152 lines
5.2 KiB
C
152 lines
5.2 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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void func_803869A0(Actor*, f32, f32);
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void func_802C4218(s32, f32, f32, f32);
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void SM_func_80386EF4(Actor *this);
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void SM_func_80386A00(Actor *this);
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/*.data */
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ActorAnimationInfo D_8038AAF0[] = {
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{0, 0.f},
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{0x2B9, 5.0f}
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};
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ActorInfo D_8038AB00 = {
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MARKER_135_QUARRIE, ACTOR_16F_QUARRIE, ASSET_42D_MODEL_QUARRIE,
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1, NULL,
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SM_func_80386EF4, func_80326224, actor_drawFullDepth,
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2000, 0, 5.0f, 0
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};
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ActorInfo D_8038AB24 = {
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MARKER_29D_ROCK_TRAPPING_GRUNTY, ACTOR_3CA_ROCK_TRAPPING_GRUNTY, ASSET_47B_MODEL_ROCK,
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1, D_8038AAF0,
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SM_func_80386A00, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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struct43s D_8038AB48 = {
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{{-200.0f, 600.0f, -200.0f}, {200.0f, 800.0f, 200.0f}},
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{{0.0f, -1800.0f, 0.0f}, {0.0f, -1800.0f, 0.0f}},
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{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}}
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};
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s32 D_8038AB90[3] = {0xFF, 0xFF, 0xFF};
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struct43s D_8038AB9C = {
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{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}},
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{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
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{{-100.0f, -100.0f, -100.0f}, {100.0f, 100.0f, 100.0f}}
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};
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/* .code */
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void func_803869A0(Actor *this, f32 arg1, f32 arg2) {
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if (actor_animationIsAt(this, arg1)) {
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func_8030E878(SFX_98_DEAF_THUD, arg2, 32000, this->position, 2000.0f, 4000.0f);
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}
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}
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void SM_func_80386A00(Actor *this) {
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if (this->volatile_initialized <= 0) {
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if (fileProgressFlag_get(FILEPROG_FC_DEFEAT_GRUNTY) == 0) {
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marker_despawn(this->marker);
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return;
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}
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actor_collisionOff(this);
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if(0);
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this->marker->propPtr->unk8_3 = 1;
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this->volatile_initialized = TRUE;
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}
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func_803869A0(this, 0.20f, 1.00f);
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func_803869A0(this, 0.27f, 1.05f);
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func_803869A0(this, 0.50f, 0.95f);
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func_803869A0(this, 0.65f, 1.05f);
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func_803869A0(this, 0.90f, 1.00f);
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func_803869A0(this, 0.95f, 0.95f);
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}
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void func_80386B04(ParticleEmitter *p_ctrl, f32 *arg1, s32 arg2, f32 arg3) {
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func_802EF9F8(p_ctrl, 0.6f);
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func_802EFA18(p_ctrl, 4);
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particleEmitter_setFade(p_ctrl, 0.00f, 0.75f);
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particleEmitter_setModel(p_ctrl, 0x42E);
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particleEmitter_setPosition(p_ctrl, arg1);
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particleEmitter_setDrawMode(p_ctrl, 2);
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particleEmitter_setStartingScaleRange(p_ctrl, arg3, arg3);
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particleEmitter_setFinalScaleRange(p_ctrl, arg3, arg3);
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particleEmitter_setAngularVelocityRange(p_ctrl, -100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f);
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particleEmitter_setSpawnIntervalRange(p_ctrl, 0.00f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(p_ctrl, 2.0f, 2.0f);
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particleEmitter_setPositionVelocityAndAccelerationRanges(p_ctrl, &D_8038AB48);
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particleEmitter_emitN(p_ctrl, arg2);
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}
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void func_80386C2C(ParticleEmitter *p_ctrl, f32 *arg1, s32 arg2, f32 arg3) {
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particleEmitter_setRGB(p_ctrl, D_8038AB90);
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particleEmitter_setSprite(p_ctrl, ASSET_700_SPRITE_DUST);
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particleEmitter_setFade(p_ctrl, 0.00f, 0.01f);
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particleEmitter_setStartingFrameRange(p_ctrl, 0, 7);
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particleEmitter_setPosition(p_ctrl, arg1);
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particleEmitter_setStartingScaleRange(p_ctrl, (arg3 * 0.1), (arg3 * 0.5));
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particleEmitter_setFinalScaleRange(p_ctrl, (arg3 * 1.5), (arg3 * 3.0));
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particleEmitter_setSpawnIntervalRange(p_ctrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(p_ctrl, 1.5f, 2.0f);
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particleEmitter_setPositionVelocityAndAccelerationRanges(p_ctrl, &D_8038AB9C);
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particleEmitter_emitN(p_ctrl, arg2);
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}
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void SM_func_80386D68(Actor *this){
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FUNC_8030E8B4(SFX_9B_BOULDER_BREAKING_1, 1.0f, 32000, this->position, 1000, 2000);
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this->unk44_31 = func_8030D90C();
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sfxsource_setSfxId(this->unk44_31, 0x3F9);
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func_8030DD14(this->unk44_31, 3);
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sfxsource_setSampleRate(this->unk44_31, 32000);
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func_8030DBB4(this->unk44_31, (0.01 < (2.0 - this->scale))? (2.0 - this->scale): 0.01);
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func_8030E2C4(this->unk44_31);
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func_80386B04(partEmitMgr_newEmitter(0xA), this->position, 0xA, this->scale);
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func_80386C2C(partEmitMgr_newEmitter(0x10), this->position, 0x10, this->scale);
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if(this->unk100 && func_803870E8(this->unk100)){
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func_802CA1CC(HONEYCOMB_18_SM_QUARRIES);
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1F, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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}
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marker_despawn(this->marker);
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}
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void func_80386EB4(ActorMarker *marker, ActorMarker *other_marker) {
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Actor *this;
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this = marker_getActor(marker);
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if ((this->state ) == 2) {
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SM_func_80386D68(this);
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}
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}
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void SM_func_80386EF4(Actor *this) {
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u32 temp_t3;
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Actor *other;
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if ((this->volatile_initialized) <= 0) {
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this->marker->propPtr->unk8_3 = 1;
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marker_setCollisionScripts(this->marker, 0, 0, func_80386EB4);
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this->unk38_31 = 0;
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this->unk138_31 = 1;
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this->volatile_initialized = TRUE;
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}
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if ((this->state) == 1) {
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temp_t3 = this->unk38_31++ ^ 2;
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if ((temp_t3) == 0) {
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other = actorArray_findActorFromActorId(0x16E);
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if (other != NULL) {
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this->unk100 = other->marker;
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} else {
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this->unk100 = NULL;
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}
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subaddie_set_state(this, 2);
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}
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}
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}
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