117 lines
3.5 KiB
C
117 lines
3.5 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8028E668(f32 [3], f32, f32, f32);
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extern void func_8028F9DC(s32);
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extern void func_803272D0(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *));
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void chLeaky_update(Actor *this);
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/* .data */
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ActorAnimationInfo D_8038C700[] = {
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{0x000, 0.0f},
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{0x239, 2.5f},
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{0x239, 2.5f}
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};
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ActorInfo D_8038C718 = {
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MARKER_33_LEAKY, ACTOR_1E_LEAKY, ASSET_51A_MODEL_LEAKY,
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0x1, D_8038C700,
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chLeaky_update, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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bool TTC_func_80388F70(Actor *this){
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return this->modelCacheIndex == ACTOR_56_SHRAPNEL;
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}
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void func_80388F88(void){
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static f32 D_8038C73C[3] = {2500.0f, 250.0f, 4600.0f};
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func_803272D0(D_8038C73C, 2000.0f, 2, TTC_func_80388F70);
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}
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void chLeaky_update(Actor *this) {
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void *temp_v0_2;
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func_8028E668(this->position, 100.0f, -20.0f, 100.0f);
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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if (levelSpecificFlags_get(5) != 0) {
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levelSpecificFlags_set(5, FALSE);
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timedFunc_set_1(0.5f, (GenFunction_1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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}
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if (levelSpecificFlags_get(2) != 0) {
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temp_v0_2 = func_8034C5AC(300);
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if (temp_v0_2 != 0) {
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func_8034E71C(temp_v0_2, -600, 0.0f);
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}
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this->state = 2;
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} else {
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this->state = 1;
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}
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}
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if( this->state == 1
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&& !this->is_first_encounter
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&& func_80329530(this, 250) && !func_80329530(this, 160)
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&& !func_8028ECAC()
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&& func_80311480(0xA1A, 0, NULL, NULL, NULL, NULL)
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){
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this->is_first_encounter = TRUE;
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}
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if (func_803114B0() == 0) {
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if (actor_animationIsAt(this, 0.83f)) {
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func_8030E878(0x109, randf2(0.775f, 0.825f), 22000, this->position, 400.0f, 1000.0f);
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return;
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}
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if (actor_animationIsAt(this, 0.01f)) {
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func_8030E878(0x109, randf2(1.025f, 1.075f), 18000, this->position, 400.0f, 1000.0f);
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return;
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}
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if( actor_animationIsAt(this, 0.15f)
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|| actor_animationIsAt(this, 0.34f)
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|| actor_animationIsAt(this, 0.53f)
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|| actor_animationIsAt(this, 0.66f)
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){
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func_8030E878(0x109, randf2(1.225f, 1.275f), 14000, this->position, 400.0f, 1000.0f);
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}
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}
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}
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void __chLeaky_startCutscene(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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Struct73s *temp_v0;
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subaddie_set_state(this, 2);
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temp_v0 = func_8034C5AC(300);
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if(temp_v0 != NULL){
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func_8034E7B8(temp_v0, -600, 4.0f, 2, 10.0f);
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}
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(0.5f, 7);
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timedFunc_set_0(1.0f, func_80388F88);
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func_80324E38(2.5f, 0);
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timedFunc_set_1(2.5f, func_8028F9DC, 2);
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timedFunc_set_3(2.5f, (GenFunction_3)func_802E4078, MAP_A_TTC_SANDCASTLE, 0, 0);
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func_803228D8();
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}
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bool chLeaky_eggCollision(ActorMarker *marker){
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Actor *this = marker_getActor(marker);
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if(levelSpecificFlags_get(2))
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return TRUE;
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func_8025A70C(COMUSIC_2B_DING_B);
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this->unk38_31++;
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if(this->unk38_31 < 2)
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return TRUE;
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levelSpecificFlags_set(2, TRUE);
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levelSpecificFlags_set(5, TRUE);
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func_80311480(ASSET_A28_TEXT_LEAKY_DONE, 0x2a, this->position, this->marker, __chLeaky_startCutscene, NULL);
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return TRUE;
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}
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