&& !this->is_first_encounter
&& func_80329530(this, 250) && !func_80329530(this, 160)
&& !func_8028ECAC()
&& func_80311480(0xA1A, 0, NULL, NULL, NULL, NULL)
){
this->is_first_encounter = TRUE;
}
if (func_803114B0() == 0) {
if (actor_animationIsAt(this, 0.83f)) {
func_8030E878(0x109, randf2(0.775f, 0.825f), 22000, this->position, 400.0f, 1000.0f);
return;
}
if (actor_animationIsAt(this, 0.01f)) {
func_8030E878(0x109, randf2(1.025f, 1.075f), 18000, this->position, 400.0f, 1000.0f);
return;
}
if( actor_animationIsAt(this, 0.15f)
|| actor_animationIsAt(this, 0.34f)
|| actor_animationIsAt(this, 0.53f)
|| actor_animationIsAt(this, 0.66f)
){
func_8030E878(0x109, randf2(1.225f, 1.275f), 14000, this->position, 400.0f, 1000.0f);
}
}
}
void __chLeaky_startCutscene(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
Struct73s *temp_v0;
subaddie_set_state(this, 2);
temp_v0 = func_8034C5AC(300);
if(temp_v0 != NULL){
func_8034E7B8(temp_v0, -600, 4.0f, 2, 10.0f);
}
func_80324E38(0.0f, 3);
timed_setStaticCameraToNode(0.5f, 7);
timedFunc_set_0(1.0f, func_80388F88);
func_80324E38(2.5f, 0);
timedFunc_set_1(2.5f, func_8028F9DC, 2);
timedFunc_set_3(2.5f, (GenFunction_3)func_802E4078, MAP_A_TTC_SANDCASTLE, 0, 0);
func_803228D8();
}
bool chLeaky_eggCollision(ActorMarker *marker){
Actor *this = marker_getActor(marker);
if(levelSpecificFlags_get(2))
return TRUE;
func_8025A70C(COMUSIC_2B_DING_B);
this->unk38_31++;
if(this->unk38_31 < 2)
return TRUE;
levelSpecificFlags_set(2, TRUE);
levelSpecificFlags_set(5, TRUE);
func_80311480(ASSET_A28_TEXT_LEAKY_DONE, 0x2a, this->position, this->marker, __chLeaky_startCutscene, NULL);
return TRUE;
}