Files
banjo-kazooie/src/SM/code_5B0.c
2024-09-13 20:37:54 -05:00

152 lines
5.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "prop.h"
void func_803869A0(Actor*, f32, f32);
void func_802C4218(s32, f32, f32, f32);
void SM_func_80386EF4(Actor *this);
void SM_func_80386A00(Actor *this);
/*.data */
ActorAnimationInfo D_8038AAF0[] = {
{0, 0.f},
{0x2B9, 5.0f}
};
ActorInfo D_8038AB00 = {
MARKER_135_QUARRIE, ACTOR_16F_QUARRIE, ASSET_42D_MODEL_QUARRIE,
1, NULL,
SM_func_80386EF4, func_80326224, actor_drawFullDepth,
2000, 0, 5.0f, 0
};
ActorInfo D_8038AB24 = {
MARKER_29D_ROCK_TRAPPING_GRUNTY, ACTOR_3CA_ROCK_TRAPPING_GRUNTY, ASSET_47B_MODEL_ROCK,
1, D_8038AAF0,
SM_func_80386A00, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0
};
struct43s D_8038AB48 = {
{{-200.0f, 600.0f, -200.0f}, {200.0f, 800.0f, 200.0f}},
{{0.0f, -1800.0f, 0.0f}, {0.0f, -1800.0f, 0.0f}},
{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}}
};
s32 D_8038AB90[3] = {0xFF, 0xFF, 0xFF};
struct43s D_8038AB9C = {
{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}}
};
/* .code */
void func_803869A0(Actor *this, f32 arg1, f32 arg2) {
if (actor_animationIsAt(this, arg1)) {
func_8030E878(SFX_98_DEAF_THUD, arg2, 32000, this->position, 2000.0f, 4000.0f);
}
}
void SM_func_80386A00(Actor *this) {
if (this->volatile_initialized <= 0) {
if (fileProgressFlag_get(FILEPROG_FC_DEFEAT_GRUNTY) == 0) {
marker_despawn(this->marker);
return;
}
actor_collisionOff(this);
if(0);
this->marker->propPtr->unk8_3 = 1;
this->volatile_initialized = TRUE;
}
func_803869A0(this, 0.20f, 1.00f);
func_803869A0(this, 0.27f, 1.05f);
func_803869A0(this, 0.50f, 0.95f);
func_803869A0(this, 0.65f, 1.05f);
func_803869A0(this, 0.90f, 1.00f);
func_803869A0(this, 0.95f, 0.95f);
}
void func_80386B04(ParticleEmitter *p_ctrl, f32 *arg1, s32 arg2, f32 arg3) {
func_802EF9F8(p_ctrl, 0.6f);
func_802EFA18(p_ctrl, 4);
particleEmitter_setFade(p_ctrl, 0.00f, 0.75f);
particleEmitter_setModel(p_ctrl, 0x42E);
particleEmitter_setPosition(p_ctrl, arg1);
particleEmitter_setDrawMode(p_ctrl, 2);
particleEmitter_setStartingScaleRange(p_ctrl, arg3, arg3);
particleEmitter_setFinalScaleRange(p_ctrl, arg3, arg3);
particleEmitter_setAngularVelocityRange(p_ctrl, -100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f);
particleEmitter_setSpawnIntervalRange(p_ctrl, 0.00f, 0.01f);
particleEmitter_setParticleLifeTimeRange(p_ctrl, 2.0f, 2.0f);
particleEmitter_setPositionVelocityAndAccelerationRanges(p_ctrl, &D_8038AB48);
particleEmitter_emitN(p_ctrl, arg2);
}
void func_80386C2C(ParticleEmitter *p_ctrl, f32 *arg1, s32 arg2, f32 arg3) {
particleEmitter_setRGB(p_ctrl, D_8038AB90);
particleEmitter_setSprite(p_ctrl, ASSET_700_SPRITE_DUST);
particleEmitter_setFade(p_ctrl, 0.00f, 0.01f);
particleEmitter_setStartingFrameRange(p_ctrl, 0, 7);
particleEmitter_setPosition(p_ctrl, arg1);
particleEmitter_setStartingScaleRange(p_ctrl, (arg3 * 0.1), (arg3 * 0.5));
particleEmitter_setFinalScaleRange(p_ctrl, (arg3 * 1.5), (arg3 * 3.0));
particleEmitter_setSpawnIntervalRange(p_ctrl, 0.0f, 0.01f);
particleEmitter_setParticleLifeTimeRange(p_ctrl, 1.5f, 2.0f);
particleEmitter_setPositionVelocityAndAccelerationRanges(p_ctrl, &D_8038AB9C);
particleEmitter_emitN(p_ctrl, arg2);
}
void SM_func_80386D68(Actor *this){
FUNC_8030E8B4(SFX_9B_BOULDER_BREAKING_1, 1.0f, 32000, this->position, 1000, 2000);
this->unk44_31 = func_8030D90C();
sfxsource_setSfxId(this->unk44_31, 0x3F9);
func_8030DD14(this->unk44_31, 3);
sfxsource_setSampleRate(this->unk44_31, 32000);
func_8030DBB4(this->unk44_31, (0.01 < (2.0 - this->scale))? (2.0 - this->scale): 0.01);
func_8030E2C4(this->unk44_31);
func_80386B04(partEmitMgr_newEmitter(0xA), this->position, 0xA, this->scale);
func_80386C2C(partEmitMgr_newEmitter(0x10), this->position, 0x10, this->scale);
if(this->unk100 && func_803870E8(this->unk100)){
func_802CA1CC(HONEYCOMB_18_SM_QUARRIES);
__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1F, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
}
marker_despawn(this->marker);
}
void func_80386EB4(ActorMarker *marker, ActorMarker *other_marker) {
Actor *this;
this = marker_getActor(marker);
if ((this->state ) == 2) {
SM_func_80386D68(this);
}
}
void SM_func_80386EF4(Actor *this) {
u32 temp_t3;
Actor *other;
if ((this->volatile_initialized) <= 0) {
this->marker->propPtr->unk8_3 = 1;
marker_setCollisionScripts(this->marker, 0, 0, func_80386EB4);
this->unk38_31 = 0;
this->unk138_31 = 1;
this->volatile_initialized = TRUE;
}
if ((this->state) == 1) {
temp_t3 = this->unk38_31++ ^ 2;
if ((temp_t3) == 0) {
other = actorArray_findActorFromActorId(0x16E);
if (other != NULL) {
this->unk100 = other->marker;
} else {
this->unk100 = NULL;
}
subaddie_set_state(this, 2);
}
}
}